X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_routes.h;h=792b7e8dc89ccdbe8a1bf1aa7476101291d106d4;hb=e5dfbef890431a69291a9f0a9ca4a88ea8d0705a;hp=d866cb7c543d7291f190ab057bd3426f01c4c5fe;hpb=72c40f1bc7a732f6a628dbf8a4135ac0bf3efa4e;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_routes.h b/world_routes.h index d866cb7..792b7e8 100644 --- a/world_routes.h +++ b/world_routes.h @@ -8,6 +8,7 @@ #include #include "world.h" #include "world_gate.h" +#include "font.h" #if 0 #include "shaders/vblend.h" @@ -59,7 +60,7 @@ VG_STATIC void world_routes_clear( world_instance *world ) { for( u32 i=0; ient_route ); i++ ){ ent_route *route = mdl_arritm( &world->ent_route, i ); - route->active_checkpoint = 0xffffffff; + route->active_checkpoint = 0xffff; } for( u32 i=0; ient_gate ); i++ ){ @@ -77,9 +78,10 @@ VG_STATIC void world_routes_time_lap( world_instance *world, ent_route *route ) vg_info( "------- time lap %s -------\n", mdl_pstr(&world->meta,route->pstr_name) ); - double total_time = 0.0; - u32 last_version; - int validated = 1; + double start_time = 0.0; + u32 last_version=0; + + u32 valid_count=0; for( u32 i=0; icheckpoints_count; i++ ){ u32 cpid = route->checkpoints_start+(i+route->active_checkpoint); @@ -90,22 +92,30 @@ VG_STATIC void world_routes_time_lap( world_instance *world, ent_route *route ) rg = mdl_arritm( &world->ent_gate, rg->target ); if( i == 0 ) - total_time = rg->timing_time; + start_time = rg->timing_time; else{ - if( last_version+1 != rg->timing_version ) - validated = 0; + if( last_version+1 == rg->timing_version ) valid_count ++; + else valid_count = 0; } last_version = rg->timing_version; vg_info( "%u %f\n", rg->timing_version, rg->timing_time ); } + if( world_global.current_run_version == last_version+1 ) valid_count ++; + else valid_count = 0; + vg_info( "%u %f\n", world_global.current_run_version, world_global.time ); - if( validated && (world_global.current_run_version == last_version+1)){ - total_time = world_global.time - total_time; - world_routes_local_set_record( world, route, total_time ); + if( valid_count==route->checkpoints_count ){ + double lap_time = world_global.time - start_time; + world_routes_local_set_record( world, route, lap_time ); } + + route->valid_checkpoints = valid_count+1; + route->timing_base = start_time; + + vg_info( "valid: %u\n", valid_count ); vg_info( "----------------------------\n" ); } @@ -123,7 +133,7 @@ VG_STATIC void world_routes_activate_entry_gate( world_instance *world, ent_route *route = mdl_arritm( &world->ent_route, i ); u32 active_prev = route->active_checkpoint; - route->active_checkpoint = 0xffffffff; + route->active_checkpoint = 0xffff; for( u32 j=0; j<4; j++ ){ if( dest->routes[j] == i ){ @@ -165,7 +175,7 @@ VG_STATIC void world_routes_debug( world_instance *world ) 0xff5442f5 }; u32 cc = 0xffcccccc; - if( route->active_checkpoint != 0xffffffff ){ + if( route->active_checkpoint != 0xffff ){ cc = colours[i%vg_list_size(colours)]; } @@ -205,7 +215,7 @@ VG_STATIC void world_routes_place_curve( world_instance *world, { float t; v3f p, pd; - int last_valid; + int last_valid=0; float total_length = 0.0f, travel_length = 0.0; @@ -337,7 +347,7 @@ VG_STATIC void world_routes_create_mesh( world_instance *world, u32 route_id ) v3_add( (v3f){0.0f,0.1f,0.0f}, start_gate->co[0], p[0] ); p[0][3] = start_gate->ref_count; - p[0][3] -= (float)start_gate->ref_total * 0.5f; + p[0][3] -= (float)start_gate->route_count * 0.5f; start_gate->ref_count ++; if( !c0->path_count ) @@ -401,7 +411,7 @@ VG_STATIC void world_routes_create_mesh( world_instance *world, u32 route_id ) if( i == route->checkpoints_count-1) p[2][3] -= 1.0f; - p[2][3] -= (float)collector->ref_total * 0.5f; + p[2][3] -= (float)collector->route_count * 0.5f; //collector->ref_count ++; } @@ -441,7 +451,7 @@ VG_STATIC void world_routes_generate( world_instance *world ) for( u32 i=0; ient_gate); i++ ){ ent_gate *gate = mdl_arritm( &world->ent_gate, i ); gate->ref_count = 0; - gate->ref_total = 0; + gate->route_count = 0; } for( u32 i=0; ient_route_node); i++ ){ @@ -462,7 +472,7 @@ VG_STATIC void world_routes_generate( world_instance *world ) ent_gate *start_gate = mdl_arritm( &world->ent_gate, c0->gate_index ); start_gate = mdl_arritm( &world->ent_gate, start_gate->target ); - start_gate->ref_total ++; + start_gate->route_count ++; if( !c0->path_count ) continue; @@ -579,7 +589,7 @@ VG_STATIC void world_routes_update( world_instance *world ) for( u32 i=0; ient_route); i++ ){ ent_route *route = mdl_arritm( &world->ent_route, i ); - int target = route->active_checkpoint == 0xffffffff? 