X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_routes.c;h=8dd2a8f65aecd60405ab7ccf5b1f132101a078bb;hb=5bfb36032928ba9f8d12e72961af68bfab9ea648;hp=26261a1ed72cc56e4658827dbf83af118e24b1c6;hpb=844527ec68c063d78d4993bd8e4053f9ddc47b78;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_routes.c b/world_routes.c index 26261a1..8dd2a8f 100644 --- a/world_routes.c +++ b/world_routes.c @@ -365,8 +365,8 @@ void world_routes_place_curve( world_instance *world, ent_route *route, ha.dist = 8.0f; hb.dist = 8.0f; - int resa = ray_world( world, sa, down, &ha ), - resb = ray_world( world, sb, down, &hb ); + int resa = ray_world( world, sa, down, &ha, k_material_flag_ghosts ), + resb = ray_world( world, sb, down, &hb, k_material_flag_ghosts ); if( pcbuf && resa ){ world_routes_pointcloud_spot( world, pcbuf, ha.pos, @@ -712,6 +712,10 @@ VG_STATIC void world_routes_surface_grid( world_instance *world, u32 *tri = &world->scene_geo.arrindices[ idx*3 ]; v3f vs[3]; + u16 mask = k_material_flag_preview_visibile; + if( !(world->scene_geo.arrvertices[tri[0]].flags & mask) ) + continue; + for( u32 i=0; i<3; i++ ){ v3_copy( world->scene_geo.arrvertices[tri[i]].co, vs[i] ); } @@ -719,11 +723,6 @@ VG_STATIC void world_routes_surface_grid( world_instance *world, f32 t; if( ray_tri( vs, ro, dir, &t ) ){ v3_muladds( ro, dir, t, hit ); - struct world_surface *m1 = - world_tri_index_surface( world, tri[0] ); - - if( !(m1->info.flags & k_material_flag_preview_visibile) ) - continue; if( world->water.enabled ) if( hit[1] < world->water.height ) @@ -980,7 +979,8 @@ VG_STATIC void world_routes_fixedupdate( world_instance *world ) int l = rb_sphere__scene( particle->obj.rb.to_world, &particle->obj.inf.sphere, - NULL, &world->rb_geo.inf.scene, buf ); + NULL, &world->rb_geo.inf.scene, buf, + k_material_flag_ghosts ); for( int j=0; jobj.rb; @@ -1109,12 +1109,15 @@ VG_STATIC void world_routes_update_timer_texts( world_instance *world ) positions[0][1] = h1; } - m3x3_copy( gate->to_world, text->transform ); + m4x3f mmdl; + ent_gate_get_mdl_mtx( gate, mmdl ); + + m3x3_copy( mmdl, text->transform ); float ratio = v3_length(text->transform[0]) / v3_length(text->transform[1]); m3x3_scale( text->transform, (v3f){ size, size*ratio, 0.1f } ); - m4x3_mulv( gate->to_world, positions[j], text->transform[3] ); + m4x3_mulv( mmdl, positions[j], text->transform[3] ); } } } @@ -1304,7 +1307,10 @@ VG_STATIC void render_world_routes( world_instance *world, camera *cam, ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, next ); ent_gate *gate = mdl_arritm( &world->ent_gate, cp->gate_index ); - shader_model_gate_uMdl( gate->to_world ); + + m4x3f mmdl; + ent_gate_get_mdl_mtx( gate, mmdl ); + shader_model_gate_uMdl( mmdl ); for( u32 j=0; j<4; j++ ){ if( gate->routes[j] == i ){