X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_routes.h;h=99edf267254b51a9896c28eb4761e7bf7b704a65;hb=b4a83d4fcab39bee5a8cd6e8e6eec06314864e5b;hp=820501a81c74b82ae514a8afbd33c47446995f85;hpb=89113e9bc9544336b5ac4f53696c3de2d30698a2;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_routes.h b/world_routes.h index 820501a..99edf26 100644 --- a/world_routes.h +++ b/world_routes.h @@ -228,8 +228,9 @@ VG_STATIC void world_routes_debug( world_instance *world ) } } -VG_STATIC void world_routes_place_curve( world_instance *world, - v4f h[3], v3f n0, v3f n2 ) +VG_STATIC +void world_routes_place_curve( world_instance *world, + v4f h[3], v3f n0, v3f n2, scene_context *scene ) { float t; v3f p, pd; @@ -313,18 +314,18 @@ VG_STATIC void world_routes_place_curve( world_instance *world, vb.uv[0] = t1; vb.uv[1] = 1.0f; - scene_push_vert( world->scene_lines, &va ); - scene_push_vert( world->scene_lines, &vb ); + scene_push_vert( scene, &va ); + scene_push_vert( scene, &vb ); if( last_valid ){ /* Connect them with triangles */ - scene_push_tri( world->scene_lines, (u32[3]){ + scene_push_tri( scene, (u32[3]){ last_valid+0-2, last_valid+1-2, last_valid+2-2} ); - scene_push_tri( world->scene_lines, (u32[3]){ + scene_push_tri( scene, (u32[3]){ last_valid+1-2, last_valid+3-2, last_valid+2-2} ); } - last_valid = world->scene_lines->vertex_count; + last_valid = scene->vertex_count; } else last_valid = 0; @@ -343,7 +344,9 @@ VG_STATIC void world_routes_place_curve( world_instance *world, } } -VG_STATIC void world_routes_create_mesh( world_instance *world, u32 route_id ) +VG_STATIC +void world_routes_create_mesh( world_instance *world, u32 route_id, + scene_context *sc ) { ent_route *route = mdl_arritm( &world->ent_route, route_id ); u32 last_valid = 0; @@ -448,14 +451,14 @@ VG_STATIC void world_routes_create_mesh( world_instance *world, u32 route_id ) v3_normalize( n0 ); v3_normalize( n2 ); - world_routes_place_curve( world, p, n0, n2 ); + world_routes_place_curve( world, p, n0, n2, sc ); /* --- */ v4_copy( p[2], p[0] ); } } - scene_copy_slice( world->scene_lines, &route->sm ); + scene_copy_slice( sc, &route->sm ); } /* @@ -464,7 +467,9 @@ VG_STATIC void world_routes_create_mesh( world_instance *world, u32 route_id ) VG_STATIC void world_routes_generate( world_instance *world ) { vg_info( "Generating route meshes\n" ); - world->scene_lines = scene_init( world->heap, 200000, 300000 ); + vg_async_item *call = scene_alloc_async( &world->scene_lines, + &world->mesh_route_lines, + 200000, 300000 ); for( u32 i=0; ient_gate); i++ ){ ent_gate *gate = mdl_arritm( &world->ent_gate, i ); @@ -506,15 +511,9 @@ VG_STATIC void world_routes_generate( world_instance *world ) } for( u32 i=0; ient_route); i++ ) - world_routes_create_mesh( world, i ); - - vg_acquire_thread_sync(); - { - scene_upload( world->scene_lines, &world->mesh_route_lines ); - } - vg_release_thread_sync(); - vg_linear_del( world->heap, world->scene_lines ); + world_routes_create_mesh( world, i, &world->scene_lines ); + vg_async_dispatch( call, async_scene_upload ); world_routes_clear( world ); }