X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_routes.h;h=5fccc9e0f2a60d09a77ac1ca59540fd5b38b4a34;hb=refs%2Fheads%2Frigidbody;hp=07e35c71c4dd3d1f8792f0fa4e7f1b311e44126e;hpb=88b191de24adac2a2f9aa57d001dcf17e12f788e;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_routes.h b/world_routes.h index 07e35c7..5fccc9e 100644 --- a/world_routes.h +++ b/world_routes.h @@ -1,1193 +1,31 @@ /* - * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved + * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved */ #ifndef ROUTES_H #define ROUTES_H #include "world.h" -#include "world_info.h" -#include "world_gate.h" - -#include "shaders/vblend.h" -#include "shaders/route.h" -#include "shaders/routeui.h" - -enum route_special_type -{ - k_route_special_type_gate = 1, - k_route_special_type_collector = 2 -}; - -static void world_routes_interact(void) -{ - world.routes.last_interaction = vg.time; -} - -static void debug_sbpath( struct route_node *rna, struct route_node *rnb, - u32 colour, float xoffset ) -{ - v3f p0, h0, p1, h1, l, p; - - v3_copy( rna->co, p0 ); - v3_muladds( rna->co, rna->h, 1.0f, h0 ); - v3_copy( rnb->co, p1 ); - v3_muladds( rnb->co, rnb->h, -1.0f, h1 ); - - v3_muladds( p0, rna->right, xoffset, p0 ); - v3_muladds( h0, rna->right, xoffset, h0 ); - v3_muladds( p1, rnb->right, xoffset, p1 ); - v3_muladds( h1, rnb->right, xoffset, h1 ); - - v3_copy( p0, l ); - - for( int i=0; i<5; i++ ) - { - float t = (float)(i+1)/5.0f; - eval_bezier_time( p0, p1, h0, h1, t, p ); - vg_line( p, l, colour ); - v3_copy( p, l ); - } -} - -/* - * Get a list of node ids in stack, and return how many there is - */ -static u32 world_routes_get_path( u32 starter, u32 stack[64] ) -{ - struct subworld_routes *r = &world.routes; - u32 stack_i[64]; - - stack[0] = starter; - stack_i[0] = 0; - - u32 si = 1; - int loop_complete = 0; - - while( si ) - { - if( stack_i[si-1] == 2 ) - { - si --; - continue; - } - - struct route_node *rn = &r->nodes[stack[si-1]]; - u32 nextid = rn->next[stack_i[si-1]]; - stack_i[si-1] ++; - - if( nextid != 0xffffffff ) - { - if( nextid == stack[0] ) - { - loop_complete = 1; - break; - } - - int valid = 1; - for( int sj=0; sjroutes[route]; - - if( pr->ui.segment_count ) - { - pr->ui.segment_start ++; - - if( pr->ui.segment_start == 32 ) - pr->ui.segment_start = 0; - - pr->ui.segment_count --; - } -} - -/* - * Reset ui bar completely - */ -static void world_routes_ui_clear( u32 route ) -{ - struct subworld_routes *r = &world.routes; - struct route *pr = &r->routes[route]; - pr->ui.segment_start = (pr->ui.segment_start + pr->ui.segment_count) % - k_max_ui_segments; - pr->ui.segment_count = 0; -} - -/* - * Break a index range into two pieces over the edge of the maximum it can - * store. s1 is 0 always, so its a ring buffer. - */ -static void world_routes_ui_split_indices( u32 s0, u32 count, u32 *c0, u32 *c1 ) -{ - *c0 = (VG_MIN( s0+count, k_route_ui_max_indices )) - s0; - *c1 = count-(*c0); -} - -/* - * Place a set of indices into gpu array automatically splits - * across bounds - */ -static void world_routes_ui_set_indices( struct route *pr, - u16 *indices, u32 count ) -{ - u32 c0, c1; - world_routes_ui_split_indices( pr->ui.indices_head, count, &c0, &c1 ); - - glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, pr->ui.ebo ); - - if( c0 ) - { - glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, pr->ui.indices_head*sizeof(u16), - c0*sizeof(u16), indices ); - } - - if( c1 ) - { - glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, 