X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_render.h;h=540e0be2aa5bb85f29e0d0ddddd78c6d085f9e5b;hb=fbd4abfae41847dcdf4e32ac2c43d79ecaf0f708;hp=383706853a4aeb1325f32555da58d47069e0d27c;hpb=d171c9ad5de05c9ac8563fcf9f23760b93fb50f8;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_render.h b/world_render.h index 3837068..540e0be 100644 --- a/world_render.h +++ b/world_render.h @@ -12,6 +12,7 @@ #include "shaders/scene_standard.h" #include "shaders/scene_standard_alphatest.h" +#include "shaders/scene_foliage.h" #include "shaders/scene_override.h" #include "shaders/scene_cubemapped.h" #include "shaders/scene_vertex_blend.h" @@ -83,7 +84,8 @@ static void bind_terrain_noise(void); static void render_world_override( world_instance *world, world_instance *lighting_source, m4x3f mmdl, - camera *cam ); + camera *cam, + ent_spawn *dest_spawn, v4f map_info ); #define WORLD_BIND_LIGHT_BUFFERS_UB0_TEX234( WORLD, SHADER ) \ world_link_lighting_ub( WORLD, _shader_##SHADER.id ); \