X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_routes.h;h=66a4fa5c022bfd0154fc91a7f0f3086251b7cd18;hb=6b9993651343af73bd48e2213910bbaadb41edaf;hp=8d859891623807ec26c01c8e6d37e5f23e6a2433;hpb=b93c61c54e7ac56f6808b9a563d3e4221ca8482e;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_routes.h b/world_routes.h index 8d85989..66a4fa5 100644 --- a/world_routes.h +++ b/world_routes.h @@ -1,1200 +1,966 @@ /* - * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved + * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved */ #ifndef ROUTES_H #define ROUTES_H +#include #include "world.h" -#include "world_info.h" #include "world_gate.h" +#include "font.h" +#if 0 #include "shaders/vblend.h" -#include "shaders/route.h" +#endif + +#include "shaders/scene_route.h" #include "shaders/routeui.h" -enum route_special_type -{ - k_route_special_type_gate = 1, - k_route_special_type_collector = 2 -}; -static void debug_sbpath( struct route_node *rna, struct route_node *rnb, - u32 colour, float xoffset ) +VG_STATIC +void world_routes_local_set_record( world_instance *world, ent_route *route, + double lap_time ) { - v3f p0, h0, p1, h1, l, p; - - v3_copy( rna->co, p0 ); - v3_muladds( rna->co, rna->h, 1.0f, h0 ); - v3_copy( rnb->co, p1 ); - v3_muladds( rnb->co, rnb->h, -1.0f, h1 ); + vg_success( " NEW LAP TIME: %f\n", lap_time ); - v3_muladds( p0, rna->right, xoffset, p0 ); - v3_muladds( h0, rna->right, xoffset, h0 ); - v3_muladds( p1, rnb->right, xoffset, p1 ); - v3_muladds( h1, rnb->right, xoffset, h1 ); + if( route->official_track_id != 0xffffffff ){ + double time_centiseconds = lap_time * 100.0; + if( time_centiseconds > (float)0xfffe ) /* skill issue */ + return; + + highscore_record temp; + temp.trackid = route->official_track_id; + temp.datetime = time(NULL); + temp.playerid = 0; + temp.points = 0; + temp.time = time_centiseconds; - v3_copy( p0, l ); +#if 0 + highscores_push_record( &temp ); +#endif - for( int i=0; i<5; i++ ) - { - float t = (float)(i+1)/5.0f; - eval_bezier_time( p0, p1, h0, h1, t, p ); - vg_line( p, l, colour ); - v3_copy( p, l ); + struct track_info *ti = &track_infos[ route->official_track_id ]; + ti->push = 1; + + if( ti->achievement_id ){ +#if 0 + steam_set_achievement( ti->achievement_id ); + steam_store_achievements(); +#endif + } + } + else{ + vg_warn( "There is no associated track for this record...\n" ); } } -/* - * Get a list of node ids in stack, and return how many there is - */ -static u32 world_routes_get_path( u32 starter, u32 stack[64] ) + +VG_STATIC void world_routes_clear( world_instance *world ) { - struct subworld_routes *r = &world.routes; - u32 stack_i[64]; + for( u32 i=0; ient_route ); i++ ){ + ent_route *route = mdl_arritm( &world->ent_route, i ); + route->active_checkpoint = 0xffff; + } + + for( u32 i=0; ient_gate ); i++ ){ + ent_gate *rg = mdl_arritm( &world->ent_gate, i ); + rg->timing_version = 0; + rg->timing_time = 0.0; + } + + world_global.current_run_version += 4; + world_global.last_use = 0.0; +} - stack[0] = starter; - stack_i[0] = 0; +VG_STATIC void world_routes_time_lap( world_instance *world, ent_route *route ) +{ + vg_info( "------- time lap %s -------\n", + mdl_pstr(&world->meta,route->pstr_name) ); - u32 si = 1; - int loop_complete = 0; + double start_time = 0.0; + u32 last_version=0; - while( si ) - { - if( stack_i[si-1] == 2 ) - { - si --; - continue; + u32 valid_count=0; + + for( u32 i=0; icheckpoints_count; i++ ){ + u32 cpid = (i+route->active_checkpoint) % route->checkpoints_count; + cpid += route->checkpoints_start; + + ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, cpid ); + ent_gate *rg = mdl_arritm( &world->ent_gate, cp->gate_index ); + rg = mdl_arritm( &world->ent_gate, rg->target ); + + if( i == 1 ){ + route->timing_base = rg->timing_time; } - struct route_node *rn = &r->nodes[stack[si-1]]; - u32 nextid = rn->next[stack_i[si-1]]; - stack_i[si-1] ++; + if( i == 0 ) + start_time = rg->timing_time; + else{ + if( last_version+1 == rg->timing_version ) valid_count ++; + else valid_count = 0; + } - if( nextid != 0xffffffff ) - { - if( nextid == stack[0] ) - { - loop_complete = 1; - break; - } + last_version = rg->timing_version; + vg_info( "%u %f\n", rg, rg->timing_version, rg->timing_time ); + } - int valid = 1; - for( int sj=0; sjcheckpoints_count == 1 ){ + route->timing_base = world_global.time; } } + else valid_count = 0; + + vg_info( "%u %f\n", world_global.current_run_version, world_global.time ); + + if( valid_count==route->checkpoints_count ){ + double lap_time = world_global.time - start_time; + world_routes_local_set_record( world, route, lap_time ); + } - if( loop_complete ) - return si; + route->valid_checkpoints = valid_count+1; - return 0; + vg_info( "valid: %u\n", valid_count ); + vg_info( "----------------------------\n" ); } /* - * Free a segment from the UI bar to be reused later + * When going through a gate this is called for bookkeeping purposes */ -static void world_routes_ui_popfirst( u32 route ) +VG_STATIC void world_routes_activate_entry_gate( world_instance *world, + ent_gate *rg ) { - struct subworld_routes *r = &world.routes; - struct route *pr = &r->routes[route]; + world_global.last_use = world_global.time; - if( pr->ui.segment_count ) - { - pr->ui.segment_start ++; + /* disable all routes and leave the world */ + if( rg->type == k_gate_type_nonlocel ){ + for( u32 i=0; ient_route); i++ ){ + ent_route *route = mdl_arritm( &world->ent_route, i ); + route->active_checkpoint = 0xffff; + } + return; + } + + ent_gate *dest = mdl_arritm( &world->ent_gate, rg->target ); - if( pr->ui.segment_start == 32 ) - pr->ui.segment_start = 0; + for( u32 i=0; ient_route); i++ ){ + ent_route *route = mdl_arritm( &world->ent_route, i ); - pr->ui.segment_count --; + u32 active_prev = route->active_checkpoint; + route->active_checkpoint = 0xffff; + + for( u32 j=0; j<4; j++ ){ + if( dest->routes[j] == i ){ + for( u32 k=0; kcheckpoints_count; k++ ){ + ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, + route->checkpoints_start+k ); + + ent_gate *gk = mdl_arritm( &world->ent_gate, cp->gate_index ); + gk = mdl_arritm( &world->ent_gate, gk->target ); + if( gk == dest ){ + route->active_checkpoint = k; + world_routes_time_lap( world, route ); + break; + } + } + break; + } + } } -} -/* - * Reset ui bar completely - */ -static void world_routes_ui_clear( u32 route ) -{ - struct subworld_routes *r = &world.routes; - struct route *pr = &r->routes[route]; - pr->ui.segment_start = (pr->ui.segment_start + pr->ui.segment_count) % - k_max_ui_segments; - pr->ui.segment_count = 0; -} + dest->timing_version = world_global.current_run_version; + dest->timing_time = world_global.time; -/* - * Break a index range into two pieces over the edge of the maximum it can - * store. s1 is 0 always, so its a ring buffer. - */ -static void world_routes_ui_split_indices( u32 s0, u32 count, u32 *c0, u32 *c1 ) -{ - *c0 = (VG_MIN( s0+count, k_route_ui_max_indices )) - s0; - *c1 = count-(*c0); + world_global.current_run_version ++; } -/* - * Place a set of indices into gpu array automatically splits - * across bounds - */ -static void world_routes_ui_set_indices( struct route *pr, - u16 *indices, u32 count ) +/* draw lines along the paths */ +VG_STATIC void world_routes_debug( world_instance *world ) { - u32 c0, c1; - world_routes_ui_split_indices( pr->ui.indices_head, count, &c0, &c1 ); + for( u32 i=0; ient_route_node); i++ ){ + ent_route_node *rn = mdl_arritm(&world->ent_route_node,i); + vg_line_pt3( rn->co, 0.25f, VG__WHITE ); + } - glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, pr->ui.ebo ); + for( u32 i=0; ient_route); i++ ){ + ent_route *route = mdl_arritm(&world->ent_route, i); - if( c0 ) - { - glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, pr->ui.indices_head*sizeof(u16), - c0*sizeof(u16), indices ); - } + u32 colours[] = { 0xfff58142, 0xff42cbf5, 0xff42f56c, 0xfff542b3, + 0xff5442f5 }; - if( c1 ) - { - glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, 0, c1*sizeof(u16), indices+c0 ); - pr->ui.indices_head = c1; + u32 cc = 0xffcccccc; + if( route->active_checkpoint != 0xffff ){ + cc = colours[i%vg_list_size(colours)]; + } + + for( int i=0; icheckpoints_count; i++ ){ + int i0 = route->checkpoints_start+i, + i1 = route->checkpoints_start+((i+1)%route->checkpoints_count); + + ent_checkpoint *c0 = mdl_arritm(&world->ent_checkpoint, i0), + *c1 = mdl_arritm(&world->ent_checkpoint, i1); + + ent_gate *start_gate = mdl_arritm( &world->ent_gate, c0->gate_index ); + ent_gate *end_gate = mdl_arritm( &world->ent_gate, c1->gate_index ); + + v3f p0, p1; + v3_copy( start_gate->co[1], p0 ); + + for( int j=0; jpath_count; j ++ ){ + ent_path_index *index = mdl_arritm( &world->ent_path_index, + c0->path_start+j ); + + ent_route_node *rn = mdl_arritm( &world->ent_route_node, + index->index ); + + v3_copy( rn->co, p1 ); + vg_line( p0, p1, cc ); + v3_copy( p1, p0 ); + } + + v3_copy( end_gate->co[0], p1 ); + vg_line( p0, p1, cc ); + } } - else - pr->ui.indices_head += c0; } -/* - * Place a set of vertices into gpu array - */ -static u32 world_routes_ui_set_verts( struct route *pr, v2f *verts, u32 count ) +VG_STATIC void world_routes_place_curve( world_instance *world, + v4f h[3], v3f n0, v3f n2 ) { - if( pr->ui.vertex_head + count >= k_route_ui_max_verts ) - pr->ui.vertex_head = 0; + float t; + v3f p, pd; + int last_valid=0; + + float total_length = 0.0f, + travel_length = 0.0; + + v3f last; + v3_copy( h[0], last ); + for( int it=0; it<128; it ++ ){ + t = (float)(it+1) * (1.0f/128.0f); + eval_bezier3( h[0], h[1], h[2], t, p ); + total_length += v3_dist( p, last ); + v3_copy( p, last ); + } - u32 vert_start = pr->ui.vertex_head; - pr->ui.vertex_head += count; + float patch_size = 4.0f, + patch_count = ceilf( total_length / patch_size ); - glBindBuffer( GL_ARRAY_BUFFER, pr->ui.vbo ); - glBufferSubData( GL_ARRAY_BUFFER, (GLintptr)(vert_start*sizeof(v2f)), - sizeof(v2f)*count, verts ); + t = 0.0f; + v3_copy( h[0], last ); - return vert_start; -} + for( int it=0; it<128; it ++ ){ + float const k_sample_dist = 0.0025f, + k_line_width = 1.5f; -/* - * Update the last (count) vertices positions, does not add any. - * Data must already be written to, and not cross either array boundaries. - */ -static u32 world_routes_ui_update_verts( struct route *pr, - v2f *verts, u32 count ) -{ - u32 vert_start = pr->ui.vertex_head-count; + eval_bezier3( h[0], h[1], h[2], t, p ); + eval_bezier3( h[0], h[1], h[2], t+k_sample_dist, pd ); - glBindBuffer( GL_ARRAY_BUFFER, pr->ui.vbo ); - glBufferSubData( GL_ARRAY_BUFFER, (GLintptr)(vert_start*sizeof(v2f)), - sizeof(v2f)*count, verts ); + travel_length += v3_dist( p, last ); - return vert_start; -} + float mod = k_sample_dist / v3_dist( p, pd ); -/* - * Current/active segment of this UI bar - */ -static struct route_ui_segment *world_routes_ui_curseg( struct route *pr ) -{ - u32 index = (pr->ui.segment_start+pr->ui.segment_count-1)%k_max_ui_segments; - return &pr->ui.segments[ index ]; -} + v3f v0,up, right; -/* - * Start a new segment in the UI bar, will create a split on the last one if - * there is one active currently. (api) - */ -static void world_routes_ui_newseg( u32 route ) -{ - struct subworld_routes *r = &world.routes; - struct route *pr = &r->routes[route]; + v3_muls( n0, -(1.0f-t), up ); + v3_muladds( up, n2, -t, up ); + v3_normalize( up ); - pr->ui.last_notch = 0.0; - - glBindVertexArray( pr->ui.vao ); - if( pr->ui.segment_count ) - { - float const k_gap_width = 1.0f; + v3_sub( pd,p,v0 ); + v3_cross( up, v0, right ); + v3_normalize( right ); - struct route_ui_segment *cseg = world_routes_ui_curseg(pr); + float cur_x = (1.0f-t)*h[0][3] + t*h[2][3]; - v2f verts[2]; - verts[0][0] = cseg->length-k_gap_width; - verts[0][1] = 0.5f; - verts[1][0] = cseg->length-k_gap_width; - verts[1][1] = -0.5f; - - world_routes_ui_update_verts( pr, verts, 2 ); - } + v3f sc, sa, sb, down; + v3_muladds( p, right, cur_x * k_line_width, sc ); + v3_muladds( sc, up, 1.5f, sc ); + v3_muladds( sc, right, k_line_width*0.95f, sa ); + v3_muladds( sc, right, 0.0f, sb ); + v3_muls( up, -1.0f, down ); + + ray_hit ha, hb; + ha.dist = 8.0f; + hb.dist = 8.0f; - pr->ui.segment_count ++; - struct route_ui_segment *segment = world_routes_ui_curseg(pr); - - v2f verts[4]; - verts[0][0] = 0.0f; - verts[0][1] = 0.5f; - verts[1][0] = 0.0f; - verts[1][1] = -0.5f; - verts[2][0] = 0.0f; - verts[2][1] = 0.5f; - verts[3][0] = 0.0f; - verts[3][1] = -0.5f; - - u32 