0, c1*sizeof(u16), indices+c0 ); - pr->ui.indices_head = c1; - } - else - pr->ui.indices_head += c0; -} - -/* - * Place a set of vertices into gpu array - */ -static u32 world_routes_ui_set_verts( struct route *pr, v2f *verts, u32 count ) -{ - if( pr->ui.vertex_head + count >= k_route_ui_max_verts ) - pr->ui.vertex_head = 0; - - u32 vert_start = pr->ui.vertex_head; - pr->ui.vertex_head += count; - - glBindBuffer( GL_ARRAY_BUFFER, pr->ui.vbo ); - glBufferSubData( GL_ARRAY_BUFFER, (GLintptr)(vert_start*sizeof(v2f)), - sizeof(v2f)*count, verts ); - - return vert_start; -} - -/* - * Update the last (count) vertices positions, does not add any. - * Data must already be written to, and not cross either array boundaries. - */ -static u32 world_routes_ui_update_verts( struct route *pr, - v2f *verts, u32 count ) -{ - u32 vert_start = pr->ui.vertex_head-count; - - glBindBuffer( GL_ARRAY_BUFFER, pr->ui.vbo ); - glBufferSubData( GL_ARRAY_BUFFER, (GLintptr)(vert_start*sizeof(v2f)), - sizeof(v2f)*count, verts ); - - return vert_start; -} - -/* - * Current/active segment of this UI bar - */ -static struct route_ui_segment *world_routes_ui_curseg( struct route *pr ) -{ - u32 index = (pr->ui.segment_start+pr->ui.segment_count-1)%k_max_ui_segments; - return &pr->ui.segments[ index ]; -} - -/* - * Start a new segment in the UI bar, will create a split on the last one if - * there is one active currently. (api) - */ -static void world_routes_ui_newseg( u32 route ) -{ - struct subworld_routes *r = &world.routes; - struct route *pr = &r->routes[route]; - - pr->ui.last_notch = 0.0; - - glBindVertexArray( pr->ui.vao ); - if( pr->ui.segment_count ) - { - float const k_gap_width = 1.0f; - - struct route_ui_segment *cseg = world_routes_ui_curseg(pr); - - v2f verts[2]; - verts[0][0] = cseg->length-k_gap_width; - verts[0][1] = 0.5f; - verts[1][0] = cseg->length-k_gap_width; - verts[1][1] = -0.5f; - - world_routes_ui_update_verts( pr, verts, 2 ); - } - - pr->ui.segment_count ++; - struct route_ui_segment *segment = world_routes_ui_curseg(pr); - - v2f verts[4]; - verts[0][0] = 0.0f; - verts[0][1] = 0.5f; - verts[1][0] = 0.0f; - verts[1][1] = -0.5f; - verts[2][0] = 0.0f; - verts[2][1] = 0.5f; - verts[3][0] = 0.0f; - verts[3][1] = -0.5f; - - u32 vert_start = world_routes_ui_set_verts( pr, verts, 4 ); - - u16 indices[6]; - indices[0] = vert_start + 0; - indices[1] = vert_start + 1; - indices[2] = vert_start + 3; - indices[3] = vert_start + 0; - indices[4] = vert_start + 3; - indices[5] = vert_start + 2; - - segment->vertex_start = vert_start; - segment->vertex_count = 4; - segment->index_start = pr->ui.indices_head; - segment->index_count = 6; - segment->notches = 0; - - world_routes_ui_set_indices( pr, indices, 6 ); -} - -/* - * Extend the end of the bar - */ -static void world_routes_ui_updatetime( u32 route, float time ) -{ - struct subworld_routes *r = &world.routes; - struct route *pr = &r->routes[route]; - - v2f verts[2]; - verts[0][0] = time; - verts[0][1] = 0.5f; - verts[1][0] = time; - verts[1][1] = -0.5f; - - u32 vert_start = pr->ui.vertex_head-2; - - glBindVertexArray( pr->ui.vao ); - world_routes_ui_update_verts( pr, verts, 2 ); - - struct route_ui_segment *cseg = world_routes_ui_curseg(pr); - cseg->length = time; -} - -/* - * Create a notch in the bar, used when a reset is triggered by the user - */ -static void world_routes_ui_notch( u32 route, float time ) -{ - struct subworld_routes *r = &world.routes; - struct route *pr = &r->routes[route]; - - if( (time - pr->ui.last_notch) > 1.0 ) - { - struct route_ui_segment *segment = world_routes_ui_curseg(pr); - if( segment->notches == k_max_ui_splits_per_segment ) - return; - - segment->notches ++; - - v2f verts[8]; - - float const k_notch_width = 1.0f; - - float xa = time-k_notch_width, - xb = time-k_notch_width * 0.5f, - xc = time; - - verts[0][0] = xa; - verts[0][1] = 0.5f; - verts[1][0] = xa; - verts[1][1] = -0.5f; - - verts[2][0] = xb; - verts[2][1] = 0.25f; - verts[3][0] = xb; - verts[3][1] = -0.25f; - - verts[4][0] = xc; - verts[4][1] = 0.5f; - verts[5][0] = xc; - verts[5][1] = -0.5f; - - verts[6][0] = xc; - verts[6][1] = 0.5f; - verts[7][0] = xc; - verts[7][1] = -0.5f; - - glBindVertexArray( pr->ui.vao ); - u32 vert_start_mod = world_routes_ui_update_verts( pr, verts, 2 ), - vert_start_new = world_routes_ui_set_verts( pr, verts+2, 6 ); - - u16 indices[18]; - indices[ 0] = vert_start_mod+1; - indices[ 1] = vert_start_new+0; - indices[ 2] = vert_start_mod+0; - indices[ 3] = vert_start_mod+1; - indices[ 4] = vert_start_new+1; - indices[ 5] = vert_start_new+0; - - indices[ 6] = vert_start_new+0; - indices[ 7] = vert_start_new+1; - indices[ 8] = vert_start_new+3; - indices[ 9] = vert_start_new+0; - indices[10] = vert_start_new+3; - indices[11] = vert_start_new+2; - - indices[12] = vert_start_new+3; - indices[13] = vert_start_new+4; - indices[14] = vert_start_new+2; - indices[15] = vert_start_new+3; - indices[16] = vert_start_new+5; - indices[17] = vert_start_new+4; - - world_routes_ui_set_indices( pr, indices, 18 ); - - pr->ui.last_notch = time; - - segment->vertex_count += 6; - segment->index_count += 18; - } -} - -static void world_routes_ui_draw_segment( struct route_ui_segment *segment ) -{ - u32 c0, c1; - world_routes_ui_split_indices( segment->index_start, - segment->index_count, &c0, &c1 ); - if( c0 ) - glDrawElements( GL_TRIANGLES, c0, GL_UNSIGNED_SHORT, - (void *)(segment->index_start*sizeof(u16))); - if( c1 ) - glDrawElements( GL_TRIANGLES, c1, GL_UNSIGNED_SHORT, (void *)(0) ); -} - -/* - * Draws full bar at Y offset(offset). - */ -static void world_routes_ui_draw( u32 route, v4f colour, float offset ) -{ - float const k_bar_height = 0.05f, - k_bar_scale_x = 0.005f; - - struct subworld_routes *r = &world.routes; - struct route *pr = &r->routes[route]; - - float cx = pr->ui.xpos; - - shader_routeui_use(); - glBindVertexArray( pr->ui.vao ); - - float fade_amt = vg.time - pr->ui.fade_timer_start; - fade_amt = vg_clampf( fade_amt / 1.0f, 0.0f, 1.0f ); - - float fade_block_size = 0.0f, - main_block_size = 0.0f; - - for( u32 i=0; iui.fade_count; i++ ) - { - u32 j = (pr->ui.fade_start + i) % k_max_ui_segments; - struct route_ui_segment *segment = &pr->ui.segments[j]; - - fade_block_size += segment->length; - } - - cx -= fade_block_size * fade_amt; - - v4f fade_colour; - v4_copy( colour, fade_colour ); - fade_colour[3] *= 1.0f-fade_amt; - - /* 1 minute timer */ - float timer_delta = (vg.time - world.routes.last_interaction) * (1.0/45.0), - timer_scale = 1.0f - vg_minf( timer_delta, 1.0f ); - - /* - * Draw fadeout bar - */ - - float height = pr->factive*k_bar_height * timer_scale, - base = -1.0f + (offset+0.5f)*k_bar_height * timer_scale; - - shader_routeui_uColour( fade_colour ); - for( u32 i=0; iui.fade_count; i++ ) - { - u32 j = (pr->ui.fade_start + i) % k_max_ui_segments; - struct route_ui_segment *segment = &pr->ui.segments[j]; - - shader_routeui_uOffset( (v4f){ cx*k_bar_scale_x, base, - k_bar_scale_x, height } ); - - world_routes_ui_draw_segment( segment ); - cx += segment->length; - } - - /* - * Draw main bar - */ - shader_routeui_uColour( colour ); - for( u32 i=0; iui.segment_count; i++ ) - { - u32 j = (pr->ui.segment_start + i) % k_max_ui_segments; - struct route_ui_segment *segment = &pr->ui.segments[j]; - - shader_routeui_uOffset( (v4f){ cx*k_bar_scale_x, base, - k_bar_scale_x, height } ); - - world_routes_ui_draw_segment( segment ); - cx += segment->length; - - main_block_size += segment->length; - } - - pr->ui.xpos = vg_lerpf( pr->ui.xpos, -main_block_size * 0.5f, 0.03f ); -} - -static void world_routes_local_set_record( u32 route, double lap_time ) -{ - vg_success( " NEW LAP TIME: %f\n", lap_time ); - - struct subworld_routes *r = &world.routes; - struct route *pr = &r->routes[route]; - - if( pr->track_id != 0xffffffff ) - { - double time_centiseconds = lap_time * 100.0; - if( time_centiseconds > (float)0xfffe ) - return; - - highscore_record temp; - temp.trackid = pr->track_id; - temp.datetime = time(NULL); - temp.playerid = 0; - temp.points = 0; - temp.time = time_centiseconds; - - highscores_push_record( &temp ); - - struct track_info *pti = &track_infos[ pr->track_id ]; - pti->push = 1; - - if( pti->achievement_id ) - { - steam_set_achievement( pti->achievement_id ); - steam_store_achievements(); - } - } - else - { - vg_warn( "There is no associated track for this record...\n" ); - } -} - -/* - * Will scan the whole run for two things; - * 1: we set a new record for the total, complete loop around the course - * 2: the time of each segment will be recorded into the data buffer - * (not implemented: TODO) - */ -static void world_routes_verify_run( u32 route ) -{ - struct subworld_routes *r = &world.routes; - struct route *pr = &r->routes[route]; - - u32 stack[64]; - u32 si = world_routes_get_path( r->routes[route].start, stack ); - - /* - * we only care about gates that ref gates, so shuffle down the array - */ - struct route_timing *timings[64]; - u32 sj = 0, maxv = 0, begin = 0; - for( u32 i=0; inodes[stack[i]].special_type == k_route_special_type_collector ) - timings[sj ++] = &r->collectors[r->nodes[stack[i]].special_id].timing; - else if( r->nodes[stack[i]].special_type == k_route_special_type_gate ) - timings[sj ++] = &r->gates[r->nodes[stack[i]].special_id].timing; - } - - for( u32 i=0; iversion > maxv ) - { - maxv = timings[i]->version; - begin = i; - } - } - - vg_info( "== begin verification (%u) ==\n", route ); - vg_info( " current version: %u\n", r->current_run_version ); - - int verified = 0; - if( timings[begin]->version == r->current_run_version ) - verified = 1; - - int valid_segment_count = 0; - - double lap_time = 0.0; - - for( u32 i=0; iversion == timings[j]->version+1 ) - { - diff = timings[j1]->time - timings[j]->time; - lap_time += diff; - - if( verified && diff > 0.0 ) valid_segment_count ++; - } - else - verified = 0; - } - - if( verified ) - vg_success( " [ %u %f ] %f\n", timings[j1]->time, - timings[j1]->version, diff ); - else - vg_warn( " [ %u %f ]\n", timings[j1]->time, timings[j1]->version ); - } - - pr->ui.fade_start = pr->ui.segment_start; - pr->ui.fade_count = 0; - pr->ui.fade_timer_start = vg.time; - - int orig_seg_count = pr->ui.segment_count; - - world_routes_ui_newseg( route ); - - if( verified ) - { - world_routes_local_set_record( route, lap_time ); - world_routes_ui_popfirst(route); - pr->ui.fade_count ++; - } - else - vg_info( " ctime: %f\n", lap_time ); - - /* remove any excess we had from previous runs */ - int to_remove = orig_seg_count-valid_segment_count; - for( int i=0; iui.fade_count ++; - } - - r->routes[route].latest_pass = vg.time; -} - -/* - * When going through a gate this is called for bookkeeping purposes - */ -static void world_routes_activate_gate( u32 id ) -{ - world_routes_interact(); - - struct subworld_routes *r = &world.routes; - struct route_gate *rg = &r->gates[id]; - struct route_node *pnode = &r->nodes[rg->node_id], - *pdest = &r->nodes[pnode->next[0]]; - - struct route_collector *rc = &r->collectors[ pdest->special_id ]; - - r->active_gate = id; - rg->timing.version = r->current_run_version; - rg->timing.time = vg.time; - for( u32 i=0; iroute_count; i++ ) - { - struct route *route = &r->routes[i]; - - int was_active = route->active; - - route->active = 0; - for( u32 j=0; jref_count; j++ ) - { - if( pdest->route_ids[j] == i ) - { - world_routes_verify_run( i ); - route->active = 1; - break; - } - } - - if( was_active && !route->active ) - { - route->ui.fade_start = route->ui.segment_start; - route->ui.fade_count = route->ui.segment_count; - route->ui.fade_timer_start = vg.time; - world_routes_ui_clear(i); - - vg_success( "CLEARING -> %u %u \n", route->ui.fade_start, - route->ui.fade_count ); - } - } - - r->current_run_version ++; - - rc->timing.version = r->current_run_version; - rc->timing.time = vg.time; - r->current_run_version ++; -} - -/* - * Notify the UI system that we've reset the player - */ -static void world_routes_notify_reset(void) -{ - struct subworld_routes *r = &world.routes; - world_routes_interact(); - - for( int i=0; iroute_count; i++ ) - { - struct route *route = &r->routes[i]; - - if( route->active ) - world_routes_ui_notch( i, vg.time - route->latest_pass ); - } -} - -static void world_routes_debug(void) -{ - struct subworld_routes *r = &world.routes; - - for( int i=0; inode_count; i++ ) - { - struct route_node *rn = &r->nodes[i]; - vg_line_pt3( rn->co, 1.0f, rn->special_type? 0xffffff00: 0xff00b2ff ); - } - - for( int i=0; iroute_count; i++ ) - { - struct route *route = &r->routes[i]; - - u32 stack[64]; - u32 si = world_routes_get_path( route->start, stack ); - - u32 colours[] = { 0xfff58142, 0xff42cbf5, 0xff42f56c, 0xfff542b3, - 0xff5442f5 }; - - u32 cc = colours[i%vg_list_size(colours)]; - - for( int sj=0; sjnodes[stack[sj]], &r->nodes[stack[sk]], cc, - (float)i ); - } - } - - for( int i=0; inode_count; i++ ) - { - struct route_node *ri = &r->nodes[i], - *rj = NULL; - - for( int j=0; j<2; j++ ) - { - if( ri->next[j] != 0xffffffff ) - { - rj = &r->nodes[ri->next[j]]; - vg_line( ri->co, rj->co, 0x20ffffff ); - } - } - } -} - -static void world_id_fixup( u32 *uid, mdl_header *mdl ) -{ - if( *uid ) - *uid = mdl_node_from_id( mdl, *uid )->sub_uid; - else - *uid = 0xffffffff; -} - -static void world_routes_create_mesh( u32 route_id ) -{ - struct subworld_routes *r = &world.routes; - struct route *route = &r->routes[ route_id ]; - - u32 stack[64]; - u32 si = world_routes_get_path( route->start, stack ); - - u32 last_valid = 0; - - for( int sj=0; sjnodes[ stack[sj] ], - *rnk = &r->nodes[ stack[sk] ], - *rnl; - - if( rnj->special_type && rnk->special_type ) - { - last_valid = 0; - continue; - } - - float base_x0 = (float)rnj->ref_count*-0.5f + (float)rnj->current_refs, - base_x1 = (float)rnk->ref_count*-0.5f + (float)rnk->current_refs; - - if( rnk->special_type ) - { - rnl = &r->nodes[ rnk->next[0] ]; - base_x1 = (float)rnl->ref_count*-0.5f + (float)rnl->current_refs; - } - - if( sk == 0 ) - { - base_x1 -= 1.0f; - } - - v3f