X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_routes.c;h=c4b339385bc9794df093d1789f76d93b321c9382;hb=b440efbe5785d114d08bb3f5ec0e09cad943006d;hp=0bfdcac8bf92ac1406032a6f0c427f73e04ecad4;hpb=d1860effe17d86ef47b7c879668eb97ef8c3ab51;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_routes.c b/world_routes.c index 0bfdcac..c4b3393 100644 --- a/world_routes.c +++ b/world_routes.c @@ -1,16 +1,16 @@ +#pragma once + /* - * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved + * Copyright (C) 2021-2024 Mt.ZERO Software - All Rights Reserved + * + * World routes */ -#ifndef ROUTES_C -#define ROUTES_C - #include #include "entity.h" #include "world_routes.h" #include "world_gate.h" #include "world_load.h" -#include "highscores.h" #include "network.h" #include "font.h" @@ -22,8 +22,9 @@ #include "shaders/scene_route.h" #include "shaders/routeui.h" #include "ent_region.h" +#include "scene_rigidbody.h" -static void world_routes_clear( world_instance *world ) +void world_routes_clear( world_instance *world ) { for( u32 i=0; ient_route ); i++ ){ ent_route *route = mdl_arritm( &world->ent_route, i ); @@ -143,8 +144,7 @@ static void world_routes_time_lap( world_instance *world, ent_route *route ){ /* * When going through a gate this is called for bookkeeping purposes */ -static void world_routes_activate_entry_gate( world_instance *world, - ent_gate *rg ) +void world_routes_activate_entry_gate( world_instance *world, ent_gate *rg ) { world_static.last_use = world_static.time; ent_gate *dest = mdl_arritm( &world->ent_gate, rg->target ); @@ -315,8 +315,8 @@ void world_routes_place_curve( world_instance *world, ent_route *route, v3_muladds( ha.pos, up, 0.06f+gap, va.co ); v3_muladds( hb.pos, up, 0.06f+gap, vb.co ); - scene_vert_pack_norm( &va, up ); - scene_vert_pack_norm( &vb, up ); + scene_vert_pack_norm( &va, up, 0.0f ); + scene_vert_pack_norm( &vb, up, 0.0f ); float t1 = (travel_length / total_length) * patch_count; va.uv[0] = t1; @@ -476,19 +476,18 @@ static void world_routes_gen_meshes( world_instance *world, u32 route_id, scene_copy_slice( sc, &route->sm ); } -static struct world_surface *world_tri_index_surface( world_instance *world, u32 index ); /* * Create the strips of colour that run through the world along course paths */ -static void world_gen_routes_generate( u32 instance_id ){ +void world_gen_routes_generate( u32 instance_id ) +{ world_instance *world = &world_static.instances[ instance_id ]; vg_info( "Generating route meshes\n" ); vg_async_stall(); - vg_rand_seed( 2000 ); vg_async_item *call_scene = scene_alloc_async( &world->scene_lines, &world->mesh_route_lines, 200000, 300000 ); @@ -541,7 +540,8 @@ static void world_gen_routes_generate( u32 instance_id ){ } /* load all routes from model header */ -static void world_gen_routes_ent_init( world_instance *world ){ +void world_gen_routes_ent_init( world_instance *world ) +{ vg_info( "Initializing routes\n" ); for( u32 i=0; ient_gate); i++ ){ @@ -614,9 +614,10 @@ static void world_gen_routes_ent_init( world_instance *world ){ world_routes_clear( world ); } -static void world_routes_recv_scoreboard( world_instance *world, - vg_msg *body, u32 route_id, - enum request_status status ){ +void world_routes_recv_scoreboard( world_instance *world, + vg_msg *body, u32 route_id, + enum request_status status ) +{ if( route_id >= mdl_arrcount( &world->ent_route ) ){ vg_error( "Scoreboard route_id out of range (%u)\n", route_id ); return; @@ -646,16 +647,15 @@ static void world_routes_recv_scoreboard( world_instance *world, * ----------------------------------------------------------------------------- */ -static void world_routes_init(void){ +void world_routes_init(void) +{ world_static.current_run_version = 200; world_static.time = 300.0; world_static.last_use = 0.0; - - shader_scene_route_register(); - shader_routeui_register(); } -static void world_routes_update( world_instance *world ){ +void world_routes_update( world_instance *world ) +{ world_static.time += vg.time_delta; for( u32 i=0; ient_route); i++ ){ @@ -668,37 +668,43 @@ static void world_routes_update( world_instance *world ){ for( u32 i=0; iobj, VG__RED ); + //rb_object_debug( &particle->obj, VG__RED ); } } -static void world_routes_fixedupdate( world_instance *world ){ +void world_routes_fixedupdate( world_instance *world ) +{ rb_solver_reset(); + rigidbody _null = {0}; + _null.inv_mass = 0.0f; + m3x3_zero( _null.iI ); + for( u32 i=0; iobj.rb.to_world, - &particle->obj.inf.sphere, - NULL, &world->rb_geo.inf.scene, buf, + int l = rb_sphere__scene( particle->rb.to_world, + particle->radius, + NULL, world->geo_bh, buf, k_material_flag_ghosts ); for( int j=0; jobj.rb; - buf[j].rbb = &world->rb_geo.rb; + buf[j].rba = &particle->rb; + buf[j].rbb = &_null; } rb_contact_count += l; } } - rb_presolve_contacts( rb_contact_buffer, rb_contact_count ); + rb_presolve_contacts( rb_contact_buffer, + vg.time_fixed_delta, rb_contact_count ); for( int i=0; iobj.rb ); + rb_iter( &particle->rb ); } for( u32 i=0; iobj.rb ); + rb_update_matrices( &particle->rb ); } } -static void bind_terrain_noise(void); -static void world_bind_light_array( world_instance *world, - GLuint shader, GLuint location, - int slot ); -static void world_bind_light_index( world_instance *world, - GLuint shader, GLuint location, - int slot ); +void bind_terrain_noise(void); +void world_bind_light_array( world_instance *world, + GLuint shader, GLuint location, + int slot ); +void world_bind_light_index( world_instance *world, + GLuint shader, GLuint location, + int slot ); -static void world_routes_update_timer_texts( world_instance *world ){ +void world_routes_update_timer_texts( world_instance *world ) +{ world_render.timer_text_count = 0; for( u32 i=0; ient_route); i++ ){ @@ -757,7 +764,11 @@ static void world_routes_update_timer_texts( world_instance *world ){ text->gate = gate; text->route = route; - if( route->valid_checkpoints >= route->checkpoints_count ){ + vg_str str; + vg_strnull( &str, text->text, sizeof(text->text) ); + + if( route->valid_checkpoints >= route->checkpoints_count ) + { double lap_time = world_static.time - route->timing_base, time_centiseconds = lap_time * 100.0; @@ -771,30 +782,32 @@ static void world_routes_update_timer_texts( world_instance *world ){ seconds %= 60; minutes %= 60; - if( minutes > 9 ) minutes = 9; + if( minutes > 9 ) + minutes = 9; - int j=0; - if( minutes ){ - highscore_intr( text->text, minutes, 1, ' ' ); j++; - text->text[j++] = ':'; + if( minutes ) + { + vg_strcati32r( &str, minutes, 1, ' ' ); + vg_strcatch( &str, ':' ); } - if( seconds >= 10 || minutes ){ - highscore_intr( text->text+j, seconds, 2, '0' ); j+=2; + if( seconds >= 10 || minutes ) + { + vg_strcati32r( &str, seconds, 2, '0' ); } - else{ - highscore_intr( text->text+j, seconds, 1, '0' ); j++; + else + { + vg_strcati32r( &str, seconds, 1, '0' ); } - text->text[j++] = '.'; - highscore_intr( text->text+j, centiseconds, 1, '0' ); j++; - text->text[j] = '\0'; + vg_strcatch( &str, '.' ); + vg_strcati32r( &str, centiseconds, 1, '0' ); } - else{ - highscore_intr( text->text, route->valid_checkpoints, 1, ' ' ); - text->text[1] = '/'; - highscore_intr( text->text+2, route->checkpoints_count+1, 1, ' ' ); - text->text[3] = '\0'; + else + { + vg_strcati32r( &str, route->valid_checkpoints, 1, ' ' ); + vg_strcatch( &str, '/' ); + vg_strcati32r( &str, route->checkpoints_count + 1, 1, ' ' ); } gui_font3d.font = &gui.font; @@ -826,8 +839,8 @@ static void world_routes_update_timer_texts( world_instance *world ){ } } -static void world_routes_fracture( world_instance *world, ent_gate *gate, - v3f imp_co, v3f imp_v ) +void world_routes_fracture( world_instance *world, ent_gate *gate, + v3f imp_co, v3f imp_v ) { world_render.text_particle_count = 0; @@ -874,26 +887,24 @@ static void world_routes_fracture( world_instance *world, ent_gate *gate, v3_add( offset, origin, world_co ); m4x3_mulv( transform, world_co, world_co ); - float r = vg_maxf( s[0]*glyph->size[0], s[1]*glyph->size[1] )*0.5f; m3x3_identity( particle->mlocal ); m3x3_scale( particle->mlocal, s ); origin[2] *= s[2]; v3_muls( origin, -1.0f, particle->mlocal[3] ); - v3_copy( world_co, particle->obj.rb.co ); - v3_muls( imp_v, 1.0f+vg_randf64(), particle->obj.rb.v ); - particle->obj.rb.v[1] += 2.0f; + v3_copy( world_co, particle->rb.co ); + v3_muls( imp_v, 1.0f+vg_randf64(&vg.rand), particle->rb.v ); + particle->rb.v[1] += 2.0f; - v4_copy( q, particle->obj.rb.q ); - particle->obj.rb.w[0] = vg_randf64()*2.0f-1.0f; - particle->obj.rb.w[1] = vg_randf64()*2.0f-1.0f; - particle->obj.rb.w[2] = vg_randf64()*2.0f-1.0f; + v4_copy( q, particle->rb.q ); + particle->rb.w[0] = vg_randf64(&vg.rand)*2.0f-1.0f; + particle->rb.w[1] = vg_randf64(&vg.rand)*2.0f-1.0f; + particle->rb.w[2] = vg_randf64(&vg.rand)*2.0f-1.0f; - particle->obj.type = k_rb_shape_sphere; - particle->obj.inf.sphere.radius = r*0.6f; - - rb_init_object( &particle->obj ); + f32 r = vg_maxf( s[0]*glyph->size[0], s[1]*glyph->size[1] )*0.5f; + particle->radius = r*0.6f; + rb_setbody_sphere( &particle->rb, particle->radius, 1.0f, 1.0f ); } offset[0] += glyph->size[0]; } @@ -904,7 +915,10 @@ static void render_gate_markers( m4x3f world_mmdl, int run_id, ent_gate *gate ){ for( u32 j=0; j<4; j++ ){ if( gate->routes[j] == run_id ){ m4x3f mmdl; - ent_gate_get_mdl_mtx( gate, mmdl ); + m4x3_copy( gate->to_world, mmdl ); + m3x3_scale( mmdl, (v3f){ gate->dimensions[0], + gate->dimensions[1], 1.0f } ); + m4x3_mul( world_mmdl, mmdl, mmdl ); shader_model_gate_uMdl( mmdl ); mdl_draw_submesh( &world_gates.sm_marker[j] ); @@ -913,11 +927,11 @@ static void render_gate_markers( m4x3f world_mmdl, int run_id, ent_gate *gate ){ } } -static void render_world_routes( world_instance *world, - world_instance *host_world, - m4x3f mmdl, camera *cam, - int viewing_from_gate, int viewing_from_hub ){ - +void render_world_routes( world_instance *world, + world_instance *host_world, + m4x3f mmdl, vg_camera *cam, + int viewing_from_gate, int viewing_from_hub ) +{ shader_scene_route_use(); shader_scene_route_uTexGarbage(0); world_link_lighting_ub( host_world, _shader_scene_route.id ); @@ -1002,7 +1016,7 @@ static void render_world_routes( world_instance *world, v4f q; m4x3f model; - rb_extrapolate( &particle->obj.rb, model[3], q ); + rb_extrapolate( &particle->rb, model[3], q ); q_m3x3( q, model ); m4x3_mul( model, particle->mlocal, particle->mdl ); @@ -1073,5 +1087,3 @@ static void render_world_routes( world_instance *world, glEnable( GL_CULL_FACE ); glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 } ); } - -#endif /* ROUTES_C */