X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_routes.h;h=312429579a0fcd021d9b3cfe966d85424f9e4919;hb=47941822dae18a018c985847b052e70214a3ccc6;hp=f899694a574668e08d4a19454f1bf3bc7764b33b;hpb=d045af680c6b8ca267a7aded69e2e510e659d2ab;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_routes.h b/world_routes.h index f899694..3124295 100644 --- a/world_routes.h +++ b/world_routes.h @@ -1,115 +1,26 @@ +/* + * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved + */ + #ifndef ROUTES_H #define ROUTES_H -#include "common.h" -#include "model.h" -#include "gate.h" +#include "world.h" +#include "world_gate.h" #include "shaders/vblend.h" #include "shaders/route.h" #include "shaders/routeui.h" + enum route_special_type { + k_route_special_type_none = 0, k_route_special_type_gate = 1, k_route_special_type_collector = 2 }; -enum { k_max_ui_segments = 32 }; -enum { k_route_ui_max_verts = 2000 }; -enum { k_route_ui_max_indices = 3000 }; - -struct subworld_routes -{ - struct route_node - { - v3f co, right, up, h; - u32 next[2]; - - u32 special_type, special_id, current_refs, ref_count; - u32 route_ids[4]; /* Gates can be linked into up to four routes */ - } - *nodes; - - u32 node_count, - node_cap; - - struct route - { - const char *name; - v4f colour; - - u32 start; - mdl_submesh sm; - - int active; - float factive; - - double best_lap, latest_pass; /* Session */ - - struct - { - GLuint vao, vbo, ebo; - - u32 indices_head; - u32 vertex_head; - - float last_notch; - - struct route_ui_segment - { - float length; - u32 vertex_start, vertex_count, - index_start, index_count; - } - segments[k_max_ui_segments]; - - u32 segment_start, segment_count, fade_start, fade_count; - double fade_timer_start; - float xpos; - } - ui; - } - *routes; - - u32 route_count, - route_cap; - - struct route_gate - { - teleport_gate gate; - - u32 node_id; - - struct route_timing - { - u32 version; /* Incremented on every teleport */ - double time; - } - timing; - } - *gates; - - struct route_collector - { - struct route_timing timing; - } - *collectors; - - u32 gate_count, - gate_cap, - collector_count, - collector_cap; - - u32 active_gate, - current_run_version; - - scene scene_lines; -}; - -static struct subworld_routes *subworld_routes(void); - -static void debug_sbpath( struct route_node *rna, struct route_node *rnb, +VG_STATIC void debug_sbpath( struct route_node *rna, struct route_node *rnb, u32 colour, float xoffset ) { v3f p0, h0, p1, h1, l, p; @@ -138,9 +49,8 @@ static void debug_sbpath( struct route_node *rna, struct route_node *rnb, /* * Get a list of node ids in stack, and return how many there is */ -static u32 world_routes_get_path( u32 starter, u32 stack[64] ) +VG_STATIC u32 world_routes_get_path( u32 starter, u32 stack[64] ) { - struct subworld_routes *r = subworld_routes(); u32 stack_i[64]; stack[0] = starter; @@ -157,7 +67,7 @@ static u32 world_routes_get_path( u32 starter, u32 stack[64] ) continue; } - struct route_node *rn = &r->nodes[stack[si-1]]; + struct route_node *rn = &world.nodes[stack[si-1]]; u32 nextid = rn->next[stack_i[si-1]]; stack_i[si-1] ++; @@ -198,39 +108,35 @@ static u32 world_routes_get_path( u32 starter, u32 stack[64] ) /* * Free a segment from the UI bar to be reused later */ -static void world_routes_ui_popfirst( u32 route ) +VG_STATIC void world_routes_ui_popfirst( struct route_ui_bar *pui ) { - struct subworld_routes *r = subworld_routes(); - struct route *pr = &r->routes[route]; - - if( pr->ui.segment_count ) + if( pui->segment_count ) { - pr->ui.segment_start ++; + pui->segment_start ++; - if( pr->ui.segment_start == 32 ) - pr->ui.segment_start = 0; + if( pui->segment_start == 32 ) + pui->segment_start = 0; - pr->ui.segment_count --; + pui->segment_count --; } } /* * Reset ui bar completely */ -static void world_routes_ui_clear( u32 route ) +VG_STATIC void world_routes_ui_clear( struct route_ui_bar *pui ) { - struct subworld_routes *r = subworld_routes(); - struct route *pr = &r->routes[route]; - pr->ui.segment_start = (pr->ui.segment_start + pr->ui.segment_count) % - k_max_ui_segments; - pr->ui.segment_count = 0; + pui->segment_start = (pui->segment_start + pui->segment_count) % + k_max_ui_segments; + pui->segment_count = 0; } /* * Break a index range into two pieces over the edge of the maximum it can * store. s1 is 0 always, so its a ring buffer. */ -static void world_routes_ui_split_indices( u32 s0, u32 count, u32 *c0, u32 *c1 ) +VG_STATIC void world_routes_ui_split_indices( u32 s0, u32 count, + u32 *c0, u32 *c1 ) { *c0 = (VG_MIN( s0+count, k_route_ui_max_indices )) - s0; *c1 = count-(*c0); @@ -240,41 +146,42 @@ static void world_routes_ui_split_indices( u32 s0, u32 count, u32 *c0, u32 *c1 ) * Place a set of indices into gpu array automatically splits * across bounds */ -static void world_routes_ui_set_indices( struct route *pr, - u16 *indices, u32 count ) +VG_STATIC void world_routes_ui_set_indices( struct route_ui_bar *pui, + u16 *indices, u32 count ) { u32 c0, c1; - world_routes_ui_split_indices( pr->ui.indices_head, count, &c0, &c1 ); + world_routes_ui_split_indices( pui->indices_head, count, &c0, &c1 ); - glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, pr->ui.ebo ); + glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, pui->ebo ); if( c0 ) { - glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, pr->ui.indices_head*sizeof(u16), + glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, pui->indices_head*sizeof(u16), c0*sizeof(u16), indices ); } if( c1 ) { glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, 0, c1*sizeof(u16), indices+c0 ); - pr->ui.indices_head = c1; + pui->indices_head = c1; } else - pr->ui.indices_head += c0; + pui->indices_head += c0; } /* * Place a set of vertices into gpu array */ -static u32 world_routes_ui_set_verts( struct route *pr, v2f *verts, u32 count ) +VG_STATIC u32 world_routes_ui_set_verts( struct route_ui_bar *pui, + v2f *verts, u32 count ) { - if( pr->ui.vertex_head + count >= k_route_ui_max_verts ) - pr->ui.vertex_head = 0; + if( pui->vertex_head + count >= k_route_ui_max_verts ) + pui->vertex_head = 0; - u32 vert_start = pr->ui.vertex_head; - pr->ui.vertex_head += count; + u32 vert_start = pui->vertex_head; + pui->vertex_head += count; - glBindBuffer( GL_ARRAY_BUFFER, pr->ui.vbo ); + glBindBuffer( GL_ARRAY_BUFFER, pui->vbo ); glBufferSubData( GL_ARRAY_BUFFER, (GLintptr)(vert_start*sizeof(v2f)), sizeof(v2f)*count, verts ); @@ -285,12 +192,12 @@ static u32 world_routes_ui_set_verts( struct route *pr, v2f *verts, u32 count ) * Update the last (count) vertices positions, does not add any. * Data must already be written to, and not cross either array boundaries. */ -static u32 world_routes_ui_update_verts( struct route *pr, +VG_STATIC u32 world_routes_ui_update_verts( struct route_ui_bar *pui, v2f *verts, u32 count ) { - u32 vert_start = pr->ui.vertex_head-count; + u32 vert_start = pui->vertex_head-count; - glBindBuffer( GL_ARRAY_BUFFER, pr->ui.vbo ); + glBindBuffer( GL_ARRAY_BUFFER, pui->vbo ); glBufferSubData( GL_ARRAY_BUFFER, (GLintptr)(vert_start*sizeof(v2f)), sizeof(v2f)*count, verts ); @@ -300,29 +207,29 @@ static u32 world_routes_ui_update_verts( struct route *pr, /* * Current/active segment of this UI bar */ -static struct route_ui_segment *world_routes_ui_curseg( struct route *pr ) +VG_STATIC struct route_ui_segment *world_routes_ui_curseg( + struct route_ui_bar *pui ) { - u32 index = (pr->ui.segment_start+pr->ui.segment_count-1)%k_max_ui_segments; - return &pr->ui.segments[ index ]; + u32 index = (pui->segment_start+pui->segment_count-1)%k_max_ui_segments; + return &pui->segments[ index ]; } /* * Start a new segment in the UI bar, will create a split on the last one if * there is one active currently. (api) */ -static void world_routes_ui_newseg( u32 route ) +VG_STATIC void world_routes_ui_newseg( u32 route ) { - struct subworld_routes *r = subworld_routes(); - struct route *pr = &r->routes[route]; + struct route_ui_bar *pui = &world.ui_bars[route]; - pr->ui.last_notch = 0.0; + pui->last_notch = 0.0; - glBindVertexArray( pr->ui.vao ); - if( pr->ui.segment_count ) + glBindVertexArray( pui->vao ); + if( pui->segment_count ) { float const k_gap_width = 1.0f; - struct route_ui_segment *cseg = world_routes_ui_curseg(pr); + struct route_ui_segment *cseg = world_routes_ui_curseg( pui ); v2f verts[2]; verts[0][0] = cseg->length-k_gap_width; @@ -330,11 +237,11 @@ static void world_routes_ui_newseg( u32 route ) verts[1][0] = cseg->length-k_gap_width; verts[1][1] = -0.5f; - world_routes_ui_update_verts( pr, verts, 2 ); + world_routes_ui_update_verts( pui, verts, 2 ); } - pr->ui.segment_count ++; - struct route_ui_segment *segment = world_routes_ui_curseg(pr); + pui->segment_count ++; + struct route_ui_segment *segment = world_routes_ui_curseg( pui ); v2f verts[4]; verts[0][0] = 0.0f; @@ -346,7 +253,7 @@ static void world_routes_ui_newseg( u32 route ) verts[3][0] = 0.0f; verts[3][1] = -0.5f; - u32 vert_start = world_routes_ui_set_verts( pr, verts, 4 ); + u32 vert_start = world_routes_ui_set_verts( pui, verts, 4 ); u16 indices[6]; indices[0] = vert_start + 0; @@ -358,19 +265,19 @@ static void world_routes_ui_newseg( u32 route ) segment->vertex_start = vert_start; segment->vertex_count = 4; - segment->index_start = pr->ui.indices_head; + segment->index_start = pui->indices_head; segment->index_count = 6; + segment->notches = 0; - world_routes_ui_set_indices( pr, indices, 6 ); + world_routes_ui_set_indices( pui, indices, 6 ); } /* * Extend the end of the bar */ -static void world_routes_ui_updatetime( u32 route, float time ) +VG_STATIC void world_routes_ui_updatetime( u32 route, float time ) { - struct subworld_routes *r = subworld_routes(); - struct route *pr = &r->routes[route]; + struct route_ui_bar *pui = &world.ui_bars[route]; v2f verts[2]; verts[0][0] = time; @@ -378,90 +285,16 @@ static void world_routes_ui_updatetime( u32 route, float time ) verts[1][0] = time; verts[1][1] = -0.5f; - u32 vert_start = pr->ui.vertex_head-2; + u32 vert_start = pui->vertex_head-2; - glBindVertexArray( pr->ui.vao ); - world_routes_ui_update_verts( pr, verts, 2 ); + glBindVertexArray( pui->vao ); + world_routes_ui_update_verts( pui, verts, 2 ); - struct route_ui_segment *cseg = world_routes_ui_curseg(pr); + struct route_ui_segment *cseg = world_routes_ui_curseg( pui ); cseg->length = time; } -/* - * Create a notch in the bar, used when a reset is triggered by the user - */ -static void world_routes_ui_notch( u32 route, float time ) -{ - struct subworld_routes *r = subworld_routes(); - struct route *pr = &r->routes[route]; - - if( (time - pr->ui.last_notch) > 1.0 ) - { - v2f