X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_routes.h;h=4c198e1a429a23001ed299045790297353e96575;hb=4c49b11c317034277be4d117c5d2847ef2f3492b;hp=429c0fb1cdad6805cb519c4a9b362d9d6715d1d6;hpb=d57b7661518800479c00300ce57407378696eec9;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_routes.h b/world_routes.h index 429c0fb..4c198e1 100644 --- a/world_routes.h +++ b/world_routes.h @@ -5,14 +5,18 @@ #include "model.h" #include "gate.h" +#include "shaders/vblend.h" +#include "shaders/route.h" + struct subworld_routes { struct route_node { - v3f co, right, h; + v3f co, right, up, h; u32 next[2]; - u32 is_gate, gate_id; + u32 is_gate, gate_id, current_refs, ref_count; + u32 route_ids[4]; /* Gates can be linked into up to four routes */ } *nodes; @@ -25,6 +29,10 @@ struct subworld_routes v4f colour; u32 start; + mdl_submesh sm; + + int active; + float factive; } *routes; @@ -35,7 +43,6 @@ struct subworld_routes { teleport_gate gate; - u32 route_ids[4]; /* Gates can be linked into up to four routes */ u32 route_count, node_id; } @@ -43,14 +50,121 @@ struct subworld_routes u32 gate_count, gate_cap; + + u32 active_gate; + + scene scene_lines; }; static struct subworld_routes *subworld_routes(void); -/* - * TODO list: - * when a gate is passed through it needs to trigger into an active state - */ +static void debug_sbpath( struct route_node *rna, struct route_node *rnb, + u32 colour, float xoffset ) +{ + v3f p0, h0, p1, h1, l, p; + + v3_copy( rna->co, p0 ); + v3_muladds( rna->co, rna->h, 1.0f, h0 ); + v3_copy( rnb->co, p1 ); + v3_muladds( rnb->co, rnb->h, -1.0f, h1 ); + + v3_muladds( p0, rna->right, xoffset, p0 ); + v3_muladds( h0, rna->right, xoffset, h0 ); + v3_muladds( p1, rnb->right, xoffset, p1 ); + v3_muladds( h1, rnb->right, xoffset, h1 ); + + v3_copy( p0, l ); + + for( int i=0; i<5; i++ ) + { + float t = (float)(i+1)/5.0f; + eval_bezier_time( p0, p1, h0, h1, t, p ); + vg_line( p, l, colour ); + v3_copy( p, l ); + } +} + +static void world_routes_activate_gate( u32 id ) +{ + struct subworld_routes *r = subworld_routes(); + struct route_gate *ig = &r->gates[id]; + struct route_node *pnode = &r->nodes[ig->node_id], + *pdest = &r->nodes[pnode->next[0]]; + + r->active_gate = id; + + for( int i=0; iroute_count; i++ ) + { + struct route *route = &r->routes[i]; + + route->active = 0; + for( int j=0; jref_count; j++ ) + { + if( pdest->route_ids[j] == i ) + { + route->active = 1; + break; + } + } + } +} + +static u32 world_routes_get_path( struct route *route, u32 stack[64] ) +{ + struct subworld_routes *r = subworld_routes(); + u32 stack_i[64]; + + stack[0] = route->start; + stack_i[0] = 0; + + u32 si = 1; + int loop_complete = 0; + + while( si ) + { + if( stack_i[si-1] == 2 ) + { + si --; + continue; + } + + struct route_node *rn = &r->nodes[stack[si-1]]; + u32 nextid = rn->next[stack_i[si-1]]; + stack_i[si-1] ++; + + if( nextid != 0xffffffff ) + { + if( nextid == stack[0] ) + { + loop_complete = 1; + break; + } + + int valid = 1; + for( int sj=0; sjnodes[i]; vg_line_pt3( rn->co, 1.0f, rn->is_gate? 0xffffff00: 0xff00b2ff ); } + + for( int i=0; iroute_count; i++ ) + { + struct route *route = &r->routes[i]; + + u32 stack[64]; + u32 si = world_routes_get_path( route, stack ); + + u32 colours[] = { 0xfff58142, 0xff42cbf5, 0xff42f56c, 0xfff542b3, + 0xff5442f5 }; + + u32 cc = colours[i%vg_list_size(colours)]; + + for( int