vert_start = world_routes_ui_set_verts( pr, verts, 4 ); - - u16 indices[6]; - indices[0] = vert_start + 0; - indices[1] = vert_start + 1; - indices[2] = vert_start + 3; - indices[3] = vert_start + 0; - indices[4] = vert_start + 3; - indices[5] = vert_start + 2; - - segment->vertex_start = vert_start; - segment->vertex_count = 4; - segment->index_start = pr->ui.indices_head; - segment->index_count = 6; - segment->notches = 0; - - world_routes_ui_set_indices( pr, indices, 6 ); -} + int resa = ray_world( world, sa, down, &ha ), + resb = ray_world( world, sb, down, &hb ); -/* - * Extend the end of the bar - */ -static void world_routes_ui_updatetime( u32 route, float time ) -{ - struct subworld_routes *r = &world.routes; - struct route *pr = &r->routes[route]; + if( resa && resb ){ + struct world_surface *surfa = ray_hit_surface( world, &ha ), + *surfb = ray_hit_surface( world, &hb ); - v2f verts[2]; - verts[0][0] = time; - verts[0][1] = 0.5f; - verts[1][0] = time; - verts[1][1] = -0.5f; + if( (surfa->info.flags & k_material_flag_skate_surface) && + (surfb->info.flags & k_material_flag_skate_surface) ) + { + scene_vert va, vb; - u32 vert_start = pr->ui.vertex_head-2; + float gap = vg_fractf(cur_x*0.5f)*0.02f; + + v3_muladds( ha.pos, up, 0.06f+gap, va.co ); + v3_muladds( hb.pos, up, 0.06f+gap, vb.co ); - glBindVertexArray( pr->ui.vao ); - world_routes_ui_update_verts( pr, verts, 2 ); + scene_vert_pack_norm( &va, up ); + scene_vert_pack_norm( &vb, up ); - struct route_ui_segment *cseg = world_routes_ui_curseg(pr); - cseg->length = time; -} + float t1 = (travel_length / total_length) * patch_count; + va.uv[0] = t1; + va.uv[1] = 0.0f; + vb.uv[0] = t1; + vb.uv[1] = 1.0f; -/* - * Create a notch in the bar, used when a reset is triggered by the user - */ -static void world_routes_ui_notch( u32 route, float time ) -{ - return; /* FIXME: Temporarily disabled */ + scene_push_vert( world->scene_lines, &va ); + scene_push_vert( world->scene_lines, &vb ); - struct subworld_routes *r = &world.routes; - struct route *pr = &r->routes[route]; + if( last_valid ){ + /* Connect them with triangles */ + scene_push_tri( world->scene_lines, (u32[3]){ + last_valid+0-2, last_valid+1-2, last_valid+2-2} ); + scene_push_tri( world->scene_lines, (u32[3]){ + last_valid+1-2, last_valid+3-2, last_valid+2-2} ); + } + + last_valid = world->scene_lines->vertex_count; + } + else + last_valid = 0; + } + else + last_valid = 0; - if( (time - pr->ui.last_notch) > 1.0 ) - { - struct route_ui_segment *segment = world_routes_ui_curseg(pr); - if( segment->notches == k_max_ui_splits_per_segment ) + if( t == 1.0f ) return; - segment->notches ++; + t += 1.0f*mod; + if( t > 1.0f ) + t = 1.0f; - v2f verts[8]; - - float const k_notch_width = 1.0f; - - float xa = time-k_notch_width, - xb = time-k_notch_width * 0.5f, - xc = time; - - verts[0][0] = xa; - verts[0][1] = 0.5f; - verts[1][0] = xa; - verts[1][1] = -0.5f; - - verts[2][0] = xb; - verts[2][1] = 0.25f; - verts[3][0] = xb; - verts[3][1] = -0.25f; - - verts[4][0] = xc; - verts[4][1] = 0.5f; - verts[5][0] = xc; - verts[5][1] = -0.5f; - - verts[6][0] = xc; - verts[6][1] = 0.5f; - verts[7][0] = xc; - verts[7][1] = -0.5f; - - glBindVertexArray( pr->ui.vao ); - u32 vert_start_mod = world_routes_ui_update_verts( pr, verts, 2 ), - vert_start_new = world_routes_ui_set_verts( pr, verts+2, 6 ); - - u16 indices[18]; - indices[ 0] = vert_start_mod+1; - indices[ 1] = vert_start_new+0; - indices[ 2] = vert_start_mod+0; - indices[ 3] = vert_start_mod+1; - indices[ 4] = vert_start_new+1; - indices[ 5] = vert_start_new+0; - - indices[ 6] = vert_start_new+0; - indices[ 7] = vert_start_new+1; - indices[ 8] = vert_start_new+3; - indices[ 9] = vert_start_new+0; - indices[10] = vert_start_new+3; - indices[11] = vert_start_new+2; - - indices[12] = vert_start_new+3; - indices[13] = vert_start_new+4; - indices[14] = vert_start_new+2; - indices[15] = vert_start_new+3; - indices[16] = vert_start_new+5; - indices[17] = vert_start_new+4; - - world_routes_ui_set_indices( pr, indices, 18 ); - - pr->ui.last_notch = time; - - segment->vertex_count += 6; - segment->index_count += 18; + v3_copy( p, last ); } } -static void world_routes_ui_draw_segment( struct route_ui_segment *segment ) +VG_STATIC void world_routes_create_mesh( world_instance *world, u32 route_id ) { - u32 c0, c1; - world_routes_ui_split_indices( segment->index_start, - segment->index_count, &c0, &c1 ); - if( c0 ) - glDrawElements( GL_TRIANGLES, c0, GL_UNSIGNED_SHORT, - (void *)(segment->index_start*sizeof(u16))); - if( c1 ) - glDrawElements( GL_TRIANGLES, c1, GL_UNSIGNED_SHORT, (void *)(0) ); -} - -/* - * Draws full bar at Y offset(offset). - */ -static void world_routes_ui_draw( u32 route, v4f colour, float offset ) -{ - float const k_bar_height = 0.05f, - k_bar_scale_x = 0.005f; + ent_route *route = mdl_arritm( &world->ent_route, route_id ); + u32 last_valid = 0; - struct subworld_routes *r = &world.routes; - struct route *pr = &r->routes[route]; + for( int i=0; icheckpoints_count; i++ ){ + int i0 = route->checkpoints_start+i, + i1 = route->checkpoints_start+((i+1)%route->checkpoints_count); - float cx = pr->ui.xpos; + ent_checkpoint *c0 = mdl_arritm(&world->ent_checkpoint, i0), + *c1 = mdl_arritm(&world->ent_checkpoint, i1); - shader_routeui_use(); - glBindVertexArray( pr->ui.vao ); + ent_gate *start_gate = mdl_arritm( &world->ent_gate, c0->gate_index ); + start_gate = mdl_arritm( &world->ent_gate, start_gate->target ); - float fade_amt = r->time - pr->ui.fade_timer_start; - fade_amt = vg_clampf( fade_amt / 1.0f, 0.0f, 1.0f ); - - float fade_block_size = 0.0f, - main_block_size = 0.0f; + ent_gate *end_gate = mdl_arritm( &world->ent_gate, c1->gate_index ), + *collector = mdl_arritm( &world->ent_gate, end_gate->target ); - for( u32 i=0; iui.fade_count; i++ ) - { - u32 j = (pr->ui.fade_start + i) % k_max_ui_segments; - struct route_ui_segment *segment = &pr->ui.segments[j]; + v4f p[3]; - fade_block_size += segment->length; - } + v3_add( (v3f){0.0f,0.1f,0.0f}, start_gate->co[0], p[0] ); + p[0][3] = start_gate->ref_count; + p[0][3] -= (float)start_gate->route_count * 0.5f; + start_gate->ref_count ++; - cx -= fade_block_size * fade_amt; + if( !c0->path_count ) + continue; - v4f fade_colour; - v4_copy( colour, fade_colour ); - fade_colour[3] *= 1.0f-fade_amt; + /* this is so that we get nice flow through the gates */ + v3f temp_alignments[2]; + ent_gate *both[] = { start_gate, end_gate }; - /* 1 minute timer */ - float timer_delta = (r->time - r->last_use) * (1.0/45.0), - timer_scale = 1.0f - vg_minf( timer_delta, 1.0f ); + for( int j=0; j<2; j++ ){ + int pi = c0->path_start + ((j==1)? c0->path_count-1: 0); - /* - * Draw fadeout bar - */ + ent_path_index *index = mdl_arritm( &world->ent_path_index, pi ); + ent_route_node *rn = mdl_arritm( &world->ent_route_node, + index->index ); + v3f v0; + v3_sub( rn->co, both[j]->co[0], v0 ); + float d = v3_dot( v0, both[j]->to_world[2] ); - float height = pr->factive*k_bar_height * timer_scale, - base = -1.0f + (offset+0.5f)*k_bar_height * timer_scale; + v3_muladds( both[j]->co[0], both[j]->to_world[2], d, + temp_alignments[j] ); + v3_add( (v3f){0.0f,0.1f,0.0f}, temp_alignments[j], temp_alignments[j]); + } - shader_routeui_uColour( fade_colour ); - for( u32 i=0; iui.fade_count; i++ ) - { - u32 j = (pr->ui.fade_start + i) % k_max_ui_segments; - struct route_ui_segment *segment = &pr->ui.segments[j]; - shader_routeui_uOffset( (v4f){ cx*k_bar_scale_x, base, - k_bar_scale_x, height } ); + for( int j=0; jpath_count; j ++ ){ + ent_path_index *index = mdl_arritm( &world->ent_path_index, + c0->path_start+j ); + ent_route_node *rn = mdl_arritm( &world->ent_route_node, + index->index ); + if( j==0 || j==c0->path_count-1 ) + if( j == 0 ) + v3_copy( temp_alignments[0], p[1] ); + else + v3_copy( temp_alignments[1], p[1] ); + else + v3_copy( rn->co, p[1] ); - world_routes_ui_draw_segment( segment ); - cx += segment->length; - } + p[1][3] = rn->ref_count; + p[1][3] -= (float)rn->ref_total * 0.5f; + rn->ref_count ++; - /* - * Draw main bar - */ - shader_routeui_uColour( colour ); - for( u32 i=0; iui.segment_count; i++ ) - { - u32 j = (pr->ui.segment_start + i) % k_max_ui_segments; - struct route_ui_segment *segment = &pr->ui.segments[j]; + if( j+1 < c0->path_count ){ + index = mdl_arritm( &world->ent_path_index, + c0->path_start+j+1 ); + rn = mdl_arritm( &world->ent_route_node, index->index ); - shader_routeui_uOffset( (v4f){ cx*k_bar_scale_x, base, - k_bar_scale_x, height } ); + if( j+1 == c0->path_count-1 ) + v3_lerp( p[1], temp_alignments[1], 0.5f, p[2] ); + else + v3_lerp( p[1], rn->co, 0.5f, p[2] ); - world_routes_ui_draw_segment( segment ); - cx += segment->length; + p[2][3] = rn->ref_count; + p[2][3] -= (float)rn->ref_total * 0.5f; + } + else{ + v3_copy( end_gate->co[0], p[2] ); + v3_add( (v3f){0.0f,0.1f,0.0f}, p[2], p[2] ); + p[2][3] = collector->ref_count; - main_block_size += segment->length; - } + if( i == route->checkpoints_count-1) + p[2][3] -= 1.0f; - pr->ui.xpos = vg_lerpf( pr->ui.xpos, -main_block_size * 0.5f, 0.03f ); -} + p[2][3] -= (float)collector->route_count * 0.5f; + //collector->ref_count ++; + } -static void world_routes_local_set_record( u32 route, double lap_time ) -{ - vg_success( " NEW LAP TIME: %f\n", lap_time ); + /* p0,p1,p2 bezier patch is complete + * --------------------------------------*/ + v3f surf0, surf2, n0, n2; - struct subworld_routes *r = &world.routes; - struct route *pr = &r->routes[route]; + if( bh_closest_point( world->geo_bh, p[0], surf0, 5.0f ) == -1 ) + v3_add( (v3f){0.0f,-0.1f,0.0f}, p[0], surf0 ); - if( pr->track_id != 0xffffffff ) - { - double time_centiseconds = lap_time * 100.0; - if( time_centiseconds > (float)0xfffe ) - return; + if( bh_closest_point( world->geo_bh, p[2], surf2, 5.0f ) == -1 ) + v3_add( (v3f){0.0f,-0.1f,0.0f}, p[2], surf2 ); - highscore_record temp; - temp.trackid = pr->track_id; - temp.datetime = time(NULL); - temp.playerid = 0; - temp.points = 0; - temp.time = time_centiseconds; + v3_sub( surf0, p[0], n0 ); + v3_sub( surf2, p[2], n2 ); + v3_normalize( n0 ); + v3_normalize( n2 ); - highscores_push_record( &temp ); + world_routes_place_curve( world, p, n0, n2 ); - struct track_info *pti = &track_infos[ pr->track_id ]; - pti->push = 1; - - if( pti->achievement_id ) - { - steam_set_achievement( pti->achievement_id ); - steam_store_achievements(); + /* --- */ + v4_copy( p[2], p[0] ); } } - else - { - vg_warn( "There is no associated track for this record...\n" ); - } + + scene_copy_slice( world->scene_lines, &route->sm ); } /* - * Will scan the whole run for two things; - * 1: we set a new record for the total, complete loop around the course - * 2: the time of each segment will be recorded into the data buffer - * (not implemented: TODO) + * Create the strips of colour that run through the world along course paths */ -static void world_routes_verify_run( u32 route ) +VG_STATIC void world_routes_generate( world_instance *world ) { - struct subworld_routes *r = &world.routes; - struct route *pr = &r->routes[route]; - - u32 stack[64]; - u32 si = world_routes_get_path( r->routes[route].start, stack ); - - /* - * we only care about gates that ref gates, so shuffle down the array - */ - struct route_timing *timings[64]; - u32 sj = 0, maxv = 0, begin = 0; - for( u32 i=0; inodes[stack[i]].special_type == k_route_special_type_collector ) - timings[sj ++] = &r->collectors[r->nodes[stack[i]].special_id].timing; - else if( r->nodes[stack[i]].special_type == k_route_special_type_gate ) - timings[sj ++] = &r->gates[r->nodes[stack[i]].special_id].timing; - } - - for( u32 i=0; iversion > maxv ) - { - maxv = timings[i]->version; - begin = i; - } + vg_info( "Generating route meshes\n" ); + world->scene_lines = scene_init( world->heap, 200000, 300000 ); + + for( u32 i=0; ient_gate); i++ ){ + ent_gate *gate = mdl_arritm( &world->ent_gate, i ); + gate->ref_count = 0; + gate->route_count = 0; } - vg_info( "== begin verification (%u) ==\n", route ); - vg_info( " current version: %u\n", r->current_run_version ); + for( u32 i=0; ient_route_node); i++ ){ + ent_route_node *rn = mdl_arritm( &world->ent_route_node, i ); + rn->ref_count = 0; + rn->ref_total = 0; + } - int verified = 0; - if( timings[begin]->version == r->current_run_version ) - verified = 1; + for( u32 k=0; kent_route); k++ ){ + ent_route *route = mdl_arritm( &world->ent_route, k ); - int valid_segment_count = 0; + for( int