X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_routes.h;h=7920588e27e9672717669b890f7557d343d13b9a;hb=d13f2700b1773551307685cc7c34c804ccd6d664;hp=141cbc0fc9470602684c7c292c50b64e821fca3d;hpb=c2d67378dd5c82de50b8fbbbe222ec6be2da4eee;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_routes.h b/world_routes.h index 141cbc0..7920588 100644 --- a/world_routes.h +++ b/world_routes.h @@ -726,146 +726,145 @@ static void world_id_fixup( u32 *uid, mdl_header *mdl ) *uid = 0xffffffff; } -/* - * Create the strips of colour that run through the world along course paths - */ -static int world_routes_gen_meshes(void) +static void world_routes_create_mesh( u32 route_id ) { - vg_info( "Generating route meshes\n" ); - struct subworld_routes *r = &world.routes; - scene_init( &r->scene_lines ); + struct route *route = &r->routes[ route_id ]; - for( int i=0; iroute_count; i++ ) - { - struct route *route = &r->routes[i]; + u32 stack[64]; + u32 si = world_routes_get_path( route->start, stack ); - u32 stack[64]; - u32 si = world_routes_get_path( route->start, stack ); + u32 last_valid = 0; - u32 last_valid = 0; + for( int sj=0; sjnodes[ stack[sj] ], + *rnk = &r->nodes[ stack[sk] ], + *rnl; + + if( rnj->special_type && rnk->special_type ) { - int sk=(sj+1)%si; - - struct route_node *rnj = &r->nodes[ stack[sj] ], - *rnk = &r->nodes[ stack[sk] ], - *rnl; - - if( rnj->special_type && rnk->special_type ) - { - last_valid = 0; - continue; - } + last_valid = 0; + continue; + } - float base_x0 = (float)rnj->ref_count*-0.5f + (float)rnj->current_refs, - base_x1 = (float)rnk->ref_count*-0.5f + (float)rnk->current_refs; + float base_x0 = (float)rnj->ref_count*-0.5f + (float)rnj->current_refs, + base_x1 = (float)rnk->ref_count*-0.5f + (float)rnk->current_refs; - if( rnk->special_type ) - { - rnl = &r->nodes[ rnk->next[0] ]; - base_x1 = (float)rnl->ref_count*-0.5f + (float)rnl->current_refs; - } + if( rnk->special_type ) + { + rnl = &r->nodes[ rnk->next[0] ]; + base_x1 = (float)rnl->ref_count*-0.5f + (float)rnl->current_refs; + } - if( sk == 0 ) - { - base_x1 -= 1.0f; - } + if( sk == 0 ) + { + base_x1 -= 1.0f; + } - v3f p0, h0, p1, h1, p, pd; - - v3_copy( rnj->co, p0 ); - v3_muladds( rnj->co, rnj->h, 1.0f, h0 ); - v3_copy( rnk->co, p1 ); - v3_muladds( rnk->co, rnk->h, -1.0f, h1 ); + v3f p0, h0, p1, h1, p, pd; + + v3_copy( rnj->co, p0 ); + v3_muladds( rnj->co, rnj->h, 1.0f, h0 ); + v3_copy( rnk->co, p1 ); + v3_muladds( rnk->co, rnk->h, -1.0f, h1 ); - float t=0.0f; - int it = 0; + float t=0.0f; + int it = 0; - for( int it=0; it<256; it ++ ) - { - float const k_sample_dist = 0.02f; - eval_bezier_time( p0,p1,h0,h1, t,p ); - eval_bezier_time( p0,p1,h0,h1, t+k_sample_dist,pd ); + for( int it=0; it<256; it ++ ) + { + float const k_sample_dist = 0.02f; + eval_bezier_time( p0,p1,h0,h1, t,p ); + eval_bezier_time( p0,p1,h0,h1, t+k_sample_dist,pd ); - float mod = k_sample_dist / v3_dist( p, pd ); + float mod = k_sample_dist / v3_dist( p, pd ); - v3f v0,up, right; - v3_muls( rnj->up, 1.0f-t, up ); - v3_muladds( up, rnk->up, t, up ); + v3f v0,up, right; + v3_muls( rnj->up, 1.0f-t, up ); + v3_muladds( up, rnk->up, t, up ); - v3_sub( pd,p,v0 ); - v3_cross( up, v0, right ); - v3_normalize( right ); + v3_sub( pd,p,v0 ); + v3_cross( up, v0, right ); + v3_normalize( right ); - float cur_x = (1.0f-t)*base_x0 + t*base_x1; - - v3f sc, sa, sb, down; - v3_muladds( p, right, cur_x, sc ); - v3_muladds( sc, up, 1.5f, sc ); - v3_muladds( sc, right, 0.45f, sa ); - v3_muladds( sc, right, -0.45f, sb ); - v3_muls( up, -1.0f, down ); + float cur_x = (1.0f-t)*base_x0 + t*base_x1; + + v3f sc, sa, sb, down; + v3_muladds( p, right, cur_x, sc ); + v3_muladds( sc, up, 1.5f, sc ); + v3_muladds( sc, right, 0.45f, sa ); + v3_muladds( sc, right, -0.45f, sb ); + v3_muls( up, -1.0f, down ); + + ray_hit ha, hb; + ha.dist = 8.0f; + hb.dist = 8.0f; + if( ray_world( sa, down, &ha ) && + ray_world( sb, down, &hb )) + { + mdl_vert va, vb; - ray_hit ha, hb; - ha.dist = 8.0f; - hb.dist = 8.0f; - if(ray_world( sa, down, &ha ) && - ray_world( sb, down, &hb )) - { - mdl_vert va, vb; - - v3_muladds( ha.pos, up, 