X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_routes.h;h=2b85f877e3bc8ebf0d5ee70f837f613fbfa1328b;hb=0c3ef87e654d436e0cad5f5b40f3631ae26ab649;hp=f899694a574668e08d4a19454f1bf3bc7764b33b;hpb=d045af680c6b8ca267a7aded69e2e510e659d2ab;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_routes.h b/world_routes.h index f899694..2b85f87 100644 --- a/world_routes.h +++ b/world_routes.h @@ -1,9 +1,8 @@ #ifndef ROUTES_H #define ROUTES_H -#include "common.h" -#include "model.h" -#include "gate.h" +#include "world.h" +#include "world_info.h" #include "shaders/vblend.h" #include "shaders/route.h" @@ -15,99 +14,10 @@ enum route_special_type k_route_special_type_collector = 2 }; -enum { k_max_ui_segments = 32 }; -enum { k_route_ui_max_verts = 2000 }; -enum { k_route_ui_max_indices = 3000 }; - -struct subworld_routes +static void world_routes_interact(void) { - struct route_node - { - v3f co, right, up, h; - u32 next[2]; - - u32 special_type, special_id, current_refs, ref_count; - u32 route_ids[4]; /* Gates can be linked into up to four routes */ - } - *nodes; - - u32 node_count, - node_cap; - - struct route - { - const char *name; - v4f colour; - - u32 start; - mdl_submesh sm; - - int active; - float factive; - - double best_lap, latest_pass; /* Session */ - - struct - { - GLuint vao, vbo, ebo; - - u32 indices_head; - u32 vertex_head; - - float last_notch; - - struct route_ui_segment - { - float length; - u32 vertex_start, vertex_count, - index_start, index_count; - } - segments[k_max_ui_segments]; - - u32 segment_start, segment_count, fade_start, fade_count; - double fade_timer_start; - float xpos; - } - ui; - } - *routes; - - u32 route_count, - route_cap; - - struct route_gate - { - teleport_gate gate; - - u32 node_id; - - struct route_timing - { - u32 version; /* Incremented on every teleport */ - double time; - } - timing; - } - *gates; - - struct route_collector - { - struct route_timing timing; - } - *collectors; - - u32 gate_count, - gate_cap, - collector_count, - collector_cap; - - u32 active_gate, - current_run_version; - - scene scene_lines; -}; - -static struct subworld_routes *subworld_routes(void); + world.routes.last_interaction = vg_time; +} static void debug_sbpath( struct route_node *rna, struct route_node *rnb, u32 colour, float xoffset ) @@ -140,7 +50,7 @@ static void debug_sbpath( struct route_node *rna, struct route_node *rnb, */ static u32 world_routes_get_path( u32 starter, u32 stack[64] ) { - struct subworld_routes *r = subworld_routes(); + struct subworld_routes *r = &world.routes; u32 stack_i[64]; stack[0] = starter; @@ -200,7 +110,7 @@ static u32 world_routes_get_path( u32 starter, u32 stack[64] ) */ static void world_routes_ui_popfirst( u32 route ) { - struct subworld_routes *r = subworld_routes(); + struct subworld_routes *r = &world.routes; struct route *pr = &r->routes[route]; if( pr->ui.segment_count ) @@ -219,7 +129,7 @@ static void world_routes_ui_popfirst( u32 route ) */ static void world_routes_ui_clear( u32 route ) { - struct subworld_routes *r = subworld_routes(); + struct subworld_routes *r = &world.routes; struct route *pr = &r->routes[route]; pr->ui.segment_start = (pr->ui.segment_start + pr->ui.segment_count) % k_max_ui_segments; @@ -312,7 +222,7 @@ static struct route_ui_segment *world_routes_ui_curseg( struct route *pr ) */ static void world_routes_ui_newseg( u32 route ) { - struct subworld_routes *r = subworld_routes(); + struct subworld_routes *r = &world.routes; struct route *pr = &r->routes[route]; pr->ui.last_notch = 0.0; @@ -360,6 +270,7 @@ static void world_routes_ui_newseg( u32 route ) segment->vertex_count = 4; segment->index_start = pr->ui.indices_head; segment->index_count = 6; + segment->notches = 0; world_routes_ui_set_indices( pr, indices, 6 ); } @@ -369,7 +280,7 @@ static void world_routes_ui_newseg( u32 route ) */ static void world_routes_ui_updatetime( u32 route, float time ) { - struct subworld_routes *r = subworld_routes(); + struct subworld_routes *r = &world.routes; struct route *pr = &r->routes[route]; v2f verts[2]; @@ -392,11 +303,17 @@ static void world_routes_ui_updatetime( u32 route, float time ) */ static void world_routes_ui_notch( u32 route, float time ) { - struct subworld_routes *r = subworld_routes(); + struct subworld_routes *r = &world.routes; struct route *pr = &r->routes[route]; if( (time - pr->ui.last_notch) > 1.0 ) { + struct route_ui_segment *segment = world_routes_ui_curseg(pr); + if( segment->notches == k_max_ui_splits_per_segment ) + return; + + segment->notches ++; + v2f verts[8]; float const k_notch_width = 1.0f; @@ -455,7 +372,6 @@ static void world_routes_ui_notch( u32 route, float time ) pr->ui.last_notch = time; - struct route_ui_segment *segment = world_routes_ui_curseg(pr); segment->vertex_count += 6; segment->index_count += 18; } @@ -481,7 +397,7 @@ static void world_routes_ui_draw( u32 route, v4f colour, float offset ) float const k_bar_height = 0.05f, k_bar_scale_x = 0.005f; - struct subworld_routes *r = subworld_routes(); + struct subworld_routes *r = &world.routes; struct route *pr = &r->routes[route]; float cx = pr->ui.xpos; @@ -509,12 +425,15 @@ static void world_routes_ui_draw( u32 route, v4f colour, float offset ) v4_copy( colour, fade_colour ); fade_colour[3] *= 1.0f-fade_amt; + float timer_delta = (vg_time - world.routes.last_interaction) * (1.0/60.0), + timer_scale = 1.0f - vg_minf( timer_delta, 1.0f ); + /* * Draw fadeout bar */ - float height = pr->factive*k_bar_height, - base = -1.0f + (offset+0.5f)*k_bar_height; + float height = pr->factive*k_bar_height * timer_scale, + base = -1.0f + (offset+0.5f)*k_bar_height * timer_scale; shader_routeui_uColour( fade_colour ); for( u32 i=0; iui.fade_count; i++ ) @@ -550,6 +469,35 @@ static void world_routes_ui_draw( u32 route, v4f colour, float offset ) pr->ui.xpos = vg_lerpf( pr->ui.xpos, -main_block_size * 0.5f, 0.03f ); } +static void world_routes_local_set_record( u32 route, double lap_time ) +{ + vg_success( " NEW LAP TIME: %f\n", lap_time ); + + struct subworld_routes *r = &world.routes; + struct route *pr = &r->routes[route]; + + if( pr->track_id != 0xffffffff ) + { + double time_centiseconds = lap_time * 100.0; + if( time_centiseconds > (float)0xfffe ) + return; + + highscore_record temp; + temp.trackid = pr->track_id; + temp.datetime = time(NULL); + temp.playerid = 0; + temp.points = 0; + temp.time = time_centiseconds; + + highscores_push_record( &temp ); + track_infos[ pr->track_id ].push = 1; + } + else + { + vg_warn( "There is no associated track for this record...\n" ); + } +} + /* * Will scan the whole run for two things; * 1: we set a new record for the total, complete loop around the course @@ -558,7 +506,7 @@ static void world_routes_ui_draw( u32 route, v4f colour, float offset ) */ static void world_routes_verify_run( u32 route ) { - struct subworld_routes *r = subworld_routes(); + struct subworld_routes *r = &world.routes; struct route *pr = &r->routes[route]; u32 stack[64]; @@ -635,7 +583,7 @@ static void world_routes_verify_run( u32 route ) if( verified ) { - vg_success( " NEW LAP TIME: %f\n", lap_time ); + world_routes_local_set_record( route, lap_time ); world_routes_ui_popfirst(route); pr->ui.fade_count ++; } @@ -658,7 +606,9 @@ static void world_routes_verify_run( u32 route ) */ static void world_routes_activate_gate( u32 id ) { - struct subworld_routes *r = subworld_routes(); + world_routes_interact(); + + struct subworld_routes *r = &world.routes; struct route_gate *rg = &r->gates[id]; struct route_node *pnode = &r->nodes[rg->node_id], *pdest = &r->nodes[pnode->next[0]]; @@ -709,7 +659,8 @@ static void world_routes_activate_gate( u32 id ) */ static void world_routes_notify_reset(void) { - struct subworld_routes *r = subworld_routes(); + struct subworld_routes *r = &world.routes; + world_routes_interact(); for( int i=0; iroute_count; i++ ) { @@ -722,7 +673,7 @@ static void world_routes_notify_reset(void) static void world_routes_debug(void) { - struct subworld_routes *r = subworld_routes(); + struct subworld_routes *r = &world.routes; for( int i=0; inode_count; i++ ) { @@ -766,15 +717,6 @@ static void world_routes_debug(void) } } -static void world_routes_free(void) -{ - struct subworld_routes *r = subworld_routes(); - - free( r->nodes ); - free( r->routes ); - free( r->gates ); -} - static void world_id_fixup( u32 *uid, mdl_header *mdl ) { if( *uid ) @@ -788,7 +730,7 @@ static void world_id_fixup( u32 *uid, mdl_header *mdl ) */ static void world_routes_gen_meshes(void) { - struct subworld_routes *r = subworld_routes(); + struct subworld_routes *r = &world.routes; scene_init( &r->scene_lines ); for( int i=0; iroute_count; i++ ) @@ -915,85 +857,10 @@ static void world_routes_gen_meshes(void) scene_free_offline_buffers( &r->scene_lines ); } -static void world_routes_update(void) -{ - struct subworld_routes *r = subworld_routes(); - - for( int i=0; iroute_count; i++ ) - { - struct route *route = &r->routes[i]; - route->factive = vg_lerpf( route->factive, route->active, 0.01f ); - - if( route->active ) - { - world_routes_ui_updatetime( i, vg_time - route->latest_pass ); - } - } -} - -static void bind_terrain_textures(void); -static void render_world_routes( m4x4f projection, v3f camera ) -{ - struct subworld_routes *r = subworld_routes(); - - m4x3f identity_matrix; - m4x3_identity( identity_matrix ); - - shader_route_use(); - shader_route_uTexGarbage(0); - shader_link_standard_ub( _shader_route.id, 2 ); - bind_terrain_textures(); - - shader_route_uPv( projection ); - shader_route_uMdl( identity_matrix ); - shader_route_uCamera( camera ); - - scene_bind( &r->scene_lines ); - - for( int i=0; iroute_count; i++ ) - { - struct route *route = &r->routes[i]; - - v4f colour; - v3_lerp( (v3f){0.7f,0.7f,0.7f}, route->colour, route->factive, colour ); - colour[3] = 1.0f; - - shader_route_uColour( colour ); - mdl_draw_submesh( &route->sm ); - } -} - -static void render_world_routes_ui(void) -{ - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glBlendEquation(GL_FUNC_ADD); - - struct subworld_routes *r = subworld_routes(); - - float active_offset = 0.0f; - for( int i=0; iroute_count; i++ ) - { - struct route *route = &r->routes[i]; - world_routes_ui_draw( i, route->colour, active_offset ); - active_offset += route->factive; - } - - glDisable(GL_BLEND); -} - -static void world_routes_register(void) -{ - struct subworld_routes *r = subworld_routes(); - r->current_run_version = 2; - - shader_route_register(); - shader_routeui_register(); -} static void world_routes_loadfrom( mdl_header *mdl ) { - struct subworld_routes *r = subworld_routes(); + struct subworld_routes *r = &world.routes; r->nodes = NULL; r->node_count = 0; r->node_cap = 0; @@ -1106,10 +973,21 @@ static void world_routes_loadfrom( mdl_header *mdl ) v3_copy( inf->colour, route->colour ); route->colour[3] = 1.0f; - route->name = NULL; + + route->track_id = 0xffffffff; + for( u32 j=0; jpstr_name), track_infos[j].name )) + { + route->track_id = j; + break; + } + } + route->start = inf->id_start; route->active = 0; route->factive = 0.0f; + mdl_node_transform( pnode, route->scoreboard_transform ); /* OpenGL strips */ glGenVertexArrays( 1, &route->ui.vao ); @@ -1185,4 +1063,95 @@ static void world_routes_loadfrom( mdl_header *mdl ) world_routes_gen_meshes(); } +/* + * ----------------------------------------------------------------------------- + * Events + * ----------------------------------------------------------------------------- + */ + +static void world_routes_register(void) +{ + struct subworld_routes *r = &world.routes; + r->current_run_version = 2; + + shader_route_register(); + shader_routeui_register(); +} + +static void world_routes_free(void) +{ + struct subworld_routes *r = &world.routes; + + free( r->nodes ); + free( r->routes ); + free( r->gates ); +} + +static void world_routes_update(void) +{ + struct subworld_routes *r = &world.routes; + + for( int i=0; iroute_count; i++ ) + { + struct route *route = &r->routes[i]; + route->factive = vg_lerpf( route->factive, route->active, 0.01f ); + + if( route->active ) + { + world_routes_ui_updatetime( i, vg_time - route->latest_pass ); + } + } +} + +static void bind_terrain_textures(void); +static void render_world_routes( m4x4f projection, v3f camera ) +{ + struct subworld_routes *r = &world.routes; + + m4x3f identity_matrix; + m4x3_identity( identity_matrix ); + + shader_route_use(); + shader_route_uTexGarbage(0); + shader_link_standard_ub( _shader_route.id, 2 ); + bind_terrain_textures(); + + shader_route_uPv( projection ); + shader_route_uMdl( identity_matrix ); + shader_route_uCamera( camera ); + + scene_bind( &r->scene_lines ); + + for( int i=0; iroute_count; i++ ) + { + struct route *route = &r->routes[i]; + + v4f colour; + v3_lerp( (v3f){0.7f,0.7f,0.7f}, route->colour, route->factive, colour ); + colour[3] = 1.0f; + + shader_route_uColour( colour ); + mdl_draw_submesh( &route->sm ); + } +} + +static void render_world_routes_ui(void) +{ + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBlendEquation(GL_FUNC_ADD); + + struct subworld_routes *r = &world.routes; + + float active_offset = 0.0f; + for( int i=0; iroute_count; i++ ) + { + struct route *route = &r->routes[i]; + world_routes_ui_draw( i, route->colour, active_offset ); + active_offset += route->factive; + } + + glDisable(GL_BLEND); +} + #endif /* ROUTES_H */