i=0; icheckpoints_count; i++ ){ + int i0 = route->checkpoints_start+i, + i1 = route->checkpoints_start+((i+1)%route->checkpoints_count); - double lap_time = 0.0; + ent_checkpoint *c0 = mdl_arritm(&world->ent_checkpoint, i0), + *c1 = mdl_arritm(&world->ent_checkpoint, i1); - for( u32 i=0; ient_gate, c0->gate_index ); + start_gate = mdl_arritm( &world->ent_gate, start_gate->target ); + start_gate->route_count ++; - double diff = 0.0; - - if( iversion == timings[j]->version+1 ) - { - diff = timings[j1]->time - timings[j]->time; - lap_time += diff; + if( !c0->path_count ) + continue; - if( verified && diff > 0.0 ) valid_segment_count ++; + for( int j=0; jpath_count; j ++ ){ + ent_path_index *index = mdl_arritm( &world->ent_path_index, + c0->path_start+j ); + ent_route_node *rn = mdl_arritm( &world->ent_route_node, + index->index ); + rn->ref_total ++; } - else - verified = 0; } - - if( verified ) - vg_success( " [ %u %f ] %f\n", timings[j1]->time, - timings[j1]->version, diff ); - else - vg_warn( " [ %u %f ]\n", timings[j1]->time, timings[j1]->version ); } - pr->ui.fade_start = pr->ui.segment_start; - pr->ui.fade_count = 0; - pr->ui.fade_timer_start = r->time; - - int orig_seg_count = pr->ui.segment_count; - - world_routes_ui_newseg( route ); - - if( verified ) - { - world_routes_local_set_record( route, lap_time ); - world_routes_ui_popfirst(route); - pr->ui.fade_count ++; - } - else - vg_info( " ctime: %f\n", lap_time ); + for( u32 i=0; ient_route); i++ ) + world_routes_create_mesh( world, i ); - /* remove any excess we had from previous runs */ - int to_remove = orig_seg_count-valid_segment_count; - for( int i=0; iui.fade_count ++; + scene_upload( world->scene_lines, &world->mesh_route_lines ); } + vg_release_thread_sync(); + vg_linear_del( world->heap, world->scene_lines ); - r->routes[route].latest_pass = r->time; + world_routes_clear( world ); } -/* - * When going through a gate this is called for bookkeeping purposes - */ -static void world_routes_activate_gate( u32 id ) +/* load all routes from model header */ +VG_STATIC void world_routes_ent_init( world_instance *world ) { - struct subworld_routes *r = &world.routes; - struct route_gate *rg = &r->gates[id]; - struct route_node *pnode = &r->nodes[rg->node_id], - *pdest = &r->nodes[pnode->next[0]]; - - r->last_use = r->time; + vg_info( "Initializing routes\n" ); - struct route_collector *rc = &r->collectors[ pdest->special_id ]; + for( u32 i=0; ient_gate); i++ ){ + ent_gate *gate = mdl_arritm( &world->ent_gate, i ); + for( u32 j=0; j<4; j++ ){ + gate->routes[j] = 0xffff; + } + } - r->active_gate = id; - rg->timing.version = r->current_run_version; - rg->timing.time = r->time; - for( u32 i=0; iroute_count; i++ ) - { - struct route *route = &r->routes[i]; - - int was_active = route->active; + for( u32 i=0; ient_route); i++ ){ + ent_route *route = mdl_arritm(&world->ent_route,i); + mdl_transform_m4x3( &route->transform, route->board_transform ); - route->active = 0; - for( u32 j=0; jref_count; j++ ) - { - if( pdest->route_ids[j] == i ) - { - world_routes_verify_run( i ); - route->active = 1; - break; + route->official_track_id = 0xffffffff; + for( u32 j=0; jmeta,route->pstr_name))){ + route->official_track_id = j; } } - if( was_active && !route->active ) - { - route->ui.fade_start = route->ui.segment_start; - route->ui.fade_count = route->ui.segment_count; - route->ui.fade_timer_start = r->time; - world_routes_ui_clear(i); + for( u32 j=0; jcheckpoints_count; j++ ){ + u32 id = route->checkpoints_start + j; + ent_checkpoint *cp = mdl_arritm(&world->ent_checkpoint,id); + + ent_gate *gate = mdl_arritm( &world->ent_gate, cp->gate_index ); - vg_success( "CLEARING -> %u %u \n", route->ui.fade_start, - route->ui.fade_count ); + for( u32 k=0; k<4; k++ ){ + if( gate->routes[k] == 0xffff ){ + gate->routes[k] = i; + break; + } + } + + if( gate->type == k_gate_type_teleport ){ + gate = mdl_arritm(&world->ent_gate, gate->target ); + + for( u32 k=0; k<4; k++ ){ + if( gate->routes[k] == i ){ + vg_error( "already assigned route to gate\n" ); + break; + } + if( gate->routes[k] == 0xffff ){ + gate->routes[k] = i; + break; + } + } + } } } - - r->current_run_version ++; - rc->timing.version = r->current_run_version; - rc->timing.time = r->time; - r->current_run_version ++; + for( u32 i=0; ient_gate); i++ ){ + ent_gate *gate = mdl_arritm( &world->ent_gate, i ); + } + + world_routes_clear( world ); } -/* - * Notify the UI system that we've reset the player +/* + * ----------------------------------------------------------------------------- + * Events + * ----------------------------------------------------------------------------- */ -static void world_routes_notify_reset(void) -{ - struct subworld_routes *r = &world.routes; - r->rewind_from = r->time; - r->rewind_to = r->last_use; -#if 0 - for( int i=0; iroute_count; i++ ) - { - struct route *route = &r->routes[i]; +VG_STATIC void world_routes_init(void) +{ + world_global.current_run_version = 200; + world_global.time = 300.0; + world_global.last_use = 0.0; - if( route->active ) - world_routes_ui_notch( i, r->time - route->latest_pass ); - } -#endif + shader_scene_route_register(); + shader_routeui_register(); } -static void world_routes_rollback_time( double t ) +VG_STATIC void world_routes_update( world_instance *world ) { - struct subworld_routes *r = &world.routes; - r->time = vg_lerp( r->rewind_to, r->rewind_from, t ); -} + world_global.time += vg.time_delta; -static void world_routes_debug(void) -{ - struct subworld_routes *r = &world.routes; + for( u32 i=0; ient_route); i++ ){ + ent_route *route = mdl_arritm( &world->ent_route, i ); + + int target = route->active_checkpoint == 0xffff? 