X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_routes.h;h=66a4fa5c022bfd0154fc91a7f0f3086251b7cd18;hb=6b9993651343af73bd48e2213910bbaadb41edaf;hp=121f447fd5113d7536e55fdccec2530cabb473a7;hpb=56f320d8ce6e8997370ec8e02fe50ca2d07b67f0;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_routes.h b/world_routes.h index 121f447..66a4fa5 100644 --- a/world_routes.h +++ b/world_routes.h @@ -1,5 +1,5 @@ /* - * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved + * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved */ #ifndef ROUTES_H @@ -8,6 +8,7 @@ #include #include "world.h" #include "world_gate.h" +#include "font.h" #if 0 #include "shaders/vblend.h" @@ -17,1178 +18,949 @@ #include "shaders/routeui.h" -enum route_special_type +VG_STATIC +void world_routes_local_set_record( world_instance *world, ent_route *route, + double lap_time ) { - k_route_special_type_none = 0, - k_route_special_type_gate = 1, - k_route_special_type_collector = 2 -}; + vg_success( " NEW LAP TIME: %f\n", lap_time ); -VG_STATIC void debug_sbpath( struct route_node *rna, struct route_node *rnb, - u32 colour, float xoffset ) -{ - v3f p0, h0, p1, h1, l, p; - - v3_copy( rna->co, p0 ); - v3_muladds( rna->co, rna->h, 1.0f, h0 ); - v3_copy( rnb->co, p1 ); - v3_muladds( rnb->co, rnb->h, -1.0f, h1 ); + if( route->official_track_id != 0xffffffff ){ + double time_centiseconds = lap_time * 100.0; + if( time_centiseconds > (float)0xfffe ) /* skill issue */ + return; - v3_muladds( p0, rna->right, xoffset, p0 ); - v3_muladds( h0, rna->right, xoffset, h0 ); - v3_muladds( p1, rnb->right, xoffset, p1 ); - v3_muladds( h1, rnb->right, xoffset, h1 ); + highscore_record temp; + temp.trackid = route->official_track_id; + temp.datetime = time(NULL); + temp.playerid = 0; + temp.points = 0; + temp.time = time_centiseconds; - v3_copy( p0, l ); +#if 0 + highscores_push_record( &temp ); +#endif - for( int i=0; i<5; i++ ) - { - float t = (float)(i+1)/5.0f; - eval_bezier_time( p0, p1, h0, h1, t, p ); - vg_line( p, l, colour ); - v3_copy( p, l ); + struct track_info *ti = &track_infos[ route->official_track_id ]; + ti->push = 1; + + if( ti->achievement_id ){ +#if 0 + steam_set_achievement( ti->achievement_id ); + steam_store_achievements(); +#endif + } + } + else{ + vg_warn( "There is no associated track for this record...\n" ); } } -/* - * Get a list of node ids in stack, and return how many there is - */ -VG_STATIC u32 world_routes_get_path( world_instance *world, - u32 starter, u32 stack[64] ) + +VG_STATIC void world_routes_clear( world_instance *world ) { - u32 stack_i[64]; + for( u32 i=0; ient_route ); i++ ){ + ent_route *route = mdl_arritm( &world->ent_route, i ); + route->active_checkpoint = 0xffff; + } + + for( u32 i=0; ient_gate ); i++ ){ + ent_gate *rg = mdl_arritm( &world->ent_gate, i ); + rg->timing_version = 0; + rg->timing_time = 0.0; + } - stack[0] = starter; - stack_i[0] = 0; + world_global.current_run_version += 4; + world_global.last_use = 0.0; +} - u32 si = 1; - int loop_complete = 0; +VG_STATIC void world_routes_time_lap( world_instance *world, ent_route *route ) +{ + vg_info( "------- time lap %s -------\n", + mdl_pstr(&world->meta,route->pstr_name) ); - while( si ) - { - if( stack_i[si-1] == 2 ) - { - si --; - continue; - } + double start_time = 0.0; + u32 last_version=0; - struct route_node *rn = &world->nodes[stack[si-1]]; - u32 nextid = rn->next[stack_i[si-1]]; - stack_i[si-1] ++; + u32 valid_count=0; - if( nextid != 0xffffffff ) - { - if( nextid == stack[0] ) - { - loop_complete = 1; - break; - } + for( u32 i=0; icheckpoints_count; i++ ){ + u32 cpid = (i+route->active_checkpoint) % route->checkpoints_count; + cpid += route->checkpoints_start; - int valid = 1; - for( int sj=0; sjent_checkpoint, cpid ); + ent_gate *rg = mdl_arritm( &world->ent_gate, cp->gate_index ); + rg = mdl_arritm( &world->ent_gate, rg->target ); - if( valid ) - { - stack_i[si] = 0; - stack[si] = nextid; - si ++; - continue; - } + if( i == 1 ){ + route->timing_base = rg->timing_time; } - } - if( loop_complete ) - return si; + if( i == 0 ) + start_time = rg->timing_time; + else{ + if( last_version+1 == rg->timing_version ) valid_count ++; + else valid_count = 0; + } - return 0; -} + last_version = rg->timing_version; + vg_info( "%u %f\n", rg, rg->timing_version, rg->timing_time ); + } -/* - * Free a segment from the UI bar to be reused later - */ -VG_STATIC void world_routes_ui_popfirst( struct route_ui_bar *pui ) -{ - if( pui->segment_count ) - { - pui->segment_start ++; + if( world_global.current_run_version == last_version+1 ){ + valid_count ++; + + if( route->checkpoints_count == 1 ){ + route->timing_base = world_global.time; + } + } + else valid_count = 0; - if( pui->segment_start == 32 ) - pui->segment_start = 0; + vg_info( "%u %f\n", world_global.current_run_version, world_global.time ); - pui->segment_count --; + if( valid_count==route->checkpoints_count ){ + double lap_time = world_global.time - start_time; + world_routes_local_set_record( world, route, lap_time ); } -} -/* - * Reset ui bar completely - */ -VG_STATIC void world_routes_ui_clear( struct route_ui_bar *pui ) -{ - pui->segment_start = (pui->segment_start + pui->segment_count) % - k_max_ui_segments; - pui->segment_count = 0; -} + route->valid_checkpoints = valid_count+1; -/* - * Break a index range into two pieces over the edge of the maximum it can - * store. s1 is 0 always, so its a ring buffer. - */ -VG_STATIC void world_routes_ui_split_indices( u32 s0, u32 count, - u32 *c0, u32 *c1 ) -{ - *c0 = (VG_MIN( s0+count, k_route_ui_max_indices )) - s0; - *c1 = count-(*c0); + vg_info( "valid: %u\n", valid_count ); + vg_info( "----------------------------\n" ); } /* - * Place a set of indices into gpu array automatically splits - * across bounds + * When going through a gate this is called for bookkeeping purposes */ -VG_STATIC void world_routes_ui_set_indices( struct route_ui_bar *pui, - u16 *indices, u32 count ) +VG_STATIC void world_routes_activate_entry_gate( world_instance *world, + ent_gate *rg ) { - u32 c0, c1; - world_routes_ui_split_indices( pui->indices_head, count, &c0, &c1 ); - - glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, pui->ebo ); - - if( c0 ) - { - glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, pui->indices_head*sizeof(u16), - c0*sizeof(u16), indices ); - } + world_global.last_use = world_global.time; - if( c1 ) - { - glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, 0, c1*sizeof(u16), indices+c0 ); - pui->indices_head = c1; + /* disable all routes and leave the world */ + if( rg->type == k_gate_type_nonlocel ){ + for( u32 i=0; ient_route); i++ ){ + ent_route *route = mdl_arritm( &world->ent_route, i ); + route->active_checkpoint = 0xffff; + } + return; } - else - pui->indices_head += c0; -} -/* - * Place a set of vertices into gpu array - */ -VG_STATIC u32 world_routes_ui_set_verts( struct route_ui_bar *pui, - v2f *verts, u32 count ) -{ - if( pui->vertex_head + count >= k_route_ui_max_verts ) - pui->vertex_head = 0; + ent_gate *dest = mdl_arritm( &world->ent_gate, rg->target ); - u32 vert_start = pui->vertex_head; - pui->vertex_head += count; + for( u32 i=0; ient_route); i++ ){ + ent_route *route = mdl_arritm( &world->ent_route, i ); - glBindBuffer( GL_ARRAY_BUFFER, pui->vbo ); - glBufferSubData( GL_ARRAY_BUFFER, (GLintptr)(vert_start*sizeof(v2f)), - sizeof(v2f)*count, verts ); + u32 active_prev = route->active_checkpoint; + route->active_checkpoint = 0xffff; - return vert_start; -} + for( u32 j=0; j<4; j++ ){ + if( dest->routes[j] == i ){ + for( u32 k=0; kcheckpoints_count; k++ ){ + ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, + route->checkpoints_start+k ); -/* - * Update the last (count) vertices positions, does not add any. - * Data must already be written to, and not cross either array boundaries. - */ -VG_STATIC u32 world_routes_ui_update_verts( struct route_ui_bar *pui, - v2f *verts, u32 count ) -{ - u32 vert_start = pui->vertex_head-count; + ent_gate *gk = mdl_arritm( &world->ent_gate, cp->gate_index ); + gk = mdl_arritm( &world->ent_gate, gk->target ); + if( gk == dest ){ + route->active_checkpoint = k; + world_routes_time_lap( world, route ); + break; + } + } + break; + } + } + } - glBindBuffer( GL_ARRAY_BUFFER, pui->vbo ); - glBufferSubData( GL_ARRAY_BUFFER, (GLintptr)(vert_start*sizeof(v2f)), - sizeof(v2f)*count, verts ); + dest->timing_version = world_global.current_run_version; + dest->timing_time = world_global.time; - return vert_start; + world_global.current_run_version ++; } -/* - * Current/active segment of this UI bar - */ -VG_STATIC struct route_ui_segment *world_routes_ui_curseg( - struct route_ui_bar *pui ) +/* draw lines along the paths */ +VG_STATIC void world_routes_debug( world_instance *world ) { - u32 index = (pui->segment_start+pui->segment_count-1)%k_max_ui_segments; - return &pui->segments[ index ]; -} + for( u32 i=0; ient_route_node); i++ ){ + ent_route_node *rn = mdl_arritm(&world->ent_route_node,i); + vg_line_pt3( rn->co, 0.25f, VG__WHITE ); + } -/* - * Start a new segment in the UI bar, will create a split on the last one if - * there is one active currently. (api) - */ -VG_STATIC void world_routes_ui_newseg( u32 route ) -{ - struct route_ui_bar *pui = &world_global.ui_bars[route]; - - glBindVertexArray( pui->vao ); - if( pui->segment_count ) - { - float const k_gap_width = 1.0f; + for( u32 i=0; ient_route); i++ ){ + ent_route *route = mdl_arritm(&world->ent_route, i); - struct route_ui_segment *cseg = world_routes_ui_curseg( pui ); - - v2f verts[2]; - verts[0][0] = cseg->length-k_gap_width; - verts[0][1] = 0.5f; - verts[1][0] = cseg->length-k_gap_width; - verts[1][1] = -0.5f; + u32 colours[] = { 0xfff58142, 0xff42cbf5, 0xff42f56c, 0xfff542b3, + 0xff5442f5 }; - world_routes_ui_update_verts( pui, verts, 2 ); - } + u32 cc = 0xffcccccc; + if( route->active_checkpoint != 0xffff ){ + cc = colours[i%vg_list_size(colours)]; + } - pui->segment_count ++; - struct route_ui_segment *segment = world_routes_ui_curseg( pui ); - - v2f verts[4]; - verts[0][0] = 0.0f; - verts[0][1] = 0.5f; - verts[1][0] = 0.0f; - verts[1][1] = -0.5f; - verts[2][0] = 0.0f; - verts[2][1] = 0.5f; - verts[3][0] = 0.0f; - verts[3][1] = -0.5f; - - u32 vert_start = world_routes_ui_set_verts( pui, verts, 4 ); - - u16 indices[6]; - indices[0] = vert_start + 0; - indices[1] = vert_start + 1; - indices[2] = vert_start + 3; - indices[3] = vert_start + 0; - indices[4] = vert_start + 3; - indices[5] = vert_start + 2; - - segment->vertex_start = vert_start; - segment->vertex_count = 4; - segment->index_start = pui->indices_head; - segment->index_count = 6; - segment->notches = 0; - - world_routes_ui_set_indices( pui, indices, 6 ); -} + for( int i=0; icheckpoints_count; i++ ){ + int i0 = route->checkpoints_start+i, + i1 = route->checkpoints_start+((i+1)%route->checkpoints_count); -/* - * Extend the end of the bar - */ -VG_STATIC void world_routes_ui_updatetime( u32 route, float time ) -{ - struct route_ui_bar *pui = &world_global.ui_bars[route]; + ent_checkpoint *c0 = mdl_arritm(&world->ent_checkpoint, i0), + *c1 = mdl_arritm(&world->ent_checkpoint, i1); - v2f verts[2]; - verts[0][0] = time; - verts[0][1] = 0.5f; - verts[1][0] = time; - verts[1][1] = -0.5f; + ent_gate *start_gate = mdl_arritm( &world->ent_gate, c0->gate_index ); + ent_gate *end_gate = mdl_arritm( &world->ent_gate, c1->gate_index ); - u32 vert_start = pui->vertex_head-2; + v3f p0, p1; + v3_copy( start_gate->co[1], p0 ); - glBindVertexArray( pui->vao ); - world_routes_ui_update_verts( pui, verts, 2 ); + for( int j=0; jpath_count; j ++ ){ + ent_path_index *index = mdl_arritm( &world->ent_path_index, + c0->path_start+j ); - struct route_ui_segment *cseg = world_routes_ui_curseg( pui ); - cseg->length = time; -} + ent_route_node *rn = mdl_arritm( &world->ent_route_node, + index->index ); -VG_STATIC void world_routes_ui_draw_segment( struct route_ui_segment *segment ) -{ - u32 c0, c1; - world_routes_ui_split_indices( segment->index_start, - segment->index_count, &c0, &c1 ); - if( c0 ) - glDrawElements( GL_TRIANGLES, c0, GL_UNSIGNED_SHORT, - (void *)(segment->index_start*sizeof(u16))); - if( c1 ) - glDrawElements( GL_TRIANGLES, c1, GL_UNSIGNED_SHORT, (void *)(0) ); + v3_copy( rn->co, p1 ); + vg_line( p0, p1, cc ); + v3_copy( p1, p0 ); + } + + v3_copy( end_gate->co[0], p1 ); + vg_line( p0, p1, cc ); + } + } } -/* - * Draws full bar at Y offset(offset). - */ -VG_STATIC void world_routes_ui_draw( world_instance *world, - u32 route, v4f colour, float offset ) +VG_STATIC void world_routes_place_curve( world_instance *world, + v4f h[3], v3f n0, v3f n2 ) { - float const k_bar_height = 0.05f, - k_bar_scale_x = 0.005f; - - /* FIXME(10) ID mishmatch */ - struct route *pr = &world->routes[route]; - struct route_ui_bar *pui = &world_global.ui_bars[route]; + float t; + v3f p, pd; + int last_valid=0; - float cx = pui->xpos; + float total_length = 0.0f, + travel_length = 0.0; - shader_routeui_use(); - glBindVertexArray( pui->vao ); + v3f last; + v3_copy( h[0], last ); + for( int it=0; it<128; it ++ ){ + t = (float)(it+1) * (1.0f/128.0f); + eval_bezier3( h[0], h[1], h[2], t, p ); + total_length += v3_dist( p, last ); + v3_copy( p, last ); + } - float fade_amt = world_global.time - pui->fade_timer_start; - fade_amt = vg_clampf( fade_amt / 1.0f, 0.0f, 1.0f ); - - float fade_block_size = 0.0f, - main_block_size = 0.0f; + float patch_size = 4.0f, + patch_count = ceilf( total_length / patch_size ); - for( u32 i=0; ifade_count; i++ ) - { - u32 j = (pui->fade_start + i) % k_max_ui_segments; - struct route_ui_segment *segment = &pui->segments[j]; + t = 0.0f; + v3_copy( h[0], last ); - fade_block_size += segment->length; - } + for( int it=0; it<128; it ++ ){ + float const k_sample_dist = 0.0025f, + k_line_width = 1.5f; - cx -= fade_block_size * fade_amt; + eval_bezier3( h[0], h[1], h[2], t, p ); + eval_bezier3( h[0], h[1], h[2], t+k_sample_dist, pd ); - v4f fade_colour; - v4_copy( colour, fade_colour ); - fade_colour[3] *= 1.0f-fade_amt; + travel_length += v3_dist( p, last ); - /* 1 minute timer */ - float timer_delta = (world_global.time - world_global.last_use) * (1.0/45.0), - timer_scale = 1.0f - vg_minf( timer_delta, 1.0f ); + float mod = k_sample_dist / v3_dist( p, pd ); - /* - * Draw fadeout bar - */ + v3f v0,up, right; - float height = pr->factive*k_bar_height * timer_scale, - base = -1.0f + (offset+0.5f)*k_bar_height * timer_scale; + v3_muls( n0, -(1.0f-t), up ); + v3_muladds( up, n2, -t, up ); + v3_normalize( up ); - shader_routeui_uColour( fade_colour ); - for( u32 i=0; ifade_count; i++ ) - { - u32 j = (pui->fade_start + i) % k_max_ui_segments; - struct route_ui_segment *segment = &pui->segments[j]; + v3_sub( pd,p,v0 ); + v3_cross( up, v0, right ); + v3_normalize( right ); - shader_routeui_uOffset( (v4f){ cx*k_bar_scale_x, base, - k_bar_scale_x, height } ); + float cur_x = (1.0f-t)*h[0][3] + t*h[2][3]; + + v3f sc, sa, sb, down; + v3_muladds( p, right, cur_x * k_line_width, sc ); + v3_muladds( sc, up, 1.5f, sc ); + v3_muladds( sc, right, k_line_width*0.95f, sa ); + v3_muladds( sc, right, 0.0f, sb ); + v3_muls( up, -1.0f, down ); + + ray_hit ha, hb; + ha.dist = 8.0f; + hb.dist = 8.0f; - world_routes_ui_draw_segment( segment ); - cx += segment->length; - } + int resa = ray_world( world, sa, down, &ha ), + resb = ray_world( world, sb, down, &hb ); - /* - * Draw main bar - */ - shader_routeui_uColour( colour ); - for( u32 i=0; isegment_count; i++ ) - { - u32 j = (pui->segment_start + i) % k_max_ui_segments; - struct route_ui_segment *segment = &pui->segments[j]; + if( resa && resb ){ + struct world_surface *surfa = ray_hit_surface( world, &ha ), + *surfb = ray_hit_surface( world, &hb ); - shader_routeui_uOffset( (v4f){ cx*k_bar_scale_x, base, - k_bar_scale_x, height } ); + if( (surfa->info.flags & k_material_flag_skate_surface) && + (surfb->info.flags & k_material_flag_skate_surface) ) + { + scene_vert va, vb; - world_routes_ui_draw_segment( segment ); - cx += segment->length; + float gap = vg_fractf(cur_x*0.5f)*0.02f; + + v3_muladds( ha.pos, up, 0.06f+gap, va.co ); + v3_muladds( hb.pos, up, 0.06f+gap, vb.co ); - main_block_size += segment->length; - } + scene_vert_pack_norm( &va, up ); + scene_vert_pack_norm( &vb, up ); - pui->xpos = vg_lerpf( pui->xpos, -main_block_size * 0.5f, 0.03f ); -} + float t1 = (travel_length / total_length) * patch_count; + va.uv[0] = t1; + va.uv[1] = 0.0f; + vb.uv[0] = t1; + vb.uv[1] = 1.0f; -VG_STATIC void world_routes_local_set_record( world_instance *world, - u32 route, double lap_time ) -{ - vg_success( " NEW LAP TIME: %f\n", lap_time ); + scene_push_vert( world->scene_lines, &va ); + scene_push_vert( world->scene_lines, &vb ); - /* FIXME(10): ID mishmatch */ - struct route *pr = &world->routes[route]; + if( last_valid ){ + /* Connect them with triangles */ + scene_push_tri( world->scene_lines, (u32[3]){ + last_valid+0-2, last_valid+1-2, last_valid+2-2} ); + scene_push_tri( world->scene_lines, (u32[3]){ + last_valid+1-2, last_valid+3-2, last_valid+2-2} ); + } + + last_valid = world->scene_lines->vertex_count; + } + else + last_valid = 0; + } + else + last_valid = 0; - if( pr->track_id != 0xffffffff ) - { - double time_centiseconds = lap_time * 100.0; - if( time_centiseconds > (float)0xfffe ) + if( t == 1.0f ) return; - highscore_record temp; - temp.trackid = pr->track_id; - temp.datetime = time(NULL); - temp.playerid = 0; - temp.points = 0; - temp.time = time_centiseconds; - - highscores_push_record( &temp ); + t += 1.0f*mod; + if( t > 1.0f ) + t = 1.0f; - struct track_info *pti = &track_infos[ pr->track_id ]; - pti->push = 1; - - if( pti->achievement_id ) - { - steam_set_achievement( pti->achievement_id ); - steam_store_achievements(); - } - } - else - { - vg_warn( "There is no associated track for this record...\n" ); + v3_copy( p, last ); } } -/* - * Will scan the whole run for two things; - * 1: we set a new record for the total, complete loop around the course - * 2: the time of each segment will be recorded into the data buffer - * (not implemented: TODO) - */ -VG_STATIC void world_routes_verify_run( world_instance *world, u32 route ) +VG_STATIC void world_routes_create_mesh( world_instance *world, u32 route_id ) { - /* FIXME(10): ID mishmatch */ - struct route *pr = &world->routes[route]; - struct route_ui_bar *pui = &world_global.ui_bars[route]; - - u32 stack[64]; - u32 si = world_routes_get_path( world, world->routes[route].start, stack ); - - /* - * we only care about gates that ref gates, so shuffle down the array - */ - struct route_timing *timings[64]; - u32 sj = 0, maxv = 0, begin = 0; - for( u32 i=0; inodes[stack[i]]; + ent_route *route = mdl_arritm( &world->ent_route, route_id ); + u32 last_valid = 0; - if( inode->special_type == k_route_special_type_collector ) - { - timings[sj ++] = &world->collectors[ inode->special_id ].timing; - } - else if( inode->special_type == k_route_special_type_gate ) - { - timings[sj ++] = &world->gates[inode->special_id].timing; - } - } - - for( u32 