X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_render.h;h=ae9399bf8e02d711484159672c0384bd8aaabc9b;hb=d8fc0acce1b39466038284aa6f1941ebe98c8348;hp=25d72ee5e9df1e99a95932be02259f5a945534cd;hpb=1f0e3292c021e8263716e5f4544a1efcedf3f03d;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_render.h b/world_render.h index 25d72ee..ae9399b 100644 --- a/world_render.h +++ b/world_render.h @@ -7,28 +7,16 @@ #include "world.h" -vg_tex2d tex_terrain_colours = { .path = "textures/gradients.qoi", - .flags = VG_TEXTURE_CLAMP|VG_TEXTURE_NEAREST }; - vg_tex2d tex_terrain_noise = { .path = "textures/garbage.qoi", .flags = VG_TEXTURE_NEAREST }; -vg_tex2d tex_alphatest = { .path = "textures/alphatest.qoi", - .flags = VG_TEXTURE_NEAREST }; - -vg_tex2d tex_graffiti = { .path = "textures/graffitibox.qoi", - .flags = VG_TEXTURE_NEAREST }; - VG_STATIC void world_render_init(void) { vg_info( "Loading default world textures\n" ); vg_acquire_thread_sync(); { - vg_tex2d_init( (vg_tex2d *[]){ &tex_terrain_colours, - &tex_terrain_noise, - &tex_alphatest, - &tex_graffiti }, 4 ); + vg_tex2d_init( (vg_tex2d *[]){ &tex_terrain_noise }, 1 ); } vg_release_thread_sync(); } @@ -39,10 +27,9 @@ VG_STATIC void render_world_depth( m4x4f projection, m4x3f camera ); * Rendering */ -VG_STATIC void bind_terrain_textures(void) +VG_STATIC void bind_terrain_noise(void) { vg_tex2d_bind( &tex_terrain_noise, 0 ); - vg_tex2d_bind( &tex_terrain_colours, 1 ); } VG_STATIC void world_render_if( enum mdl_shader shader, @@ -106,6 +93,24 @@ VG_STATIC void render_world_vb( m4x4f projection, v3f camera ) bindpoint_diffuse_texture1 ); } +VG_STATIC void render_world_standard( m4x4f projection, v3f camera ) +{ + m4x3f identity_matrix; + m4x3_identity( identity_matrix ); + + shader_standard_use(); + shader_standard_uTexGarbage(0); + shader_standard_uTexMain(1); + shader_link_standard_ub( _shader_standard.id, 2 ); + bind_terrain_noise(); + + shader_standard_uPv( projection ); + shader_standard_uMdl( identity_matrix ); + shader_standard_uCamera( camera ); + + world_render_both_stages( k_shader_standard, + bindpoint_diffuse_texture1 ); +} VG_STATIC void render_world_alphatest( m4x4f projection, v3f camera ) { @@ -116,8 +121,7 @@ VG_STATIC void render_world_alphatest( m4x4f projection, v3f camera ) shader_alphatest_uTexGarbage(0); shader_alphatest_uTexMain(1); shader_link_standard_ub( _shader_alphatest.id, 2 ); - - vg_tex2d_bind( &tex_terrain_noise, 0 ); + bind_terrain_noise(); shader_alphatest_uPv( projection ); shader_alphatest_uMdl( identity_matrix ); @@ -245,6 +249,7 @@ VG_STATIC void render_world( m4x4f projection, m4x3f camera ) { render_sky( camera ); render_world_routes( projection, camera[3] ); + render_world_standard( projection, camera[3] ); render_world_vb( projection, camera[3] ); render_world_alphatest( projection, camera[3] ); render_terrain( projection, camera[3] );