verts[8]; - - float const k_notch_width = 1.0f; - - float xa = time-k_notch_width, - xb = time-k_notch_width * 0.5f, - xc = time; - - verts[0][0] = xa; - verts[0][1] = 0.5f; - verts[1][0] = xa; - verts[1][1] = -0.5f; - - verts[2][0] = xb; - verts[2][1] = 0.25f; - verts[3][0] = xb; - verts[3][1] = -0.25f; - - verts[4][0] = xc; - verts[4][1] = 0.5f; - verts[5][0] = xc; - verts[5][1] = -0.5f; - - verts[6][0] = xc; - verts[6][1] = 0.5f; - verts[7][0] = xc; - verts[7][1] = -0.5f; - - glBindVertexArray( pr->ui.vao ); - u32 vert_start_mod = world_routes_ui_update_verts( pr, verts, 2 ), - vert_start_new = world_routes_ui_set_verts( pr, verts+2, 6 ); - - u16 indices[18]; - indices[ 0] = vert_start_mod+1; - indices[ 1] = vert_start_new+0; - indices[ 2] = vert_start_mod+0; - indices[ 3] = vert_start_mod+1; - indices[ 4] = vert_start_new+1; - indices[ 5] = vert_start_new+0; - - indices[ 6] = vert_start_new+0; - indices[ 7] = vert_start_new+1; - indices[ 8] = vert_start_new+3; - indices[ 9] = vert_start_new+0; - indices[10] = vert_start_new+3; - indices[11] = vert_start_new+2; - - indices[12] = vert_start_new+3; - indices[13] = vert_start_new+4; - indices[14] = vert_start_new+2; - indices[15] = vert_start_new+3; - indices[16] = vert_start_new+5; - indices[17] = vert_start_new+4; - - world_routes_ui_set_indices( pr, indices, 18 ); - - pr->ui.last_notch = time; - - struct route_ui_segment *segment = world_routes_ui_curseg(pr); - segment->vertex_count += 6; - segment->index_count += 18; - } -} - -static void world_routes_ui_draw_segment( struct route_ui_segment *segment ) +VG_STATIC void world_routes_ui_draw_segment( struct route_ui_segment *segment ) { u32 c0, c1; world_routes_ui_split_indices( segment->index_start, @@ -476,29 +309,29 @@ static void world_routes_ui_draw_segment( struct route_ui_segment *segment ) /* * Draws full bar at Y offset(offset). */ -static void world_routes_ui_draw( u32 route, v4f colour, float offset ) +VG_STATIC void world_routes_ui_draw( u32 route, v4f colour, float offset ) { float const k_bar_height = 0.05f, k_bar_scale_x = 0.005f; - struct subworld_routes *r = subworld_routes(); - struct route *pr = &r->routes[route]; + struct route *pr = &world.routes[route]; + struct route_ui_bar *pui = &world.ui_bars[route]; - float cx = pr->ui.xpos; + float cx = pui->xpos; shader_routeui_use(); - glBindVertexArray( pr->ui.vao ); + glBindVertexArray( pui->vao ); - float fade_amt = vg_time - pr->ui.fade_timer_start; + float fade_amt = world.time - pui->fade_timer_start; fade_amt = vg_clampf( fade_amt / 1.0f, 0.0f, 1.0f ); float fade_block_size = 0.0f, main_block_size = 0.0f; - for( u32 i=0; iui.fade_count; i++ ) + for( u32 i=0; ifade_count; i++ ) { - u32 j = (pr->ui.fade_start + i) % k_max_ui_segments; - struct route_ui_segment *segment = &pr->ui.segments[j]; + u32 j = (pui->fade_start + i) % k_max_ui_segments; + struct route_ui_segment *segment = &pui->segments[j]; fade_block_size += segment->length; } @@ -509,18 +342,22 @@ static void world_routes_ui_draw( u32 route, v4f colour, float offset ) v4_copy( colour, fade_colour ); fade_colour[3] *= 1.0f-fade_amt; + /* 1 minute timer */ + float timer_delta = (world.time - world.last_use) * (1.0/45.0), + timer_scale = 1.0f - vg_minf( timer_delta, 1.0f ); + /* * Draw fadeout bar */ - float height = pr->factive*k_bar_height, - base = -1.0f + (offset+0.5f)*k_bar_height; + float height = pr->factive*k_bar_height * timer_scale, + base = -1.0f + (offset+0.5f)*k_bar_height * timer_scale; shader_routeui_uColour( fade_colour ); - for( u32 i=0; iui.fade_count; i++ ) + for( u32 i=0; ifade_count; i++ ) { - u32 j = (pr->ui.fade_start + i) % k_max_ui_segments; - struct route_ui_segment *segment = &pr->ui.segments[j]; + u32 j = (pui->fade_start + i) % k_max_ui_segments; + struct route_ui_segment *segment = &pui->segments[j]; shader_routeui_uOffset( (v4f){ cx*k_bar_scale_x, base, k_bar_scale_x, height } ); @@ -533,10 +370,10 @@ static void world_routes_ui_draw( u32 route, v4f colour, float offset ) * Draw main bar */ shader_routeui_uColour( colour ); - for( u32 i=0; iui.segment_count; i++ ) + for( u32 i=0; isegment_count; i++ ) { - u32 j = (pr->ui.segment_start + i) % k_max_ui_segments; - struct route_ui_segment *segment = &pr->ui.segments[j]; + u32 j = (pui->segment_start + i) % k_max_ui_segments; + struct route_ui_segment *segment = &pui->segments[j]; shader_routeui_uOffset( (v4f){ cx*k_bar_scale_x, base, k_bar_scale_x, height } ); @@ -547,7 +384,43 @@ static void world_routes_ui_draw( u32 route, v4f colour, float offset ) main_block_size += segment->length; } - pr->ui.xpos = vg_lerpf( pr->ui.xpos, -main_block_size * 0.5f, 0.03f ); + pui->xpos = vg_lerpf( pui->xpos, -main_block_size * 0.5f, 0.03f ); +} + +VG_STATIC void world_routes_local_set_record( u32 route, double lap_time ) +{ + vg_success( " NEW LAP TIME: %f\n", lap_time ); + + struct route *pr = &world.routes[route]; + + if( pr->track_id != 0xffffffff ) + { + double time_centiseconds = lap_time * 100.0; + if( time_centiseconds > (float)0xfffe ) + return; + + highscore_record temp; + temp.trackid = pr->track_id; + temp.datetime = time(NULL); + temp.playerid = 0; + temp.points = 0; + temp.time = time_centiseconds; + + highscores_push_record( &temp ); + + struct track_info *pti = &track_infos[ pr->track_id ]; + pti->push = 1; + + if( pti->achievement_id ) + { + steam_set_achievement( pti->achievement_id ); + steam_store_achievements(); + } + } + else + { + vg_warn( "There is no associated track for this record...