X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_routes.h;h=62fe06913bb1e8da83347c9b00dd325c5c0e3e67;hb=0310bab3c018e23f5516c3e3c3653b844a8106ed;hp=792b7e8dc89ccdbe8a1bf1aa7476101291d106d4;hpb=e5dfbef890431a69291a9f0a9ca4a88ea8d0705a;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_routes.h b/world_routes.h index 792b7e8..62fe069 100644 --- a/world_routes.h +++ b/world_routes.h @@ -9,6 +9,7 @@ #include "world.h" #include "world_gate.h" #include "font.h" +#include "pointcloud.h" #if 0 #include "shaders/vblend.h" @@ -84,13 +85,17 @@ VG_STATIC void world_routes_time_lap( world_instance *world, ent_route *route ) u32 valid_count=0; for( u32 i=0; icheckpoints_count; i++ ){ - u32 cpid = route->checkpoints_start+(i+route->active_checkpoint); - cpid = cpid % route->checkpoints_count; + u32 cpid = (i+route->active_checkpoint) % route->checkpoints_count; + cpid += route->checkpoints_start; ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, cpid ); ent_gate *rg = mdl_arritm( &world->ent_gate, cp->gate_index ); rg = mdl_arritm( &world->ent_gate, rg->target ); + if( i == 1 ){ + route->timing_base = rg->timing_time; + } + if( i == 0 ) start_time = rg->timing_time; else{ @@ -102,7 +107,13 @@ VG_STATIC void world_routes_time_lap( world_instance *world, ent_route *route ) vg_info( "%u %f\n", rg->timing_version, rg->timing_time ); } - if( world_global.current_run_version == last_version+1 ) valid_count ++; + if( world_global.current_run_version == last_version+1 ){ + valid_count ++; + + if( route->checkpoints_count == 1 ){ + route->timing_base = world_global.time; + } + } else valid_count = 0; vg_info( "%u %f\n", world_global.current_run_version, world_global.time ); @@ -113,7 +124,6 @@ VG_STATIC void world_routes_time_lap( world_instance *world, ent_route *route ) } route->valid_checkpoints = valid_count+1; - route->timing_base = start_time; vg_info( "valid: %u\n", valid_count ); vg_info( "----------------------------\n" ); @@ -125,10 +135,19 @@ VG_STATIC void world_routes_time_lap( world_instance *world, ent_route *route ) VG_STATIC void world_routes_activate_entry_gate( world_instance *world, ent_gate *rg ) { - ent_gate *dest = mdl_arritm( &world->ent_gate, rg->target ); - world_global.last_use = world_global.time; + /* disable all routes and leave the world */ + if( rg->type == k_gate_type_nonlocel ){ + for( u32 i=0; ient_route); i++ ){ + ent_route *route = mdl_arritm( &world->ent_route, i ); + route->active_checkpoint = 0xffff; + } + return; + } + + ent_gate *dest = mdl_arritm( &world->ent_gate, rg->target ); + for( u32 i=0; ient_route); i++ ){ ent_route *route = mdl_arritm( &world->ent_route, i ); @@ -210,8 +229,11 @@ VG_STATIC void world_routes_debug( world_instance *world ) } } -VG_STATIC void world_routes_place_curve( world_instance *world, - v4f h[3], v3f n0, v3f n2 ) +VG_STATIC +void world_routes_place_curve( world_instance *world, + v4f h[3], v3f n0, v3f n2, scene_context *scene, + struct pointcloud_vert *points, + u32 *point_count, v4f colour ) { float t; v3f p, pd; @@ -271,13 +293,44 @@ VG_STATIC void world_routes_place_curve( world_instance *world, int resa = ray_world( world, sa, down, &ha ), resb = ray_world( world, sb, down, &hb ); + + for( u32 j=0; j<10; j++ ){ + if( *point_count < POINTCLOUD_POINTS ){ + struct pointcloud_vert *vert = &points[*point_count]; + *point_count = (*point_count) + 1; + + v3f sample, jitter, pcpoint; + vg_rand_sphere( jitter ); + v3_muladds( ha.pos, jitter, 8.0f, sample ); + + if( bh_closest_point( world->geo_bh, sample, pcpoint, 10.0f ) == -1 ){ + v3_copy( sample, pcpoint ); + } + + v3f pos, vol; + v3_sub( world->scene_geo.bbx[1], world->scene_geo.bbx[0], vol ); + v3_sub( pcpoint, world->scene_geo.bbx[0], pos ); + v3_div( pos, vol, pos ); + + for( u32 i=0; i<3; i++ ){ + vert->pos[i] = vg_clampf(pos[i], 0.0f,1.0f) * 65535.0f; + vert->norm[i] = ha.normal[i] * 127.0f; + } + + float dist = 1.0f-(v3_length(jitter)); + + for( u32 i=0; i<4; i++ ){ + vert->colour[i] = colour[i] * 255.0f * dist*dist; + } + } + } if( resa && resb ){ struct world_surface *surfa = ray_hit_surface( world, &ha ), *surfb = ray_hit_surface( world, &hb ); - if( (surfa->info.flags & k_material_flag_skate_surface) && - (surfb->info.flags & k_material_flag_skate_surface) ) + if( (surfa->info.flags & k_material_flag_skate_target) && + (surfb->info.flags & k_material_flag_skate_target) ) { scene_vert va, vb; @@ -295,18 +348,18 @@ VG_STATIC void world_routes_place_curve( world_instance *world, vb.uv[0] = t1; vb.uv[1] = 1.0f; - scene_push_vert( world->scene_lines, &va ); - scene_push_vert( world->scene_lines, &vb ); + scene_push_vert( scene, &va ); + scene_push_vert( scene, &vb ); if( last_valid ){ /* Connect them with triangles */ - scene_push_tri( world->scene_lines, (u32[3]){ + scene_push_tri( scene, (u32[3]){ last_valid+0-2, last_valid+1-2, last_valid+2-2} ); - scene_push_tri( world->scene_lines, (u32[3]){ + scene_push_tri( scene, (u32[3]){ last_valid+1-2, last_valid+3-2, last_valid+2-2} ); } - last_valid = world->scene_lines->vertex_count; + last_valid = scene->vertex_count; } else last_valid = 0; @@ -325,9 +378,19 @@ VG_STATIC void world_routes_place_curve( world_instance *world, } } -VG_STATIC void world_routes_create_mesh( world_instance *world, u32 route_id ) +VG_STATIC +void world_routes_create_mesh( world_instance *world, u32 route_id, + scene_context *sc, + struct pointcloud_vert *points, + u32 *point_count ) { ent_route *route = mdl_arritm( &world->ent_route, route_id ); + u8 colour[4]; + colour[0] = route->colour[0] * 255.0f; + colour[1] = route->colour[1] * 255.0f; + colour[2] = route->colour[2] * 255.0f; + colour[3] = route->colour[3] * 255.0f; + u32 last_valid = 0; for( int i=0; icheckpoints_count; i++ ){ @@ -430,23 +493,36 @@ VG_STATIC void world_routes_create_mesh( world_instance *world, u32 route_id ) v3_normalize( n0 ); v3_normalize( n2 ); - world_routes_place_curve( world, p, n0, n2 ); + world_routes_place_curve( world, p, n0, n2, sc, points, point_count, + route->colour ); /* --- */ v4_copy( p[2], p[0] ); } } - scene_copy_slice( world->scene_lines, &route->sm ); + scene_copy_slice( sc, &route->sm ); } +VG_STATIC +struct world_surface *world_tri_index_surface( world_instance *world, + u32 index ); /* * Create the strips of colour that run through the world along course paths */ VG_STATIC void world_routes_generate( world_instance *world ) { vg_info( "Generating route meshes\n" ); - world->scene_lines = scene_init( world_global.generic_heap, 200000, 300000 ); + vg_async_stall(); + + vg_rand_seed( 2000 ); + vg_async_item *call = scene_alloc_async( &world->scene_lines, + &world->mesh_route_lines, + 200000, 300000 ); + vg_async_item *call1 = + vg_async_alloc( sizeof(struct pointcloud_vert)*POINTCLOUD_POINTS ); + u32 generated_points = 0; + struct pointcloud_vert *cloud_data = call1->payload; for( u32 i=0; ient_gate); i++ ){ ent_gate *gate = mdl_arritm( &world->ent_gate, i ); @@ -487,15 +563,117 @@ VG_STATIC void world_routes_generate( world_instance *world ) } } - for( u32 i=0; ient_route); i++ ) - world_routes_create_mesh( world, i ); + for( u32 i=0; ient_route); i++ ){ + world_routes_create_mesh( world, i, &world->scene_lines, + cloud_data, &generated_points ); + } + - vg_acquire_thread_sync(); { - scene_upload( world->scene_lines, &world->mesh_route_lines ); + vg_info( "Executing awesome algorithm!