X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_render.c;h=33814858c1eacc564be511b85718678b2bb6279e;hb=e311bbe2fa903a7e2a922f202f389b799193195d;hp=4d5321bc2a2db50a019b8b141845b093a4603c56;hpb=23ba25574349652d86979fc787ec4b0214001333;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_render.c b/world_render.c index 4d5321b..3381485 100644 --- a/world_render.c +++ b/world_render.c @@ -79,6 +79,7 @@ static void world_render_init(void) shader_scene_standard_register(); shader_scene_standard_alphatest_register(); + shader_scene_foliage_register(); shader_scene_override_register(); shader_scene_cubemapped_register(); shader_scene_fxglow_register(); @@ -95,7 +96,7 @@ static void world_render_init(void) mdl_context msky; mdl_open( &msky, "models/rs_skydome.mdl", vg_mem.scratch ); mdl_load_metadata_block( &msky, vg_mem.scratch ); - mdl_async_load_glmesh( &msky, &world_render.skydome ); + mdl_async_load_glmesh( &msky, &world_render.skydome, NULL ); mdl_close( &msky ); vg_info( "Loading default world textures\n" ); @@ -453,6 +454,29 @@ static void render_world_alphatest( world_instance *world, camera *cam ){ glEnable(GL_CULL_FACE); } +static void render_world_foliage( world_instance *world, camera *cam ){ + shader_scene_foliage_use(); + shader_scene_foliage_uTexGarbage(0); + shader_scene_foliage_uTexMain(1); + shader_scene_foliage_uPv( cam->mtx.pv ); + shader_scene_foliage_uTime( vg.time ); + + WORLD_BIND_LIGHT_BUFFERS_UB0_TEX234( world, scene_foliage ); + bind_terrain_noise(); + + shader_scene_foliage_uCamera( cam->transform[3] ); + glDisable(GL_CULL_FACE); + struct world_pass pass = { + .shader = k_shader_foliage, + .cam = cam, + .fn_bind_textures = bindpoint_diffuse_texture1, + .fn_set_mdl = shader_scene_foliage_uMdl, + .fn_set_uPvmPrev = shader_scene_foliage_uPvmPrev, + }; + world_render_both_stages( world, &pass ); + glEnable(GL_CULL_FACE); +} + static void world_render_challenges( world_instance *world, struct world_pass *pass, v3f pos ){ if( !world ) return; @@ -808,8 +832,10 @@ static void render_world_gates( world_instance *world, camera *cam ){ for( u32 i=0; ient_gate); i++ ){ ent_gate *gi = mdl_arritm( &world->ent_gate, i ); - if( !(gi->flags & k_ent_gate_linked) ) - continue; + + if( !(gi->flags & k_ent_gate_nonlocal) ) + if( !(gi->flags & k_ent_gate_linked) ) + continue; float dist = v3_dist2( gi->co[0], cam->transform[3] ); @@ -830,8 +856,10 @@ static void render_world_gates( world_instance *world, camera *cam ){ } if( gate->flags & k_ent_gate_nonlocal ){ - if( world_static.load_state != k_world_loader_none ){ + if( !(gate->flags & k_ent_gate_linked) || + (world_static.load_state != k_world_loader_none) ){ world->rendering_gate = NULL; + render_gate_unlinked( world, gate, cam ); return; } @@ -852,6 +880,10 @@ static void world_prerender( world_instance *world ){ world->time = 0.834; } + if( world->info.flags & 0x1 ){ + world->time = world->info.timezone; + } + struct ub_world_lighting *state = &world->ub_lighting; state->g_time = world->time; @@ -912,6 +944,7 @@ static void render_world( world_instance *world, camera *cam, render_world_vb( world, cam ); render_world_alphatest( world, cam ); + render_world_foliage( world, cam ); render_terrain( world, cam ); if( !viewing_from_gate ){