X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_routes.h;h=621c28ab0f5852d8d801ed7c9bee0b08a00364a1;hb=HEAD;hp=97fc557b604201517f4240a43a15f4c20cf4715b;hpb=a64c18c5996fd5ac9601239f91b12275f04f9cd9;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_routes.h b/world_routes.h index 97fc557..621c28a 100644 --- a/world_routes.h +++ b/world_routes.h @@ -1,1169 +1,29 @@ /* - * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved + * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved */ -#ifndef ROUTES_H -#define ROUTES_H - +#pragma once +#include "vg/vg_camera.h" +#include "vg/vg_msg.h" #include "world.h" -#include "world_gate.h" - -#include "shaders/vblend.h" -#include "shaders/route.h" -#include "shaders/routeui.h" - - -enum route_special_type -{ - k_route_special_type_none = 0, - k_route_special_type_gate = 1, - k_route_special_type_collector = 2 -}; - -VG_STATIC void debug_sbpath( struct route_node *rna, struct route_node *rnb, - u32 colour, float xoffset ) -{ - v3f p0, h0, p1, h1, l, p; - - v3_copy( rna->co, p0 ); - v3_muladds( rna->co, rna->h, 1.0f, h0 ); - v3_copy( rnb->co, p1 ); - v3_muladds( rnb->co, rnb->h, -1.0f, h1 ); - - v3_muladds( p0, rna->right, xoffset, p0 ); - v3_muladds( h0, rna->right, xoffset, h0 ); - v3_muladds( p1, rnb->right, xoffset, p1 ); - v3_muladds( h1, rnb->right, xoffset, h1 ); - - v3_copy( p0, l ); - - for( int i=0; i<5; i++ ) - { - float t = (float)(i+1)/5.0f; - eval_bezier_time( p0, p1, h0, h1, t, p ); - vg_line( p, l, colour ); - v3_copy( p, l ); - } -} - -/* - * Get a list of node ids in stack, and return how many there is - */ -VG_STATIC u32 world_routes_get_path( u32 starter, u32 stack[64] ) -{ - u32 stack_i[64]; - - stack[0] = starter; - stack_i[0] = 0; - - u32 si = 1; - int loop_complete = 0; - - while( si ) - { - if( stack_i[si-1] == 2 ) - { - si --; - continue; - } - - struct route_node *rn = &world.nodes[stack[si-1]]; - u32 nextid = rn->next[stack_i[si-1]]; - stack_i[si-1] ++; - - if( nextid != 0xffffffff ) - { - if( nextid == stack[0] ) - { - loop_complete = 1; - break; - } - - int valid = 1; - for( int sj=0; sjsegment_count ) - { - pui->segment_start ++; - - if( pui->segment_start == 32 ) - pui->segment_start = 0; - - pui->segment_count --; - } -} - -/* - * Reset ui bar completely - */ -VG_STATIC void world_routes_ui_clear( struct route_ui_bar *pui ) -{ - pui->segment_start = (pui->segment_start + pui->segment_count) % - k_max_ui_segments; - pui->segment_count = 0; -} - -/* - * Break a index range into two pieces over the edge of the maximum it can - * store. s1 is 0 always, so its a ring buffer. - */ -VG_STATIC void world_routes_ui_split_indices( u32 s0, u32 count, - u32 *c0, u32 *c1 ) -{ - *c0 = (VG_MIN( s0+count, k_route_ui_max_indices )) - s0; - *c1 = count-(*c0); -} - -/* - * Place a set of indices into gpu array automatically splits - * across bounds - */ -VG_STATIC void world_routes_ui_set_indices( struct route_ui_bar *pui, - u16 *indices, u32 count ) -{ - u32 c0, c1; - world_routes_ui_split_indices( pui->indices_head, count, &c0, &c1 ); - - glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, pui->ebo ); - - if( c0 ) - { - glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, pui->indices_head*sizeof(u16), - c0*sizeof(u16), indices ); - } - - if( c1 ) - { - glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, 0, c1*sizeof(u16), indices+c0 ); - pui->indices_head = c1; - } - else - pui->indices_head += c0; -} - -/* - * Place a set of vertices into gpu array - */ -VG_STATIC u32 world_routes_ui_set_verts( struct route_ui_bar *pui, - v2f *verts, u32 count ) -{ - if( pui->vertex_head + count >= k_route_ui_max_verts ) - pui->vertex_head = 0; - - u32 vert_start = pui->vertex_head; - pui->vertex_head += count; - - glBindBuffer( GL_ARRAY_BUFFER, pui->vbo ); - glBufferSubData( GL_ARRAY_BUFFER, (GLintptr)(vert_start*sizeof(v2f)), - sizeof(v2f)*count, verts ); - - return vert_start; -} - -/* - * Update the last (count) vertices positions, does not add any. - * Data must already be written to, and not cross either array boundaries. - */ -VG_STATIC u32 world_routes_ui_update_verts( struct route_ui_bar *pui, - v2f *verts, u32 count ) -{ - u32 vert_start = pui->vertex_head-count; - - glBindBuffer( GL_ARRAY_BUFFER, pui->vbo ); - glBufferSubData( GL_ARRAY_BUFFER, (GLintptr)(vert_start*sizeof(v2f)), - sizeof(v2f)*count, verts ); - - return vert_start; -} - -/* - * Current/active segment of this UI bar - */ -VG_STATIC struct route_ui_segment *world_routes_ui_curseg( - struct route_ui_bar *pui ) -{ - u32 index = (pui->segment_start+pui->segment_count-1)%k_max_ui_segments; - return &pui->segments[ index ]; -} - -/* - * Start a new segment in the UI bar, will create a split on the last one if - * there is one active currently. (api) - */ -VG_STATIC void world_routes_ui_newseg( u32 route ) -{ - struct route_ui_bar *pui = &world.ui_bars[route]; - - glBindVertexArray( pui->vao ); - if( pui->segment_count ) - { - float const k_gap_width = 1.0f; - - struct route_ui_segment *cseg = world_routes_ui_curseg( pui ); - - v2f verts[2]; - verts[0][0] = cseg->length-k_gap_width; - verts[0][1] = 0.5f; - verts[1][0] = cseg->length-k_gap_width; - verts[1][1] = -0.5f; - - world_routes_ui_update_verts( pui, verts, 2 ); - } - - pui->segment_count ++; - struct route_ui_segment *segment = world_routes_ui_curseg( pui ); - - v2f verts[4]; - verts[0][0] = 0.0f; - verts[0][1] = 0.5f; - verts[1][0] = 0.0f; - verts[1][1] = -0.5f; - verts[2][0] = 0.0f; - verts[2][1] = 0.5f; - verts[3][0] = 0.0f; - verts[3][1] = -0.5f; - - u32 vert_start = world_routes_ui_set_verts( pui, verts, 4 ); - - u16 indices[6]; - indices[0] = vert_start + 0; - indices[1] = vert_start + 1; - indices[2] = vert_start + 3; - indices[3] = vert_start + 0; - indices[4] = vert_start + 3; - indices[5] = vert_start + 2; - - segment->vertex_start = vert_start; - segment->vertex_count = 4; - segment->index_start = pui->indices_head; - segment->index_count = 6; - segment->notches = 0; - - world_routes_ui_set_indices( pui, indices, 6 ); -} - -/* - * Extend the end of the bar - */ -VG_STATIC void world_routes_ui_updatetime( u32 route, float time ) -{ - struct route_ui_bar *pui = &world.ui_bars[route]; - - v2f verts[2]; - verts[0][0] = time; - verts[0][1] = 0.5f; - verts[1][0] = time; - verts[1][1] = -0.5f; - - u32 vert_start = pui->vertex_head-2; - - glBindVertexArray( pui->vao ); - world_routes_ui_update_verts( pui, verts, 2 ); - - struct route_ui_segment *cseg = world_routes_ui_curseg( pui ); - cseg->length = time; -} - -VG_STATIC