X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_routes.h;h=621c28ab0f5852d8d801ed7c9bee0b08a00364a1;hb=HEAD;hp=62fe06913bb1e8da83347c9b00dd325c5c0e3e67;hpb=0310bab3c018e23f5516c3e3c3653b844a8106ed;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_routes.h b/world_routes.h index 62fe069..621c28a 100644 --- a/world_routes.h +++ b/world_routes.h @@ -2,1125 +2,28 @@ * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved */ -#ifndef ROUTES_H -#define ROUTES_H - -#include +#pragma once +#include "vg/vg_camera.h" +#include "vg/vg_msg.h" #include "world.h" -#include "world_gate.h" -#include "font.h" -#include "pointcloud.h" - -#if 0 -#include "shaders/vblend.h" -#endif - -#include "shaders/scene_route.h" -#include "shaders/routeui.h" - - -VG_STATIC -void world_routes_local_set_record( world_instance *world, ent_route *route, - double lap_time ) -{ - vg_success( " NEW LAP TIME: %f\n", lap_time ); - - if( route->official_track_id != 0xffffffff ){ - double time_centiseconds = lap_time * 100.0; - if( time_centiseconds > (float)0xfffe ) /* skill issue */ - return; - - highscore_record temp; - temp.trackid = route->official_track_id; - temp.datetime = time(NULL); - temp.playerid = 0; - temp.points = 0; - temp.time = time_centiseconds; - -#if 0 - highscores_push_record( &temp ); -#endif - - struct track_info *ti = &track_infos[ route->official_track_id ]; - ti->push = 1; - - if( ti->achievement_id ){ -#if 0 - steam_set_achievement( ti->achievement_id ); - steam_store_achievements(); -#endif - } - } - else{ - vg_warn( "There is no associated track for this record...\n" ); - } -} - - -VG_STATIC void world_routes_clear( world_instance *world ) -{ - for( u32 i=0; ient_route ); i++ ){ - ent_route *route = mdl_arritm( &world->ent_route, i ); - route->active_checkpoint = 0xffff; - } - - for( u32 i=0; ient_gate ); i++ ){ - ent_gate *rg = mdl_arritm( &world->ent_gate, i ); - rg->timing_version = 0; - rg->timing_time = 0.0; - } - - world_global.current_run_version += 4; - world_global.last_use = 0.0; -} - -VG_STATIC void world_routes_time_lap( world_instance *world, ent_route *route ) -{ - vg_info( "------- time lap %s -------\n", - mdl_pstr(&world->meta,route->pstr_name) ); - - double start_time = 0.0; - u32 last_version=0; - - u32 valid_count=0; - - for( u32 i=0; icheckpoints_count; i++ ){ - u32 cpid = (i+route->active_checkpoint) % route->checkpoints_count; - cpid += route->checkpoints_start; - - ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, cpid ); - ent_gate *rg = mdl_arritm( &world->ent_gate, cp->gate_index ); - rg = mdl_arritm( &world->ent_gate, rg->target ); - - if( i == 1 ){ - route->timing_base = rg->timing_time; - } - - if( i == 0 ) - start_time = rg->timing_time; - else{ - if( last_version+1 == rg->timing_version ) valid_count ++; - else valid_count = 0; - } - - last_version = rg->timing_version; - vg_info( "%u %f\n", rg->timing_version, rg->timing_time ); - } - - if( world_global.current_run_version == last_version+1 ){ - valid_count ++; - - if( route->checkpoints_count == 1 ){ - route->timing_base = world_global.time; - } - } - else valid_count = 0; - - vg_info( "%u %f\n", world_global.current_run_version, world_global.time ); - - if( valid_count==route->checkpoints_count ){ - double lap_time = world_global.time - start_time; - world_routes_local_set_record( world, route, lap_time ); - } - - route->valid_checkpoints = valid_count+1; - - vg_info( "valid: %u\n", valid_count ); - vg_info( "----------------------------\n" ); -} - -/* - * When going through a gate this is called for bookkeeping purposes - */ -VG_STATIC void world_routes_activate_entry_gate( world_instance *world, - ent_gate *rg ) -{ - world_global.last_use = world_global.time; - - /* disable all routes and leave the world */ - if( rg->type == k_gate_type_nonlocel ){ - for( u32 i=0; ient_route); i++ ){ - ent_route *route = mdl_arritm( &world->ent_route, i ); - route->active_checkpoint = 0xffff; - } - return; - } - - ent_gate *dest = mdl_arritm( &world->ent_gate, rg->target ); - - for( u32 i=0; ient_route); i++ ){ - ent_route *route = mdl_arritm( &world->ent_route, i ); - - u32 active_prev = route->active_checkpoint; - route->active_checkpoint = 0xffff; - - for( u32 j=0; j<4; j++ ){ - if( dest->routes[j] == i ){ - for( u32 k=0; kcheckpoints_count; k++ ){ - ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, - route->checkpoints_start+k ); - - ent_gate *gk = mdl_arritm( &world->ent_gate, cp->gate_index ); - gk = mdl_arritm( &world->ent_gate, gk->target ); - if( gk == dest ){ - route->active_checkpoint = k; - world_routes_time_lap( world, route ); - break; - } - } - break; - } - } - } - - dest->timing_version = world_global.current_run_version; - dest->timing_time = world_global.time; - - world_global.current_run_version ++; -} - -/* draw lines along the paths */ -VG_STATIC void world_routes_debug( world_instance *world ) -{ - for( u32 i=0; ient_route_node); i++ ){ - ent_route_node *rn = mdl_arritm(&world->ent_route_node,i); - vg_line_pt3( rn->co, 0.25f, VG__WHITE ); - } - - for( u32 i=0; ient_route); i++ ){ - ent_route *route = mdl_arritm(&world->ent_route, i); - - u32 colours[] = { 0xfff58142, 0xff42cbf5, 0xff42f56c, 0xfff542b3, - 0xff5442f5 }; - - u32 cc = 0xffcccccc; - if( route->active_checkpoint != 0xffff ){ - cc = colours[i%vg_list_size(colours)]; - } - - for( int i=0; icheckpoints_count; i++ ){ - int i0 = route->checkpoints_start+i, - i1 = route->checkpoints_start+((i+1)%route->checkpoints_count); - - ent_checkpoint *c0 = mdl_arritm(&world->ent_checkpoint, i0), - *c1 = mdl_arritm(&world->ent_checkpoint, i1); - - ent_gate *start_gate = mdl_arritm( &world->ent_gate, c0->gate_index ); - ent_gate *end_gate = mdl_arritm( &world->ent_gate, c1->gate_index ); - - v3f p0, p1; - v3_copy( start_gate->co[1], p0 ); - - for( int j=0; jpath_count; j ++ ){ - ent_path_index *index = mdl_arritm( &world->ent_path_index, - c0->path_start+j ); - - ent_route_node *rn = mdl_arritm( &world->ent_route_node, - index->index ); - - v3_copy( rn->co, p1 ); - vg_line( p0, p1, cc ); - v3_copy( p1, p0 ); - } - - v3_copy( end_gate->co[0], p1 ); - vg_line( p0, p1, cc ); - } - } -} - -VG_STATIC -void world_routes_place_curve( world_instance *world, - v4f h[3], v3f n0, v3f n2, scene_context *scene, - struct pointcloud_vert *points, - u32 *point_count, v4f colour ) -{ - float t; - v3f p, pd; - int last_valid=0; - - float total_length = 0.0f, - travel_length = 0.0; - - v3f last; - v3_copy( h[0], last ); - for( int it=0; it<128; it ++ ){ - t = (float)(it+1) * (1.0f/128.0f); - eval_bezier3( h[0], h[1], h[2], t, p ); - total_length += v3_dist( p, last ); - v3_copy( p, last ); - } - - float patch_size = 4.0f, - patch_count = ceilf( total_length / patch_size ); - - t = 0.0f; - v3_copy( h[0], last ); - - for( int it=0; it<128; it ++ ){ - float const k_sample_dist = 0.0025f, - k_line_width = 1.5f; - - eval_bezier3( h[0], h[1], h[2], t, p ); - eval_bezier3( h[0], h[1], h[2], t+k_sample_dist, pd ); - - travel_length += v3_dist( p, last ); - - float mod = k_sample_dist / v3_dist( p, pd ); - - v3f v0,up, right; - - v3_muls( n0, -(1.0f-t), up ); - v3_muladds( up, n2, -t, up ); - v3_normalize( up ); - - v3_sub( pd,p,v0 ); - v3_cross( up, v0, right ); - v3_normalize( right ); - - float cur_x = (1.0f-t)*h[0][3] + t*h[2][3]; - - v3f sc, sa, sb, down; - v3_muladds( p, right, cur_x * k_line_width, sc ); - v3_muladds( sc, up, 1.5f, sc ); - v3_muladds( sc, right, k_line_width*0.95f, sa ); - v3_muladds( sc, right, 0.0f, sb ); - v3_muls( up, -1.0f, down ); - - ray_hit ha, hb; - ha.dist = 8.0f; - hb.dist = 8.0f; - - int resa = ray_world( world, sa, down, &ha ), - resb = ray_world( world, sb, down, &hb ); - - for( u32 j=0; j<10; j++ ){ - if( *point_count < POINTCLOUD_POINTS ){ - struct pointcloud_vert *vert = &points[*point_count]; - *point_count = (*point_count) + 1; - - v3f sample, jitter, pcpoint; - vg_rand_sphere( jitter ); - v3_muladds( ha.pos, jitter, 8.0f, sample ); - - if( bh_closest_point( world->geo_bh, sample, pcpoint, 10.0f ) == -1 ){ - v3_copy( sample, pcpoint ); - } - - v3f pos, vol; - v3_sub( world->scene_geo.bbx[1], world->scene_geo.bbx[0], vol ); - v3_sub( pcpoint, world->scene_geo.bbx[0], pos ); - v3_div( pos, vol, pos ); - - for( u32 i=0; i<3; i++ ){ - vert->pos[i] = vg_clampf(pos[i], 0.0f,1.0f) * 65535.0f; - vert->norm[i] = ha.normal[i] * 127.0f; - } - - float dist = 1.0f-(v3_length(jitter)); - - for( u32 i=0; i<4; i++ ){ - vert->colour[i] = colour[i] * 255.0f * dist*dist; - } - } - } - - if( resa && resb ){ - struct world_surface *surfa = ray_hit_surface( world, &ha ), - *surfb = ray_hit_surface( world, &hb ); - - if( (surfa->info.flags & k_material_flag_skate_target) && - (surfb->info.flags & k_material_flag_skate_target) ) - { - scene_vert va, vb; - - float gap = vg_fractf(cur_x*0.5f)*0.02f; - - v3_muladds( ha.pos, up, 0.06f+gap, va.co ); - v3_muladds( hb.pos, up, 0.06f+gap, vb.co ); - - scene_vert_pack_norm( &va, up ); - scene_vert_pack_norm( &vb, up ); - - float t1 = (travel_length / total_length) * patch_count; - va.uv[0] = t1; - va.uv[1] = 0.0f; - vb.uv[0] = t1; - vb.uv[1] = 1.0f; - - scene_push_vert( scene, &va ); - scene_push_vert( scene, &vb ); - - if( last_valid ){ - /* Connect them with triangles */ - scene_push_tri( scene, (u32[3]){ - last_valid+0-2, last_valid+1-2, last_valid+2-2} ); - scene_push_tri( scene, (u32[3]){ - last_valid+1-2, last_valid+3-2, last_valid+2-2} ); - } - - last_valid = scene->vertex_count; - } - else - last_valid = 0; - } - else - last_valid = 0; - - if( t == 1.0f ) - return; - - t += 1.0f*mod; - if( t > 1.0f ) - t = 1.0f; - - v3_copy( p, last ); - } -} - -VG_STATIC -void world_routes_create_mesh( world_instance *world, u32 route_id, - scene_context *sc, - struct pointcloud_vert *points, - u32 *point_count ) -{ - ent_route *route = mdl_arritm( &world->ent_route, route_id ); - u8 colour[4]; - colour[0] = route->colour[0] * 255.0f; - colour[1] = route->colour[1] * 255.0f; - colour[2] = route->colour[2] * 255.0f; - colour[3] = route->colour[3] * 255.0f; - - u32 last_valid = 0; - - for( int i=0; icheckpoints_count; i++ ){ - int i0 = route->checkpoints_start+i, - i1 = route->checkpoints_start+((i+1)%route->checkpoints_count); - - ent_checkpoint *c0 = mdl_arritm(&world->ent_checkpoint, i0), - *c1 = mdl_arritm(&world->ent_checkpoint, i1); - - ent_gate *start_gate = mdl_arritm( &world->ent_gate, c0->gate_index ); - start_gate = mdl_arritm( &world->ent_gate, start_gate->target ); - - ent_gate *end_gate = mdl_arritm( &world->ent_gate, c1->gate_index ), - *collector = mdl_arritm( &world->ent_gate, end_gate->target ); - - v4f p[3]; - - v3_add( (v3f){0.0f,0.1f,0.0f}, start_gate->co[0], p[0] ); - p[0][3] = start_gate->ref_count; - p[0][3] -= (float)start_gate->route_count * 0.5f; - start_gate->ref_count ++; - - if( !c0->path_count ) - continue; - - /* this is so that we get nice flow through the gates */ - v3f temp_alignments[2]; - ent_gate *both[] = { start_gate, end_gate }; - - for( int j=0; j<2; j++ ){ - int pi = c0->path_start + ((j==1)? c0->path_count-1: 0); - - ent_path_index *index = mdl_arritm( &world->ent_path_index, pi ); - ent_route_node *rn = mdl_arritm( &world->ent_route_node, - index->index ); - v3f v0; - v3_sub( rn->co, both[j]->co[0], v0 ); - float d = v3_dot( v0, both[j]->to_world[2] ); - - v3_muladds( both[j]->co[0], both[j]->to_world[2], d, - temp_alignments[j] ); - v3_add( (v3f){0.0f,0.1f,0.0f}, temp_alignments[j], temp_alignments[j]); - } - - - for( int j=0; jpath_count; j ++ ){ - ent_path_index *index = mdl_arritm( &world->ent_path_index, - c0->path_start+j ); - ent_route_node *rn = mdl_arritm( &world->ent_route_node, - index->index ); - if( j==0 || j==c0->path_count-1 ) - if( j == 0 ) - v3_copy( temp_alignments[0], p[1] ); - else - v3_copy( temp_alignments[1], p[1] ); - else - v3_copy( rn->co, p[1] ); - - p[1][3] = rn->ref_count; - p[1][3] -= (float)rn->ref_total * 0.5f; - rn->ref_count ++; - - if( j+1 < c0->path_count ){ - index = mdl_arritm( &world->ent_path_index, - c0->path_start+j+1 ); - rn = mdl_arritm( &world->ent_route_node, index->index ); - - if( j+1 == c0->path_count-1 ) - v3_lerp( p[1], temp_alignments[1], 0.5f, p[2] ); - else - v3_lerp( p[1], rn->co, 0.5f, p[2] ); - - p[2][3] = rn->ref_count; - p[2][3] -= (float)rn->ref_total * 0.5f; - } - else{ - v3_copy( end_gate->co[0], p[2] ); - v3_add( (v3f){0.0f,0.1f,0.0f}, p[2], p[2] ); - p[2][3] = collector->ref_count; - - if( i == route->checkpoints_count-1) - p[2][3] -= 1.0f; - - p[2][3] -= (float)collector->route_count * 0.5f; - //collector->ref_count ++; - } - - /* p0,p1,p2 bezier patch is complete - * --------------------------------------*/ - v3f surf0, surf2, n0, n2; - - if( bh_closest_point( world->geo_bh, p[0], surf0, 5.0f ) == -1 ) - v3_add( (v3f){0.0f,-0.1f,0.0f}, p[0], surf0 ); - - if( bh_closest_point( world->geo_bh, p[2], surf2, 5.0f ) == -1 ) - v3_add( (v3f){0.0f,-0.1f,0.0f}, p[2], surf2 ); - - v3_sub( surf0, p[0], n0 ); - v3_sub( surf2, p[2], n2 ); - v3_normalize( n0 ); - v3_normalize( n2 ); - - world_routes_place_curve( world, p, n0, n2, sc, points, point_count, - route->colour ); - - /* --- */ - v4_copy( p[2], p[0] ); - } - } - - scene_copy_slice( sc, &route->sm ); -} - -VG_STATIC -struct world_surface *world_tri_index_surface( world_instance *world, - u32 index ); -/* - * Create the strips of colour that run through the world along course paths - */ -VG_STATIC void world_routes_generate( world_instance *world ) -{ - vg_info( "Generating route meshes\n" ); - vg_async_stall(); - - vg_rand_seed( 2000 ); - vg_async_item *call = scene_alloc_async( &world->scene_lines, - &world->mesh_route_lines, - 200000, 300000 ); - vg_async_item *call1 = - vg_async_alloc( sizeof(struct pointcloud_vert)*POINTCLOUD_POINTS ); - u32 generated_points = 0; - struct pointcloud_vert *cloud_data = call1->payload; - - for( u32 i=0; ient_gate); i++ ){ - ent_gate *gate = mdl_arritm( &world->ent_gate, i ); - gate->ref_count = 0; - gate->route_count = 0; - } - - for( u32 i=0; ient_route_node); i++ ){ - ent_route_node *rn = mdl_arritm( &world->ent_route_node, i ); - rn->ref_count = 0; - rn->ref_total = 0; - } - - for( u32 k=0; kent_route); k++ ){ - ent_route *route = mdl_arritm( &world->ent_route, k ); - - for( int i=0; icheckpoints_count; i++ ){ - int i0 = route->checkpoints_start+i, - i1 = route->checkpoints_start+((i+1)%route->checkpoints_count); - - ent_checkpoint *c0 = mdl_arritm(&world->ent_checkpoint, i0), - *c1 = mdl_arritm(&world->ent_checkpoint, i1); - - ent_gate *start_gate = mdl_arritm( &world->ent_gate, c0->gate_index ); - start_gate = mdl_arritm( &world->ent_gate, start_gate->target ); - start_gate->route_count ++; - - if( !c0->path_count ) - continue; - - for( int j=0; jpath_count; j ++ ){ - ent_path_index *index = mdl_arritm( &world->ent_path_index, - c0->path_start+j ); - ent_route_node *rn = mdl_arritm( &world->ent_route_node, - index->index ); - rn->ref_total ++; - } - } - } - - for( u32 i=0; ient_route); i++ ){ - world_routes_create_mesh( world, i, &world->scene_lines, - cloud_data, &generated_points ); - } - - - { - vg_info( "Executing awesome algorithm!