\n" ); + + f32 accum = 0.0f; + + v3f vol; + v3_sub( world->scene_geo.bbx[1], world->scene_geo.bbx[0], vol ); + v3_div( (v3f){1.0f,1.0f,1.0f}, vol, vol ); + + u8 colour[] = { 80,80,80,255 }; + v3f light_dir = {0.3f,0.8f,0.1f}; + v3_normalize( light_dir ); + + for( u32 k=1; k<=10; k++ ){ + f32 rate = 50.0f * (1.0f/(float)k); + + for( u32 i=0; iscene_geo.indice_count/3; i++ ){ + u32 *tri = &world->scene_geo.arrindices[i*3]; + struct world_surface *surf = world_tri_index_surface( world, tri[0] ); + + if( surf->info.shader == k_shader_boundary || + surf->info.shader == k_shader_invisible ) continue; + + if( !(surf->info.flags & k_material_flag_preview_visibile) ) continue; + + scene_vert *va = &world->scene_geo.arrvertices[tri[0]], + *vb = &world->scene_geo.arrvertices[tri[1]], + *vc = &world->scene_geo.arrvertices[tri[2]]; + + v3f v0, v1, vn; + v3_sub( vb->co, va->co, v0 ); + v3_sub( vc->co, va->co, v1 ); + v3_cross( v0, v1, vn ); + if( vn[1] < 0.0f ) continue; + + accum += v3_length(vn)*0.5f; + + v3_normalize( vn ); + + while( accum > rate ){ + accum -= rate; + + if( generated_points >= POINTCLOUD_POINTS ){ + goto too_many_points; + } + + v2f co = { vg_randf64(), vg_randf64() }; + if( v2_length2(co) > 0.5f ){ + co[0] = 1.0f-co[0]; + co[1] = 1.0f-co[1]; + } + + v3f pt; + v3_muls( v0, co[0], pt ); + v3_muladds( pt, v1, co[1], pt ); + v3_add( va->co, pt, pt ); + + if( pt[1] < world->water.height ) continue; + struct pointcloud_vert *vert = &cloud_data[generated_points ++]; + + v3f pos; + v3_sub( pt, world->scene_geo.bbx[0], pos ); + v3_mul( pos, vol, pos ); + + for( u32 j=0; j<3; j++ ){ + vert->pos[j] = vg_clampf(pos[j],0.0f,1.0f) * 65535.0f; + vert->norm[j] = vg_clampf(vn[j],-1.0f,1.0f) * 127.0f; + } + + f32 brightness = vg_clampf( v3_dot( vn, light_dir ), 0.0f, 1.0f ); + + v4f col = {0.0f,0.0f,0.0f,0.0f}; + if( surf->info.surface_prop == k_surface_prop_wood ){ + v4_copy( (v4f){0.66f,0.6f,0.5f}, col ); + } + else if( surf->info.surface_prop == k_surface_prop_grass ){ + v4_copy( (v4f){0.42f,0.5f,0.33f}, col ); + } + else if( surf->info.surface_prop == k_surface_prop_concrete ){ + v4_copy( (v4f){0.57f,0.57f,0.55f}, col ); + } + else if( surf->info.surface_prop == k_surface_prop_metal ){ + v4_copy( (v4f){0.76f,0.76f,0.75f}, col ); + } + else{ + v4_copy( (v4f){0.2f,0.2f,0.2f}, col ); + } + + v4_copy( (v4f){0.2f,0.2f,0.26f}, col ); + v3_muls( col, brightness*0.25f, col ); + + for( u32 j=0; j<4; j++ ){ + vert->colour[j] = col[j] * 255.0f; + } + } + } + } + +too_many_points: + vg_info( "finished awesome algorithm! yipee (%u)!\n", generated_points ); } - vg_release_thread_sync(); - vg_linear_del( world_global.generic_heap, world->scene_lines ); + + call1->size = generated_points; + vg_async_dispatch( call, async_scene_upload ); + vg_async_dispatch( call1, async_pointcloud_sub ); world_routes_clear( world ); } @@ -556,11 +734,6 @@ VG_STATIC void world_routes_ent_init( world_instance *world ) for( u32 i=0; ient_gate); i++ ){ ent_gate *gate = mdl_arritm( &world->ent_gate, i ); - - vg_info( "ROUTES :: %hu %hu %hu %hu\n", gate->routes[0], - gate->routes[1], - gate->routes[2], - gate->routes[3] ); } world_routes_clear( world ); @@ -575,7 +748,7 @@ VG_STATIC void world_routes_ent_init( world_instance *world ) VG_STATIC void world_routes_init(void) { world_global.current_run_version = 200; - world_global.time = RESET_MAX_TIME*2.0; + world_global.time = 300.0; world_global.last_use = 0.0; shader_scene_route_register(); @@ -592,6 +765,55 @@ VG_STATIC void world_routes_update( world_instance *world ) int target = route->active_checkpoint == 0xffff? 