void world_routes_ui_draw_segment( struct route_ui_segment *segment ) -{ - u32 c0, c1; - world_routes_ui_split_indices( segment->index_start, - segment->index_count, &c0, &c1 ); - if( c0 ) - glDrawElements( GL_TRIANGLES, c0, GL_UNSIGNED_SHORT, - (void *)(segment->index_start*sizeof(u16))); - if( c1 ) - glDrawElements( GL_TRIANGLES, c1, GL_UNSIGNED_SHORT, (void *)(0) ); -} - -/* - * Draws full bar at Y offset(offset). - */ -VG_STATIC void world_routes_ui_draw( u32 route, v4f colour, float offset ) -{ - float const k_bar_height = 0.05f, - k_bar_scale_x = 0.005f; - - struct route *pr = &world.routes[route]; - struct route_ui_bar *pui = &world.ui_bars[route]; - - float cx = pui->xpos; - - shader_routeui_use(); - glBindVertexArray( pui->vao ); - - float fade_amt = world.time - pui->fade_timer_start; - fade_amt = vg_clampf( fade_amt / 1.0f, 0.0f, 1.0f ); - - float fade_block_size = 0.0f, - main_block_size = 0.0f; - - for( u32 i=0; ifade_count; i++ ) - { - u32 j = (pui->fade_start + i) % k_max_ui_segments; - struct route_ui_segment *segment = &pui->segments[j]; - - fade_block_size += segment->length; - } - - cx -= fade_block_size * fade_amt; - - v4f fade_colour; - v4_copy( colour, fade_colour ); - fade_colour[3] *= 1.0f-fade_amt; - - /* 1 minute timer */ - float timer_delta = (world.time - world.last_use) * (1.0/45.0), - timer_scale = 1.0f - vg_minf( timer_delta, 1.0f ); - - /* - * Draw fadeout bar - */ - - float height = pr->factive*k_bar_height * timer_scale, - base = -1.0f + (offset+0.5f)*k_bar_height * timer_scale; - - shader_routeui_uColour( fade_colour ); - for( u32 i=0; ifade_count; i++ ) - { - u32 j = (pui->fade_start + i) % k_max_ui_segments; - struct route_ui_segment *segment = &pui->segments[j]; - - shader_routeui_uOffset( (v4f){ cx*k_bar_scale_x, base, - k_bar_scale_x, height } ); - - world_routes_ui_draw_segment( segment ); - cx += segment->length; - } - - /* - * Draw main bar - */ - shader_routeui_uColour( colour ); - for( u32 i=0; isegment_count; i++ ) - { - u32 j = (pui->segment_start + i) % k_max_ui_segments; - struct route_ui_segment *segment = &pui->segments[j]; - - shader_routeui_uOffset( (v4f){ cx*k_bar_scale_x, base, - k_bar_scale_x, height } ); - - world_routes_ui_draw_segment( segment ); - cx += segment->length; - - main_block_size += segment->length; - } - - pui->xpos = vg_lerpf( pui->xpos, -main_block_size * 0.5f, 0.03f ); -} - -VG_STATIC void world_routes_local_set_record( u32 route, double lap_time ) -{ - vg_success( " NEW LAP TIME: %f\n", lap_time ); - - struct route *pr = &world.routes[route]; - - if( pr->track_id != 0xffffffff ) - { - double time_centiseconds = lap_time * 100.0; - if( time_centiseconds > (float)0xfffe ) - return; - - highscore_record temp; - temp.trackid = pr->track_id; - temp.datetime = time(NULL); - temp.playerid = 0; - temp.points = 0; - temp.time = time_centiseconds; - - highscores_push_record( &temp ); - - struct track_info *pti = &track_infos[ pr->track_id ]; - pti->push = 1; - - if( pti->achievement_id ) - { - steam_set_achievement( pti->achievement_id ); - steam_store_achievements(); - } - } - else - { - vg_warn( "There is no associated track for this record...