i=0; iversion > maxv ) - { - maxv = timings[i]->version; - begin = i; - } - } + for( int i=0; icheckpoints_count; i++ ){ + int i0 = route->checkpoints_start+i, + i1 = route->checkpoints_start+((i+1)%route->checkpoints_count); - vg_info( "== begin verification (%u) ==\n", route ); - vg_info( " current version: %u\n", world_global.current_run_version ); + ent_checkpoint *c0 = mdl_arritm(&world->ent_checkpoint, i0), + *c1 = mdl_arritm(&world->ent_checkpoint, i1); - int verified = 0; - if( timings[begin]->version == world_global.current_run_version ) - verified = 1; + ent_gate *start_gate = mdl_arritm( &world->ent_gate, c0->gate_index ); + start_gate = mdl_arritm( &world->ent_gate, start_gate->target ); - int valid_segment_count = 0; + ent_gate *end_gate = mdl_arritm( &world->ent_gate, c1->gate_index ), + *collector = mdl_arritm( &world->ent_gate, end_gate->target ); - double lap_time = 0.0; + v4f p[3]; - for( u32 i=0; ico[0], p[0] ); + p[0][3] = start_gate->ref_count; + p[0][3] -= (float)start_gate->route_count * 0.5f; + start_gate->ref_count ++; - double diff = 0.0; - - if( iversion == timings[j]->version+1 ) - { - diff = timings[j1]->time - timings[j]->time; - lap_time += diff; + if( !c0->path_count ) + continue; - if( verified && diff > 0.0 ) valid_segment_count ++; - } - else - verified = 0; - } - - if( verified ) - vg_success( " [ %u %f ] %f\n", timings[j1]->time, - timings[j1]->version, diff ); - else - vg_warn( " [ %u %f ]\n", timings[j1]->time, timings[j1]->version ); - } + /* this is so that we get nice flow through the gates */ + v3f temp_alignments[2]; + ent_gate *both[] = { start_gate, end_gate }; - pui->fade_start = pui->segment_start; - pui->fade_count = 0; - pui->fade_timer_start = world_global.time; + for( int j=0; j<2; j++ ){ + int pi = c0->path_start + ((j==1)? c0->path_count-1: 0); - int orig_seg_count = pui->segment_count; + ent_path_index *index = mdl_arritm( &world->ent_path_index, pi ); + ent_route_node *rn = mdl_arritm( &world->ent_route_node, + index->index ); + v3f v0; + v3_sub( rn->co, both[j]->co[0], v0 ); + float d = v3_dot( v0, both[j]->to_world[2] ); - world_routes_ui_newseg( route ); + v3_muladds( both[j]->co[0], both[j]->to_world[2], d, + temp_alignments[j] ); + v3_add( (v3f){0.0f,0.1f,0.0f}, temp_alignments[j], temp_alignments[j]); + } - if( verified ) - { - world_routes_local_set_record( world, route, lap_time ); - world_routes_ui_popfirst( pui ); - pui->fade_count ++; - } - else - vg_info( " ctime: %f\n", lap_time ); - /* remove any excess we had from previous runs */ - int to_remove = orig_seg_count-valid_segment_count; - for( int i=0; ifade_count ++; - } + for( int j=0; jpath_count; j ++ ){ + ent_path_index *index = mdl_arritm( &world->ent_path_index, + c0->path_start+j ); + ent_route_node *rn = mdl_arritm( &world->ent_route_node, + index->index ); + if( j==0 || j==c0->path_count-1 ) + if( j == 0 ) + v3_copy( temp_alignments[0], p[1] ); + else + v3_copy( temp_alignments[1], p[1] ); + else + v3_copy( rn->co, p[1] ); - world->routes[route].latest_pass = world_global.time; -} + p[1][3] = rn->ref_count; + p[1][3] -= (float)rn->ref_total * 0.5f; + rn->ref_count ++; -VG_STATIC void world_routes_clear( world_instance *world ) -{ - for( u32 i=0; iroute_count; i++ ) - { - struct route *route = &world->routes[i]; - route->active = 0; - } - world_global.current_run_version += 4; - world_global.last_use = 0.0; -} + if( j+1 < c0->path_count ){ + index = mdl_arritm( &world->ent_path_index, + c0->path_start+j+1 ); + rn = mdl_arritm( &world->ent_route_node, index->index ); -/* - * When going through a gate this is called for bookkeeping purposes - */ -VG_STATIC void world_routes_activate_gate( world_instance *world, u32 id ) -{ - struct route_gate *rg = &world->gates[id]; - struct route_node *pnode = &world->nodes[rg->node_id], - *pdest = &world->nodes[pnode->next[0]]; + if( j+1 == c0->path_count-1 ) + v3_lerp( p[1], temp_alignments[1], 0.5f, p[2] ); + else + v3_lerp( p[1], rn->co, 0.5f, p[2] ); - world_global.last_use = world_global.time; + p[2][3] = rn->ref_count; + p[2][3] -= (float)rn->ref_total * 0.5f; + } + else{ + v3_copy( end_gate->co[0], p[2] ); + v3_add( (v3f){0.0f,0.1f,0.0f}, p[2], p[2] ); + p[2][3] = collector->ref_count; - struct route_collector *rc = &world->collectors[ pdest->special_id ]; + if( i == route->checkpoints_count-1) + p[2][3] -= 1.0f; - world_global.active_gate = id; - rg->timing.version = world_global.current_run_version; - rg->timing.time = world_global.time; + p[2][3] -= (float)collector->route_count * 0.5f; + //collector->ref_count ++; + } - for( u32 i=0; iroute_count; i++ ) - { - struct route *route = &world->routes[i]; - - int was_active = route->active; + /* p0,p1,p2 bezier patch is complete + * --------------------------------------*/ + v3f surf0, surf2, n0, n2; - route->active = 0; - for( u32 j=0; jref_count; j++ ) - { - if( pdest->route_ids[j] == i ) - { - world_routes_verify_run( world, i ); - route->active = 1; - break; - } - } + if( bh_closest_point( world->geo_bh, p[0], surf0, 5.0f ) == -1 ) + v3_add( (v3f){0.0f,-0.1f,0.0f}, p[0], surf0 ); + + if( bh_closest_point( world->geo_bh, p[2], surf2, 5.0f ) == -1 ) + v3_add( (v3f){0.0f,-0.1f,0.0f}, p[2], surf2 ); + + v3_sub( surf0, p[0], n0 ); + v3_sub( surf2, p[2], n2 ); + v3_normalize( n0 ); + v3_normalize( n2 ); - if( was_active && !route->active ) - { - struct route_ui_bar *pui = &world_global.ui_bars[i]; - pui->fade_start = pui->segment_start; - pui->fade_count = pui->segment_count; - pui->fade_timer_start = world_global.time; + world_routes_place_curve( world, p, n0, n2 ); - world_routes_ui_clear( pui ); - vg_success( "CLEARING -> %u %u \n", pui->fade_start, - pui->fade_count ); + /* --- */ + v4_copy( p[2], p[0] ); } } - - world_global.current_run_version ++; - rc->timing.version = world_global.current_run_version; - rc->timing.time = world_global.time; - world_global.current_run_version ++; + scene_copy_slice( world->scene_lines, &route->sm ); } -/* - * Notify the UI system that we've reset the player +/* + * Create the strips of colour that run through the world along course paths */ -VG_STATIC void world_routes_notify_reset(void) +VG_STATIC void world_routes_generate( world_instance *world ) { - world_global.rewind_from = world_global.time; - world_global.rewind_to = world_global.last_use; -} + vg_info( "Generating route meshes\n" ); + world->scene_lines = scene_init( world->heap, 200000, 300000 ); -/* Rewind between the saved points in time */ -VG_STATIC void world_routes_rollback_time( double t ) -{ - world_global.time = vg_lerp( world_global.rewind_to, - world_global.rewind_from, t ); -} + for( u32 i=0; ient_gate); i++ ){ + ent_gate *gate = mdl_arritm( &world->ent_gate, i ); + gate->ref_count = 0; + gate->route_count = 0; + } -/* draw lines along the paths */ -VG_STATIC void world_routes_debug( world_instance *world ) -{ - for( int i=0; inode_count; i++ ) - { - struct route_node *rn = &world->nodes[i]; - vg_line_pt3( rn->co, 1.0f, rn->special_type? 0xffffff00: 0xff00b2ff ); + for( u32 i=0; ient_route_node); i++ ){ + ent_route_node *rn = mdl_arritm( &world->ent_route_node, i ); + rn->ref_count = 0; + rn->ref_total = 0; } - for( int i=0; iroute_count; i++ ) - { - struct route *route = &world->routes[i]; + for( u32 k=0; kent_route); k++ ){ + ent_route *route = mdl_arritm( &world->ent_route, k ); - u32 stack[64]; - u32 si = world_routes_get_path( world, route->start, stack ); + for( int i=0; icheckpoints_count; i++ ){ + int i0 = route->checkpoints_start+i, + i1 = route->checkpoints_start+((i+1)%route->checkpoints_count); - u32 colours[] = { 0xfff58142, 0xff42cbf5, 0xff42f56c, 0xfff542b3, - 0xff5442f5 }; + ent_checkpoint *c0 = mdl_arritm(&world->ent_checkpoint, i0), + *c1 = mdl_arritm(&world->ent_checkpoint, i1); - u32 cc = colours[i%vg_list_size(colours)]; + ent_gate *start_gate = mdl_arritm( &world->ent_gate, c0->gate_index ); + start_gate = mdl_arritm( &world->ent_gate, start_gate->target ); + start_gate->route_count ++; - for( int sj=0; sjpath_count ) + continue; - struct route_node *pj = &world->nodes[stack[sj]], - *pk = &world->nodes[stack[sk]]; - debug_sbpath( pj, pk, cc, (float)i ); + for( int j=0; jpath_count; j ++ ){ + ent_path_index *index = mdl_arritm( &world->ent_path_index, + c0->path_start+j ); + ent_route_node *rn = mdl_arritm( &world->ent_route_node, + index->index ); + rn->ref_total ++; + } } } - for( int i=0; inode_count; i++ ) + for( u32 i=0; ient_route); i++ ) + world_routes_create_mesh( world, i ); + + vg_acquire_thread_sync(); { - struct route_node *ri = &world->nodes[i], - *rj = NULL; - - for( int j=0; j<2; j++ ) - { - if( ri->next[j] != 0xffffffff ) - { - rj = &world->nodes[ri->next[j]]; - vg_line( ri->co, rj->co, 0x20ffffff ); - } - } + scene_upload( world->scene_lines, &world->mesh_route_lines ); } + vg_release_thread_sync(); + vg_linear_del( world->heap, world->scene_lines ); + + world_routes_clear( world ); } -VG_STATIC void world_routes_create_mesh( world_instance *world, u32 route_id ) +/* load all routes from model header */ +VG_STATIC void world_routes_ent_init( world_instance *world ) { - struct route *route = &world->routes[ route_id ]; - - u32 stack[64]; - u32 si = world_routes_get_path( world, route->start, stack ); - - u32 last_valid = 0; - - for( int sj=0; sjnodes[ stack[sj] ], - *rnk = &world->nodes[ stack[sk] ], - *rnl; - - if( rnj->special_type && rnk->special_type ) - { - last_valid = 0; - continue; + for( u32 i=0; ient_gate); i++ ){ + ent_gate *gate = mdl_arritm( &world->ent_gate, i ); + for( u32 j=0; j<4; j++ ){ + gate->routes[j] = 0xffff; } + } - float base_x0 = (float)rnj->ref_count*-0.5f + (float)rnj->current_refs, - base_x1 = (float)rnk->ref_count*-0.5f + (float)rnk->current_refs; - - if( rnk->special_type ) - { - rnl = &world->nodes[ rnk->next[0] ]; - base_x1 = (float)rnl->ref_count*-0.5f + (float)rnl->current_refs; - } + for( u32 i=0; ient_route); i++ ){ + ent_route *route = mdl_arritm(&world->ent_route,i); + mdl_transform_m4x3( &route->transform, route->board_transform ); - if( sk == 0 ) - { - base_x1 -= 1.0f; + route->official_track_id = 0xffffffff; + for( u32 j=0; jmeta,route->pstr_name))){ + route->official_track_id = j; + } } - v3f p0, h0, p1, h1, p, pd; - - v3_copy( rnj->co, p0 ); - v3_muladds( rnj->co, rnj->h, 1.0f, h0 ); - v3_copy( rnk->co, p1 ); - v3_muladds( rnk->co, rnk->h, -1.0f, h1 ); - - float t=0.0f; - int it = 0; - - for( int it=0; it<256; it ++ ) - { - float const k_sample_dist = 0.02f; - eval_bezier_time( p0,p1,h0,h1, t,p ); - eval_bezier_time( p0,p1,h0,h1, t+k_sample_dist,pd ); - - float mod = k_sample_dist / v3_dist( p, pd ); - - v3f v0,up, right; - v3_muls( rnj->up, 1.0f-t, up ); - v3_muladds( up, rnk->up, t, up ); - - v3_sub( pd,p,v0 ); - v3_cross( up, v0, right ); - v3_normalize( right ); - - float cur_x = (1.0f-t)*base_x0 + t*base_x1; + for( u32 j=0; jcheckpoints_count; j++ ){ + u32 id = route->checkpoints_start + j; + ent_checkpoint *cp = mdl_arritm(&world->ent_checkpoint,id); - v3f sc, sa, sb, down; - v3_muladds( p, right, cur_x, sc ); - v3_muladds( sc, up, 1.5f, sc ); - v3_muladds( sc, right, 0.45f, sa ); - v3_muladds( sc, right, -0.45f, sb ); - v3_muls( up, -1.0f, down ); - - ray_hit ha, hb; - ha.dist = 8.0f; - hb.dist = 8.0f; - if( ray_world( world, sa, down, &ha ) && - ray_world( world, sb, down, &hb )) - { - scene_vert va, vb; - - v3_muladds( ha.pos, up, 0.06f, va.co ); - v3_muladds( hb.pos, up, 0.06f, vb.co ); + ent_gate *gate = mdl_arritm( &world->ent_gate, cp->gate_index ); - scene_vert_pack_norm( &va, up ); - scene_vert_pack_norm( &vb, up ); - v2_zero( va.uv ); - v2_zero( vb.uv ); - - scene_push_vert( world->scene_lines, &va ); - scene_push_vert( world->scene_lines, &vb ); - - if( last_valid ) - { - /* Connect them with triangles */ - scene_push_tri( world->scene_lines, (u32[3]){ - last_valid+0-2, last_valid+1-2, last_valid+2-2} ); - scene_push_tri( world->scene_lines, (u32[3]){ - last_valid+1-2, last_valid+3-2, last_valid+2-2} ); + for( u32 k=0; k<4; k++ ){ + if( gate->routes[k] == 0xffff ){ + gate->routes[k] = i; + break; } - - last_valid = world->scene_lines->vertex_count; } - else - last_valid = 0; - - t += 1.0f*mod; - if( t >= 1.0f ) - { - /* TODO special case for end of loop, need to add triangles - * between first and last rungs */ - break; + if( gate->type == k_gate_type_teleport ){ + gate = mdl_arritm(&world->ent_gate, gate->target ); + + for( u32 k=0; k<4; k++ ){ + if( gate->routes[k] == i ){ + vg_error( "already assigned route to gate\n" ); + break; + } + if( gate->routes[k] == 0xffff ){ + gate->routes[k] = i; + break; + } + } } } + } - rnj->current_refs ++; + for( u32 i=0; ient_gate); i++ ){ + ent_gate *gate = mdl_arritm( &world->ent_gate, i ); } - scene_copy_slice( world->scene_lines, &route->sm ); + world_routes_clear( world ); } -VG_STATIC void world_scene_compute_light_clusters( world_instance *world, - scene *sc ); /* - * Create the strips of colour that run through the world along course paths + * ----------------------------------------------------------------------------- + * Events + * ----------------------------------------------------------------------------- */ -VG_STATIC void world_routes_generate( world_instance *world ) -{ - vg_info( "Generating route meshes\n" ); - world->scene_lines = scene_init( world_global.generic_heap, 200000, 300000 ); - for( u32 i=0; iroute_count; i++ ) - world_routes_create_mesh( world, i ); - - world_scene_compute_light_clusters( world, world->scene_lines ); +VG_STATIC void world_routes_init(void) +{ + world_global.current_run_version = 200; + world_global.time = 300.0; + world_global.last_use = 0.0; - vg_acquire_thread_sync(); - { - scene_upload( world->scene_lines, &world->mesh_route_lines ); - } - vg_release_thread_sync(); - vg_linear_del( world_global.generic_heap, world->scene_lines ); + shader_scene_route_register(); + shader_routeui_register(); } -/* determine if special type is required for this gate */ -VG_STATIC enum route_special_type world_route_node_type( world_instance *world, - mdl_node *pnode ) +VG_STATIC void world_routes_update( world_instance *world ) { - if( pnode->classtype == k_classtype_gate ) - { - struct classtype_gate *inf = mdl_get_entdata( world->meta, pnode ); - - if( inf->target ) - { - mdl_node *pother = mdl_node_from_id( world->meta, inf->target ); - - if( pother->classtype == k_classtype_gate ) - { - return k_route_special_type_gate; - } - } + world_global.time += vg.time_delta; - return k_route_special_type_collector; + for( u32 i=0; ient_route); i++ ){ + ent_route *route = mdl_arritm( &world->ent_route, i ); + + int target = route->active_checkpoint == 0xffff? 0: 1; + route->factive = vg_lerpf( route->factive, target, 0.6f*vg.time_delta ); } - return k_route_special_type_none; + for( u32 i=0; iobj, VG__RED ); + } } -/* count entities and allocate correct amount of memory in advance */ -VG_STATIC void world_routes_allocate( world_instance *world ) +VG_STATIC void world_routes_fixedupdate( world_instance *world ) { - vg_info( "Allocating routes\n" ); + rb_solver_reset(); - /* count */ - u32 node_count = 0, - route_count = 0, - gate_count = 0, - collector_count = 0; - - for( int i=0; imeta->info.node_count; i++ ) - { - mdl_node *pnode = mdl_node_from_id( world->meta, i ); + for( u32 i=0; iclasstype == k_classtype_route_node || - pnode->classtype == k_classtype_gate ) - { - pnode->sub_uid = node_count; + if( rb_global_has_space() ){ + rb_ct *buf = rb_global_buffer(); - enum route_special_type type = world_route_node_type( world, pnode ); + int l = rb_sphere__scene( particle->obj.rb.to_world, + &particle->obj.inf.sphere, + NULL, &world->rb_geo.inf.scene, buf ); - if( type == k_route_special_type_gate ) - gate_count ++; - else if( type == k_route_special_type_collector ) - collector_count ++; + for( int j=0; jobj.rb; + buf[j].rbb = &world->rb_geo.rb; + } - node_count ++; - } - else if( pnode->classtype == k_classtype_route ) - { - route_count ++; + rb_contact_count += l; } } - /* allocate */ - u32 node_size = node_count * sizeof(struct route_node), - route_size = route_count * sizeof(struct route), - gate_size = gate_count * sizeof(struct route_gate), - collector_size = collector_count * sizeof(struct route_collector); - - world->nodes = vg_linear_alloc( world_global.generic_heap, node_size ); - world->routes = vg_linear_alloc( world_global.generic_heap, route_size ); - world->gates = vg_linear_alloc( world_global.generic_heap, gate_size ); - world->collectors = vg_linear_alloc( world_global.generic_heap, - collector_size ); -} + rb_presolve_contacts( rb_contact_buffer, rb_contact_count ); -/* create node from mdl node */ -VG_STATIC struct route_node *world_routes_create_node( world_instance *world, - mdl_node *pnode ) -{ - struct route_node *rn = &world->nodes[ world->node_count ++ ]; - - m4x3f transform; - mdl_node_transform( pnode, transform ); - - v3_copy( transform[3], rn->co ); - v3_copy( transform[0], rn->right ); - v3_copy( transform[1], rn->up ); - v3_muls( transform[2], -1.0f, rn->h ); - v3_normalize( rn->right ); - v3_normalize( rn->up ); + for( int i=0; inext[0] = 0xffffffff; - rn->next[1] = 0xffffffff; + for( int i=0; i<6; i++ ){ + rb_solve_contacts( rb_contact_buffer, rb_contact_count ); + } - rn->special_type = 0; - rn->special_id = 0; - rn->current_refs = 0; - rn->ref_count = 0; + for( u32 i=0; iobj.rb ); + } - return rn; + for( u32 i=0; iobj.rb ); + } } -/* retrieve the correct node id from mdl subuid */ -VG_STATIC u32 world_routes_get_subuid( world_instance *world, u32 target ) -{ - if( target == 0 ) - return 0xffffffff; - else - return mdl_node_from_id( world->meta, target )->sub_uid; -} +VG_STATIC void bind_terrain_noise(void); +VG_STATIC void world_bind_light_array( world_instance *world, + GLuint shader, GLuint location, + int slot ); +VG_STATIC void world_bind_light_index( world_instance *world, + GLuint shader, GLuint location, + int slot ); -#if 0 -VG_STATIC void world_id_fixup( u32 *uid, mdl_context *mdl ) +VG_STATIC void world_routes_update_timer_texts( world_instance *world ) { - if( *uid ) - *uid = mdl_node_from_id( mdl, *uid )->sub_uid; - else - *uid = 0xffffffff; -} -#endif + world_global.timer_text_count = 0; -/* process gate attachement onto node */ -VG_STATIC void world_routes_process_gate( world_instance *world, - struct route_node *rn, - mdl_node *pnode ) -{ - struct classtype_gate *inf = mdl_get_entdata( world->meta, pnode ); + for( u32 i=0; ient_route); i++ ){ + ent_route *route = mdl_arritm( &world->ent_route, i ); - /* H is later scaled based on link distance */ - v3_normalize( rn->h ); + if( route->active_checkpoint != 0xffff ){ + u32 next = route->active_checkpoint+1; + next = next % route->checkpoints_count; + next += route->checkpoints_start; - rn->next[0] = world_routes_get_subuid( world, inf->target ); - rn->next[1] = 0xffffffff; - rn->special_type = world_route_node_type( world, pnode ); + ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, next ); + ent_gate *gate = mdl_arritm( &world->ent_gate, cp->gate_index ); + ent_gate *dest = mdl_arritm( &world->ent_gate, gate->target ); + + u32 j=0; + for( ; j<4; j++ ){ + if( dest->routes[j] == i ){ + break; + } + } - /* process gate type */ - if( rn->special_type == k_route_special_type_gate ) - { - mdl_node *pother = mdl_node_from_id( world->meta, inf->target ); - - struct route_gate *rg = &world->gates[ world->gate_count ]; + float h0 = 0.8f, + h1 = 1.2f, + depth = 0.4f, + size = 0.4f; - rg->node_id = world->node_count-1; - rg->timing.time = 0.0; - rg->timing.version = 0; + struct timer_text *text = + &world_global.timer_texts[ world_global.timer_text_count ++ ]; - v3_copy( pnode->co, rg->gate.co[0] ); - v3_copy( pother->co, rg->gate.co[1] ); - v4_copy( pnode->q, rg->gate.q[0] ); - v4_copy( pother->q, rg->gate.q[1] ); - v2_copy( inf->dims, rg->gate.dims ); + text->gate = gate; + text->route = route; - gate_transform_update( &rg->gate ); - rn->special_id = world->gate_count; + if( route->valid_checkpoints >= route->checkpoints_count ){ + double lap_time = world_global.time - route->timing_base, + time_centiseconds = lap_time * 100.0; - world->gate_count ++; - } + if( time_centiseconds > (float)0xfffe ) time_centiseconds = 0.0; - /* process collector type */ - else if( rn->special_type == k_route_special_type_collector ) - { - struct route_collector *rc = - &world->collectors[ world->collector_count ]; + u16 centiseconds = time_centiseconds, + seconds = centiseconds / 100, + minutes = seconds / 60; - rc->timing.time = 0.0; - rc->timing.version = 0; + centiseconds %= 100; + seconds %= 60; + minutes %= 60; - rn->special_id = world->collector_count; - world->collector_count ++; - } - else - vg_fatal_exit_loop( "Invalid state" ); -} + if( minutes > 9 ) minutes = 9; + + int j=0; + if( minutes ){ + highscore_intr( text->text, minutes, 1, ' ' ); j++; + text->text[j++] = ':'; + } + + if( seconds >= 10 || minutes ){ + highscore_intr( text->text+j, seconds, 2, '0' ); j+=2; + } + else{ + highscore_intr( text->text+j, seconds, 1, '0' ); j++; + } -/* create route from node description */ -VG_STATIC void world_routes_create_route( world_instance *world, - mdl_node *pnode ) -{ - mdl_context *mdl = world->meta; + text->text[j++] = '.'; + highscore_intr( text->text+j, centiseconds, 1, '0' ); j++; + text->text[j] = '\0'; + } + else{ + highscore_intr( text->text, route->valid_checkpoints, 1, ' ' ); + text->text[1] = '/'; + highscore_intr( text->text+2, route->checkpoints_count+1, 1, ' ' ); + text->text[3] = '\0'; + } - struct classtype_route *inf = mdl_get_entdata( mdl, pnode ); - struct route *route = &world->routes[ world->route_count ]; - memset( route, 0, sizeof(struct route) ); + float align_r = font3d_string_width( &world_global.font, 0, + text->text ); + align_r *= size; - v3_copy( inf->colour, route->colour ); - route->colour[3] = 1.0f; - route->track_id = 0xffffffff; + v3f positions[] = { + { -0.92f, h0, depth }, + { 0.92f - align_r, h0, depth }, + { -0.92f, h1, depth }, + { 0.92f - align_r, h1, depth }, + }; - for( u32 j=0; jpstr_name), track_infos[j].name )) - { - route->track_id = j; - break; + if( dest->route_count == 1 ){ + positions[0][0] = -align_r*0.5f; + positions[0][1] = h1; + } + + m3x3_copy( gate->to_world, text->transform ); + float ratio = v3_length(text->transform[0]) / + v3_length(text->transform[1]); + + m3x3_scale( text->transform, (v3f){ size, size*ratio, 0.1f } ); + m4x3_mulv( gate->to_world, positions[j], text->transform[3] ); } } - - route->start = world_routes_get_subuid( world, inf->id_start ); - route->active = 0; - route->factive = 0.0f; - mdl_node_transform( pnode, route->scoreboard_transform ); - - struct route_ui_bar *pui = &world_global.ui_bars[ world->route_count ]; - pui->indices_head = k_route_ui_max_indices - 9; - pui->vertex_head = k_route_ui_max_verts - 200; - pui->segment_start = 0; - pui->segment_count = 0; - pui->fade_start = 0; - pui->fade_count = 0; - pui->fade_timer_start = 0.0; - - world->route_count ++; } -/* load all routes from model header */ -VG_STATIC void world_routes_process( world_instance *world ) +VG_STATIC void world_routes_fracture( world_instance *world, ent_gate *gate, + v3f imp_co, v3f imp_v ) { - vg_info( "Initializing routes\n" ); - mdl_context *mdl = world->meta; + world_global.text_particle_count = 0; + + for( u32 i=0; iinfo.node_count; i++ ) - { - mdl_node *pnode = mdl_node_from_id(mdl,i); + if( text->gate != gate ) continue; - if( pnode->classtype == k_classtype_route_node || - pnode->classtype == k_classtype_gate ) - { - struct route_node *rn = world_routes_create_node( world, pnode ); + m4x3f transform; + m4x3_mul( gate->transport, text->transform, transform ); - if( pnode->classtype == k_classtype_gate ) - { - world_routes_process_gate( world, rn, pnode ); - } - else - { - struct classtype_route_node *inf = mdl_get_entdata( mdl, pnode ); - rn->next[0] = world_routes_get_subuid( world, inf->target ); - rn->next[1] = world_routes_get_subuid( world, inf->target1 ); - } - } - else if( pnode->classtype == k_classtype_route ) - { - world_routes_create_route( world, pnode ); - } - } + v3f co, s; + v4f q; + m4x3_decompose( transform, co, q, s ); - /* - * Gather references - */ - for( int i=0; iroute_count; i++ ) - { - struct route *route = &world->routes[i]; + v3f offset; + v3_zero( offset ); - u32 stack[64]; - u32 si = world_routes_get_path( world, route->start, stack ); + v4f colour; + float brightness = 0.3f + world->ub_lighting.g_day_phase; + v3_muls( text->route->colour, brightness, colour ); + colour[3] = 1.0f-text->route->factive; - for( int sj=0; sjnodes[ stack[sj] ]; - rn->route_ids[ rn->ref_count ++ ] = i; + for( u32 j=0;; j++ ){ + char c = text->text[j]; + if( !c ) break; - if( rn->ref_count > 4 ) - vg_warn( "Too many references on route node %i\n", i ); - } - } -} + ent_glyph *glyph = font3d_glyph( &world_global.font, 0, c ); + if( !glyph ) continue; -/* - * ----------------------------------------------------------------------------- - * Events - * ----------------------------------------------------------------------------- - */ + if( c >= (u32)'0' && c <= (u32)'9' && glyph->indice_count ){ + struct text_particle *particle = + &world_global.text_particles[world_global.text_particle_count++]; -VG_STATIC void world_routes_init(void) -{ - world_global.current_run_version = 