X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_render.h;h=ecbd3d22ec093a78cb68dfb128df537b2a3f3340;hb=859178c6d4b2a9b9a95f8b01b113f589ce0f197f;hp=d7ea51976729012e95dc76dd01e61ab67e108deb;hpb=63fe317d7db724162561da52aa382c82ac3c29be;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_render.h b/world_render.h index d7ea519..ecbd3d2 100644 --- a/world_render.h +++ b/world_render.h @@ -12,6 +12,7 @@ #include "shaders/scene_standard.h" #include "shaders/scene_standard_alphatest.h" +#include "shaders/scene_foliage.h" #include "shaders/scene_override.h" #include "shaders/scene_cubemapped.h" #include "shaders/scene_vertex_blend.h" @@ -50,12 +51,12 @@ struct world_render{ u32 timer_text_count; struct text_particle{ - rb_object obj; + rigidbody rb; m4x3f mlocal; ent_glyph *glyph; v4f colour; - m4x3f mdl; + f32 radius; } text_particles[6*4]; u32 text_particle_count; @@ -75,13 +76,16 @@ static void world_bind_light_index( world_instance *world, int slot ); static void render_world_position( world_instance *world, camera *cam ); static void render_world_depth( world_instance *world, camera *cam ); -static void render_world( world_instance *world, camera *cam, - int layer_depth ); +static void render_world( world_instance *world, camera *cam, + int stenciled, int viewing_from_gate, + int with_water, int with_cubemaps ); static void render_world_cubemaps( world_instance *world ); static void bind_terrain_noise(void); static void render_world_override( world_instance *world, world_instance *lighting_source, - m4x3f mmdl ); + m4x3f mmdl, + camera *cam, + ent_spawn *dest_spawn, v4f map_info ); #define WORLD_BIND_LIGHT_BUFFERS_UB0_TEX234( WORLD, SHADER ) \ world_link_lighting_ub( WORLD, _shader_##SHADER.id ); \