p0, h0, p1, h1, p, pd; - - v3_copy( rnj->co, p0 ); - v3_muladds( rnj->co, rnj->h, 1.0f, h0 ); - v3_copy( rnk->co, p1 ); - v3_muladds( rnk->co, rnk->h, -1.0f, h1 ); - - float t=0.0f; - int it = 0; - - for( int it=0; it<256; it ++ ) - { - float const k_sample_dist = 0.02f; - eval_bezier_time( p0,p1,h0,h1, t,p ); - eval_bezier_time( p0,p1,h0,h1, t+k_sample_dist,pd ); - - float mod = k_sample_dist / v3_dist( p, pd ); - - v3f v0,up, right; - v3_muls( rnj->up, 1.0f-t, up ); - v3_muladds( up, rnk->up, t, up ); - - v3_sub( pd,p,v0 ); - v3_cross( up, v0, right ); - v3_normalize( right ); - - float cur_x = (1.0f-t)*base_x0 + t*base_x1; - - v3f sc, sa, sb, down; - v3_muladds( p, right, cur_x, sc ); - v3_muladds( sc, up, 1.5f, sc ); - v3_muladds( sc, right, 0.45f, sa ); - v3_muladds( sc, right, -0.45f, sb ); - v3_muls( up, -1.0f, down ); - - ray_hit ha, hb; - ha.dist = 8.0f; - hb.dist = 8.0f; - if( ray_world( sa, down, &ha ) && - ray_world( sb, down, &hb )) - { - mdl_vert va, vb; - - v3_muladds( ha.pos, up, 0.06f, va.co ); - v3_muladds( hb.pos, up, 0.06f, vb.co ); - v3_copy( up, va.norm ); - v3_copy( up, vb.norm ); - v2_zero( va.uv ); - v2_zero( vb.uv ); - - scene_push_vert( &r->scene_lines, &va ); - scene_push_vert( &r->scene_lines, &vb ); - - if( last_valid ) - { - /* Connect them with triangles */ - scene_push_tri( &r->scene_lines, (u32[3]){ - last_valid+0-2, last_valid+1-2, last_valid+2-2} ); - scene_push_tri( &r->scene_lines, (u32[3]){ - last_valid+1-2, last_valid+3-2, last_valid+2-2} ); - } - - last_valid = r->scene_lines.vertex_count; - } - else - last_valid = 0; - - t += 1.0f*mod; - - if( t >= 1.0f ) - { - /* TODO special case for end of loop, need to add triangles - * between first and last rungs */ - break; - } - } - - rnj->current_refs ++; - } - - scene_copy_slice( &r->scene_lines, &route->sm ); -} - -/* - * Create the strips of colour that run through the world along course paths - */ -static int world_routes_create_all_meshes(void) -{ - vg_info( "Generating route meshes\n" ); - - struct subworld_routes *r = &world.routes; - scene_init( &r->scene_lines ); - - for( u32 i=0; iroute_count; i++ ) - world_routes_create_mesh( i ); - - vg_acquire_thread_sync(); - { - scene_upload( &r->scene_lines ); - - /* UI buffers */ - for( int i=0; iroute_count; i++ ) - { - /* OpenGL strips */ - struct route *route = &r->routes[i]; - - glGenVertexArrays( 1, &route->ui.vao ); - glGenBuffers( 1, &route->ui.vbo ); - glGenBuffers( 1, &route->ui.ebo ); - glBindVertexArray( route->ui.vao ); - - size_t stride = sizeof(v2f); - - glBindBuffer( GL_ARRAY_BUFFER, route->ui.vbo ); - glBufferData( GL_ARRAY_BUFFER, k_route_ui_max_verts*stride, - NULL, GL_DYNAMIC_DRAW ); - - glBindVertexArray( route->ui.vao ); - glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, route->ui.ebo ); - glBufferData( GL_ELEMENT_ARRAY_BUFFER, - k_route_ui_max_indices*sizeof(u16), NULL, - GL_DYNAMIC_DRAW ); - - glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, stride, (void *)0 ); - glEnableVertexAttribArray( 0 ); - VG_CHECK_GL_ERR(); - } - } - vg_release_thread_sync(); - - scene_free_offline_buffers( &r->scene_lines ); - return 1; -} - - -static void world_routes_loadfrom( mdl_header *mdl ) -{ - vg_info( "Initializing routes\n" ); - - struct subworld_routes *r = &world.routes; - r->nodes = NULL; - r->node_count = 0; r->node_cap = 0; r->routes = NULL; - r->route_count = 0; - r->route_cap = 0; - r->gates = NULL; - r->gate_count = 0; - r->gate_cap = 0; - - /* TODO Break this up */ - for( int