0: 1; + route->factive = vg_lerpf( route->factive, target, 0.6f*vg.time_delta ); + } - for( int i=0; inode_count; i++ ) - { - struct route_node *rn = &r->nodes[i]; - vg_line_pt3( rn->co, 1.0f, rn->special_type? 0xffffff00: 0xff00b2ff ); + for( u32 i=0; iobj, VG__RED ); } +} - for( int i=0; iroute_count; i++ ) - { - struct route *route = &r->routes[i]; +VG_STATIC void world_routes_fixedupdate( world_instance *world ) +{ + rb_solver_reset(); - u32 stack[64]; - u32 si = world_routes_get_path( route->start, stack ); + for( u32 i=0; iobj.rb.to_world, + &particle->obj.inf.sphere, + NULL, &world->rb_geo.inf.scene, buf ); - u32 cc = colours[i%vg_list_size(colours)]; + for( int j=0; jobj.rb; + buf[j].rbb = &world->rb_geo.rb; + } - for( int sj=0; sjnodes[stack[sj]], &r->nodes[stack[sk]], cc, - (float)i ); + rb_contact_count += l; } } - for( int i=0; inode_count; i++ ) - { - struct route_node *ri = &r->nodes[i], - *rj = NULL; - - for( int j=0; j<2; j++ ) - { - if( ri->next[j] != 0xffffffff ) - { - rj = &r->nodes[ri->next[j]]; - vg_line( ri->co, rj->co, 0x20ffffff ); - } - } + rb_presolve_contacts( rb_contact_buffer, rb_contact_count ); + + for( int i=0; isub_uid; - else - *uid = 0xffffffff; -} + for( int i=0; i<6; i++ ){ + rb_solve_contacts( rb_contact_buffer, rb_contact_count ); + } -static void world_routes_create_mesh( u32 route_id ) -{ - struct subworld_routes *r = &world.routes; - struct route *route = &r->routes[ route_id ]; + for( u32 i=0; iobj.rb ); + } - u32 stack[64]; - u32 si = world_routes_get_path( route->start, stack ); + for( u32 i=0; iobj.rb ); + } +} - u32 last_valid = 0; +VG_STATIC void bind_terrain_noise(void); +VG_STATIC void world_bind_light_array( world_instance *world, + GLuint shader, GLuint location, + int slot ); +VG_STATIC void world_bind_light_index( world_instance *world, + GLuint shader, GLuint location, + int slot ); - for( int sj=0; sjnodes[ stack[sj] ], - *rnk = &r->nodes[ stack[sk] ], - *rnl; - - if( rnj->special_type && rnk->special_type ) - { - last_valid = 0; - continue; - } + for( u32 i=0; ient_route); i++ ){ + ent_route *route = mdl_arritm( &world->ent_route, i ); - float base_x0 = (float)rnj->ref_count*-0.5f + (float)rnj->current_refs, - base_x1 = (float)rnk->ref_count*-0.5f + (float)rnk->current_refs; + if( route->active_checkpoint != 0xffff ){ + u32 next = route->active_checkpoint+1; + next = next % route->checkpoints_count; + next += route->checkpoints_start; - if( rnk->special_type ) - { - rnl = &r->nodes[ rnk->next[0] ]; - base_x1 = (float)rnl->ref_count*-0.5f + (float)rnl->current_refs; - } + ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, next ); + ent_gate *gate = mdl_arritm( &world->ent_gate, cp->gate_index ); + ent_gate *dest = mdl_arritm( &world->ent_gate, gate->target ); + + u32 j=0; + for( ; j<4; j++ ){ + if( dest->routes[j] == i ){ + break; + } + } - if( sk == 0 ) - { - base_x1 -= 1.0f; - } + float h0 = 0.8f, + h1 = 1.2f, + depth = 0.4f, + size = 0.4f; - v3f p0, h0, p1, h1, p, pd; - - v3_copy( rnj->co, p0 ); - v3_muladds( rnj->co, rnj->h, 1.0f, h0 ); - v3_copy( rnk->co, p1 ); - v3_muladds( rnk->co, rnk->h, -1.0f, h1 ); + struct timer_text *text = + &world_global.timer_texts[ world_global.timer_text_count ++ ]; - float t=0.0f; - int it = 0; + text->gate = gate; + text->route = route; - for( int it=0; it<256; it ++ ) - { - float const k_sample_dist = 0.02f; - eval_bezier_time( p0,p1,h0,h1, t,p ); - eval_bezier_time( p0,p1,h0,h1, t+k_sample_dist,pd ); + if( route->valid_checkpoints >= route->checkpoints_count ){ + double lap_time = world_global.time - route->timing_base, + time_centiseconds = lap_time * 100.0; - float mod = k_sample_dist / v3_dist( p, pd ); + if( time_centiseconds > (float)0xfffe ) time_centiseconds = 0.0; - v3f v0,up, right; - v3_muls( rnj->up, 1.0f-t, up ); - v3_muladds( up, rnk->up, t, up ); + u16 centiseconds = time_centiseconds, + seconds = centiseconds / 100, + minutes = seconds / 60; - v3_sub( pd,p,v0 ); - v3_cross( up, v0, right ); - v3_normalize( right ); + centiseconds %= 100; + seconds %= 60; + minutes %= 60; - float cur_x = (1.0f-t)*base_x0 + t*base_x1; - - v3f sc, sa, sb, down; - v3_muladds( p, right, cur_x, sc ); - v3_muladds( sc, up, 1.5f, sc ); - v3_muladds( sc, right, 0.45f, sa ); - v3_muladds( sc, right, -0.45f, sb ); - v3_muls( up, -1.0f, down ); - - ray_hit ha, hb; - ha.dist = 8.0f; - hb.dist = 8.0f; - if( ray_world( sa, down, &ha ) && - ray_world( sb, down, &hb )) - { - mdl_vert va, vb; + if( minutes > 9 ) minutes = 9; - v3_muladds( ha.pos, up, 0.06f, va.co ); - v3_muladds( hb.pos, up, 0.06f, vb.co ); - v3_copy( up, va.norm ); - v3_copy( up, vb.norm ); - v2_zero( va.uv ); - v2_zero( vb.uv ); - - scene_push_vert( &r->scene_lines, &va ); - scene_push_vert( &r->scene_lines, &vb ); - - if( last_valid ) - { - /* Connect them with triangles */ - scene_push_tri( &r->scene_lines, (u32[3]){ - last_valid+0-2, last_valid+1-2, last_valid+2-2} ); - scene_push_tri( &r->scene_lines, (u32[3]){ - last_valid+1-2, last_valid+3-2, last_valid+2-2} ); + int j=0; + if( minutes ){ + highscore_intr( text->text, minutes, 1, ' ' ); j++; + text->text[j++] = ':'; } - last_valid = r->scene_lines.vertex_count; + if( seconds >= 10 || minutes ){ + highscore_intr( text->text+j, seconds, 2, '0' ); j+=2; + } + else{ + highscore_intr( text->text+j, seconds, 1, '0' ); j++; + } + + text->text[j++] = '.'; + highscore_intr( text->text+j, centiseconds, 1, '0' ); j++; + text->text[j] = '\0'; + } + else{ + highscore_intr( text->text, route->valid_checkpoints, 1, ' ' ); + text->text[1] = '/'; + highscore_intr( text->text+2, route->checkpoints_count+1, 1, ' ' ); + text->text[3] = '\0'; } - else - last_valid = 0; - t += 1.0f*mod; + float align_r = font3d_string_width( &world_global.font, 0, + text->text ); + align_r *= size; - if( t >= 1.0f ) - { - /* TODO special case for end of loop, need to add triangles - * between first and last rungs */ - break; + v3f positions[] = { + { -0.92f, h0, depth }, + { 0.92f - align_r, h0, depth }, + { -0.92f, h1, depth }, + { 0.92f - align_r, h1, depth }, + }; + + if( dest->route_count == 1 ){ + positions[0][0] = -align_r*0.5f; + positions[0][1] = h1; } - } - rnj->current_refs ++; - } + m3x3_copy( gate->to_world, text->transform ); + float ratio = v3_length(text->transform[0]) / + v3_length(text->transform[1]); - scene_copy_slice( &r->scene_lines, &route->sm ); + m3x3_scale( text->transform, (v3f){ size, size*ratio, 0.1f } ); + m4x3_mulv( gate->to_world, positions[j], text->transform[3] ); + } + } } -/* - * Create the strips of colour that run through the world along course paths - */ -static int world_routes_create_all_meshes(void) +VG_STATIC void world_routes_fracture( world_instance *world, ent_gate *gate, + v3f imp_co, v3f imp_v ) { - vg_info( "Generating