0: 1; route->factive = vg_lerpf( route->factive, target, 0.6f*vg.time_delta ); } + + for( u32 i=0; iobj, VG__RED ); + } +} + +VG_STATIC void world_routes_fixedupdate( world_instance *world ) +{ + rb_solver_reset(); + + for( u32 i=0; iobj.rb.to_world, + &particle->obj.inf.sphere, + NULL, &world->rb_geo.inf.scene, buf ); + + for( int j=0; jobj.rb; + buf[j].rbb = &world->rb_geo.rb; + } + + rb_contact_count += l; + } + } + + rb_presolve_contacts( rb_contact_buffer, rb_contact_count ); + + for( int i=0; iobj.rb ); + } + + for( u32 i=0; iobj.rb ); + } } VG_STATIC void bind_terrain_noise(void); @@ -702,28 +924,76 @@ VG_STATIC void world_routes_update_timer_texts( world_instance *world ) } } -VG_STATIC void world_routes_fracture( world_instance *world, ent_gate *gate ) +VG_STATIC void world_routes_fracture( world_instance *world, ent_gate *gate, + v3f imp_co, v3f imp_v ) { world_global.text_particle_count = 0; for( u32 i=0; igate == gate ){ - v3f co, s; - v4f q; - m4x3_decompose( text->transform, co, q, s ); + if( text->gate != gate ) continue; - for( u32 j=0;; j++ ){ - char c = text->text[j]; - if( !c ) break; + m4x3f transform; + m4x3_mul( gate->transport, text->transform, transform ); - if( c < '0' || c > '9' ) continue; - + v3f co, s; + v4f q; + m4x3_decompose( transform, co, q, s ); + + v3f offset; + v3_zero( offset ); + + v4f colour; + float brightness = 0.3f + world->ub_lighting.g_day_phase; + v3_muls( text->route->colour, brightness, colour ); + colour[3] = 1.0f-text->route->factive; + + for( u32 j=0;; j++ ){ + char c = text->text[j]; + if( !c ) break; + + ent_glyph *glyph = font3d_glyph( &world_global.font, 0, c ); + if( !glyph ) continue; + + if( c >= (u32)'0' && c <= (u32)'9' && glyph->indice_count ){ struct text_particle *particle = &world_global.text_particles[world_global.text_particle_count++]; + particle->glyph = glyph; + v4_copy( colour, particle->colour ); + + v3f origin; + v2_muls( glyph->size, 0.5f, origin ); + origin[2] = -0.5f; + + v3f world_co; + + v3_add( offset, origin, world_co ); + m4x3_mulv( transform, world_co, world_co ); + + float r = vg_maxf( s[0]*glyph->size[0], s[1]*glyph->size[1] )*0.5f; + + m3x3_identity( particle->mlocal ); + m3x3_scale( particle->mlocal, s ); + origin[2] *= s[2]; + v3_muls( origin, -1.0f, particle->mlocal[3] ); + + v3_copy( world_co, particle->obj.rb.co ); + v3_muls( imp_v, 1.0f+vg_randf64(), particle->obj.rb.v ); + particle->obj.rb.v[1] += 2.0f; + + v4_copy( q, particle->obj.rb.q ); + particle->obj.rb.w[0] = vg_randf64()*2.0f-1.0f; + particle->obj.rb.w[1] = vg_randf64()*2.0f-1.0f; + particle->obj.rb.w[2] = vg_randf64()*2.0f-1.0f; + + particle->obj.type = k_rb_shape_sphere; + particle->obj.inf.sphere.radius = r*0.6f; + + rb_init_object( &particle->obj ); } + offset[0] += glyph->size[0]; } } } @@ -749,8 +1019,6 @@ VG_STATIC void render_world_routes( world_instance *world, camera *cam, shader_scene_route_uPvmPrev( cam->mtx_prev.pv ); shader_scene_route_uMdl( identity_matrix ); shader_scene_route_uCamera( cam->transform[3] ); - shader_scene_route_uBoard0( TEMP_BOARD_0 ); - shader_scene_route_uBoard1( TEMP_BOARD_1 ); mesh_bind( &world->mesh_route_lines ); @@ -782,6 +1050,31 @@ VG_STATIC void render_world_routes( world_instance *world, camera *cam, font3d_simple_draw( &world_global.font, 0, text->text, cam, text->transform ); } + + shader_model_font_uOffset( (v4f){0.0f,0.0f,0.0f,1.0f} ); + + for( u32 i=0; imdl, prev_mtx ); + m4x4_mul( cam->mtx_prev.pv, prev_mtx, prev_mtx ); + + shader_model_font_uPvmPrev( prev_mtx ); + + v4f q; + m4x3f model; + rb_extrapolate( &particle->obj.rb, model[3], q ); + q_m3x3( q, model ); + + m4x3_mul( model, particle->mlocal, particle->mdl ); + shader_model_font_uMdl( particle->mdl ); + shader_model_font_uColour( particle->colour ); + + mesh_drawn( particle->glyph->indice_start, + particle->glyph->indice_count ); + } } /* gate markers