sj=0; sjnodes[stack[sj]], &r->nodes[stack[sk]], cc, + (float)i ); + } + } + + for( int i=0; inode_count; i++ ) + { + struct route_node *ri = &r->nodes[i], + *rj = NULL; + + for( int j=0; j<2; j++ ) + { + if( ri->next[j] != 0xffffffff ) + { + rj = &r->nodes[ri->next[j]]; + vg_line( ri->co, rj->co, 0x20ffffff ); + } + } + } } static void world_routes_free(void) @@ -76,9 +225,180 @@ static void world_id_fixup( u32 *uid, mdl_header *mdl ) { if( *uid ) *uid = mdl_node_from_id( mdl, *uid )->sub_uid; + else + *uid = 0xffffffff; } -static void world_routes_init( mdl_header *mdl ) +static void world_routes_gen_meshes(void) +{ + struct subworld_routes *r = subworld_routes(); + scene_init( &r->scene_lines ); + + for( int i=0; iroute_count; i++ ) + { + struct route *route = &r->routes[i]; + + u32 stack[64]; + u32 si = world_routes_get_path( route, stack ); + + u32 last_valid = 0; + + for( int sj=0; sjnodes[ stack[sj] ], + *rnk = &r->nodes[ stack[sk] ], + *rnl; + + if( rnj->is_gate && rnk->is_gate ) + { + last_valid = 0; + continue; + } + + float base_x0 = (float)rnj->ref_count*-0.5f + (float)rnj->current_refs, + base_x1 = (float)rnk->ref_count*-0.5f + (float)rnk->current_refs; + + if( rnk->is_gate ) + { + rnl = &r->nodes[ rnk->next[0] ]; + base_x1 = (float)rnl->ref_count*-0.5f + (float)rnl->current_refs; + } + + if( sk == 0 ) + { + base_x1 -= 1.0f; + } + + v3f p0, h0, p1, h1, p, pd; + + v3_copy( rnj->co, p0 ); + v3_muladds( rnj->co, rnj->h, 1.0f, h0 ); + v3_copy( rnk->co, p1 ); + v3_muladds( rnk->co, rnk->h, -1.0f, h1 ); + + float t=0.0f; + int it = 0; + + for( int it=0; it<256; it ++ ) + { + float const k_sample_dist = 0.02f; + eval_bezier_time( p0,p1,h0,h1, t,p ); + eval_bezier_time( p0,p1,h0,h1, t+k_sample_dist,pd ); + + float mod = k_sample_dist / v3_dist( p, pd ); + + v3f v0,up, right; + v3_muls( rnj->up, 1.0f-t, up ); + v3_muladds( up, rnk->up, t, up ); + + v3_sub( pd,p,v0 ); + v3_cross( up, v0, right ); + v3_normalize( right ); + + float cur_x = (1.0f-t)*base_x0 + t*base_x1; + + v3f sc, sa, sb, down; + v3_muladds( p, right, cur_x, sc ); + v3_muladds( sc, up, 1.5f, sc ); + v3_muladds( sc, right, 0.45f, sa ); + v3_muladds( sc, right, -0.45f, sb ); + v3_muls( up, -1.0f, down ); + + ray_hit ha, hb; + ha.dist = 8.0f; + hb.dist = 8.0f; + if(ray_world( sa, down, &ha ) && + ray_world( sb, down, &hb )) + { + mdl_vert va, vb; + + v3_muladds( ha.pos, up, 0.06f, va.co ); + v3_muladds( hb.pos, up, 0.06f, vb.co ); + v3_copy( up, va.norm ); + v3_copy( up, vb.norm ); + v3_zero( va.colour ); + v3_zero( vb.colour ); + v2_zero( va.uv ); + v2_zero( vb.uv ); + + scene_push_vert( &r->scene_lines, &va ); + scene_push_vert( &r->scene_lines, &vb ); + + if( last_valid ) + { + /* Connect them with triangles */ + scene_push_tri( &r->scene_lines, (u32[3]){ + last_valid+0-2, last_valid+1-2, last_valid+2-2} ); + scene_push_tri( &r->scene_lines, (u32[3]){ + last_valid+1-2, last_valid+3-2, last_valid+2-2} ); + } + + last_valid = r->scene_lines.vertex_count; + } + else + last_valid = 0; + + t += 1.0f*mod; + + if( t >= 1.0f ) + { + /* TODO special case for end of loop, need to add triangles + * between first and last rungs */ + break; + } + } + + rnj->current_refs ++; + } + + scene_copy_slice( &r->scene_lines, &route->sm ); + } + + scene_upload( &r->scene_lines ); + scene_free_offline_buffers( &r->scene_lines ); +} + +static