X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_render.h;h=d7ea51976729012e95dc76dd01e61ab67e108deb;hb=874c9d7e6ee2d826f9eb34518e8163283439c38e;hp=1810400ad964052f8bfb8b47ee06396707ffa4a4;hpb=2c91a71533b4ce86b9e7fd708420ae05c74d8f52;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_render.h b/world_render.h index 1810400..d7ea519 100644 --- a/world_render.h +++ b/world_render.h @@ -21,6 +21,7 @@ #include "shaders/scene_position.h" #include "shaders/scene_font.h" #include "shaders/model_sky.h" +#include "shaders/model_sky_space.h" static const float k_world_light_cube_size = 8.0f; @@ -78,7 +79,9 @@ static void render_world( world_instance *world, camera *cam, int layer_depth ); static void render_world_cubemaps( world_instance *world ); static void bind_terrain_noise(void); -static void render_world_override( world_instance *world, m4x3f mmdl ); +static void render_world_override( world_instance *world, + world_instance *lighting_source, + m4x3f mmdl ); #define WORLD_BIND_LIGHT_BUFFERS_UB0_TEX234( WORLD, SHADER ) \ world_link_lighting_ub( WORLD, _shader_##SHADER.id ); \