X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_routes.c;h=d81419f252852de5e4c575efc41a2656b4f2936e;hb=23ba25574349652d86979fc787ec4b0214001333;hp=9dc678ebd918065786d0e960db03a2cdb9b8a2ec;hpb=2c91a71533b4ce86b9e7fd708420ae05c74d8f52;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_routes.c b/world_routes.c index 9dc678e..d81419f 100644 --- a/world_routes.c +++ b/world_routes.c @@ -21,6 +21,7 @@ #include "shaders/scene_route.h" #include "shaders/routeui.h" +#include "ent_region.h" static void world_routes_clear( world_instance *world ) { @@ -39,15 +40,15 @@ static void world_routes_clear( world_instance *world ) world_static.last_use = 0.0; } -static void world_routes_time_lap( world_instance *world, ent_route *route ) -{ +static void world_routes_time_lap( world_instance *world, ent_route *route ){ vg_info( "------- time lap %s -------\n", mdl_pstr(&world->meta,route->pstr_name) ); double start_time = 0.0; u32 last_version=0; - u32 valid_count=0; + u32 valid_sections=0; + int clean = !localplayer.rewinded_since_last_gate; for( u32 i=0; icheckpoints_count; i++ ){ u32 cpid = (i+route->active_checkpoint) % route->checkpoints_count; @@ -64,29 +65,45 @@ static void world_routes_time_lap( world_instance *world, ent_route *route ) if( i == 0 ) start_time = rg->timing_time; else{ - if( last_version+1 == rg->timing_version ) valid_count ++; - else valid_count = 0; + if( last_version+1 == rg->timing_version ) valid_sections ++; + else valid_sections = 0; } last_version = rg->timing_version; - vg_info( "%u %f\n", rg->timing_version, rg->timing_time ); + + vg_info( "%u %f [%s]\n", rg->timing_version, rg->timing_time, + i? ((rg->flags & k_ent_gate_clean_pass)? "CLEAN": " "): + " N/A "); + + if( !(rg->flags & k_ent_gate_clean_pass) ) + clean = 0; } if( world_static.current_run_version == last_version+1 ){ - valid_count ++; + valid_sections ++; if( route->checkpoints_count == 1 ){ route->timing_base = world_static.time; } } - else valid_count = 0; + else valid_sections = 0; - vg_info( "%u %f\n", world_static.current_run_version, world_static.time ); + vg_info( "%u %f [%s]\n", + world_static.current_run_version, world_static.time, + !localplayer.rewinded_since_last_gate? "CLEAN": " " ); - if( valid_count==route->checkpoints_count ){ + if( valid_sections==route->checkpoints_count ){ f64 lap_time = world_static.time - start_time; - //world_routes_local_set_record( world, route, lap_time ); + if( (route->best_laptime == 0.0) || (lap_time < route->best_laptime) ){ + route->best_laptime = lap_time; + } + + route->flags |= k_ent_route_flag_achieve_silver; + if( clean ) route->flags |= k_ent_route_flag_achieve_gold; + ent_region_re_eval( world ); + + /* for steam achievements. */ if( route->anon.official_track_id != 0xffffffff ){ struct track_info *ti = &track_infos[ route->anon.official_track_id ]; if( ti->achievement_id ){ @@ -105,9 +122,9 @@ static void world_routes_time_lap( world_instance *world, ent_route *route ) lap_time ); } - route->valid_checkpoints = valid_count+1; + route->valid_checkpoints = valid_sections+1; - vg_info( "valid: %u\n", valid_count ); + vg_info( "valid sections: %u\n", valid_sections ); vg_info( "----------------------------\n" ); } @@ -148,6 +165,13 @@ static void world_routes_activate_entry_gate( world_instance *world, dest->timing_version = world_static.current_run_version; dest->timing_time = world_static.time; + if( localplayer.rewinded_since_last_gate ){ + localplayer.rewinded_since_last_gate = 0; + dest->flags &= ~k_ent_gate_clean_pass; + } + else + dest->flags |= k_ent_gate_clean_pass; + world_static.current_run_version ++; } @@ -519,6 +543,12 @@ static void world_gen_routes_ent_init( world_instance *world ){ ent_route *route = mdl_arritm(&world->ent_route,i); mdl_transform_m4x3( &route->anon.transform, route->board_transform ); + route->flags = 0x00; + route->best_laptime = 0.0; + + if( mdl_arrcount(&world->ent_region) ) + route->flags |= k_ent_route_flag_out_of_zone; + route->anon.official_track_id = 0xffffffff; for( u32 j=0; jflags & k_ent_gate_linked) & - !(gate->flags & k_ent_gate_nonlocal_DELETED) ){ + !(gate->flags & k_ent_gate_nonlocal) ){ gate = mdl_arritm(&world->ent_gate, gate->target ); for( u32 k=0; k<4; k++ ){ @@ -612,8 +642,7 @@ static void world_routes_update( world_instance *world ){ for( u32 i=0; ient_route); i++ ){ ent_route *route = mdl_arritm( &world->ent_route, i ); - int target = (route->active_checkpoint == 0xffff? 