0: 1; + int target = route->active_checkpoint == 0xffff? 0: 1; route->factive = vg_lerpf( route->factive, target, 0.6f*vg.time_delta ); } } @@ -592,6 +602,132 @@ VG_STATIC void world_bind_light_index( world_instance *world, GLuint shader, GLuint location, int slot ); +VG_STATIC void world_routes_update_timer_texts( world_instance *world ) +{ + world_global.timer_text_count = 0; + + for( u32 i=0; ient_route); i++ ){ + ent_route *route = mdl_arritm( &world->ent_route, i ); + + if( route->active_checkpoint != 0xffff ){ + u32 next = route->active_checkpoint+1; + next = next % route->checkpoints_count; + next += route->checkpoints_start; + + ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, next ); + ent_gate *gate = mdl_arritm( &world->ent_gate, cp->gate_index ); + ent_gate *dest = mdl_arritm( &world->ent_gate, gate->target ); + + u32 j=0; + for( ; j<4; j++ ){ + if( dest->routes[j] == i ){ + break; + } + } + + float h0 = 0.8f, + h1 = 1.2f, + depth = 0.4f, + size = 0.4f; + + struct timer_text *text = + &world_global.timer_texts[ world_global.timer_text_count ++ ]; + + text->gate = gate; + text->route = route; + + if( route->valid_checkpoints >= route->checkpoints_count ){ + double lap_time = world_global.time - route->timing_base, + time_centiseconds = lap_time * 100.0; + + if( time_centiseconds > (float)0xfffe ) time_centiseconds = 0.0; + + u16 centiseconds = time_centiseconds, + seconds = centiseconds / 100, + minutes = seconds / 60; + + centiseconds %= 100; + seconds %= 60; + minutes %= 60; + + if( minutes > 9 ) minutes = 9; + + int j=0; + if( minutes ){ + highscore_intr( text->text, minutes, 1, ' ' ); j++; + text->text[j++] = ':'; + } + + if( seconds >= 10 || minutes ){ + highscore_intr( text->text+j, seconds, 2, '0' ); j+=2; + } + else{ + highscore_intr( text->text+j, seconds, 1, '0' ); j++; + } + + text->text[j++] = '.'; + highscore_intr( text->text+j, centiseconds, 1, '0' ); j++; + text->text[j] = '\0'; + } + else{ + highscore_intr( text->text, route->valid_checkpoints, 1, ' ' ); + text->text[1] = '/'; + highscore_intr( text->text+2, route->checkpoints_count+1, 1, ' ' ); + text->text[3] = '\0'; + } + + float align_r = font3d_string_width( &world_global.font, 0, + text->text ); + align_r *= size; + + v3f positions[] = { + { -0.92f, h0, depth }, + { 0.92f - align_r, h0, depth }, + { -0.92f, h1, depth }, + { 0.92f - align_r, h1, depth }, + }; + + if( dest->route_count == 1 ){ + positions[0][0] = -align_r*0.5f; + positions[0][1] = h1; + } + + m3x3_copy( gate->to_world, text->transform ); + float ratio = v3_length(text->transform[0]) / + v3_length(text->transform[1]); + + m3x3_scale( text->transform, (v3f){ size, size*ratio, 0.1f } ); + m4x3_mulv( gate->to_world, positions[j], text->transform[3] ); + } + } +} + +VG_STATIC void world_routes_fracture( world_instance *world, ent_gate *gate ) +{ + world_global.text_particle_count = 0; + + for( u32 i=0; igate == gate ){ + v3f co, s; + v4f q; + m4x3_decompose( text->transform, co, q, s ); + + for( u32 j=0;; j++ ){ + char c = text->text[j]; + if( !c ) break; + + if( c < '0' || c > '9' ) continue; + + struct text_particle *particle = + &world_global.text_particles[world_global.text_particle_count++]; + + } + } + } +} + VG_STATIC void render_world_routes( world_instance *world, camera *cam, int layer_depth ) { @@ -629,6 +765,28 @@ VG_STATIC void render_world_routes( world_instance *world, camera *cam, mdl_draw_submesh( &route->sm ); } + /* timers + * ---------------------------------------------------- */ + if( layer_depth == 0 ){ + font3d_bind( &world_global.font, cam ); + + for( u32 i=0; iub_lighting.g_day_phase; + v3_muls( text->route->colour, brightness, colour ); + colour[3] = 1.0f-text->route->factive; + + shader_model_font_uColour( colour ); + font3d_simple_draw( &world_global.font, 0, text->text, + cam, text->transform ); + } + } + + /* gate markers + * ---------------------------------------------------- */ + shader_model_gate_use(); shader_model_gate_uPv( cam->mtx.pv ); shader_model_gate_uCam( cam->pos ); @@ -645,7 +803,7 @@ VG_STATIC void render_world_routes( world_instance *world, camera *cam, for( u32 i=0; ient_route); i++ ){ ent_route *route = mdl_arritm( &world->ent_route, i ); - if( route->active_checkpoint != 0xffffffff ){ + if( route->active_checkpoint != 0xffff ){ v4f colour; float brightness = 0.3f + world->ub_lighting.g_day_phase; v3_muls( route->colour, brightness, colour );