X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_render.h;h=10e416325b306529daa4ec9d0f6f2faa369098b2;hb=0310bab3c018e23f5516c3e3c3653b844a8106ed;hp=6a415e631ac4c48882b4472d36f98f28d2547811;hpb=872ad3e040f22df357929d3778a955ae8c4ac52b;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_render.h b/world_render.h index 6a415e6..10e4163 100644 --- a/world_render.h +++ b/world_render.h @@ -1,5 +1,5 @@ /* - * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved + * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved */ #ifndef WORLD_RENDER_H @@ -405,8 +405,11 @@ VG_STATIC void render_world_gates( world_instance *world, camera *cam, render_gate( world, gate, cam, layer_depth ); } else if( gate->type == k_gate_type_nonlocel ){ - world_instance *dest_world = &world_global.worlds[ gate->target ]; - render_gate( dest_world, gate, cam, layer_depth ); + if( skaterift.async_op != k_async_op_world_loading && + skaterift.async_op != k_async_op_world_preloading ){ + world_instance *dest_world = &world_global.worlds[ gate->target ]; + render_gate( dest_world, gate, cam, layer_depth ); + } } else world->rendering_gate = NULL; @@ -415,17 +418,16 @@ VG_STATIC void render_world_gates( world_instance *world, camera *cam, VG_STATIC void world_prerender( world_instance *world ) { - static double g_time = 0.0; - g_time += vg.time_delta * (1.0/(k_day_length*60.0)); + world->time += vg.time_delta * (1.0/(k_day_length*60.0)); struct ub_world_lighting *state = &world->ub_lighting; - state->g_time = g_time; + state->g_time = world->time; state->g_realtime = vg.time; state->g_debug_indices = k_debug_light_indices; state->g_light_preview = k_light_preview; state->g_debug_complexity = k_debug_light_complexity; -state->g_time_of_day = vg_fractf( g_time ); + state->g_time_of_day = vg_fractf( world->time ); state->g_day_phase = cosf( state->g_time_of_day * VG_PIf * 2.0f ); state->g_sunset_phase= cosf( state->g_time_of_day * VG_PIf * 4.0f + VG_PIf ); @@ -438,9 +440,7 @@ state->g_time_of_day = vg_fractf( g_time ); state->g_sun_dir[2] = 0.2f; v3_normalize( state->g_sun_dir ); - world->probabilities[ k_probability_curve_constant ] = 1.0f; - float dp = state->g_day_phase; world->probabilities[ k_probability_curve_wildlife_day ] = @@ -448,7 +448,6 @@ state->g_time_of_day = vg_fractf( g_time ); world->probabilities[ k_probability_curve_wildlife_night ] = 1.0f-powf(fabsf((state->g_time_of_day-0.5f)*5.0f),5.0f); - glBindBuffer( GL_UNIFORM_BUFFER, world->ubo_lighting ); glBufferSubData( GL_UNIFORM_BUFFER, 0, sizeof(struct ub_world_lighting), &world->ub_lighting );