route meshes\n" ); + world_global.text_particle_count = 0; + + for( u32 i=0; iscene_lines ); + if( text->gate != gate ) continue; - for( u32 i=0; iroute_count; i++ ) - world_routes_create_mesh( i ); + m4x3f transform; + m4x3_mul( gate->transport, text->transform, transform ); - vg_acquire_thread_sync(); - { - scene_upload( &r->scene_lines ); - - /* UI buffers */ - for( int i=0; iroute_count; i++ ) - { - /* OpenGL strips */ - struct route *route = &r->routes[i]; - - glGenVertexArrays( 1, &route->ui.vao ); - glGenBuffers( 1, &route->ui.vbo ); - glGenBuffers( 1, &route->ui.ebo ); - glBindVertexArray( route->ui.vao ); - - size_t stride = sizeof(v2f); - - glBindBuffer( GL_ARRAY_BUFFER, route->ui.vbo ); - glBufferData( GL_ARRAY_BUFFER, k_route_ui_max_verts*stride, - NULL, GL_DYNAMIC_DRAW ); - - glBindVertexArray( route->ui.vao ); - glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, route->ui.ebo ); - glBufferData( GL_ELEMENT_ARRAY_BUFFER, - k_route_ui_max_indices*sizeof(u16), NULL, - GL_DYNAMIC_DRAW ); - - glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, stride, (void *)0 ); - glEnableVertexAttribArray( 0 ); - VG_CHECK_GL_ERR(); - } - } - vg_release_thread_sync(); + v3f co, s; + v4f q; + m4x3_decompose( transform, co, q, s ); - scene_free_offline_buffers( &r->scene_lines ); - return 1; -} + v3f offset; + v3_zero( offset ); + v4f colour; + float brightness = 0.3f + world->ub_lighting.g_day_phase; + v3_muls( text->route->colour, brightness, colour ); + colour[3] = 1.0f-text->route->factive; -static void world_routes_loadfrom( mdl_header *mdl ) -{ - vg_info( "Initializing routes\n" ); + for( u32 j=0;; j++ ){ + char c = text->text[j]; + if( !c ) break; - struct subworld_routes *r = &world.routes; - r->nodes = NULL; - r->node_count = 0; r->node_cap = 0; r->routes = NULL; - r->route_count = 0; - r->route_cap = 0; - r->gates = NULL; - r->gate_count = 0; - r->gate_cap = 0; - - /* TODO Break this up */ - for( int i=0; inode_count; i++ ) - { - mdl_node *pnode = mdl_node_from_id(mdl,i); - m4x3f transform; + ent_glyph *glyph = font3d_glyph( &world_global.font, 0, c ); + if( !glyph ) continue; - if( pnode->classtype == k_classtype_route_node || - pnode->classtype == k_classtype_gate ) - { - mdl_node_transform( pnode, transform ); - pnode->sub_uid = r->node_count; - - r->nodes = buffer_reserve( r->nodes, r->node_count, &r->node_cap, 1, - sizeof( struct route_node ) ); - - struct route_node *rn = &r->nodes[r->node_count]; - - v3_copy( transform[0], rn->right ); - v3_normalize( rn->right ); - v3_copy( transform[1], rn->up ); - v3_normalize( rn->up ); - v3_muls( transform[2], -1.0f, rn->h ); - v3_copy( transform[3], rn->co ); - rn->ref_count = 0; - rn->current_refs = 0; - rn->special_type = 0; - rn->special_id = 0; - - if( pnode->classtype == k_classtype_gate ) - { - struct classtype_gate *inf = mdl_get_entdata( mdl, pnode ); - - /* H is later scaled based on link distance */ - v3_normalize( rn->h ); - rn->next[0] = inf->target; - rn->next[1] = 0; - - /* TODO */ - if( inf->target ) - { - mdl_node *pother = mdl_node_from_id( mdl, inf->target ); - - if( pother->classtype == k_classtype_gate ) - { - r->gates = buffer_reserve( r->gates, r->gate_count, - &r->gate_cap, - 1, sizeof( struct route_gate ) ); - - struct route_gate *rg = &r->gates[r->gate_count]; - rg->node_id = r->node_count; - rg->timing.time = 0.0; - rg->timing.version = 0; - - v3_copy( pnode->co, rg->gate.co[0] ); - v3_copy( pother->co, rg->gate.co[1] ); - v4_copy( pnode->q, rg->gate.q[0] ); - v4_copy( pother->q, rg->gate.q[1] ); - v2_copy( inf->dims, rg->gate.dims ); - - gate_transform_update( &rg->gate ); - rn->special_type = k_route_special_type_gate; - rn->special_id = r->gate_count; - - r->gate_count ++; - } - } + if( c >= (u32)'0' && c <= (u32)'9' && glyph->indice_count ){ + struct text_particle *particle = + &world_global.text_particles[world_global.text_particle_count++]; - if( rn->special_type == 0 ) - { - r->collectors = buffer_reserve( - r->collectors, r->collector_count, &r->collector_cap, - 1, sizeof( struct route_collector )); + particle->glyph = glyph; + v4_copy( colour, particle->colour ); - struct route_collector *rc = &r->collectors[r->collector_count]; - rc->timing.time = 0.0; - rc->timing.version = 0; + v3f origin; + v2_muls( glyph->size, 0.5f, origin ); + origin[2] = -0.5f; - rn->special_type = k_route_special_type_collector; - rn->special_id = r->collector_count; + v3f world_co; - r->collector_count ++; - } - } - else - { - struct classtype_route_node *inf = mdl_get_entdata( mdl, pnode ); - rn->next[0] = inf->target; - rn->next[1] = inf->target1; - } + v3_add( offset, origin, world_co ); + m4x3_mulv( transform, world_co, world_co ); - r->node_count ++; - } - else if( pnode->classtype == k_classtype_route ) - { - struct classtype_route *inf = mdl_get_entdata( mdl, pnode ); - r->routes = buffer_reserve( r->routes, r->route_count, &r->route_cap, - 1, sizeof( struct route ) ); + float r = vg_maxf( s[0]*glyph->size[0], s[1]*glyph->size[1] )*0.5f; - struct route *route = &r->routes[r->route_count]; - memset( route, 0, sizeof(struct route) ); + m3x3_identity( particle->mlocal ); + m3x3_scale( particle->mlocal, s ); + origin[2] *= s[2]; + v3_muls( origin, -1.0f, particle->mlocal[3] ); - v3_copy( inf->colour, route->colour ); - route->colour[3] = 1.0f; + v3_copy( world_co, particle->obj.rb.co ); + v3_muls( imp_v, 1.0f+vg_randf(), particle->obj.rb.v ); + particle->obj.rb.v[1] += 2.0f; + v4_copy( q, particle->obj.rb.q ); + particle->obj.rb.w[0] = vg_randf()*2.0f-1.0f; + particle->obj.rb.w[1] = vg_randf()*2.0f-1.0f; + particle->obj.rb.w[2] = vg_randf()*2.0f-1.0f; - route->track_id = 0xffffffff; - for( u32 j=0; jpstr_name), track_infos[j].name )) - { - route->track_id = j; - break; - } - } + particle->obj.type = k_rb_shape_sphere; + particle->obj.inf.sphere.radius = r*0.6f; - route->start = inf->id_start; - route->active = 0; - route->factive = 0.0f; - mdl_node_transform( pnode, route->scoreboard_transform ); - - route->ui.indices_head = k_route_ui_max_indices - 9; - route->ui.vertex_head = k_route_ui_max_verts - 200; - route->ui.segment_start = 0; - route->ui.segment_count = 0; - route->ui.last_notch = 0.0; - route->ui.fade_start = 