X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_render.h;h=d90c01b26f9bbc332329d3a010d81883977d5778;hb=53597f45307d8a2120e3a0bbe71797b216e8750b;hp=dee421694c5031ea88815c79c7998dc9eeb8efc9;hpb=c2b59441df0383807ba093295af2e4400e552f39;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_render.h b/world_render.h index dee4216..d90c01b 100644 --- a/world_render.h +++ b/world_render.h @@ -12,6 +12,7 @@ #include "shaders/scene_standard.h" #include "shaders/scene_standard_alphatest.h" +#include "shaders/scene_override.h" #include "shaders/scene_cubemapped.h" #include "shaders/scene_vertex_blend.h" #include "shaders/scene_terrain.h" @@ -73,7 +74,7 @@ VG_STATIC void world_bind_light_index( world_instance *world, int slot ); VG_STATIC void render_world_position( world_instance *world, camera *cam ); VG_STATIC void render_world_depth( world_instance *world, camera *cam ); -VG_STATIC void render_world( world_instance *world, camera *cam, +VG_STATIC void render_world( world_instance *world, camera *cam, int layer_depth ); VG_STATIC void render_world_cubemaps( world_instance *world );