X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_render.h;h=1810400ad964052f8bfb8b47ee06396707ffa4a4;hb=2c91a71533b4ce86b9e7fd708420ae05c74d8f52;hp=ac0a0f2a82160b1e9e5e8e1d5ff98cc854031a27;hpb=b405845ac2cc8eb8e227eb5785f48f5dde9b0f26;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_render.h b/world_render.h index ac0a0f2..1810400 100644 --- a/world_render.h +++ b/world_render.h @@ -78,5 +78,15 @@ static void render_world( world_instance *world, camera *cam, int layer_depth ); static void render_world_cubemaps( world_instance *world ); static void bind_terrain_noise(void); +static void render_world_override( world_instance *world, m4x3f mmdl ); + +#define WORLD_BIND_LIGHT_BUFFERS_UB0_TEX234( WORLD, SHADER ) \ + world_link_lighting_ub( WORLD, _shader_##SHADER.id ); \ + world_bind_position_texture( WORLD, _shader_##SHADER.id, \ + _uniform_##SHADER##_g_world_depth, 2 ); \ + world_bind_light_array( WORLD, _shader_##SHADER.id, \ + _uniform_##SHADER##_uLightsArray, 3 ); \ + world_bind_light_index( WORLD, _shader_##SHADER.id, \ + _uniform_##SHADER##_uLightsIndex, 4 ); #endif /* WORLD_RENDER_H */