X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_render.c;h=281a6e7a69cb8f75857d4ac16f49aa5a4ba8ff8a;hb=abc4dcca885e5a0bc45322c60b040841f69bbc58;hp=8d7e546c7aeb666e8b1eb23d0c8450d30a5b0b98;hpb=00653e446d6b1310fa89d3aace70800f9fef4122;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_render.c b/world_render.c index 8d7e546..281a6e7 100644 --- a/world_render.c +++ b/world_render.c @@ -763,10 +763,6 @@ static void render_world_gates( world_instance *world, camera *cam ){ for( u32 i=0; ient_gate); i++ ){ ent_gate *gi = mdl_arritm( &world->ent_gate, i ); - if( !(gi->flags & (k_ent_gate_linked|k_ent_gate_nonlocal_DELETED| - k_ent_gate_locked)) ) - continue; - float dist = v3_dist2( gi->co[0], cam->transform[3] ); vg_line_point( gi->co[0], 0.25f, VG__BLUE ); @@ -778,8 +774,25 @@ static void render_world_gates( world_instance *world, camera *cam ){ } world->rendering_gate = gate; - if( gate ) - render_gate( world, world, gate, cam ); + + if( gate ){ + if( gate->flags & k_ent_gate_locked ){ + world->rendering_gate = NULL; + return; + } + + if( gate->flags & k_ent_gate_nonlocal ){ + if( world_static.load_state != k_world_loader_none ){ + world->rendering_gate = NULL; + return; + } + + world_instance *dest_world = &world_static.instances[ gate->target ]; + render_gate( world, dest_world, gate, cam ); + } + else + render_gate( world, world, gate, cam ); + } } static void world_prerender( world_instance *world ){ @@ -960,7 +973,7 @@ static void render_world_override( world_instance *world, world_instance *lighting_source, m4x3f mmdl, camera *cam, - ent_spawn *dest_spawn ){ + ent_spawn *dest_spawn, f32 iso_amt ){ struct world_pass pass = { .cam = cam, .fn_bind_textures = bindpoint_override, @@ -974,6 +987,7 @@ static void render_world_override( world_instance *world, shader_scene_override_uTexGarbage(0); shader_scene_override_uTexMain(1); shader_scene_override_uPv( pass.cam->mtx.pv ); + shader_scene_override_uIsoAmt( iso_amt ); WORLD_BIND_LIGHT_BUFFERS_UB0_TEX234( lighting_source, scene_override ); bind_terrain_noise();