i=0; inode_count; i++ ) - { - mdl_node *pnode = mdl_node_from_id(mdl,i); - m4x3f transform; - - if( pnode->classtype == k_classtype_route_node || - pnode->classtype == k_classtype_gate ) - { - mdl_node_transform( pnode, transform ); - pnode->sub_uid = r->node_count; - - r->nodes = buffer_reserve( r->nodes, r->node_count, &r->node_cap, 1, - sizeof( struct route_node ) ); - - struct route_node *rn = &r->nodes[r->node_count]; - - v3_copy( transform[0], rn->right ); - v3_normalize( rn->right ); - v3_copy( transform[1], rn->up ); - v3_normalize( rn->up ); - v3_muls( transform[2], -1.0f, rn->h ); - v3_copy( transform[3], rn->co ); - rn->ref_count = 0; - rn->current_refs = 0; - rn->special_type = 0; - rn->special_id = 0; - - if( pnode->classtype == k_classtype_gate ) - { - struct classtype_gate *inf = mdl_get_entdata( mdl, pnode ); - - /* H is later scaled based on link distance */ - v3_normalize( rn->h ); - rn->next[0] = inf->target; - rn->next[1] = 0; - - /* TODO */ - if( inf->target ) - { - mdl_node *pother = mdl_node_from_id( mdl, inf->target ); - - if( pother->classtype == k_classtype_gate ) - { - r->gates = buffer_reserve( r->gates, r->gate_count, - &r->gate_cap, - 1, sizeof( struct route_gate ) ); - - struct route_gate *rg = &r->gates[r->gate_count]; - rg->node_id = r->node_count; - rg->timing.time = 0.0; - rg->timing.version = 0; - - v3_copy( pnode->co, rg->gate.co[0] ); - v3_copy( pother->co, rg->gate.co[1] ); - v4_copy( pnode->q, rg->gate.q[0] ); - v4_copy( pother->q, rg->gate.q[1] ); - v2_copy( inf->dims, rg->gate.dims ); - - gate_transform_update( &rg->gate ); - rn->special_type = k_route_special_type_gate; - rn->special_id = r->gate_count; - - r->gate_count ++; - } - } - - if( rn->special_type == 0 ) - { - r->collectors = buffer_reserve( - r->collectors, r->collector_count, &r->collector_cap, - 1, sizeof( struct route_collector )); - - struct route_collector *rc = &r->collectors[r->collector_count]; - rc->timing.time = 0.0; - rc->timing.version = 0; - - rn->special_type = k_route_special_type_collector; - rn->special_id = r->collector_count; - - r->collector_count ++; - } - } - else - { - struct classtype_route_node *inf = mdl_get_entdata( mdl, pnode ); - rn->next[0] = inf->target; - rn->next[1] = inf->target1; - } - - r->node_count ++; - } - else if( pnode->classtype == k_classtype_route ) - { - struct classtype_route *inf = mdl_get_entdata( mdl, pnode ); - r->routes = buffer_reserve( r->routes, r->route_count, &r->route_cap, - 1, sizeof( struct route ) ); - - struct route *route = &r->routes[r->route_count]; - memset( route, 0, sizeof(struct route) ); - - v3_copy( inf->colour, route->colour ); - route->colour[3] = 1.0f; - - - route->track_id = 0xffffffff; - for( u32 j=0; jpstr_name), track_infos[j].name )) - { - route->track_id = j; - break; - } - } - - route->start = inf->id_start; - route->active = 0; - route->factive = 0.0f; - mdl_node_transform( pnode, route->scoreboard_transform ); - - route->ui.indices_head = k_route_ui_max_indices - 9; - route->ui.vertex_head = k_route_ui_max_verts - 200; - route->ui.segment_start = 0; - route->ui.segment_count = 0; - route->ui.last_notch = 0.0; - route->ui.fade_start = 0; - route->ui.fade_count = 0; - route->ui.fade_timer_start = 0.0; - - r->route_count ++; - } - } - - /* - * Apply correct system-local ids - */ - for( int i=0; inode_count; i++ ) - { - struct route_node *rn = &r->nodes[i]; - - for( int j=0; j<2; j++ ) - world_id_fixup( &rn->next[j], mdl ); - } - - for( int i=0; iroute_count; i++ ) - { - struct route *route = &r->routes[i]; - world_id_fixup( &route->start, mdl ); - } - - /* - * Gather references - */ - for( int i=0; iroute_count; i++ ) - { - struct route *route = &r->routes[i]; - - u32 stack[64]; - u32 si = world_routes_get_path( route->start, stack ); - - for( int sj=0; sjnodes[ stack[sj] ]; - rn->route_ids[ rn->ref_count ++ ] = i; - - if( rn->ref_count > 4 ) - vg_warn( "Too many references on route node %i\n", i ); - } - } - - world_routes_create_all_meshes(); -} - -/* - * ----------------------------------------------------------------------------- - * Events - * ----------------------------------------------------------------------------- - */ - -static void world_routes_init(void) -{ - struct subworld_routes *r = &world.routes; - r->current_run_version = 2; - - shader_route_register(); - shader_routeui_register(); -} - -static void world_routes_free(void*_) -{ - struct subworld_routes *r = &world.routes; - - vg_free( r->nodes ); - vg_free( r->routes ); - vg_free( r->gates ); -} - -static void world_routes_update(void) -{ - struct subworld_routes *r = &world.routes; - - for( int i=0; iroute_count; i++ ) - { - struct route *route = &r->routes[i]; - route->factive = vg_lerpf( route->factive, route->active, - 0.6f*vg.time_delta ); - - if( route->active ) - { - world_routes_ui_updatetime( i, vg.time - route->latest_pass ); - } - } -} - -static void bind_terrain_textures(void); -static void render_world_routes( m4x4f projection, v3f camera ) -{ - struct subworld_routes *r = &world.routes; - - m4x3f identity_matrix; - m4x3_identity( identity_matrix ); - - shader_route_use(); - shader_route_uTexGarbage(0); - shader_link_standard_ub( _shader_route.id, 2 ); - bind_terrain_textures(); - - shader_route_uPv( projection ); - shader_route_uMdl( identity_matrix ); - shader_route_uCamera( camera ); - - scene_bind( &r->scene_lines ); - - for( int i=0; iroute_count; i++ ) - { - struct route *route = &r->routes[i]; - - v4f colour; - v3_lerp( (v3f){0.7f,0.7f,0.7f}, route->colour, route->factive, colour ); - colour[3] = 1.0f; - - shader_route_uColour( colour ); - mdl_draw_submesh( &route->sm ); - } -} - -static void render_world_routes_ui(void) -{ - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glBlendEquation(GL_FUNC_ADD); - - struct subworld_routes *r = &world.routes; - - float active_offset = 0.0f; - for( int i=0; iroute_count; i++ ) - { - struct route *route = &r->routes[i]; - world_routes_ui_draw( i, route->colour, active_offset ); - active_offset += route->factive; - } - - glDisable(GL_BLEND); -} +#include "network_msg.h" + +static void world_routes_init(void); +static void world_routes_fracture( world_instance *world, ent_gate *gate, + v3f imp_co, v3f imp_v ); +static void world_routes_activate_entry_gate( world_instance *world, + ent_gate *rg ); +static void render_world_routes( world_instance *world, + world_instance *host_world, + m4x3f mmdl, camera *cam, + int viewing_from_gate, int viewing_from_hub ); + +static void world_gen_routes_ent_init( world_instance *world ); +static void world_gen_routes_generate( u32 instance_id ); +static void world_routes_update_timer_texts( world_instance *world ); +static void world_routes_update( world_instance *world ); +static void world_routes_fixedupdate( world_instance *world ); +static void world_routes_clear( world_instance *world ); +static void world_routes_recv_scoreboard( world_instance *world, + vg_msg *body, u32 route_id, + enum request_status status ); #endif /* ROUTES_H */