\n" ); + } } /* @@ -556,13 +429,13 @@ static void world_routes_ui_draw( u32 route, v4f colour, float offset ) * 2: the time of each segment will be recorded into the data buffer * (not implemented: TODO) */ -static void world_routes_verify_run( u32 route ) +VG_STATIC void world_routes_verify_run( u32 route ) { - struct subworld_routes *r = subworld_routes(); - struct route *pr = &r->routes[route]; + struct route *pr = &world.routes[route]; + struct route_ui_bar *pui = &world.ui_bars[route]; u32 stack[64]; - u32 si = world_routes_get_path( r->routes[route].start, stack ); + u32 si = world_routes_get_path( world.routes[route].start, stack ); /* * we only care about gates that ref gates, so shuffle down the array @@ -571,10 +444,16 @@ static void world_routes_verify_run( u32 route ) u32 sj = 0, maxv = 0, begin = 0; for( u32 i=0; inodes[stack[i]].special_type == k_route_special_type_collector ) - timings[sj ++] = &r->collectors[r->nodes[stack[i]].special_id].timing; - else if( r->nodes[stack[i]].special_type == k_route_special_type_gate ) - timings[sj ++] = &r->gates[r->nodes[stack[i]].special_id].timing; + struct route_node *inode = &world.nodes[stack[i]]; + + if( inode->special_type == k_route_special_type_collector ) + { + timings[sj ++] = &world.collectors[ inode->special_id ].timing; + } + else if( inode->special_type == k_route_special_type_gate ) + { + timings[sj ++] = &world.gates[inode->special_id].timing; + } } for( u32 i=0; icurrent_run_version ); + vg_info( " current version: %u\n", world.current_run_version ); int verified = 0; - if( timings[begin]->version == r->current_run_version ) + if( timings[begin]->version == world.current_run_version ) verified = 1; int valid_segment_count = 0; @@ -620,24 +499,24 @@ static void world_routes_verify_run( u32 route ) if( verified ) vg_success( " [ %u %f ] %f\n", timings[j1]->time, - timings[j1]->version, diff ); + timings[j1]->version, diff ); else vg_warn( " [ %u %f ]\n", timings[j1]->time, timings[j1]->version ); } - pr->ui.fade_start = pr->ui.segment_start; - pr->ui.fade_count = 0; - pr->ui.fade_timer_start = vg_time; + pui->fade_start = pui->segment_start; + pui->fade_count = 0; + pui->fade_timer_start = world.time; - int orig_seg_count = pr->ui.segment_count; + int orig_seg_count = pui->segment_count; world_routes_ui_newseg( route ); if( verified ) { - vg_success( " NEW LAP TIME: %f\n", lap_time ); - world_routes_ui_popfirst(route); - pr->ui.fade_count ++; + world_routes_local_set_record( route, lap_time ); + world_routes_ui_popfirst( pui ); + pui->fade_count ++; } else vg_info( " ctime: %f\n", lap_time ); @@ -646,31 +525,33 @@ static void world_routes_verify_run( u32 route ) int to_remove = orig_seg_count-valid_segment_count; for( int i=0; iui.fade_count ++; + world_routes_ui_popfirst( pui ); + pui->fade_count ++; } - r->routes[route].latest_pass = vg_time; + world.routes[route].latest_pass = world.time; } /* * When going through a gate this is called for bookkeeping purposes */ -static void world_routes_activate_gate( u32 id ) +VG_STATIC void world_routes_activate_gate( u32 id ) { - struct subworld_routes *r = subworld_routes(); - struct route_gate *rg = &r->gates[id]; - struct route_node *pnode = &r->nodes[rg->node_id], - *pdest = &r->nodes[pnode->next[0]]; + struct route_gate *rg = &world.gates[id]; + struct route_node *pnode = &world.nodes[rg->node_id], + *pdest = &world.nodes[pnode->next[0]]; - struct route_collector *rc = &r->collectors[ pdest->special_id ]; + world.last_use = world.time; - r->active_gate = id; - rg->timing.version = r->current_run_version; - rg->timing.time = vg_time; - for( u32 i=0; iroute_count; i++ ) + struct route_collector *rc = &world.collectors[ pdest->special_id ]; + + world.active_gate = id; + rg->timing.version = world.current_run_version; + rg->timing.time = world.time; + + for( u32 i=0; iroutes[i]; + struct route *route = &world.routes[i]; int was_active = route->active; @@ -687,52 +568,61 @@ static void world_routes_activate_gate( u32 id ) if( was_active && !route->active ) { - route->ui.fade_start = route->ui.segment_start; - route->ui.fade_count = route->ui.segment_count; - route->ui.fade_timer_start = vg_time; - world_routes_ui_clear(i); - - vg_success( "CLEARING -> %u %u \n", route->ui.fade_start, - route->ui.fade_count ); + struct route_ui_bar *pui = &world.ui_bars[i]; + pui->fade_start = pui->segment_start; + pui->fade_count = pui->segment_count; + pui->fade_timer_start = world.time; + + world_routes_ui_clear( pui ); + vg_success( "CLEARING -> %u %u \n", pui->fade_start, + pui->fade_count ); } } - r->current_run_version ++; + world.current_run_version ++; - rc->timing.version = r->current_run_version; - rc->timing.time = vg_time; - r->current_run_version ++; + rc->timing.version = world.current_run_version; + rc->timing.time = world.time; + world.current_run_version ++; } /* * Notify the UI system that we've reset the player */ -static void world_routes_notify_reset(void) +VG_STATIC void world_routes_notify_reset(void) { - struct subworld_routes *r = subworld_routes(); + world.rewind_from = world.time; + world.rewind_to = world.last_use; +#if 0 for( int i=0; iroute_count; i++ ) { struct route *route = &r->routes[i]; if( route->active ) - world_routes_ui_notch( i, vg_time - route->latest_pass ); + world_routes_ui_notch( i, r->time - route->latest_pass ); } +#endif } -static void world_routes_debug(void) +/* Rewind between the saved points in time */ +VG_STATIC void world_routes_rollback_time( double t ) { - struct subworld_routes *r = subworld_routes(); + world.time = vg_lerp( world.rewind_to, world.rewind_from, t ); +} - for( int i=0; inode_count; i++ ) +/* draw lines along the paths */ +VG_STATIC void world_routes_debug(void) +{ + for( int i=0; inodes[i]; + struct route_node *rn = &world.nodes[i]; vg_line_pt3( rn->co, 1.0f, rn->special_type? 0xffffff00: 0xff00b2ff ); } - for( int i=0; iroute_count; i++ ) + for( int i=0; iroutes[i]; + struct route *route = &world.routes[i]; u32 stack[64]; u32 si = world_routes_get_path( route->start, stack ); @@ -745,444 +635,538 @@ static void world_routes_debug(void) for( int sj=0; sjnodes[stack[sj]], &r->nodes[stack[sk]], cc, - (float)i ); + + struct route_node *pj = &world.nodes[stack[sj]], + *pk = &world.nodes[stack[sk]]; + debug_sbpath( pj, pk, cc, (float)i ); } } - for( int i=0; inode_count; i++ ) + for( int i=0; inodes[i], + struct route_node *ri = &world.nodes[i], *rj = NULL; for( int j=0; j<2; j++ ) { if( ri->next[j] != 0xffffffff ) { - rj = &r->nodes[ri->next[j]]; + rj = &world.nodes[ri->next[j]]; vg_line( ri->co, rj->co, 0x20ffffff ); } } } } -static void world_routes_free(void) +VG_STATIC void world_routes_create_mesh( u32 route_id ) { - struct subworld_routes *r = subworld_routes(); - - free( r->nodes ); - free( r->routes ); - free( r->gates ); -} + struct route *route = &world.routes[ route_id ]; -static void world_id_fixup( u32 *uid, mdl_header *mdl ) -{ - if( *uid ) - *uid = mdl_node_from_id( mdl, *uid )->sub_uid; - else - *uid = 0xffffffff; -} + u32 stack[64]; + u32 si = world_routes_get_path( route->start, stack ); -/* - * Create the strips of colour that run through the world along course paths - */ -static void world_routes_gen_meshes(void) -{ - struct subworld_routes *r = subworld_routes(); - scene_init( &r->scene_lines ); + u32 last_valid = 0; - for( int i=0; iroute_count; i++ ) + for( int sj=0; sjroutes[i]; + int sk=(sj+1)%si; - u32 stack[64]; - u32 si = world_routes_get_path( route->start, stack ); + struct route_node *rnj = &world.nodes[ stack[sj] ], + *rnk = &world.nodes[ stack[sk] ], + *rnl; + + if( rnj->special_type && rnk->special_type ) + { + last_valid = 0; + continue; + } - u32 last_valid = 0; + float base_x0 = (float)rnj->ref_count*-0.5f + (float)rnj->current_refs, + base_x1 = (float)rnk->ref_count*-0.5f + (float)rnk->current_refs; - for( int sj=0; sjspecial_type ) { - int sk=(sj+1)%si; + rnl = &world.nodes[ rnk->next[0] ]; + base_x1 = (float)rnl->ref_count*-0.5f + (float)rnl->current_refs; + } + + if( sk == 0 ) + { + base_x1 -= 1.0f; + } + + v3f p0, h0, p1, h1, p, pd; + + v3_copy( rnj->co, p0 ); + v3_muladds( rnj->co, rnj->h, 1.0f, h0 ); + v3_copy( rnk->co, p1 ); + v3_muladds( rnk->co, rnk->h, -1.0f, h1 ); - struct route_node *rnj = &r->nodes[ stack[sj] ], - *rnk = &r->nodes[ stack[sk] ], - *rnl; + float t=0.0f; + int it = 0; + + for( int it=0; it<256; it ++ ) + { + float const k_sample_dist = 0.02f; + eval_bezier_time( p0,p1,h0,h1, t,p ); + eval_bezier_time( p0,p1,h0,h1, t+k_sample_dist,pd ); + + float mod = k_sample_dist / v3_dist( p, pd ); + + v3f v0,up, right; + v3_muls( rnj->up, 1.0f-t, up ); + v3_muladds( up, rnk->up, t, up ); + + v3_sub( pd,p,v0 ); + v3_cross( up, v0, right ); + v3_normalize( right ); + + float cur_x = (1.0f-t)*base_x0 + t*base_x1; + + v3f sc, sa, sb, down; + v3_muladds( p, right, cur_x, sc ); + v3_muladds( sc, up, 1.5f, sc ); + v3_muladds( sc, right, 0.45f, sa ); + v3_muladds( sc, right, -0.45f, sb ); + v3_muls( up, -1.0f, down ); - if( rnj->special_type && rnk->special_type ) + ray_hit ha, hb; + ha.dist = 8.0f; + hb.dist = 8.0f; + if( ray_world( sa, down, &ha ) && + ray_world( sb, down, &hb )) { - last_valid = 0; - continue; - } + mdl_vert va, vb; + + v3_muladds( ha.pos, up, 0.06f, va.co ); + v3_muladds( hb.pos, up, 0.06f, vb.co ); + v3_copy( up, va.norm ); + v3_copy( up, vb.norm ); + v2_zero( va.uv ); + v2_zero( vb.uv ); - float base_x0 = (float)rnj->ref_count*-0.5f + (float)rnj->current_refs, - base_x1 = (float)rnk->ref_count*-0.5f + (float)rnk->current_refs; + scene_push_vert( world.scene_lines, &va ); + scene_push_vert( world.scene_lines, &vb ); - if( rnk->special_type ) - { - rnl = &r->nodes[ rnk->next[0] ]; - base_x1 = (float)rnl->ref_count*-0.5f + (float)rnl->current_refs; + if( last_valid ) + { + /* Connect them with triangles */ + scene_push_tri( world.scene_lines, (u32[3]){ + last_valid+0-2, last_valid+1-2, last_valid+2-2} ); + scene_push_tri( world.scene_lines, (u32[3]){ + last_valid+1-2, last_valid+3-2, last_valid+2-2} ); + } + + last_valid = world.scene_lines->vertex_count; } + else + last_valid = 0; + + t += 1.0f*mod; - if( sk == 0 ) + if( t >= 1.0f ) { - base_x1 -= 1.0f; + /* TODO special case for end of loop, need to add triangles + * between first and last rungs */ + break; } + } - v3f p0, h0, p1, h1, p, pd; - - v3_copy( rnj->co, p0 ); - v3_muladds( rnj->co, rnj->h, 1.0f, h0 ); - v3_copy( rnk->co, p1 ); - v3_muladds( rnk->co, rnk->h, -1.0f, h1 ); - - float t=0.0f; - int it = 0; - - for( int it=0; it<256; it ++ ) - { - float const k_sample_dist = 0.02f; - eval_bezier_time( p0,p1,h0,h1, t,p ); - eval_bezier_time( p0,p1,h0,h1, t+k_sample_dist,pd ); + rnj->current_refs ++; + } - float mod = k_sample_dist / v3_dist( p, pd ); + scene_copy_slice( world.scene_lines, &route->sm ); +} - v3f v0,up, right; - v3_muls( rnj->up, 1.0f-t, up ); - v3_muladds( up, rnk->up, t, up ); +/* + * Create the strips of colour that run through the world along course paths + */ +VG_STATIC void world_routes_generate(void) +{ + vg_info( "Generating route meshes\n" ); + world.scene_lines = scene_init( world.dynamic_vgl, 200000, 300000 ); - v3_sub( pd,p,v0 ); - v3_cross( up, v0, right ); - v3_normalize( right ); + for( u32 i=0; iscene_lines, &va ); - scene_push_vert( &r->scene_lines, &vb ); - - if( last_valid ) - { - /* Connect them with triangles */ - scene_push_tri( &r->scene_lines, (u32[3]){ - last_valid+0-2, last_valid+1-2, last_valid+2-2} ); - scene_push_tri( &r->scene_lines, (u32[3]){ - last_valid+1-2, last_valid+3-2, last_valid+2-2} ); - } - - last_valid = r->scene_lines.vertex_count; - } - else - last_valid = 0; + vg_acquire_thread_sync(); + { + scene_upload( world.scene_lines, &world.mesh_route_lines ); + } + vg_release_thread_sync(); + vg_linear_del( world.dynamic_vgl, world.scene_lines ); +} - t += 1.0f*mod; +/* determine if special type is required for this gate */ +VG_STATIC enum route_special_type world_route_node_type( mdl_node *pnode ) +{ + if( pnode->classtype == k_classtype_gate ) + { + struct classtype_gate *inf = mdl_get_entdata( world.meta, pnode ); - if( t >= 1.0f ) - { - /* TODO special case for end of loop, need to add triangles - * between first and last rungs */ - break; - } + if( inf->target ) + { + mdl_node *pother = mdl_node_from_id( world.meta, inf->target ); + + if( pother->classtype == k_classtype_gate ) + { + return k_route_special_type_gate; } - - rnj->current_refs ++; } - scene_copy_slice( &r->scene_lines, &route->sm ); + return k_route_special_type_collector; } - scene_upload( &r->scene_lines ); - scene_free_offline_buffers( &r->scene_lines ); + return k_route_special_type_none; } -static void world_routes_update(void) +/* count entities and allocate correct amount of memory in advance */ +VG_STATIC void world_routes_allocate(void) { - struct subworld_routes *r = subworld_routes(); + vg_info( "Allocating routes\n" ); - for( int i=0; iroute_count; i++ ) + /* count */ + u32 node_count = 0, + route_count = 0, + gate_count = 0, + collector_count = 0; + + for( int i=0; iinfo.node_count; i++ ) { - struct route *route = &r->routes[i]; - route->factive = vg_lerpf( route->factive, route->active, 0.01f ); + mdl_node *pnode = mdl_node_from_id( world.meta, i ); - if( route->active ) + if( pnode->classtype == k_classtype_route_node || + pnode->classtype == k_classtype_gate ) { - world_routes_ui_updatetime( i, vg_time - route->latest_pass ); + pnode->sub_uid = node_count; + + enum route_special_type type = world_route_node_type( pnode ); + + if( type == k_route_special_type_gate ) + gate_count ++; + else if( type == k_route_special_type_collector ) + collector_count ++; + + node_count ++; + } + else if( pnode->classtype == k_classtype_route ) + { + route_count ++; } } + + /* allocate */ + u32 node_size = node_count * sizeof(struct route_node), + route_size = route_count * sizeof(struct route), + gate_size = gate_count * sizeof(struct route_gate), + collector_size = collector_count * sizeof(struct route_collector); + + world.nodes = vg_linear_alloc( world.dynamic_vgl, node_size ); + world.routes = vg_linear_alloc( world.dynamic_vgl, route_size ); + world.gates = vg_linear_alloc( world.dynamic_vgl, gate_size ); + world.collectors = vg_linear_alloc( world.dynamic_vgl, collector_size ); } -static void bind_terrain_textures(void); -static void render_world_routes( m4x4f projection, v3f camera ) +/* create node from mdl node */ +VG_STATIC struct route_node *world_routes_create_node( mdl_node *pnode ) { - struct subworld_routes *r = subworld_routes(); + struct route_node *rn = &world.nodes[ world.node_count ++ ]; - m4x3f identity_matrix; - m4x3_identity( identity_matrix ); + m4x3f transform; + mdl_node_transform( pnode, transform ); - shader_route_use(); - shader_route_uTexGarbage(0); - shader_link_standard_ub( _shader_route.id, 2 ); - bind_terrain_textures(); + v3_copy( transform[3], rn->co ); + v3_copy( transform[0], rn->right ); + v3_copy( transform[1], rn->up ); + v3_muls( transform[2], -1.0f, rn->h ); + v3_normalize( rn->right ); + v3_normalize( rn->up ); - shader_route_uPv( projection ); - shader_route_uMdl( identity_matrix ); - shader_route_uCamera( camera ); + rn->next[0] = 0xffffffff; + rn->next[1] = 0xffffffff; - scene_bind( &r->scene_lines ); + rn->special_type = 0; + rn->special_id = 0; + rn->current_refs = 0; + rn->ref_count = 0; - for( int i=0; iroute_count; i++ ) - { - struct route *route = &r->routes[i]; + return rn; +} - v4f colour; - v3_lerp( (v3f){0.7f,0.7f,0.7f}, route->colour, route->factive, colour ); - colour[3] = 1.0f; +/* retrieve the correct node id from mdl subuid */ +VG_STATIC u32 world_routes_get_subuid( u32 target ) +{ + if( target == 0 ) + return 0xffffffff; + else + return mdl_node_from_id( world.meta, target )->sub_uid; +} - shader_route_uColour( colour ); - mdl_draw_submesh( &route->sm ); - } +#if 0 +VG_STATIC void world_id_fixup( u32 *uid, mdl_context *mdl ) +{ + if( *uid ) + *uid = mdl_node_from_id( mdl, *uid )->sub_uid; + else + *uid = 0xffffffff; } +#endif -static void render_world_routes_ui(void) +/* process gate attachement onto node */ +VG_STATIC void world_routes_process_gate( struct route_node *rn, + mdl_node *pnode ) { - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glBlendEquation(GL_FUNC_ADD); + struct classtype_gate *inf = mdl_get_entdata( world.meta, pnode ); - struct subworld_routes *r = subworld_routes(); + /* H is later scaled based on link distance */ + v3_normalize( rn->h ); - float active_offset = 0.0f; - for( int i=0; iroute_count; i++ ) + rn->next[0] = world_routes_get_subuid( inf->target ); + rn->next[1] = 0xffffffff; + rn->special_type = world_route_node_type( pnode ); + + /* process gate type */ + if( rn->special_type == k_route_special_type_gate ) { - struct route *route = &r->routes[i]; - world_routes_ui_draw( i, route->colour, active_offset ); - active_offset += route->factive; + mdl_node *pother = mdl_node_from_id( world.meta, inf->target ); + + struct route_gate *rg = &world.gates[ world.gate_count ]; + + rg->node_id = world.node_count-1; + rg->timing.time = 0.0; + rg->timing.version = 0; + + v3_copy( pnode->co, rg->gate.co[0] ); + v3_copy( pother->co, rg->gate.co[1] ); + v4_copy( pnode->q, rg->gate.q[0] ); + v4_copy( pother->q, rg->gate.q[1] ); + v2_copy( inf->dims, rg->gate.dims ); + + gate_transform_update( &rg->gate ); + rn->special_id = world.gate_count; + + world.gate_count ++; } - glDisable(GL_BLEND); + /* process collector type */ + else if( rn->special_type == k_route_special_type_collector ) + { + struct route_collector *rc = + &world.collectors[ world.collector_count ]; + + rc->timing.time = 0.0; + rc->timing.version = 0; + + rn->special_id = world.collector_count; + world.collector_count ++; + } + else + vg_fatal_exit_loop( "Invalid state" ); } -static void world_routes_register(void) +/* create route from node description */ +VG_STATIC void world_routes_create_route( mdl_node *pnode ) { - struct subworld_routes *r = subworld_routes(); - r->current_run_version = 2; + mdl_context *mdl = world.meta; - shader_route_register(); - shader_routeui_register(); + struct classtype_route *inf = mdl_get_entdata( mdl, pnode ); + struct route *route = &world.routes[ world.route_count ]; + memset( route, 0, sizeof(struct route) ); + + v3_copy( inf->colour, route->colour ); + route->colour[3] = 1.0f; + route->track_id = 0xffffffff; + + for( u32 j=0; jpstr_name), track_infos[j].name )) + { + route->track_id = j; + break; + } + } + + route->start = world_routes_get_subuid( inf->id_start ); + route->active = 0; + route->factive = 0.0f; + mdl_node_transform( pnode, route->scoreboard_transform ); + + struct route_ui_bar *pui = &world.ui_bars[ world.route_count ]; + pui->indices_head = k_route_ui_max_indices - 9; + pui->vertex_head = k_route_ui_max_verts - 200; + pui->segment_start = 0; + pui->segment_count = 0; + pui->last_notch = 0.0; + pui->fade_start = 0; + pui->fade_count = 0; + pui->fade_timer_start = 0.0; + + world.route_count ++; } -static void world_routes_loadfrom( mdl_header *mdl ) +/* load all routes from model header */ +VG_STATIC void world_routes_process(void) { - struct subworld_routes *r = subworld_routes(); - r->nodes = NULL; - r->node_count = 0; - r->node_cap = 0; - r->routes = NULL; - r->route_count = 0; - r->route_cap = 0; - r->gates = NULL; - r->gate_count = 0; - r->gate_cap = 0; - - for( int i=0; inode_count; i++ ) + vg_info( "Initializing routes\n" ); + mdl_context *mdl = world.meta; + + for( int i=0; iinfo.node_count; i++ ) { mdl_node *pnode = mdl_node_from_id(mdl,i); - m4x3f transform; if( pnode->classtype == k_classtype_route_node || pnode->classtype == k_classtype_gate ) { - mdl_node_transform( pnode, transform ); - pnode->sub_uid = r->node_count; - - r->nodes = buffer_reserve( r->nodes, r->node_count, &r->node_cap, 1, - sizeof( struct route_node ) ); - - struct route_node *rn = &r->nodes[r->node_count]; - - v3_copy( transform[0], rn->right ); - v3_normalize( rn->right ); - v3_copy( transform[1], rn->up ); - v3_normalize( rn->up ); - v3_muls( transform[2], -1.0f, rn->h ); - v3_copy( transform[3], rn->co ); - rn->ref_count = 0; - rn->current_refs = 0; - rn->special_type = 0; - rn->special_id = 0; + struct route_node *rn = world_routes_create_node( pnode ); if( pnode->classtype == k_classtype_gate ) { - struct classtype_gate *inf = mdl_get_entdata( mdl, pnode ); - - /* H is later scaled based on link distance */ - v3_normalize( rn->h ); - rn->next[0] = inf->target; - rn->next[1] = 0; - - /* TODO */ - if( inf->target ) - { - mdl_node *pother = mdl_node_from_id( mdl, inf->target ); - - if( pother->classtype == k_classtype_gate ) - { - r->gates = buffer_reserve( r->gates, r->gate_count, - &r->gate_cap, - 1, sizeof( struct route_gate ) ); - - struct route_gate *rg = &r->gates[r->gate_count]; - rg->node_id = r->node_count; - rg->timing.time = 0.0; - rg->timing.version = 0; - - v3_copy( pnode->co, rg->gate.co[0] ); - v3_copy( pother->co, rg->gate.co[1] ); - v4_copy( pnode->q, rg->gate.q[0] ); - v4_copy( pother->q, rg->gate.q[1] ); - v2_copy( inf->dims, rg->gate.dims ); - - gate_transform_update( &rg->gate ); - rn->special_type = k_route_special_type_gate; - rn->special_id = r->gate_count; - - r->gate_count ++; - } - } - - if( rn->special_type == 0 ) - { - r->collectors = buffer_reserve( - r->collectors, r->collector_count, &r->collector_cap, - 1, sizeof( struct route_collector )); - - struct route_collector *rc = &r->collectors[r->collector_count]; - rc->timing.time = 0.0; - rc->timing.version = 0; - - rn->special_type = k_route_special_type_collector; - rn->special_id = r->collector_count; - - r->collector_count ++; - } + world_routes_process_gate( rn, pnode ); } else { struct classtype_route_node *inf = mdl_get_entdata( mdl, pnode ); - rn->next[0] = inf->target; - rn->next[1] = inf->target1; + rn->next[0] = world_routes_get_subuid( inf->target ); + rn->next[1] = world_routes_get_subuid( inf->target1 ); } - - r->node_count ++; } else if( pnode->classtype == k_classtype_route ) { - struct classtype_route *inf = mdl_get_entdata( mdl, pnode ); - r->routes = buffer_reserve( r->routes, r->route_count, &r->route_cap, - 1, sizeof( struct route ) ); + world_routes_create_route( pnode ); + } + } + + /* + * Gather references + */ + for( int i=0; istart, stack ); + + for( int sj=0; sjroute_ids[ rn->ref_count ++ ] = i; - struct route *route = &r->routes[r->route_count]; + if( rn->ref_count > 4 ) + vg_warn( "Too many references on route node %i\n", i ); + } + } +} + +/* + * ----------------------------------------------------------------------------- + * Events + * ----------------------------------------------------------------------------- + */ - v3_copy( inf->colour, route->colour ); - route->colour[3] = 1.0f; +VG_STATIC void world_routes_init(void) +{ + world.current_run_version = 2; + world.time = RESET_MAX_TIME*2.0; + world.last_use = 0.0; - route->name = NULL; - route->start = inf->id_start; - route->active = 0; - route->factive = 0.0f; + shader_route_register(); + shader_routeui_register(); + vg_acquire_thread_sync(); + { + /* UI buffers */ + for( int i=0; iui.vao ); - glGenBuffers( 1, &route->ui.vbo ); - glGenBuffers( 1, &route->ui.ebo ); - glBindVertexArray( route->ui.vao ); + struct route_ui_bar *pui = &world.ui_bars[i]; + + glGenVertexArrays( 1, &pui->vao ); + glGenBuffers( 1, &pui->vbo ); + glGenBuffers( 1, &pui->ebo ); + glBindVertexArray( pui->vao ); size_t stride = sizeof(v2f); - glBindBuffer( GL_ARRAY_BUFFER, route->ui.vbo ); + glBindBuffer( GL_ARRAY_BUFFER, pui->vbo ); glBufferData( GL_ARRAY_BUFFER, k_route_ui_max_verts*stride, - NULL, GL_DYNAMIC_DRAW ); - glBindVertexArray( route->ui.vao ); - glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, route->ui.ebo ); + NULL, GL_DYNAMIC_DRAW ); + + glBindVertexArray( pui->vao ); + glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, pui->ebo ); glBufferData( GL_ELEMENT_ARRAY_BUFFER, k_route_ui_max_indices*sizeof(u16), NULL, GL_DYNAMIC_DRAW ); glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, stride, (void *)0 ); glEnableVertexAttribArray( 0 ); - VG_CHECK_GL(); - - route->ui.indices_head = k_route_ui_max_indices - 9; - route->ui.vertex_head = k_route_ui_max_verts - 200; - route->ui.segment_start = 0; - route->ui.segment_count = 0; - route->ui.last_notch = 0.0; - route->ui.fade_start = 0; - route->ui.fade_count = 0; - route->ui.fade_timer_start = 0.0; - - r->route_count ++; + VG_CHECK_GL_ERR(); } } + vg_release_thread_sync(); +} - /* - * Apply correct system-local ids - */ - for( int i=0; inode_count; i++ ) - { - struct route_node *rn = &r->nodes[i]; - - for( int j=0; j<2; j++ ) - world_id_fixup( &rn->next[j], mdl ); - } +VG_STATIC void world_routes_update(void) +{ + world.time += vg.time_delta; - for( int i=0; iroute_count; i++ ) + for( int i=0; iroutes[i]; - world_id_fixup( &route->start, mdl ); + struct route *route = &world.routes[i]; + route->factive = vg_lerpf( route->factive, route->active, + 0.6f*vg.time_delta ); + + if( route->active ) + { + world_routes_ui_updatetime(i, world.time - route->latest_pass ); + } } +} - /* - * Gather references - */ - for( int i=0; iroute_count; i++ ) +VG_STATIC void bind_terrain_textures(void); +VG_STATIC void render_world_routes( m4x4f projection, v3f camera ) +{ + m4x3f identity_matrix; + m4x3_identity( identity_matrix ); + + shader_route_use(); + shader_route_uTexGarbage(0); + shader_link_standard_ub( _shader_route.id, 2 ); + bind_terrain_textures(); + + shader_route_uPv( projection ); + shader_route_uMdl( identity_matrix ); + shader_route_uCamera( camera ); + + mesh_bind( &world.mesh_route_lines ); + + for( int i=0; iroutes[i]; + struct route *route = &world.routes[i]; - u32 stack[64]; - u32 si = world_routes_get_path( route->start, stack ); + v4f colour; + v3_lerp( (v3f){0.7f,0.7f,0.7f}, route->colour, route->factive, colour ); + colour[3] = 1.0f; - for( int sj=0; sjnodes[ stack[sj] ]; - rn->route_ids[ rn->ref_count ++ ] = i; + shader_route_uColour( colour ); + mdl_draw_submesh( &route->sm ); + } +} - if( rn->ref_count > 4 ) - vg_warn( "Too many references on route node %i\n", i ); - } +VG_STATIC void render_world_routes_ui(void) +{ + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBlendEquation(GL_FUNC_ADD); + + float active_offset = 0.0f; + for( int i=0; icolour, active_offset ); + active_offset += route->factive; } - world_routes_gen_meshes(); + glDisable(GL_BLEND); } #endif /* ROUTES_H */