X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_routes.h;h=9308daa3b6a9e74cc660cbf3afcb97dedab47cae;hb=a8ba9cc44e1ae9aeca62fb579a3105c625e59133;hp=66a4fa5c022bfd0154fc91a7f0f3086251b7cd18;hpb=6b9993651343af73bd48e2213910bbaadb41edaf;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_routes.h b/world_routes.h index 66a4fa5..9308daa 100644 --- a/world_routes.h +++ b/world_routes.h @@ -103,7 +103,7 @@ VG_STATIC void world_routes_time_lap( world_instance *world, ent_route *route ) } last_version = rg->timing_version; - vg_info( "%u %f\n", rg, rg->timing_version, rg->timing_time ); + vg_info( "%u %f\n", rg->timing_version, rg->timing_time ); } if( world_global.current_run_version == last_version+1 ){ @@ -228,8 +228,9 @@ VG_STATIC void world_routes_debug( world_instance *world ) } } -VG_STATIC void world_routes_place_curve( world_instance *world, - v4f h[3], v3f n0, v3f n2 ) +VG_STATIC +void world_routes_place_curve( world_instance *world, + v4f h[3], v3f n0, v3f n2, scene_context *scene ) { float t; v3f p, pd; @@ -294,8 +295,8 @@ VG_STATIC void world_routes_place_curve( world_instance *world, struct world_surface *surfa = ray_hit_surface( world, &ha ), *surfb = ray_hit_surface( world, &hb ); - if( (surfa->info.flags & k_material_flag_skate_surface) && - (surfb->info.flags & k_material_flag_skate_surface) ) + if( (surfa->info.flags & k_material_flag_skate_target) && + (surfb->info.flags & k_material_flag_skate_target) ) { scene_vert va, vb; @@ -313,18 +314,18 @@ VG_STATIC void world_routes_place_curve( world_instance *world, vb.uv[0] = t1; vb.uv[1] = 1.0f; - scene_push_vert( world->scene_lines, &va ); - scene_push_vert( world->scene_lines, &vb ); + scene_push_vert( scene, &va ); + scene_push_vert( scene, &vb ); if( last_valid ){ /* Connect them with triangles */ - scene_push_tri( world->scene_lines, (u32[3]){ + scene_push_tri( scene, (u32[3]){ last_valid+0-2, last_valid+1-2, last_valid+2-2} ); - scene_push_tri( world->scene_lines, (u32[3]){ + scene_push_tri( scene, (u32[3]){ last_valid+1-2, last_valid+3-2, last_valid+2-2} ); } - last_valid = world->scene_lines->vertex_count; + last_valid = scene->vertex_count; } else last_valid = 0; @@ -343,7 +344,9 @@ VG_STATIC void world_routes_place_curve( world_instance *world, } } -VG_STATIC void world_routes_create_mesh( world_instance *world, u32 route_id ) +VG_STATIC +void world_routes_create_mesh( world_instance *world, u32 route_id, + scene_context *sc ) { ent_route *route = mdl_arritm( &world->ent_route, route_id ); u32 last_valid = 0; @@ -448,14 +451,14 @@ VG_STATIC void world_routes_create_mesh( world_instance *world, u32 route_id ) v3_normalize( n0 ); v3_normalize( n2 ); - world_routes_place_curve( world, p, n0, n2 ); + world_routes_place_curve( world, p, n0, n2, sc ); /* --- */ v4_copy( p[2], p[0] ); } } - scene_copy_slice( world->scene_lines, &route->sm ); + scene_copy_slice( sc, &route->sm ); } /* @@ -464,7 +467,9 @@ VG_STATIC void world_routes_create_mesh( world_instance *world, u32 route_id ) VG_STATIC void world_routes_generate( world_instance *world ) { vg_info( "Generating route meshes\n" ); - world->scene_lines = scene_init( world->heap, 200000, 300000 ); + vg_async_item *call = scene_alloc_async( &world->scene_lines, + &world->mesh_route_lines, + 200000, 300000 ); for( u32 i=0; ient_gate); i++ ){ ent_gate *gate = mdl_arritm( &world->ent_gate, i ); @@ -506,15 +511,9 @@ VG_STATIC void world_routes_generate( world_instance *world ) } for( u32 i=0; ient_route); i++ ) - world_routes_create_mesh( world, i ); - - vg_acquire_thread_sync(); - { - scene_upload( world->scene_lines, &world->mesh_route_lines ); - } - vg_release_thread_sync(); - vg_linear_del( world->heap, world->scene_lines ); + world_routes_create_mesh( world, i, &world->scene_lines ); + vg_async_dispatch( call, async_scene_upload ); world_routes_clear( world ); } @@ -638,7 +637,7 @@ VG_STATIC void world_routes_fixedupdate( world_instance *world ) rb_presolve_contacts( rb_contact_buffer, rb_contact_count ); for( int i=0; imlocal[3] ); v3_copy( world_co, particle->obj.rb.co ); - v3_muls( imp_v, 1.0f+vg_randf(), particle->obj.rb.v ); + v3_muls( imp_v, 1.0f+vg_randf64(), particle->obj.rb.v ); particle->obj.rb.v[1] += 2.0f; v4_copy( q, particle->obj.rb.q ); - particle->obj.rb.w[0] = vg_randf()*2.0f-1.0f; - particle->obj.rb.w[1] = vg_randf()*2.0f-1.0f; - particle->obj.rb.w[2] = vg_randf()*2.0f-1.0f; + particle->obj.rb.w[0] = vg_randf64()*2.0f-1.0f; + particle->obj.rb.w[1] = vg_randf64()*2.0f-1.0f; + particle->obj.rb.w[2] = vg_randf64()*2.0f-1.0f; particle->obj.type = k_rb_shape_sphere; particle->obj.inf.sphere.radius = r*0.6f; @@ -891,7 +890,7 @@ VG_STATIC void render_world_routes( world_instance *world, camera *cam, cam, text->transform ); } - shader_model_font_uOffset( (v3f){0.0f,0.0f,0.0f} ); + shader_model_font_uOffset( (v4f){0.0f,0.0f,0.0f,1.0f} ); for( u32 i=0; i