0.06f, va.co ); - v3_muladds( hb.pos, up, 0.06f, vb.co ); - v3_copy( up, va.norm ); - v3_copy( up, vb.norm ); - v2_zero( va.uv ); - v2_zero( vb.uv ); - - scene_push_vert( &r->scene_lines, &va ); - scene_push_vert( &r->scene_lines, &vb ); - - if( last_valid ) - { - /* Connect them with triangles */ - scene_push_tri( &r->scene_lines, (u32[3]){ - last_valid+0-2, last_valid+1-2, last_valid+2-2} ); - scene_push_tri( &r->scene_lines, (u32[3]){ - last_valid+1-2, last_valid+3-2, last_valid+2-2} ); - } - - last_valid = r->scene_lines.vertex_count; - } - else - last_valid = 0; + v3_muladds( ha.pos, up, 0.06f, va.co ); + v3_muladds( hb.pos, up, 0.06f, vb.co ); + v3_copy( up, va.norm ); + v3_copy( up, vb.norm ); + v2_zero( va.uv ); + v2_zero( vb.uv ); - t += 1.0f*mod; + scene_push_vert( &r->scene_lines, &va ); + scene_push_vert( &r->scene_lines, &vb ); - if( t >= 1.0f ) + if( last_valid ) { - /* TODO special case for end of loop, need to add triangles - * between first and last rungs */ - break; + /* Connect them with triangles */ + scene_push_tri( &r->scene_lines, (u32[3]){ + last_valid+0-2, last_valid+1-2, last_valid+2-2} ); + scene_push_tri( &r->scene_lines, (u32[3]){ + last_valid+1-2, last_valid+3-2, last_valid+2-2} ); } + + last_valid = r->scene_lines.vertex_count; } + else + last_valid = 0; + + t += 1.0f*mod; - rnj->current_refs ++; + if( t >= 1.0f ) + { + /* TODO special case for end of loop, need to add triangles + * between first and last rungs */ + break; + } } - scene_copy_slice( &r->scene_lines, &route->sm ); + rnj->current_refs ++; } - if( vg_acquire_thread_sync(1) ) + scene_copy_slice( &r->scene_lines, &route->sm ); +} + +/* + * Create the strips of colour that run through the world along course paths + */ +static int world_routes_create_all_meshes(void) +{ + vg_info( "Generating route meshes\n" ); + + struct subworld_routes *r = &world.routes; + scene_init( &r->scene_lines ); + + for( u32 i=0; iroute_count; i++ ) + world_routes_create_mesh( i ); + + vg_acquire_thread_sync(); { - if( !scene_upload( &r->scene_lines ) ) - { - vg_release_thread_sync(1); - return 0; - } + scene_upload( &r->scene_lines ); /* UI buffers */ - for( int i=0; iroute_count; i++ ) { /* OpenGL strips */ @@ -880,7 +879,8 @@ static int world_routes_gen_meshes(void) glBindBuffer( GL_ARRAY_BUFFER, route->ui.vbo ); glBufferData( GL_ARRAY_BUFFER, k_route_ui_max_verts*stride, - NULL, GL_DYNAMIC_DRAW ); + NULL, GL_DYNAMIC_DRAW ); + glBindVertexArray( route->ui.vao ); glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, route->ui.ebo ); glBufferData( GL_ELEMENT_ARRAY_BUFFER, @@ -891,13 +891,8 @@ static int world_routes_gen_meshes(void) glEnableVertexAttribArray( 0 ); VG_CHECK_GL_ERR(); } - - vg_release_thread_sync(1); - } - else - { - return 0; } + vg_release_thread_sync(); scene_free_offline_buffers( &r->scene_lines ); return 1; @@ -910,15 +905,14 @@ static void world_routes_loadfrom( mdl_header *mdl ) struct subworld_routes *r = &world.routes; r->nodes = NULL; - r->node_count = 0; - r->node_cap = 0; - r->routes = NULL; + r->node_count = 0; r->node_cap = 0; r->routes = NULL; r->route_count = 0; r->route_cap = 0; r->gates = NULL; r->gate_count = 0; r->gate_cap = 0; + /* TODO Break this up */ for( int i=0; inode_count; i++ ) { mdl_node *pnode = mdl_node_from_id(mdl,i); @@ -1087,7 +1081,7 @@ static void world_routes_loadfrom( mdl_header *mdl ) } } - world_routes_gen_meshes(); + world_routes_create_all_meshes(); } /* @@ -1096,24 +1090,22 @@ static void world_routes_loadfrom( mdl_header *mdl ) * ----------------------------------------------------------------------------- */ -static int world_routes_init(void) +static void world_routes_init(void) { struct subworld_routes *r = &world.routes; r->current_run_version = 2; shader_route_register(); shader_routeui_register(); - - return 1; } static void world_routes_free(void*_) { struct subworld_routes *r = &world.routes; - free( r->nodes ); - free( r->routes ); - free( r->gates ); + vg_free( r->nodes ); + vg_free( r->routes ); + vg_free( r->gates ); } static void world_routes_update(void)