X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_render.c;h=3693a28920108f5978b1080b323a131a4fa19682;hb=7eba38b8178c82040618a518634d8ff4813e2ff2;hp=c332aced5431851cb0b0bf17e14e5c962e6a1547;hpb=73adac381b2c72f08293416a960942dc40db3c7f;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_render.c b/world_render.c index c332ace..3693a28 100644 --- a/world_render.c +++ b/world_render.c @@ -154,18 +154,59 @@ struct world_pass{ void (*fn_set_uPvmPrev)( m4x4f pvm ); }; -VG_STATIC void world_render_if( world_instance *world, struct world_pass *pass ) -{ +VG_STATIC +void world_render_traffic( world_instance *world, u32 material_id, + struct world_pass *pass ){ + if( !mdl_arrcount( &world->ent_traffic ) ) return; + + /* HACK: use the first material for every traffic entity */ + ent_traffic *first = mdl_arritm( &world->ent_traffic, 0 ); + if( !first->submesh_count ) return; + + mdl_submesh *sm = mdl_arritm( &world->meta.submeshs, first->submesh_start ); + if( sm->material_id != material_id ) return; + + struct world_surface *mat = &world->surfaces[ material_id ]; + pass->fn_bind_textures( world, mat ); + + for( u32 j=0; jent_traffic ); j++ ){ + ent_traffic *traffic = mdl_arritm( &world->ent_traffic, j ); + + for( u32 k=0; ksubmesh_count; k++ ){ + sm = mdl_arritm( &world->meta.submeshs, + traffic->submesh_start+k ); + + m4x3f mmdl; + q_m3x3( traffic->transform.q, mmdl ); + v3_copy( traffic->transform.co, mmdl[3] ); + + m4x4f m4mdl; + m4x3_expand( mmdl, m4mdl ); + m4x4_mul( pass->cam->mtx_prev.pv, m4mdl, m4mdl ); + + pass->fn_set_mdl( mmdl ); + pass->fn_set_uPvmPrev( m4mdl ); + + mdl_draw_submesh( sm ); + } + } +} + +VG_STATIC +void world_render_pass( world_instance *world, struct world_pass *pass ){ for( int i=0; isurface_count; i++ ){ struct world_surface *mat = &world->surfaces[i]; if( mat->info.shader == pass->shader ){ mdl_submesh *sm; - if( pass->geo_type == k_world_geo_type_solid ) + if( pass->geo_type == k_world_geo_type_solid ){ sm = &mat->sm_geo; - else + } + else{ + world_render_traffic( world, i, pass ); sm = &mat->sm_no_collide; + } if( !sm->indice_count ) continue; @@ -177,27 +218,6 @@ VG_STATIC void world_render_if( world_instance *world, struct world_pass *pass ) pass->fn_bind_textures( world, mat ); mdl_draw_submesh( sm ); - - for( u32 j=0; jent_traffic ); j++ ){ - ent_traffic *traffic = mdl_arritm( &world->ent_traffic, j ); - - for( u32 k=0; ksubmesh_count; k++ ){ - sm = mdl_arritm( &world->meta.submeshs, - traffic->submesh_start+k ); - - q_m3x3( traffic->transform.q, mmdl ); - v3_copy( traffic->transform.co, mmdl[3] ); - - m4x4f m4mdl; - m4x3_expand( mmdl, m4mdl ); - m4x4_mul( pass->cam->mtx_prev.pv, m4mdl, m4mdl ); - - pass->fn_set_mdl( mmdl ); - pass->fn_set_uPvmPrev( m4mdl ); - - mdl_draw_submesh( sm ); - } - } } } } @@ -207,12 +227,12 @@ void world_render_both_stages( world_instance *world, struct world_pass *pass ) { mesh_bind( &world->mesh_geo ); pass->geo_type = k_world_geo_type_solid; - world_render_if( world, pass ); + world_render_pass( world, pass ); glDisable( GL_CULL_FACE ); mesh_bind( &world->mesh_no_collide ); pass->geo_type = k_world_geo_type_nonsolid; - world_render_if( world, pass ); + world_render_pass( world, pass ); glEnable( GL_CULL_FACE ); } @@ -319,8 +339,39 @@ VG_STATIC void render_world_alphatest( world_instance *world, camera *cam ) glEnable(GL_CULL_FACE); } +VG_STATIC +void world_render_challenges( world_instance *world, struct world_pass *pass ){ + if( !world ) return; + + glDisable( GL_CULL_FACE ); + mesh_bind( &world->mesh_no_collide ); + + u32 last_material = 0; + + for( u32 i=0; ient_challenge); i++ ){ + ent_challenge *challenge = mdl_arritm(&world->ent_challenge,i); + + m4x3f mmdl; + mdl_transform_m4x3( &challenge->transform, mmdl ); + shader_scene_fxglow_uMdl( mmdl ); + + for( u32 j=0; jsubmesh_count; j++ ){ + mdl_submesh *sm = mdl_arritm( &world->meta.submeshs, + challenge->submesh_start + j ); + + if( sm->material_id != last_material ){ + last_material = sm->material_id; + + pass->fn_bind_textures( world, &world->surfaces[sm->material_id] ); + } + + mdl_draw_submesh( sm ); + } + } +} + VG_STATIC void render_world_fxglow( world_instance *world, camera *cam ){ - glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } ); + //glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } ); shader_scene_fxglow_use(); shader_scene_fxglow_uTexMain(1); @@ -346,9 +397,10 @@ VG_STATIC void render_world_fxglow( world_instance *world, camera *cam ){ }; world_render_both_stages( world, &pass ); + world_render_challenges( world, &pass ); glEnable(GL_CULL_FACE); - glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 } ); + //glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 } ); } VG_STATIC void bindpoint_terrain( world_instance *world,