X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_routes.h;h=7d4ef7c7778b8fd53cf17622595d9371aea05dd8;hb=f7db507815e2822d971031c30f25e02b45e9c914;hp=795f57b9f3eae6143abb3eb520c589b1c05943e8;hpb=75703291fbf045008a3b1ebb20fc46a2617b6b3b;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_routes.h b/world_routes.h index 795f57b..7d4ef7c 100644 --- a/world_routes.h +++ b/world_routes.h @@ -1132,7 +1132,7 @@ VG_STATIC void world_routes_update(void) } VG_STATIC void bind_terrain_noise(void); -VG_STATIC void render_world_routes( m4x4f projection, v3f camera ) +VG_STATIC void render_world_routes( camera *cam ) { m4x3f identity_matrix; m4x3_identity( identity_matrix ); @@ -1142,9 +1142,10 @@ VG_STATIC void render_world_routes( m4x4f projection, v3f camera ) shader_link_standard_ub( _shader_route.id, 2 ); bind_terrain_noise(); - shader_route_uPv( projection ); + shader_route_uPv( cam->mtx.pv ); + shader_route_uPvmPrev( cam->mtx_prev.pv ); shader_route_uMdl( identity_matrix ); - shader_route_uCamera( camera ); + shader_route_uCamera( cam->transform[3] ); mesh_bind( &world.mesh_route_lines );