0; - route->ui.fade_count = 0; - route->ui.fade_timer_start = 0.0; - - r->route_count ++; + rb_init_object( &particle->obj ); + } + offset[0] += glyph->size[0]; } } +} - /* - * Apply correct system-local ids - */ - for( int i=0; inode_count; i++ ) - { - struct route_node *rn = &r->nodes[i]; - - for( int j=0; j<2; j++ ) - world_id_fixup( &rn->next[j], mdl ); - } +VG_STATIC void render_world_routes( world_instance *world, camera *cam, + int layer_depth ) +{ + m4x3f identity_matrix; + m4x3_identity( identity_matrix ); - for( int i=0; iroute_count; i++ ) - { - struct route *route = &r->routes[i]; - world_id_fixup( &route->start, mdl ); - } + shader_scene_route_use(); + shader_scene_route_uTexGarbage(0); + world_link_lighting_ub( world, _shader_scene_route.id ); + world_bind_position_texture( world, _shader_scene_route.id, + _uniform_scene_route_g_world_depth, 2 ); + world_bind_light_array( world, _shader_scene_route.id, + _uniform_scene_route_uLightsArray, 3 ); + world_bind_light_index( world, _shader_scene_route.id, + _uniform_scene_route_uLightsIndex, 4 ); + bind_terrain_noise(); - /* - * Gather references - */ - for( int i=0; iroute_count; i++ ) - { - struct route *route = &r->routes[i]; + shader_scene_route_uPv( cam->mtx.pv ); + shader_scene_route_uPvmPrev( cam->mtx_prev.pv ); + shader_scene_route_uMdl( identity_matrix ); + shader_scene_route_uCamera( cam->transform[3] ); - u32 stack[64]; - u32 si = world_routes_get_path( route->start, stack ); + mesh_bind( &world->mesh_route_lines ); - for( int sj=0; sjnodes[ stack[sj] ]; - rn->route_ids[ rn->ref_count ++ ] = i; + for( u32 i=0; ient_route); i++ ){ + ent_route *route = mdl_arritm( &world->ent_route, i ); - if( rn->ref_count > 4 ) - vg_warn( "Too many references on route node %i\n", i ); - } + v4f colour; + v3_lerp( (v3f){0.7f,0.7f,0.7f}, route->colour, route->factive, colour ); + colour[3] = route->factive*0.2f; + + shader_scene_route_uColour( colour ); + mdl_draw_submesh( &route->sm ); } - world_routes_create_all_meshes(); -} + /* timers + * ---------------------------------------------------- */ + if( layer_depth == 0 ){ + font3d_bind( &world_global.font, cam ); -/* - * ----------------------------------------------------------------------------- - * Events - * ----------------------------------------------------------------------------- - */ + for( u32 i=0; icurrent_run_version = 2; + v4f colour; + float brightness = 0.3f + world->ub_lighting.g_day_phase; + v3_muls( text->route->colour, brightness, colour ); + colour[3] = 1.0f-text->route->factive; - shader_route_register(); - shader_routeui_register(); -} + shader_model_font_uColour( colour ); + font3d_simple_draw( &world_global.font, 0, text->text, + cam, text->transform ); + } -static void world_routes_free(void*_) -{ - struct subworld_routes *r = &world.routes; + shader_model_font_uOffset( (v3f){0.0f,0.0f,0.0f} ); - vg_free( r->nodes ); - vg_free( r->routes ); - vg_free( r->gates ); -} + for( u32 i=0; itime += vg.time_delta; + m4x4f prev_mtx; - for( int i=0; iroute_count; i++ ) - { - struct route *route = &r->routes[i]; - route->factive = vg_lerpf( route->factive, route->active, - 0.6f*vg.time_delta ); + m4x3_expand( particle->mdl, prev_mtx ); + m4x4_mul( cam->mtx_prev.pv, prev_mtx, prev_mtx ); + + shader_model_font_uPvmPrev( prev_mtx ); - if( route->active ) - { - world_routes_ui_updatetime( i, r->time - route->latest_pass ); + v4f q; + m4x3f model; + rb_extrapolate( &particle->obj.rb, model[3], q ); + q_m3x3( q, model ); + + m4x3_mul( model, particle->mlocal, particle->mdl ); + shader_model_font_uMdl( particle->mdl ); + shader_model_font_uColour( particle->colour ); + + mesh_drawn( particle->glyph->indice_start, + particle->glyph->indice_count ); } } -} -static void bind_terrain_textures(void); -static void render_world_routes( m4x4f projection, v3f camera ) -{ - struct subworld_routes *r = &world.routes; + /* gate markers + * ---------------------------------------------------- */ - m4x3f identity_matrix; - m4x3_identity( identity_matrix ); + shader_model_gate_use(); + shader_model_gate_uPv( cam->mtx.pv ); + shader_model_gate_uCam( cam->pos ); + shader_model_gate_uTime( vg.time*0.25f ); + shader_model_gate_uInvRes( (v2f){ + 1.0f / (float)vg.window_x, + 1.0f / (float)vg.window_y }); - shader_route_use(); - shader_route_uTexGarbage(0); - shader_link_standard_ub( _shader_route.id, 2 ); - bind_terrain_textures(); + mesh_bind( &world_global.mesh_gate ); - shader_route_uPv( projection ); - shader_route_uMdl( identity_matrix ); - shader_route_uCamera( camera ); + /* skip writing into the motion vectors for this */ + glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } ); - scene_bind( &r->scene_lines ); + for( u32 i=0; ient_route); i++ ){ + ent_route *route = mdl_arritm( &world->ent_route, i ); - for( int i=0; iroute_count; i++ ) - { - struct route *route = &r->routes[i]; + if( route->active_checkpoint != 0xffff ){ + v4f colour; + float brightness = 0.3f + world->ub_lighting.g_day_phase; + v3_muls( route->colour, brightness, colour ); + colour[3] = 1.0f-route->factive; - v4f colour; - v3_lerp( (v3f){0.7f,0.7f,0.7f}, route->colour, route->factive, colour ); - colour[3] = 1.0f; + shader_model_gate_uColour( colour ); - shader_route_uColour( colour ); - mdl_draw_submesh( &route->sm ); - } -} + u32 next = route->active_checkpoint+1+layer_depth; + next = next % route->checkpoints_count; + next += route->checkpoints_start; -static void render_world_routes_ui(void) -{ - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glBlendEquation(GL_FUNC_ADD); - - struct subworld_routes *r = &world.routes; + ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, next ); + ent_gate *gate = mdl_arritm( &world->ent_gate, cp->gate_index ); + shader_model_gate_uMdl( gate->to_world ); - float active_offset = 0.0f; - for( int i=0; iroute_count; i++ ) - { - struct route *route = &r->routes[i]; - world_routes_ui_draw( i, route->colour, active_offset ); - active_offset += route->factive; + for( u32 j=0; j<4; j++ ){ + if( gate->routes[j] == i ){ + mdl_draw_submesh( &world_global.sm_gate_marker[j] ); + break; + } + } + } } - - glDisable(GL_BLEND); + glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 } ); } #endif /* ROUTES_H */