void bind_terrain_textures(void); +static void render_world_routes( m4x4f projection, v3f camera ) +{ + struct subworld_routes *r = subworld_routes(); + + m4x3f identity_matrix; + m4x3_identity( identity_matrix ); + + shader_route_use(); + shader_route_uTexGarbage(0); + shader_link_standard_ub( _shader_route.id, 2 ); + bind_terrain_textures(); + + shader_route_uPv( projection ); + shader_route_uMdl( identity_matrix ); + shader_route_uCamera( camera ); + + scene_bind( &r->scene_lines ); + + for( int i=0; iroute_count; i++ ) + { + struct route *route = &r->routes[i]; + route->factive = vg_lerpf( route->factive, route->active, 0.01f ); + + v4f colour; + v3_lerp( (v3f){0.7f,0.7f,0.7f}, route->colour, route->factive, colour ); + colour[3] = 1.0f; + + shader_route_uColour( colour ); + mdl_draw_submesh( &route->sm ); + } +} + +static void world_routes_register(void) +{ + shader_route_register(); +} + +static void world_routes_loadfrom( mdl_header *mdl ) { struct subworld_routes *r = subworld_routes(); r->nodes = NULL; @@ -109,8 +429,12 @@ static void world_routes_init( mdl_header *mdl ) v3_copy( transform[0], rn->right ); v3_normalize( rn->right ); - v3_copy( transform[2], rn->h ); + v3_copy( transform[1], rn->up ); + v3_normalize( rn->up ); + v3_muls( transform[2], -1.0f, rn->h ); v3_copy( transform[3], rn->co ); + rn->ref_count = 0; + rn->current_refs = 0; if( pnode->classtype == k_classtype_gate ) { @@ -126,12 +450,27 @@ static void world_routes_init( mdl_header *mdl ) rn->gate_id = r->gate_count; rn->is_gate = 1; - struct route_gate *rg = &r->gates[r->gate_count]; - rg->node_id = r->node_count; - /* TODO */ - - r->gate_count ++; + if( inf->target ) + { + mdl_node *pother = mdl_node_from_id( mdl, inf->target ); + + if( pother->classtype == k_classtype_gate ) + { + struct route_gate *rg = &r->gates[r->gate_count]; + rg->node_id = r->node_count; + + v3_copy( pnode->co, rg->gate.co[0] ); + v3_copy( pother->co, rg->gate.co[1] ); + v4_copy( pnode->q, rg->gate.q[0] ); + v4_copy( pother->q, rg->gate.q[1] ); + v2_copy( inf->dims, rg->gate.dims ); + + gate_transform_update( &rg->gate ); + + r->gate_count ++; + } + } } else { @@ -151,9 +490,13 @@ static void world_routes_init( mdl_header *mdl ) struct route *route = &r->routes[r->route_count]; - v4_zero( route->colour ); + v3_copy( inf->colour, route->colour ); + route->colour[3] = 1.0f; + route->name = NULL; route->start = inf->id_start; + route->active = 0; + route->factive = 0.0f; r->route_count ++; } @@ -168,22 +511,35 @@ static void world_routes_init( mdl_header *mdl ) for( int j=0; j<2; j++ ) world_id_fixup( &rn->next[j], mdl ); - - if( rn->is_gate ) - world_id_fixup( &rn->gate_id, mdl ); } - for( int i=0; igate_count; i++ ) + for( int i=0; iroute_count; i++ ) { - struct route_gate *rg = &r->gates[i]; - world_id_fixup( &rg->node_id, mdl ); + struct route *route = &r->routes[i]; + world_id_fixup( &route->start, mdl ); } + /* + * Gather references + */ for( int i=0; iroute_count; i++ ) { struct route *route = &r->routes[i]; - world_id_fixup( &route->start, mdl ); + + u32 stack[64]; + u32 si = world_routes_get_path( route, stack ); + + for( int sj=0; sjnodes[ stack[sj] ]; + rn->route_ids[ rn->ref_count ++ ] = i; + + if( rn->ref_count > 4 ) + vg_warn( "Too many references on route node %i\n", i ); + } } + + world_routes_gen_meshes(); } #endif /* ROUTES_H */