2; - world_global.time = RESET_MAX_TIME*2.0; - world_global.last_use = 0.0; + particle->glyph = glyph; + v4_copy( colour, particle->colour ); - shader_scene_route_register(); - shader_routeui_register(); + v3f origin; + v2_muls( glyph->size, 0.5f, origin ); + origin[2] = -0.5f; - vg_acquire_thread_sync(); - { - /* UI buffers */ - for( int i=0; ivao ); - glGenBuffers( 1, &pui->vbo ); - glGenBuffers( 1, &pui->ebo ); - glBindVertexArray( pui->vao ); - - size_t stride = sizeof(v2f); - - glBindBuffer( GL_ARRAY_BUFFER, pui->vbo ); - glBufferData( GL_ARRAY_BUFFER, k_route_ui_max_verts*stride, - NULL, GL_DYNAMIC_DRAW ); - - glBindVertexArray( pui->vao ); - glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, pui->ebo ); - glBufferData( GL_ELEMENT_ARRAY_BUFFER, - k_route_ui_max_indices*sizeof(u16), NULL, - GL_DYNAMIC_DRAW ); - - glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, stride, (void *)0 ); - glEnableVertexAttribArray( 0 ); - VG_CHECK_GL_ERR(); - } - } - vg_release_thread_sync(); -} + v3f world_co; -VG_STATIC void world_routes_update( world_instance *world ) -{ - world_global.time += vg.time_delta; + v3_add( offset, origin, world_co ); + m4x3_mulv( transform, world_co, world_co ); - for( int i=0; iroute_count; i++ ) - { - struct route *route = &world->routes[i]; - route->factive = vg_lerpf( route->factive, route->active, - 0.6f*vg.time_delta ); + float r = vg_maxf( s[0]*glyph->size[0], s[1]*glyph->size[1] )*0.5f; + + m3x3_identity( particle->mlocal ); + m3x3_scale( particle->mlocal, s ); + origin[2] *= s[2]; + v3_muls( origin, -1.0f, particle->mlocal[3] ); + + v3_copy( world_co, particle->obj.rb.co ); + v3_muls( imp_v, 1.0f+vg_randf(), particle->obj.rb.v ); + particle->obj.rb.v[1] += 2.0f; - if( route->active ) - { - world_routes_ui_updatetime(i, world_global.time - route->latest_pass ); + v4_copy( q, particle->obj.rb.q ); + particle->obj.rb.w[0] = vg_randf()*2.0f-1.0f; + particle->obj.rb.w[1] = vg_randf()*2.0f-1.0f; + particle->obj.rb.w[2] = vg_randf()*2.0f-1.0f; + + particle->obj.type = k_rb_shape_sphere; + particle->obj.inf.sphere.radius = r*0.6f; + + rb_init_object( &particle->obj ); + } + offset[0] += glyph->size[0]; } } } -VG_STATIC void bind_terrain_noise(void); -VG_STATIC void render_world_routes( world_instance *world, camera *cam ) +VG_STATIC void render_world_routes( world_instance *world, camera *cam, + int layer_depth ) { m4x3f identity_matrix; m4x3_identity( identity_matrix ); shader_scene_route_use(); shader_scene_route_uTexGarbage(0); - world_link_lighting_ub( world, _shader_scene_route.id, 2 ); + world_link_lighting_ub( world, _shader_scene_route.id ); + world_bind_position_texture( world, _shader_scene_route.id, + _uniform_scene_route_g_world_depth, 2 ); + world_bind_light_array( world, _shader_scene_route.id, + _uniform_scene_route_uLightsArray, 3 ); + world_bind_light_index( world, _shader_scene_route.id, + _uniform_scene_route_uLightsIndex, 4 ); bind_terrain_noise(); shader_scene_route_uPv( cam->mtx.pv ); shader_scene_route_uPvmPrev( cam->mtx_prev.pv ); shader_scene_route_uMdl( identity_matrix ); shader_scene_route_uCamera( cam->transform[3] ); - shader_scene_route_uBoard0( TEMP_BOARD_0 ); - shader_scene_route_uBoard1( TEMP_BOARD_1 ); mesh_bind( &world->mesh_route_lines ); - for( int i=0; iroute_count; i++ ) - { - struct route *route = &world->routes[i]; + for( u32 i=0; ient_route); i++ ){ + ent_route *route = mdl_arritm( &world->ent_route, i ); v4f colour; v3_lerp( (v3f){0.7f,0.7f,0.7f}, route->colour, route->factive, colour ); - colour[3] = 1.0f; + colour[3] = route->factive*0.2f; shader_scene_route_uColour( colour ); mdl_draw_submesh( &route->sm ); } -} -VG_STATIC void render_world_routes_ui( world_instance *world ) -{ - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glBlendEquation(GL_FUNC_ADD); + /* timers + * ---------------------------------------------------- */ + if( layer_depth == 0 ){ + font3d_bind( &world_global.font, cam ); - float active_offset = 0.0f; - for( int i=0; iroute_count; i++ ) - { - struct route *route = &world->routes[i]; - world_routes_ui_draw( world, i, route->colour, active_offset ); - active_offset += route->factive; + for( u32 i=0; iub_lighting.g_day_phase; + v3_muls( text->route->colour, brightness, colour ); + colour[3] = 1.0f-text->route->factive; + + shader_model_font_uColour( colour ); + font3d_simple_draw( &world_global.font, 0, text->text, + cam, text->transform ); + } + + shader_model_font_uOffset( (v3f){0.0f,0.0f,0.0f} ); + + for( u32 i=0; imdl, prev_mtx ); + m4x4_mul( cam->mtx_prev.pv, prev_mtx, prev_mtx ); + + shader_model_font_uPvmPrev( prev_mtx ); + + v4f q; + m4x3f model; + rb_extrapolate( &particle->obj.rb, model[3], q ); + q_m3x3( q, model ); + + m4x3_mul( model, particle->mlocal, particle->mdl ); + shader_model_font_uMdl( particle->mdl ); + shader_model_font_uColour( particle->colour ); + + mesh_drawn( particle->glyph->indice_start, + particle->glyph->indice_count ); + } } - glDisable(GL_BLEND); + /* gate markers + * ---------------------------------------------------- */ + + shader_model_gate_use(); + shader_model_gate_uPv( cam->mtx.pv ); + shader_model_gate_uCam( cam->pos ); + shader_model_gate_uTime( vg.time*0.25f ); + shader_model_gate_uInvRes( (v2f){ + 1.0f / (float)vg.window_x, + 1.0f / (float)vg.window_y }); + + mesh_bind( &world_global.mesh_gate ); + + /* skip writing into the motion vectors for this */ + glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } ); + + for( u32 i=0; ient_route); i++ ){ + ent_route *route = mdl_arritm( &world->ent_route, i ); + + if( route->active_checkpoint != 0xffff ){ + v4f colour; + float brightness = 0.3f + world->ub_lighting.g_day_phase; + v3_muls( route->colour, brightness, colour ); + colour[3] = 1.0f-route->factive; + + shader_model_gate_uColour( colour ); + + u32 next = route->active_checkpoint+1+layer_depth; + next = next % route->checkpoints_count; + next += route->checkpoints_start; + + ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, next ); + ent_gate *gate = mdl_arritm( &world->ent_gate, cp->gate_index ); + shader_model_gate_uMdl( gate->to_world ); + + for( u32 j=0; j<4; j++ ){ + if( gate->routes[j] == i ){ + mdl_draw_submesh( &world_global.sm_gate_marker[j] ); + break; + } + } + } + } + glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 } ); } #endif /* ROUTES_H */