\n" ); - } -} - -/* - * Will scan the whole run for two things; - * 1: we set a new record for the total, complete loop around the course - * 2: the time of each segment will be recorded into the data buffer - * (not implemented: TODO) - */ -VG_STATIC void world_routes_verify_run( u32 route ) -{ - struct route *pr = &world.routes[route]; - struct route_ui_bar *pui = &world.ui_bars[route]; - - u32 stack[64]; - u32 si = world_routes_get_path( world.routes[route].start, stack ); - - /* - * we only care about gates that ref gates, so shuffle down the array - */ - struct route_timing *timings[64]; - u32 sj = 0, maxv = 0, begin = 0; - for( u32 i=0; ispecial_type == k_route_special_type_collector ) - { - timings[sj ++] = &world.collectors[ inode->special_id ].timing; - } - else if( inode->special_type == k_route_special_type_gate ) - { - timings[sj ++] = &world.gates[inode->special_id].timing; - } - } - - for( u32 i=0; iversion > maxv ) - { - maxv = timings[i]->version; - begin = i; - } - } - - vg_info( "== begin verification (%u) ==\n", route ); - vg_info( " current version: %u\n", world.current_run_version ); - - int verified = 0; - if( timings[begin]->version == world.current_run_version ) - verified = 1; - - int valid_segment_count = 0; - - double lap_time = 0.0; - - for( u32 i=0; iversion == timings[j]->version+1 ) - { - diff = timings[j1]->time - timings[j]->time; - lap_time += diff; - - if( verified && diff > 0.0 ) valid_segment_count ++; - } - else - verified = 0; - } - - if( verified ) - vg_success( " [ %u %f ] %f\n", timings[j1]->time, - timings[j1]->version, diff ); - else - vg_warn( " [ %u %f ]\n", timings[j1]->time, timings[j1]->version ); - } - - pui->fade_start = pui->segment_start; - pui->fade_count = 0; - pui->fade_timer_start = world.time; - - int orig_seg_count = pui->segment_count; - - world_routes_ui_newseg( route ); - - if( verified ) - { - world_routes_local_set_record( route, lap_time ); - world_routes_ui_popfirst( pui ); - pui->fade_count ++; - } - else - vg_info( " ctime: %f\n", lap_time ); - - /* remove any excess we had from previous runs */ - int to_remove = orig_seg_count-valid_segment_count; - for( int i=0; ifade_count ++; - } - - world.routes[route].latest_pass = world.time; -} - -/* - * When going through a gate this is called for bookkeeping purposes - */ -VG_STATIC void world_routes_activate_gate( u32 id ) -{ - struct route_gate *rg = &world.gates[id]; - struct route_node *pnode = &world.nodes[rg->node_id], - *pdest = &world.nodes[pnode->next[0]]; - - world.last_use = world.time; - - struct route_collector *rc = &world.collectors[ pdest->special_id ]; - - world.active_gate = id; - rg->timing.version = world.current_run_version; - rg->timing.time = world.time; - - for( u32 i=0; iactive; - - route->active = 0; - for( u32 j=0; jref_count; j++ ) - { - if( pdest->route_ids[j] == i ) - { - world_routes_verify_run( i ); - route->active = 1; - break; - } - } - - if( was_active && !route->active ) - { - struct route_ui_bar *pui = &world.ui_bars[i]; - pui->fade_start = pui->segment_start; - pui->fade_count = pui->segment_count; - pui->fade_timer_start = world.time; - - world_routes_ui_clear( pui ); - vg_success( "CLEARING -> %u %u \n", pui->fade_start, - pui->fade_count ); - } - } - - world.current_run_version ++; - - rc->timing.version = world.current_run_version; - rc->timing.time = world.time; - world.current_run_version ++; -} - -/* - * Notify the UI system that we've reset the player - */ -VG_STATIC void world_routes_notify_reset(void) -{ - world.rewind_from = world.time; - world.rewind_to = world.last_use; - -#if 0 - for( int i=0; iroute_count; i++ ) - { - struct route *route = &r->routes[i]; - - if( route->active ) - world_routes_ui_notch( i, r->time - route->latest_pass ); - } -#endif -} - -/* Rewind between the saved points in time */ -VG_STATIC void world_routes_rollback_time( double t ) -{ - world.time = vg_lerp( world.rewind_to, world.rewind_from, t ); -} - -/* draw lines along the paths */ -VG_STATIC void world_routes_debug(void) -{ - for( int i=0; ico, 1.0f, rn->special_type? 0xffffff00: 0xff00b2ff ); - } - - for( int i=0; istart, stack ); - - u32 colours[] = { 0xfff58142, 0xff42cbf5, 0xff42f56c, 0xfff542b3, - 0xff5442f5 }; - - u32 cc = colours[i%vg_list_size(colours)]; - - for( int sj=0; sjnext[j] != 0xffffffff ) - { - rj = &world.nodes[ri->next[j]]; - vg_line( ri->co, rj->co, 0x20ffffff ); - } - } - } -} - -VG_STATIC void world_routes_create_mesh( u32 route_id ) -{ - struct route *route = &world.routes[ route_id ]; - - u32 stack[64]; - u32 si = world_routes_get_path( route->start, stack ); - - u32 last_valid = 0; - - for( int sj=0; sjspecial_type && rnk->special_type ) - { - last_valid = 0; - continue; - } - - float base_x0 = (float)rnj->ref_count*-0.5f + (float)rnj->current_refs, - base_x1 = (float)rnk->ref_count*-0.5f + (float)rnk->current_refs; - - if( rnk->special_type ) - { - rnl = &world.nodes[ rnk->next[0] ]; - base_x1 = (float)rnl->ref_count*-0.5f + (float)rnl->current_refs; - } - - if( sk == 0 ) - { - base_x1 -= 1.0f; - } - - v3f p0, h0, p1, h1, p, pd; - - v3_copy( rnj->co, p0 ); - v3_muladds( rnj->co, rnj->h, 1.0f, h0 ); - v3_copy( rnk->co, p1 ); - v3_muladds( rnk->co, rnk->h, -1.0f, h1 ); - - float t=0.0f; - int it = 0; - - for( int it=0; it<256; it ++ ) - { - float const k_sample_dist = 0.02f; - eval_bezier_time( p0,p1,h0,h1, t,p ); - eval_bezier_time( p0,p1,h0,h1, t+k_sample_dist,pd ); - - float mod = k_sample_dist / v3_dist( p, pd ); - - v3f v0,up, right; - v3_muls( rnj->up, 1.0f-t, up ); - v3_muladds( up, rnk->up, t, up ); - - v3_sub( pd,p,v0 ); - v3_cross( up, v0, right ); - v3_normalize( right ); - - float cur_x = (1.0f-t)*base_x0 + t*base_x1; - - v3f sc, sa, sb, down; - v3_muladds( p, right, cur_x, sc ); - v3_muladds( sc, up, 1.5f, sc ); - v3_muladds( sc, right, 0.45f, sa ); - v3_muladds( sc, right, -0.45f, sb ); - v3_muls( up, -1.0f, down ); - - ray_hit ha, hb; - ha.dist = 8.0f; - hb.dist = 8.0f; - if( ray_world( sa, down, &ha ) && - ray_world( sb, down, &hb )) - { - mdl_vert va, vb; - - v3_muladds( ha.pos, up, 0.06f, va.co ); - v3_muladds( hb.pos, up, 0.06f, vb.co ); - v3_copy( up, va.norm ); - v3_copy( up, vb.norm ); - v2_zero( va.uv ); - v2_zero( vb.uv ); - - scene_push_vert( world.scene_lines, &va ); - scene_push_vert( world.scene_lines, &vb ); - - if( last_valid ) - { - /* Connect them with triangles */ - scene_push_tri( world.scene_lines, (u32[3]){ - last_valid+0-2, last_valid+1-2, last_valid+2-2} ); - scene_push_tri( world.scene_lines, (u32[3]){ - last_valid+1-2, last_valid+3-2, last_valid+2-2} ); - } - - last_valid = world.scene_lines->vertex_count; - } - else - last_valid = 0; - - t += 1.0f*mod; - - if( t >= 1.0f ) - { - /* TODO special case for end of loop, need to add triangles - * between first and last rungs */ - break; - } - } - - rnj->current_refs ++; - } - - scene_copy_slice( world.scene_lines, &route->sm ); -} - -/* - * Create the strips of colour that run through the world along course paths - */ -VG_STATIC void world_routes_generate(void) -{ - vg_info( "Generating route meshes\n" ); - world.scene_lines = scene_init( world.dynamic_vgl, 200000, 300000 ); - - for( u32 i=0; iclasstype == k_classtype_gate ) - { - struct classtype_gate *inf = mdl_get_entdata( world.meta, pnode ); - - if( inf->target ) - { - mdl_node *pother = mdl_node_from_id( world.meta, inf->target ); - - if( pother->classtype == k_classtype_gate ) - { - return k_route_special_type_gate; - } - } - - return k_route_special_type_collector; - } - - return k_route_special_type_none; -} - -/* count entities and allocate correct amount of memory in advance */ -VG_STATIC void world_routes_allocate(void) -{ - vg_info( "Allocating routes\n" ); - - /* count */ - u32 node_count = 0, - route_count = 0, - gate_count = 0, - collector_count = 0; - - for( int i=0; iinfo.node_count; i++ ) - { - mdl_node *pnode = mdl_node_from_id( world.meta, i ); - - if( pnode->classtype == k_classtype_route_node || - pnode->classtype == k_classtype_gate ) - { - pnode->sub_uid = node_count; - - enum route_special_type type = world_route_node_type( pnode ); - - if( type == k_route_special_type_gate ) - gate_count ++; - else if( type == k_route_special_type_collector ) - collector_count ++; - - node_count ++; - } - else if( pnode->classtype == k_classtype_route ) - { - route_count ++; - } - } - - /* allocate */ - u32 node_size = node_count * sizeof(struct route_node), - route_size = route_count * sizeof(struct route), - gate_size = gate_count * sizeof(struct route_gate), - collector_size = collector_count * sizeof(struct route_collector); - - world.nodes = vg_linear_alloc( world.dynamic_vgl, node_size ); - world.routes = vg_linear_alloc( world.dynamic_vgl, route_size ); - world.gates = vg_linear_alloc( world.dynamic_vgl, gate_size ); - world.collectors = vg_linear_alloc( world.dynamic_vgl, collector_size ); -} - -/* create node from mdl node */ -VG_STATIC struct route_node *world_routes_create_node( mdl_node *pnode ) -{ - struct route_node *rn = &world.nodes[ world.node_count ++ ]; - - m4x3f transform; - mdl_node_transform( pnode, transform ); - - v3_copy( transform[3], rn->co ); - v3_copy( transform[0], rn->right ); - v3_copy( transform[1], rn->up ); - v3_muls( transform[2], -1.0f, rn->h ); - v3_normalize( rn->right ); - v3_normalize( rn->up ); - - rn->next[0] = 0xffffffff; - rn->next[1] = 0xffffffff; - - rn->special_type = 0; - rn->special_id = 0; - rn->current_refs = 0; - rn->ref_count = 0; - - return rn; -} - -/* retrieve the correct node id from mdl subuid */ -VG_STATIC u32 world_routes_get_subuid( u32 target ) -{ - if( target == 0 ) - return 0xffffffff; - else - return mdl_node_from_id( world.meta, target )->sub_uid; -} - -#if 0 -VG_STATIC void world_id_fixup( u32 *uid, mdl_context *mdl ) -{ - if( *uid ) - *uid = mdl_node_from_id( mdl, *uid )->sub_uid; - else - *uid = 0xffffffff; -} -#endif - -/* process gate attachement