X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_routes.c;h=3e21df0def867a4187f0c776aad3b2116747715e;hb=dbbdf411d1aaf70cb995c3371cfae37fd0b7dbcc;hp=a66f93ffc00e3f3d8c97d0a9503b694850f29ad7;hpb=342fcbf6fda017bdd38d56ce0fa7c9e59e589f3b;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_routes.c b/world_routes.c index a66f93f..3e21df0 100644 --- a/world_routes.c +++ b/world_routes.c @@ -6,6 +6,7 @@ #define ROUTES_C #include +#include "entity.h" #include "world_routes.h" #include "world_gate.h" #include "world_load.h" @@ -14,6 +15,7 @@ #include "font.h" #include "pointcloud.h" #include "gui.h" +#include "steam.h" #include "shaders/scene_route.h" #include "shaders/routeui.h" @@ -21,7 +23,7 @@ VG_STATIC void world_routes_local_set_record( world_instance *world, ent_route *route, - double lap_time ) + f64 lap_time ) { vg_success( " NEW LAP TIME: %f\n", lap_time ); @@ -30,25 +32,18 @@ void world_routes_local_set_record( world_instance *world, ent_route *route, if( time_centiseconds > (float)0xfffe ) /* skill issue */ return; - highscore_record temp; - temp.trackid = route->official_track_id; - temp.datetime = time(NULL); - temp.playerid = 0; - temp.points = 0; - temp.time = time_centiseconds; - -#if 0 - highscores_push_record( &temp ); -#endif - struct track_info *ti = &track_infos[ route->official_track_id ]; + highscore_record *record = &ti->record; + record->trackid = route->official_track_id; + record->datetime = time(NULL); + record->playerid = 0; + record->points = 0; + record->time = time_centiseconds; ti->push = 1; if( ti->achievement_id ){ -#if 0 steam_set_achievement( ti->achievement_id ); steam_store_achievements(); -#endif } } else{ @@ -138,7 +133,7 @@ VG_STATIC void world_routes_activate_entry_gate( world_instance *world, world_static.last_use = world_static.time; /* disable all routes and leave the world */ - if( rg->type == k_gate_type_nonlocel ){ + if( rg->flags & k_ent_gate_nonlocal ){ for( u32 i=0; ient_route); i++ ){ ent_route *route = mdl_arritm( &world->ent_route, i ); route->active_checkpoint = 0xffff; @@ -184,7 +179,7 @@ VG_STATIC void world_routes_debug( world_instance *world ) { for( u32 i=0; ient_route_node); i++ ){ ent_route_node *rn = mdl_arritm(&world->ent_route_node,i); - vg_line_pt3( rn->co, 0.25f, VG__WHITE ); + vg_line_point( rn->co, 0.25f, VG__WHITE ); } for( u32 i=0; ient_route); i++ ){ @@ -256,15 +251,56 @@ void world_routes_pointcloud_spot( world_instance *world, v3_sub( point, pcbuf->boundary[0], pos ); v3_mul( pos, inv_ext, pos ); - for( u32 i=0; i<3; i++ ){ - vert->pos[i] = (pos[i]-0.5f) * 32767.0f; - } - float dist = 1.0f-(v3_length(jitter)); - for( u32 i=0; i<4; i++ ){ - vert->colour[i] = colour[i] * 255.0f * dist*dist; - } + v4f final_colour; + v4_muls( colour, dist*dist, final_colour ); + + pointcloud_packvert( vert, pos, final_colour ); + } +} + +/* + * ' + * . + * | + * | + * /#\ + * -'###`- + */ +VG_STATIC +void world_routes_pointcloud_tower( world_instance *world, + pointcloud_buffer *pcbuf, + v3f co, f32 radius, f32 height, + u32 samples, v4f colour ) +{ + v3f inv_ext; + v3_sub( pcbuf->boundary[1], pcbuf->boundary[0], inv_ext ); + v3_div( (v3f){1.0f,1.0f,1.0f}, inv_ext, inv_ext ); + + for( u32 j=0; jcount >= pcbuf->max ) + return; + + pointcloud_vert *vert = &pcbuf->buf[ pcbuf->count ++ ]; + + v3f point; + point[0] = vg_randf64()*2.0f-1.0f; + point[1] = 0.0f; + point[2] = vg_randf64()*2.0f-1.0f; + v3_normalize( point ); + v3_muls( point, sqrtf(vg_randf64()), point ); + + f32 h = vg_randf64(); + point[1] = h*h*h*height; + point[0] *= radius; + point[2] *= radius; + + v3_add( point, co, point ); + v3_sub( point, pcbuf->boundary[0], point ); + v3_mul( point, inv_ext, point ); + + pointcloud_packvert( vert, point, colour ); } } @@ -329,8 +365,8 @@ void world_routes_place_curve( world_instance *world, ent_route *route, ha.dist = 8.0f; hb.dist = 8.0f; - int resa = ray_world( world, sa, down, &ha ), - resb = ray_world( world, sb, down, &hb ); + int resa = ray_world( world, sa, down, &ha, k_material_flag_ghosts ), + resb = ray_world( world, sb, down, &hb, k_material_flag_ghosts ); if( pcbuf && resa ){ world_routes_pointcloud_spot( world, pcbuf, ha.pos, @@ -617,10 +653,6 @@ VG_STATIC f64 world_routes_scatter_surface_points( world_instance *world, v3_sub( pt, pcbuf->boundary[0], pos ); v3_mul( pos, inv_ext, pos ); - for( u32 i=0; i<3; i++ ){ - vert->pos[i] = (pos[i]-0.5f) * 32767.0f; - } - static v4f colours[] = { [k_surface_prop_concrete] = { 0.13, 0.15, 0.17, 1.0 }, [k_surface_prop_grass] = { 0.07, 0.1, 0.14, 1.0 }, @@ -630,16 +662,13 @@ VG_STATIC f64 world_routes_scatter_surface_points( world_instance *world, }; v4f col = {0.0f,0.0f,0.0f,0.0f}; - if( surf->info.surface_prop < vg_list_size(colours) ){ + if( surf->info.surface_prop < vg_list_size(colours) ) v4_copy( colours[surf->info.surface_prop], col ); - } f32 brightness = v3_dot(vn,light_dir)*0.5f+0.5f; v3_muls( col, brightness, col ); - for( u32 j=0; j<4; j++ ){ - vert->colour[j] = col[j] * 255.0f; - } + pointcloud_packvert( vert, pos, col ); } } @@ -683,6 +712,10 @@ VG_STATIC void world_routes_surface_grid( world_instance *world, u32 *tri = &world->scene_geo.arrindices[ idx*3 ]; v3f vs[3]; + u16 mask = k_material_flag_preview_visibile; + if( !(world->scene_geo.arrvertices[tri[0]].flags & mask) ) + continue; + for( u32 i=0; i<3; i++ ){ v3_copy( world->scene_geo.arrvertices[tri[i]].co, vs[i] ); } @@ -690,11 +723,6 @@ VG_STATIC void world_routes_surface_grid( world_instance *world, f32 t; if( ray_tri( vs, ro, dir, &t ) ){ v3_muladds( ro, dir, t, hit ); - struct world_surface *m1 = - world_tri_index_surface( world, tri[0] ); - - if( !(m1->info.flags & k_material_flag_preview_visibile) ) - continue; if( world->water.enabled ) if( hit[1] < world->water.height ) @@ -708,13 +736,7 @@ VG_STATIC void world_routes_surface_grid( world_instance *world, v3_sub( hit, pcbuf->boundary[0], co ); v3_mul( co, inv_ext, co ); - for( u32 i=0; i<3; i++ ){ - vert->pos[i] = (co[i]-0.5f) * 32767.0f; - } - - for( u32 i=0; i<4; i++ ){ - vert->colour[i] = colour[i] * 255.0f; - } + pointcloud_packvert( vert, co, colour ); } } } @@ -722,12 +744,37 @@ VG_STATIC void world_routes_surface_grid( world_instance *world, } } +VG_STATIC void world_write_preview( addon_reg *reg, pointcloud_buffer *pcbuf ){ + if( reg->alias.workshop_id ) return; + + /* + * FIXME: BUG: cannot correctly handle workshop because there is a stalling + * call below, which deadlocks the scene upload. TODO: improve the async + * stack to handle out of order execution. MAYBE + */ + + char path_buf[4096]; + vg_str path; + vg_strnull( &path, path_buf, 4096 ); + + addon_get_content_folder( reg, &path ); + vg_strcat( &path, "/preview.bin" ); + + if( !vg_strgood( &path ) ) vg_fatal_error( "Path too long\n" ); + FILE *fp = fopen( path_buf, "wb" ); + if( !fp ) vg_fatal_error( "Cannot open '%s' for writing\n", path_buf ); + + fwrite( pcbuf, sizeof(struct pointcloud_buffer) + + sizeof(struct pointcloud_vert)*pcbuf->count, 1, fp ); + fclose( fp ); + vg_info( "written %s\n", path_buf ); +} + /* * Create the strips of colour that run through the world along course paths */ -VG_STATIC void world_gen_routes_generate(void) -{ - world_instance *world = world_loading_instance(); +VG_STATIC void world_gen_routes_generate( u32 instance_id ){ + world_instance *world = &world_static.instances[ instance_id ]; vg_info( "Generating route meshes\n" ); vg_async_stall(); @@ -739,7 +786,7 @@ VG_STATIC void world_gen_routes_generate(void) vg_async_item *call_pointcloud = NULL; pointcloud_buffer *pcbuf = NULL; - if( world_loader.generate_point_cloud ){ + if( instance_id <= 1 /*world_loader.generate_point_cloud*/ ){ call_pointcloud = vg_async_alloc( sizeof(pointcloud_buffer) + sizeof(pointcloud_vert)*POINTCLOUD_POINTS ); @@ -800,24 +847,37 @@ VG_STATIC void world_gen_routes_generate(void) world_routes_gen_meshes( world, i, &world->scene_lines, pcbuf ); } - if( world_loader.generate_point_cloud ){ + if( instance_id <= 1 /*world_loader.generate_point_cloud*/ ){ f64 area = 0.0; + +#if VG_RELEASE area = world_routes_scatter_surface_points( world, pcbuf, 16.0f ); world_routes_surface_grid( world, pcbuf ); - vg_info( "Distrubuted %u points over %fkm^2!\n", + + for( u32 i=0; ient_gate ); i++ ){ + ent_gate *gate = mdl_arritm( &world->ent_gate, i ); + + world_routes_pointcloud_tower( world, pcbuf, gate->co[0], + 2.0f, 50.0f, 128, + (v4f){0.2f,0.2f,0.2f,1.0f} ); + } +#endif + + vg_info( "Distributed %u points over %fkm^2!\n", pcbuf->count, area/1e6f ); + + world_write_preview( instance_id? world_static.addon_client: + world_static.addon_hub, + pcbuf ); vg_async_dispatch( call_pointcloud, async_pointcloud_sub ); } vg_async_dispatch( call_scene, async_scene_upload ); - world_routes_clear( world ); } /* load all routes from model header */ -VG_STATIC void world_gen_routes_ent_init(void) -{ - world_instance *world = world_loading_instance(); +VG_STATIC void world_gen_routes_ent_init( world_instance *world ){ vg_info( "Initializing routes\n" ); for( u32 i=0; ient_gate); i++ ){ @@ -852,7 +912,8 @@ VG_STATIC void world_gen_routes_ent_init(void) } } - if( gate->type == k_gate_type_teleport ){ + if( (gate->flags & k_ent_gate_linked) & + !(gate->flags & k_ent_gate_nonlocal) ){ gate = mdl_arritm(&world->ent_gate, gate->target ); for( u32 k=0; k<4; k++ ){ @@ -921,7 +982,8 @@ VG_STATIC void world_routes_fixedupdate( world_instance *world ) int l = rb_sphere__scene( particle->obj.rb.to_world, &particle->obj.inf.sphere, - NULL, &world->rb_geo.inf.scene, buf ); + NULL, &world->rb_geo.inf.scene, buf, + k_material_flag_ghosts ); for( int j=0; jobj.rb; @@ -1050,12 +1112,15 @@ VG_STATIC void world_routes_update_timer_texts( world_instance *world ) positions[0][1] = h1; } - m3x3_copy( gate->to_world, text->transform ); + m4x3f mmdl; + ent_gate_get_mdl_mtx( gate, mmdl ); + + m3x3_copy( mmdl, text->transform ); float ratio = v3_length(text->transform[0]) / v3_length(text->transform[1]); m3x3_scale( text->transform, (v3f){ size, size*ratio, 0.1f } ); - m4x3_mulv( gate->to_world, positions[j], text->transform[3] ); + m4x3_mulv( mmdl, positions[j], text->transform[3] ); } } } @@ -1183,7 +1248,8 @@ VG_STATIC void render_world_routes( world_instance *world, camera *cam, colour[3] = 1.0f-text->route->factive; shader_model_font_uColour( colour ); - font3d_simple_draw( &gui.font, 0, text->text, cam, text->transform ); + font3d_simple_draw( &gui.font, 0, k_font_shader_default, + text->text, cam, text->transform ); } shader_model_font_uOffset( (v4f){0.0f,0.0f,0.0f,1.0f} ); @@ -1245,7 +1311,10 @@ VG_STATIC void render_world_routes( world_instance *world, camera *cam, ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, next ); ent_gate *gate = mdl_arritm( &world->ent_gate, cp->gate_index ); - shader_model_gate_uMdl( gate->to_world ); + + m4x3f mmdl; + ent_gate_get_mdl_mtx( gate, mmdl ); + shader_model_gate_uMdl( mmdl ); for( u32 j=0; j<4; j++ ){ if( gate->routes[j] == i ){