0: 1) || - skaterift.activity == k_skaterift_respawning; + int target = route->active_checkpoint == 0xffff? 0: 1; route->factive = vg_lerpf( route->factive, target, 0.6f*vg.time_frame_delta ); } @@ -852,11 +881,12 @@ static void world_routes_fracture( world_instance *world, ent_gate *gate, } } -static void render_gate_markers( int run_id, ent_gate *gate ){ +static void render_gate_markers( m4x3f world_mmdl, int run_id, ent_gate *gate ){ for( u32 j=0; j<4; j++ ){ if( gate->routes[j] == run_id ){ m4x3f mmdl; ent_gate_get_mdl_mtx( gate, mmdl ); + m4x3_mul( world_mmdl, mmdl, mmdl ); shader_model_gate_uMdl( mmdl ); mdl_draw_submesh( &world_gates.sm_marker[j] ); break; @@ -864,25 +894,47 @@ static void render_gate_markers( int run_id, ent_gate *gate ){ } } -static void render_world_routes( world_instance *world, camera *cam, - int layer_depth ){ - m4x3f identity_matrix; - m4x3_identity( identity_matrix ); +static void render_world_routes( world_instance *world, + world_instance *host_world, + m4x3f mmdl, camera *cam, + int viewing_from_gate, int viewing_from_hub ){ shader_scene_route_use(); shader_scene_route_uTexGarbage(0); - world_link_lighting_ub( world, _shader_scene_route.id ); - world_bind_position_texture( world, _shader_scene_route.id, + world_link_lighting_ub( host_world, _shader_scene_route.id ); + world_bind_position_texture( host_world, _shader_scene_route.id, _uniform_scene_route_g_world_depth, 2 ); - world_bind_light_array( world, _shader_scene_route.id, + world_bind_light_array( host_world, _shader_scene_route.id, _uniform_scene_route_uLightsArray, 3 ); - world_bind_light_index( world, _shader_scene_route.id, + world_bind_light_index( host_world, _shader_scene_route.id, _uniform_scene_route_uLightsIndex, 4 ); bind_terrain_noise(); shader_scene_route_uPv( cam->mtx.pv ); - shader_scene_route_uPvmPrev( cam->mtx_prev.pv ); - shader_scene_route_uMdl( identity_matrix ); + + if( viewing_from_hub ){ + m4x4f m4mdl, pvm; + m4x3_expand( mmdl, m4mdl ); + m4x4_mul( cam->mtx_prev.pv, m4mdl, pvm ); + shader_scene_route_uMdl( mmdl ); + shader_scene_route_uPvmPrev( pvm ); + + m3x3f mnormal; + m3x3_inv( mmdl, mnormal ); + m3x3_transpose( mnormal, mnormal ); + v3_normalize( mnormal[0] ); + v3_normalize( mnormal[1] ); + v3_normalize( mnormal[2] ); + shader_scene_route_uNormalMtx( mnormal ); + } + else{ + shader_scene_route_uMdl( mmdl ); + shader_scene_route_uPvmPrev( cam->mtx_prev.pv ); + m3x3f ident; + m3x3_identity( ident ); + shader_scene_route_uNormalMtx( ident ); + } + shader_scene_route_uCamera( cam->transform[3] ); mesh_bind( &world->mesh_route_lines ); @@ -890,9 +942,11 @@ static void render_world_routes( world_instance *world, camera *cam, for( u32 i=0; ient_route); i++ ){ ent_route *route = mdl_arritm( &world->ent_route, i ); + f32 t = viewing_from_hub? 1.0f: route->factive; + v4f colour; - v3_lerp( (v3f){0.7f,0.7f,0.7f}, route->colour, route->factive, colour ); - colour[3] = route->factive*0.2f; + v3_lerp( (v3f){0.7f,0.7f,0.7f}, route->colour, t, colour ); + colour[3] = t*0.2f; shader_scene_route_uColour( colour ); mdl_draw_submesh( &route->sm ); @@ -900,7 +954,7 @@ static void render_world_routes( world_instance *world, camera *cam, /* timers * ---------------------------------------------------- */ - if( layer_depth == 0 ){ + if( !viewing_from_gate && !viewing_from_hub ){ font3d_bind( &gui.font, k_font_shader_default, 0, world, cam ); for( u32 i=0; ient_route); i++ ){ ent_route *route = mdl_arritm( &world->ent_route, i ); @@ -970,8 +1024,8 @@ static void render_world_routes( world_instance *world, camera *cam, for( u32 j=0; jent_gate); j ++ ){ ent_gate *gate = mdl_arritm( &world->ent_gate, j ); - if( !(gate->flags & k_ent_gate_nonlocal_DELETED) ) - render_gate_markers( i, gate ); + if( !(gate->flags & k_ent_gate_nonlocal) ) + render_gate_markers( mmdl, i, gate ); } } } @@ -987,13 +1041,13 @@ static void render_world_routes( world_instance *world, camera *cam, shader_model_gate_uColour( colour ); - u32 next = route->active_checkpoint+1+layer_depth; + u32 next = route->active_checkpoint+1+viewing_from_gate; next = next % route->checkpoints_count; next += route->checkpoints_start; ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, next ); ent_gate *gate = mdl_arritm( &world->ent_gate, cp->gate_index ); - render_gate_markers( i, gate ); + render_gate_markers( mmdl, i, gate ); } } }