onto node */ -VG_STATIC void world_routes_process_gate( struct route_node *rn, - mdl_node *pnode ) -{ - struct classtype_gate *inf = mdl_get_entdata( world.meta, pnode ); - - /* H is later scaled based on link distance */ - v3_normalize( rn->h ); - - rn->next[0] = world_routes_get_subuid( inf->target ); - rn->next[1] = 0xffffffff; - rn->special_type = world_route_node_type( pnode ); - - /* process gate type */ - if( rn->special_type == k_route_special_type_gate ) - { - mdl_node *pother = mdl_node_from_id( world.meta, inf->target ); - - struct route_gate *rg = &world.gates[ world.gate_count ]; - - rg->node_id = world.node_count-1; - rg->timing.time = 0.0; - rg->timing.version = 0; - - v3_copy( pnode->co, rg->gate.co[0] ); - v3_copy( pother->co, rg->gate.co[1] ); - v4_copy( pnode->q, rg->gate.q[0] ); - v4_copy( pother->q, rg->gate.q[1] ); - v2_copy( inf->dims, rg->gate.dims ); - - gate_transform_update( &rg->gate ); - rn->special_id = world.gate_count; - - world.gate_count ++; - } - - /* process collector type */ - else if( rn->special_type == k_route_special_type_collector ) - { - struct route_collector *rc = - &world.collectors[ world.collector_count ]; - - rc->timing.time = 0.0; - rc->timing.version = 0; - - rn->special_id = world.collector_count; - world.collector_count ++; - } - else - vg_fatal_exit_loop( "Invalid state" ); -} - -/* create route from node description */ -VG_STATIC void world_routes_create_route( mdl_node *pnode ) -{ - mdl_context *mdl = world.meta; - - struct classtype_route *inf = mdl_get_entdata( mdl, pnode ); - struct route *route = &world.routes[ world.route_count ]; - memset( route, 0, sizeof(struct route) ); - - v3_copy( inf->colour, route->colour ); - route->colour[3] = 1.0f; - route->track_id = 0xffffffff; - - for( u32 j=0; jpstr_name), track_infos[j].name )) - { - route->track_id = j; - break; - } - } - - route->start = world_routes_get_subuid( inf->id_start ); - route->active = 0; - route->factive = 0.0f; - mdl_node_transform( pnode, route->scoreboard_transform ); - - struct route_ui_bar *pui = &world.ui_bars[ world.route_count ]; - pui->indices_head = k_route_ui_max_indices - 9; - pui->vertex_head = k_route_ui_max_verts - 200; - pui->segment_start = 0; - pui->segment_count = 0; - pui->fade_start = 0; - pui->fade_count = 0; - pui->fade_timer_start = 0.0; - - world.route_count ++; -} - -/* load all routes from model header */ -VG_STATIC void world_routes_process(void) -{ - vg_info( "Initializing routes\n" ); - mdl_context *mdl = world.meta; - - for( int i=0; iinfo.node_count; i++ ) - { - mdl_node *pnode = mdl_node_from_id(mdl,i); - - if( pnode->classtype == k_classtype_route_node || - pnode->classtype == k_classtype_gate ) - { - struct route_node *rn = world_routes_create_node( pnode ); - - if( pnode->classtype == k_classtype_gate ) - { - world_routes_process_gate( rn, pnode ); - } - else - { - struct classtype_route_node *inf = mdl_get_entdata( mdl, pnode ); - rn->next[0] = world_routes_get_subuid( inf->target ); - rn->next[1] = world_routes_get_subuid( inf->target1 ); - } - } - else if( pnode->classtype == k_classtype_route ) - { - world_routes_create_route( pnode ); - } - } - - /* - * Gather references - */ - for( int i=0; istart, stack ); - - for( int sj=0; sjroute_ids[ rn->ref_count ++ ] = i; - - if( rn->ref_count > 4 ) - vg_warn( "Too many references on route node %i\n", i ); - } - } -} - -/* - * ----------------------------------------------------------------------------- - * Events - * ----------------------------------------------------------------------------- - */ - -VG_STATIC void world_routes_init(void) -{ - world.current_run_version = 2; - world.time = RESET_MAX_TIME*2.0; - world.last_use = 0.0; - - shader_route_register(); - shader_routeui_register(); - - vg_acquire_thread_sync(); - { - /* UI buffers */ - for( int i=0; ivao ); - glGenBuffers( 1, &pui->vbo ); - glGenBuffers( 1, &pui->ebo ); - glBindVertexArray( pui->vao ); - - size_t stride = sizeof(v2f); - - glBindBuffer( GL_ARRAY_BUFFER, pui->vbo ); - glBufferData( GL_ARRAY_BUFFER, k_route_ui_max_verts*stride, - NULL, GL_DYNAMIC_DRAW ); - - glBindVertexArray( pui->vao ); - glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, pui->ebo ); - glBufferData( GL_ELEMENT_ARRAY_BUFFER, - k_route_ui_max_indices*sizeof(u16), NULL, - GL_DYNAMIC_DRAW ); - - glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, stride, (void *)0 ); - glEnableVertexAttribArray( 0 ); - VG_CHECK_GL_ERR(); - } - } - vg_release_thread_sync(); -} - -VG_STATIC void world_routes_update(void) -{ - world.time += vg.time_delta; - - for( int i=0; ifactive = vg_lerpf( route->factive, route->active, - 0.6f*vg.time_delta ); - - if( route->active ) - { - world_routes_ui_updatetime(i, world.time - route->latest_pass ); - } - } -} - -VG_STATIC void bind_terrain_textures(void); -VG_STATIC void render_world_routes( m4x4f projection, v3f camera ) -{ - m4x3f identity_matrix; - m4x3_identity( identity_matrix ); - - shader_route_use(); - shader_route_uTexGarbage(0); - shader_link_standard_ub( _shader_route.id, 2 ); - bind_terrain_textures(); - - shader_route_uPv( projection ); - shader_route_uMdl( identity_matrix ); - shader_route_uCamera( camera ); - - mesh_bind( &world.mesh_route_lines ); - - for( int i=0; icolour, route->factive, colour ); - colour[3] = 1.0f; - - shader_route_uColour( colour ); - mdl_draw_submesh( &route->sm ); - } -} - -VG_STATIC void render_world_routes_ui(void) -{ - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glBlendEquation(GL_FUNC_ADD); - - float active_offset = 0.0f; - for( int i=0; icolour, active_offset ); - active_offset += route->factive; - } - - glDisable(GL_BLEND); -} - -#endif /* ROUTES_H */ +#include "network_msg.h" + +void world_routes_init(void); +void world_routes_fracture( world_instance *world, ent_gate *gate, + v3f imp_co, v3f imp_v ); +void world_routes_activate_entry_gate( world_instance *world, + ent_gate *rg ); +void render_world_routes( world_instance *world, + world_instance *host_world, + m4x3f mmdl, vg_camera *cam, + int viewing_from_gate, int viewing_from_hub ); + +void world_gen_routes_ent_init( world_instance *world ); +void world_gen_routes_generate( u32 instance_id ); +void world_routes_update_timer_texts( world_instance *world ); +void world_routes_update( world_instance *world ); +void world_routes_fixedupdate( world_instance *world ); +void world_routes_clear( world_instance *world ); +void world_routes_recv_scoreboard( world_instance *world, + vg_msg *body, u32 route_id, + enum request_status status );