\n" ); - - f32 accum = 0.0f; - - v3f vol; - v3_sub( world->scene_geo.bbx[1], world->scene_geo.bbx[0], vol ); - v3_div( (v3f){1.0f,1.0f,1.0f}, vol, vol ); - - u8 colour[] = { 80,80,80,255 }; - v3f light_dir = {0.3f,0.8f,0.1f}; - v3_normalize( light_dir ); - - for( u32 k=1; k<=10; k++ ){ - f32 rate = 50.0f * (1.0f/(float)k); - - for( u32 i=0; iscene_geo.indice_count/3; i++ ){ - u32 *tri = &world->scene_geo.arrindices[i*3]; - struct world_surface *surf = world_tri_index_surface( world, tri[0] ); - - if( surf->info.shader == k_shader_boundary || - surf->info.shader == k_shader_invisible ) continue; - - if( !(surf->info.flags & k_material_flag_preview_visibile) ) continue; - - scene_vert *va = &world->scene_geo.arrvertices[tri[0]], - *vb = &world->scene_geo.arrvertices[tri[1]], - *vc = &world->scene_geo.arrvertices[tri[2]]; - - v3f v0, v1, vn; - v3_sub( vb->co, va->co, v0 ); - v3_sub( vc->co, va->co, v1 ); - v3_cross( v0, v1, vn ); - if( vn[1] < 0.0f ) continue; - - accum += v3_length(vn)*0.5f; - - v3_normalize( vn ); - - while( accum > rate ){ - accum -= rate; - - if( generated_points >= POINTCLOUD_POINTS ){ - goto too_many_points; - } - - v2f co = { vg_randf64(), vg_randf64() }; - if( v2_length2(co) > 0.5f ){ - co[0] = 1.0f-co[0]; - co[1] = 1.0f-co[1]; - } - - v3f pt; - v3_muls( v0, co[0], pt ); - v3_muladds( pt, v1, co[1], pt ); - v3_add( va->co, pt, pt ); - - if( pt[1] < world->water.height ) continue; - struct pointcloud_vert *vert = &cloud_data[generated_points ++]; - - v3f pos; - v3_sub( pt, world->scene_geo.bbx[0], pos ); - v3_mul( pos, vol, pos ); - - for( u32 j=0; j<3; j++ ){ - vert->pos[j] = vg_clampf(pos[j],0.0f,1.0f) * 65535.0f; - vert->norm[j] = vg_clampf(vn[j],-1.0f,1.0f) * 127.0f; - } - - f32 brightness = vg_clampf( v3_dot( vn, light_dir ), 0.0f, 1.0f ); - - v4f col = {0.0f,0.0f,0.0f,0.0f}; - if( surf->info.surface_prop == k_surface_prop_wood ){ - v4_copy( (v4f){0.66f,0.6f,0.5f}, col ); - } - else if( surf->info.surface_prop == k_surface_prop_grass ){ - v4_copy( (v4f){0.42f,0.5f,0.33f}, col ); - } - else if( surf->info.surface_prop == k_surface_prop_concrete ){ - v4_copy( (v4f){0.57f,0.57f,0.55f}, col ); - } - else if( surf->info.surface_prop == k_surface_prop_metal ){ - v4_copy( (v4f){0.76f,0.76f,0.75f}, col ); - } - else{ - v4_copy( (v4f){0.2f,0.2f,0.2f}, col ); - } - - v4_copy( (v4f){0.2f,0.2f,0.26f}, col ); - v3_muls( col, brightness*0.25f, col ); - - for( u32 j=0; j<4; j++ ){ - vert->colour[j] = col[j] * 255.0f; - } - } - } - } - -too_many_points: - vg_info( "finished awesome algorithm! yipee (%u)!\n", generated_points ); - } - - call1->size = generated_points; - vg_async_dispatch( call, async_scene_upload ); - vg_async_dispatch( call1, async_pointcloud_sub ); - - world_routes_clear( world ); -} - -/* load all routes from model header */ -VG_STATIC void world_routes_ent_init( world_instance *world ) -{ - vg_info( "Initializing routes\n" ); - - for( u32 i=0; ient_gate); i++ ){ - ent_gate *gate = mdl_arritm( &world->ent_gate, i ); - for( u32 j=0; j<4; j++ ){ - gate->routes[j] = 0xffff; - } - } - - for( u32 i=0; ient_route); i++ ){ - ent_route *route = mdl_arritm(&world->ent_route,i); - mdl_transform_m4x3( &route->transform, route->board_transform ); - - route->official_track_id = 0xffffffff; - for( u32 j=0; jmeta,route->pstr_name))){ - route->official_track_id = j; - } - } - - for( u32 j=0; jcheckpoints_count; j++ ){ - u32 id = route->checkpoints_start + j; - ent_checkpoint *cp = mdl_arritm(&world->ent_checkpoint,id); - - ent_gate *gate = mdl_arritm( &world->ent_gate, cp->gate_index ); - - for( u32 k=0; k<4; k++ ){ - if( gate->routes[k] == 0xffff ){ - gate->routes[k] = i; - break; - } - } - - if( gate->type == k_gate_type_teleport ){ - gate = mdl_arritm(&world->ent_gate, gate->target ); - - for( u32 k=0; k<4; k++ ){ - if( gate->routes[k] == i ){ - vg_error( "already assigned route to gate\n" ); - break; - } - if( gate->routes[k] == 0xffff ){ - gate->routes[k] = i; - break; - } - } - } - } - } - - for( u32 i=0; ient_gate); i++ ){ - ent_gate *gate = mdl_arritm( &world->ent_gate, i ); - } - - world_routes_clear( world ); -} - -/* - * ----------------------------------------------------------------------------- - * Events - * ----------------------------------------------------------------------------- - */ - -VG_STATIC void world_routes_init(void) -{ - world_global.current_run_version = 200; - world_global.time = 300.0; - world_global.last_use = 0.0; - - shader_scene_route_register(); - shader_routeui_register(); -} - -VG_STATIC void world_routes_update( world_instance *world ) -{ - world_global.time += vg.time_delta; - - for( u32 i=0; ient_route); i++ ){ - ent_route *route = mdl_arritm( &world->ent_route, i ); - - int target = route->active_checkpoint == 0xffff? 0: 1; - route->factive = vg_lerpf( route->factive, target, 0.6f*vg.time_delta ); - } - - for( u32 i=0; iobj, VG__RED ); - } -} - -VG_STATIC void world_routes_fixedupdate( world_instance *world ) -{ - rb_solver_reset(); - - for( u32 i=0; iobj.rb.to_world, - &particle->obj.inf.sphere, - NULL, &world->rb_geo.inf.scene, buf ); - - for( int j=0; jobj.rb; - buf[j].rbb = &world->rb_geo.rb; - } - - rb_contact_count += l; - } - } - - rb_presolve_contacts( rb_contact_buffer, rb_contact_count ); - - for( int i=0; iobj.rb ); - } - - for( u32 i=0; iobj.rb ); - } -} - -VG_STATIC void bind_terrain_noise(void); -VG_STATIC void world_bind_light_array( world_instance *world, - GLuint shader, GLuint location, - int slot ); -VG_STATIC void world_bind_light_index( world_instance *world, - GLuint shader, GLuint location, - int slot ); - -VG_STATIC void world_routes_update_timer_texts( world_instance *world ) -{ - world_global.timer_text_count = 0; - - for( u32 i=0; ient_route); i++ ){ - ent_route *route = mdl_arritm( &world->ent_route, i ); - - if( route->active_checkpoint != 0xffff ){ - u32 next = route->active_checkpoint+1; - next = next % route->checkpoints_count; - next += route->checkpoints_start; - - ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, next ); - ent_gate *gate = mdl_arritm( &world->ent_gate, cp->gate_index ); - ent_gate *dest = mdl_arritm( &world->ent_gate, gate->target ); - - u32 j=0; - for( ; j<4; j++ ){ - if( dest->routes[j] == i ){ - break; - } - } - - float h0 = 0.8f, - h1 = 1.2f, - depth = 0.4f, - size = 0.4f; - - struct timer_text *text = - &world_global.timer_texts[ world_global.timer_text_count ++ ]; - - text->gate = gate; - text->route = route; - - if( route->valid_checkpoints >= route->checkpoints_count ){ - double lap_time = world_global.time - route->timing_base, - time_centiseconds = lap_time * 100.0; - - if( time_centiseconds > (float)0xfffe ) time_centiseconds = 0.0; - - u16 centiseconds = time_centiseconds, - seconds = centiseconds / 100, - minutes = seconds / 60; - - centiseconds %= 100; - seconds %= 60; - minutes %= 60; - - if( minutes > 9 ) minutes = 9; - - int j=0; - if( minutes ){ - highscore_intr( text->text, minutes, 1, ' ' ); j++; - text->text[j++] = ':'; - } - - if( seconds >= 10 || minutes ){ - highscore_intr( text->text+j, seconds, 2, '0' ); j+=2; - } - else{ - highscore_intr( text->text+j, seconds, 1, '0' ); j++; - } - - text->text[j++] = '.'; - highscore_intr( text->text+j, centiseconds, 1, '0' ); j++; - text->text[j] = '\0'; - } - else{ - highscore_intr( text->text, route->valid_checkpoints, 1, ' ' ); - text->text[1] = '/'; - highscore_intr( text->text+2, route->checkpoints_count+1, 1, ' ' ); - text->text[3] = '\0'; - } - - float align_r = font3d_string_width( &world_global.font, 0, - text->text ); - align_r *= size; - - v3f positions[] = { - { -0.92f, h0, depth }, - { 0.92f - align_r, h0, depth }, - { -0.92f, h1, depth }, - { 0.92f - align_r, h1, depth }, - }; - - if( dest->route_count == 1 ){ - positions[0][0] = -align_r*0.5f; - positions[0][1] = h1; - } - - m3x3_copy( gate->to_world, text->transform ); - float ratio = v3_length(text->transform[0]) / - v3_length(text->transform[1]); - - m3x3_scale( text->transform, (v3f){ size, size*ratio, 0.1f } ); - m4x3_mulv( gate->to_world, positions[j], text->transform[3] ); - } - } -} - -VG_STATIC void world_routes_fracture( world_instance *world, ent_gate *gate, - v3f imp_co, v3f imp_v ) -{ - world_global.text_particle_count = 0; - - for( u32 i=0; igate != gate ) continue; - - m4x3f transform; - m4x3_mul( gate->transport, text->transform, transform ); - - v3f co, s; - v4f q; - m4x3_decompose( transform, co, q, s ); - - v3f offset; - v3_zero( offset ); - - v4f colour; - float brightness = 0.3f + world->ub_lighting.g_day_phase; - v3_muls( text->route->colour, brightness, colour ); - colour[3] = 1.0f-text->route->factive; - - for( u32 j=0;; j++ ){ - char c = text->text[j]; - if( !c ) break; - - ent_glyph *glyph = font3d_glyph( &world_global.font, 0, c ); - if( !glyph ) continue; - - if( c >= (u32)'0' && c <= (u32)'9' && glyph->indice_count ){ - struct text_particle *particle = - &world_global.text_particles[world_global.text_particle_count++]; - - particle->glyph = glyph; - v4_copy( colour, particle->colour ); - - v3f origin; - v2_muls( glyph->size, 0.5f, origin ); - origin[2] = -0.5f; - - v3f world_co; - - v3_add( offset, origin, world_co ); - m4x3_mulv( transform, world_co, world_co ); - - float r = vg_maxf( s[0]*glyph->size[0], s[1]*glyph->size[1] )*0.5f; - - m3x3_identity( particle->mlocal ); - m3x3_scale( particle->mlocal, s ); - origin[2] *= s[2]; - v3_muls( origin, -1.0f, particle->mlocal[3] ); - - v3_copy( world_co, particle->obj.rb.co ); - v3_muls( imp_v, 1.0f+vg_randf64(), particle->obj.rb.v ); - particle->obj.rb.v[1] += 2.0f; - - v4_copy( q, particle->obj.rb.q ); - particle->obj.rb.w[0] = vg_randf64()*2.0f-1.0f; - particle->obj.rb.w[1] = vg_randf64()*2.0f-1.0f; - particle->obj.rb.w[2] = vg_randf64()*2.0f-1.0f; - - particle->obj.type = k_rb_shape_sphere; - particle->obj.inf.sphere.radius = r*0.6f; - - rb_init_object( &particle->obj ); - } - offset[0] += glyph->size[0]; - } - } -} - -VG_STATIC void render_world_routes( world_instance *world, camera *cam, - int layer_depth ) -{ - m4x3f identity_matrix; - m4x3_identity( identity_matrix ); - - shader_scene_route_use(); - shader_scene_route_uTexGarbage(0); - world_link_lighting_ub( world, _shader_scene_route.id ); - world_bind_position_texture( world, _shader_scene_route.id, - _uniform_scene_route_g_world_depth, 2 ); - world_bind_light_array( world, _shader_scene_route.id, - _uniform_scene_route_uLightsArray, 3 ); - world_bind_light_index( world, _shader_scene_route.id, - _uniform_scene_route_uLightsIndex, 4 ); - bind_terrain_noise(); - - shader_scene_route_uPv( cam->mtx.pv ); - shader_scene_route_uPvmPrev( cam->mtx_prev.pv ); - shader_scene_route_uMdl( identity_matrix ); - shader_scene_route_uCamera( cam->transform[3] ); - - mesh_bind( &world->mesh_route_lines ); - - for( u32 i=0; ient_route); i++ ){ - ent_route *route = mdl_arritm( &world->ent_route, i ); - - v4f colour; - v3_lerp( (v3f){0.7f,0.7f,0.7f}, route->colour, route->factive, colour ); - colour[3] = route->factive*0.2f; - - shader_scene_route_uColour( colour ); - mdl_draw_submesh( &route->sm ); - } - - /* timers - * ---------------------------------------------------- */ - if( layer_depth == 0 ){ - font3d_bind( &world_global.font, cam ); - - for( u32 i=0; iub_lighting.g_day_phase; - v3_muls( text->route->colour, brightness, colour ); - colour[3] = 1.0f-text->route->factive; - - shader_model_font_uColour( colour ); - font3d_simple_draw( &world_global.font, 0, text->text, - cam, text->transform ); - } - - shader_model_font_uOffset( (v4f){0.0f,0.0f,0.0f,1.0f} ); - - for( u32 i=0; imdl, prev_mtx ); - m4x4_mul( cam->mtx_prev.pv, prev_mtx, prev_mtx ); - - shader_model_font_uPvmPrev( prev_mtx ); - - v4f q; - m4x3f model; - rb_extrapolate( &particle->obj.rb, model[3], q ); - q_m3x3( q, model ); - - m4x3_mul( model, particle->mlocal, particle->mdl ); - shader_model_font_uMdl( particle->mdl ); - shader_model_font_uColour( particle->colour ); - - mesh_drawn( particle->glyph->indice_start, - particle->glyph->indice_count ); - } - } - - /* gate markers - * ---------------------------------------------------- */ - - shader_model_gate_use(); - shader_model_gate_uPv( cam->mtx.pv ); - shader_model_gate_uCam( cam->pos ); - shader_model_gate_uTime( vg.time*0.25f ); - shader_model_gate_uInvRes( (v2f){ - 1.0f / (float)vg.window_x, - 1.0f / (float)vg.window_y }); - - mesh_bind( &world_global.mesh_gate ); - - /* skip writing into the motion vectors for this */ - glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } ); - - for( u32 i=0; ient_route); i++ ){ - ent_route *route = mdl_arritm( &world->ent_route, i ); - - if( route->active_checkpoint != 0xffff ){ - v4f colour; - float brightness = 0.3f + world->ub_lighting.g_day_phase; - v3_muls( route->colour, brightness, colour ); - colour[3] = 1.0f-route->factive; - - shader_model_gate_uColour( colour ); - - u32 next = route->active_checkpoint+1+layer_depth; - next = next % route->checkpoints_count; - next += route->checkpoints_start; - - ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, next ); - ent_gate *gate = mdl_arritm( &world->ent_gate, cp->gate_index ); - shader_model_gate_uMdl( gate->to_world ); - - for( u32 j=0; j<4; j++ ){ - if( gate->routes[j] == i ){ - mdl_draw_submesh( &world_global.sm_gate_marker[j] ); - break; - } - } - } - } - glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 } ); -} - -#endif /* ROUTES_H */ +#include "network_msg.h" + +void world_routes_init(void); +void world_routes_fracture( world_instance *world, ent_gate *gate, + v3f imp_co, v3f imp_v ); +void world_routes_activate_entry_gate( world_instance *world, + ent_gate *rg ); +void render_world_routes( world_instance *world, + world_instance *host_world, + m4x3f mmdl, vg_camera *cam, + int viewing_from_gate, int viewing_from_hub ); + +void world_gen_routes_ent_init( world_instance *world ); +void world_gen_routes_generate( u32 instance_id ); +void world_routes_update_timer_texts( world_instance *world ); +void world_routes_update( world_instance *world ); +void world_routes_fixedupdate( world_instance *world ); +void world_routes_clear( world_instance *world ); +void world_routes_recv_scoreboard( world_instance *world, + vg_msg *body, u32 route_id, + enum request_status status );