X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_routes.c;h=c4b339385bc9794df093d1789f76d93b321c9382;hb=HEAD;hp=4ee50d8cb42539e32c4792818ff31065cd0685fb;hpb=a109f126d8adab622e38fbcc2d4281e75255246a;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_routes.c b/world_routes.c index 4ee50d8..c4b3393 100644 --- a/world_routes.c +++ b/world_routes.c @@ -24,7 +24,7 @@ #include "ent_region.h" #include "scene_rigidbody.h" -static void world_routes_clear( world_instance *world ) +void world_routes_clear( world_instance *world ) { for( u32 i=0; ient_route ); i++ ){ ent_route *route = mdl_arritm( &world->ent_route, i ); @@ -144,8 +144,7 @@ static void world_routes_time_lap( world_instance *world, ent_route *route ){ /* * When going through a gate this is called for bookkeeping purposes */ -static void world_routes_activate_entry_gate( world_instance *world, - ent_gate *rg ) +void world_routes_activate_entry_gate( world_instance *world, ent_gate *rg ) { world_static.last_use = world_static.time; ent_gate *dest = mdl_arritm( &world->ent_gate, rg->target ); @@ -477,14 +476,14 @@ static void world_routes_gen_meshes( world_instance *world, u32 route_id, scene_copy_slice( sc, &route->sm ); } -static struct world_surface *world_tri_index_surface( world_instance *world, u32 index ); /* * Create the strips of colour that run through the world along course paths */ -static void world_gen_routes_generate( u32 instance_id ){ +void world_gen_routes_generate( u32 instance_id ) +{ world_instance *world = &world_static.instances[ instance_id ]; vg_info( "Generating route meshes\n" ); vg_async_stall(); @@ -541,7 +540,8 @@ static void world_gen_routes_generate( u32 instance_id ){ } /* load all routes from model header */ -static void world_gen_routes_ent_init( world_instance *world ){ +void world_gen_routes_ent_init( world_instance *world ) +{ vg_info( "Initializing routes\n" ); for( u32 i=0; ient_gate); i++ ){ @@ -614,9 +614,10 @@ static void world_gen_routes_ent_init( world_instance *world ){ world_routes_clear( world ); } -static void world_routes_recv_scoreboard( world_instance *world, - vg_msg *body, u32 route_id, - enum request_status status ){ +void world_routes_recv_scoreboard( world_instance *world, + vg_msg *body, u32 route_id, + enum request_status status ) +{ if( route_id >= mdl_arrcount( &world->ent_route ) ){ vg_error( "Scoreboard route_id out of range (%u)\n", route_id ); return; @@ -646,16 +647,15 @@ static void world_routes_recv_scoreboard( world_instance *world, * ----------------------------------------------------------------------------- */ -static void world_routes_init(void){ +void world_routes_init(void) +{ world_static.current_run_version = 200; world_static.time = 300.0; world_static.last_use = 0.0; - - shader_scene_route_register(); - shader_routeui_register(); } -static void world_routes_update( world_instance *world ){ +void world_routes_update( world_instance *world ) +{ world_static.time += vg.time_delta; for( u32 i=0; ient_route); i++ ){ @@ -672,7 +672,8 @@ static void world_routes_update( world_instance *world ){ } } -static void world_routes_fixedupdate( world_instance *world ){ +void world_routes_fixedupdate( world_instance *world ) +{ rb_solver_reset(); rigidbody _null = {0}; @@ -721,15 +722,16 @@ static void world_routes_fixedupdate( world_instance *world ){ } } -static void bind_terrain_noise(void); -static void world_bind_light_array( world_instance *world, - GLuint shader, GLuint location, - int slot ); -static void world_bind_light_index( world_instance *world, - GLuint shader, GLuint location, - int slot ); +void bind_terrain_noise(void); +void world_bind_light_array( world_instance *world, + GLuint shader, GLuint location, + int slot ); +void world_bind_light_index( world_instance *world, + GLuint shader, GLuint location, + int slot ); -static void world_routes_update_timer_texts( world_instance *world ){ +void world_routes_update_timer_texts( world_instance *world ) +{ world_render.timer_text_count = 0; for( u32 i=0; ient_route); i++ ){ @@ -837,8 +839,8 @@ static void world_routes_update_timer_texts( world_instance *world ){ } } -static void world_routes_fracture( world_instance *world, ent_gate *gate, - v3f imp_co, v3f imp_v ) +void world_routes_fracture( world_instance *world, ent_gate *gate, + v3f imp_co, v3f imp_v ) { world_render.text_particle_count = 0; @@ -925,11 +927,11 @@ static void render_gate_markers( m4x3f world_mmdl, int run_id, ent_gate *gate ){ } } -static void render_world_routes( world_instance *world, - world_instance *host_world, - m4x3f mmdl, camera *cam, - int viewing_from_gate, int viewing_from_hub ){ - +void render_world_routes( world_instance *world, + world_instance *host_world, + m4x3f mmdl, vg_camera *cam, + int viewing_from_gate, int viewing_from_hub ) +{ shader_scene_route_use(); shader_scene_route_uTexGarbage(0); world_link_lighting_ub( host_world, _shader_scene_route.id );