X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_render.c;h=0b5b399303bf3039db9d70928c1631ed14509984;hb=8a31c1ffcb632b9b6d1702332f0d75d609c0a87b;hp=525d6daca747206ef3745088dffe2d8c8a7ec979;hpb=14b3d5c13faab36bd37ae27aa8c1501ba7146f89;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_render.c b/world_render.c index 525d6da..0b5b399 100644 --- a/world_render.c +++ b/world_render.c @@ -294,7 +294,7 @@ VG_STATIC void render_world_vb( world_instance *world, camera *cam ) world_render_both_stages( world, &pass ); } -VG_STATIC void render_world_standard( world_instance *world, camera *cam ){ +VG_STATIC void world_shader_standard_bind( world_instance *world, camera *cam ){ shader_scene_standard_use(); shader_scene_standard_uTexGarbage(0); shader_scene_standard_uTexMain(1); @@ -310,7 +310,10 @@ VG_STATIC void render_world_standard( world_instance *world, camera *cam ){ bind_terrain_noise(); shader_scene_standard_uCamera( cam->transform[3] ); - +} + +VG_STATIC void render_world_standard( world_instance *world, camera *cam ){ + world_shader_standard_bind( world, cam ); struct world_pass pass = { .shader = k_shader_standard, .cam = cam, @@ -322,36 +325,52 @@ VG_STATIC void render_world_standard( world_instance *world, camera *cam ){ world_render_both_stages( world, &pass ); } -VG_STATIC void render_world_cubemapped( world_instance *world, camera *cam ){ +VG_STATIC void render_world_cubemapped( world_instance *world, camera *cam, + int layer_depth ){ if( !mdl_arrcount( &world->ent_cubemap ) ) return; - shader_scene_cubemapped_use(); - shader_scene_cubemapped_uTexGarbage(0); - shader_scene_cubemapped_uTexMain(1); - shader_scene_cubemapped_uTexCubemap(10); - shader_scene_cubemapped_uPv( cam->mtx.pv ); + if( layer_depth == -1 ){ + world_shader_standard_bind( world, cam ); - world_link_lighting_ub( world, _shader_scene_cubemapped.id ); - world_bind_position_texture( world, _shader_scene_cubemapped.id, - _uniform_scene_cubemapped_g_world_depth, 2 ); - world_bind_light_array( world, _shader_scene_cubemapped.id, - _uniform_scene_cubemapped_uLightsArray, 3 ); - world_bind_light_index( world, _shader_scene_cubemapped.id, - _uniform_scene_cubemapped_uLightsIndex, 4 ); + struct world_pass pass = { + .shader = k_shader_cubemap, + .cam = cam, + .fn_bind_textures = bindpoint_diffuse_texture1, + .fn_set_mdl = shader_scene_standard_uMdl, + .fn_set_uPvmPrev = shader_scene_standard_uPvmPrev, + }; - bind_terrain_noise(); - shader_scene_cubemapped_uCamera( cam->transform[3] ); - - struct world_pass pass = { - .shader = k_shader_cubemap, - .cam = cam, - .fn_bind_textures = bindpoint_diffuse1_and_cubemap10, - .fn_set_mdl = shader_scene_cubemapped_uMdl, - .fn_set_uPvmPrev = shader_scene_cubemapped_uPvmPrev, - }; - - world_render_both_stages( world, &pass ); + world_render_both_stages( world, &pass ); + } + else { + shader_scene_cubemapped_use(); + shader_scene_cubemapped_uTexGarbage(0); + shader_scene_cubemapped_uTexMain(1); + shader_scene_cubemapped_uTexCubemap(10); + shader_scene_cubemapped_uPv( cam->mtx.pv ); + + world_link_lighting_ub( world, _shader_scene_cubemapped.id ); + world_bind_position_texture( world, _shader_scene_cubemapped.id, + _uniform_scene_cubemapped_g_world_depth, 2 ); + world_bind_light_array( world, _shader_scene_cubemapped.id, + _uniform_scene_cubemapped_uLightsArray, 3 ); + world_bind_light_index( world, _shader_scene_cubemapped.id, + _uniform_scene_cubemapped_uLightsIndex, 4 ); + + bind_terrain_noise(); + shader_scene_cubemapped_uCamera( cam->transform[3] ); + + struct world_pass pass = { + .shader = k_shader_cubemap, + .cam = cam, + .fn_bind_textures = bindpoint_diffuse1_and_cubemap10, + .fn_set_mdl = shader_scene_cubemapped_uMdl, + .fn_set_uPvmPrev = shader_scene_cubemapped_uPvmPrev, + }; + + world_render_both_stages( world, &pass ); + } } VG_STATIC void render_world_alphatest( world_instance *world, camera *cam ){ @@ -413,6 +432,7 @@ void world_render_challenges( world_instance *world, struct world_pass *pass, if( type != k_ent_challenge ) continue; ent_challenge *challenge = mdl_arritm(&world->ent_challenge,index); + if( challenge->flags & k_ent_challenge_hidden ) continue; f32 dist = v3_dist( challenge->transform.co, pos ) * (1.0f/radius), scale = vg_smoothstepf( vg_clampf( 10.0f-dist*10.0f, 0.0f,1.0f ) ); @@ -654,11 +674,7 @@ VG_STATIC void render_world( world_instance *world, camera *cam, render_world_routes( world, cam, layer_depth ); render_world_standard( world, cam ); - - if( layer_depth != -1 ){ - /* TODO: RENDER ONLY BASETEXTURE */ - render_world_cubemapped( world, cam ); - } + render_world_cubemapped( world, cam, layer_depth ); render_world_vb( world, cam ); render_world_alphatest( world, cam ); @@ -690,56 +706,68 @@ VG_STATIC void render_world( world_instance *world, camera *cam, } } -VG_STATIC void render_world_cubemaps( world_instance *world ){ - glViewport( 0, 0, WORLD_CUBEMAP_RES, WORLD_CUBEMAP_RES ); +VG_STATIC void render_cubemap_side( world_instance *world, ent_cubemap *cm, + u32 side ){ camera cam; - for( u32 i=0; ient_cubemap ); i++ ){ - ent_cubemap *cm = mdl_arritm( &world->ent_cubemap, i ); + glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, + GL_TEXTURE_CUBE_MAP_POSITIVE_X + side, cm->texture_id, 0 ); + glClear( GL_DEPTH_BUFFER_BIT ); + + v3f forward[6] = { + { -1.0f, 0.0f, 0.0f }, + { 1.0f, 0.0f, 0.0f }, + { 0.0f, -1.0f, 0.0f }, + { 0.0f, 1.0f, 0.0f }, + { 0.0f, 0.0f, -1.0f }, + { 0.0f, 0.0f, 1.0f } + }; + v3f up[6] = { + { 0.0f, -1.0f, 0.0f }, + { 0.0f, -1.0f, 0.0f }, + { 0.0f, 0.0f, 1.0f }, + { 0.0f, 0.0f, -1.0f }, + { 0.0f, -1.0f, 0.0f }, + { 0.0f, -1.0f, 0.0f } + }; - glBindFramebuffer( GL_FRAMEBUFFER, cm->framebuffer_id ); - - for( u32 j=0; j<6; j++ ){ - glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, - GL_TEXTURE_CUBE_MAP_POSITIVE_X + j, cm->texture_id, 0 ); - glClear( GL_DEPTH_BUFFER_BIT ); - - v3f forward[6] = { - { -1.0f, 0.0f, 0.0f }, - { 1.0f, 0.0f, 0.0f }, - { 0.0f, -1.0f, 0.0f }, - { 0.0f, 1.0f, 0.0f }, - { 0.0f, 0.0f, -1.0f }, - { 0.0f, 0.0f, 1.0f } - }; - v3f up[6] = { - { 0.0f, -1.0f, 0.0f }, - { 0.0f, -1.0f, 0.0f }, - { 0.0f, 0.0f, 1.0f }, - { 0.0f, 0.0f, -1.0f }, - { 0.0f, -1.0f, 0.0f }, - { 0.0f, -1.0f, 0.0f } - }; - - v3_zero( cam.angles ); - v3_copy( cm->co, cam.pos ); - - v3_copy( forward[j], cam.transform[2] ); - v3_copy( up[j], cam.transform[1] ); - v3_cross( up[j], forward[j], cam.transform[0] ); - v3_copy( cm->co, cam.transform[3] ); - m4x3_invert_affine( cam.transform, cam.transform_inverse ); - - camera_update_view( &cam ); - - cam.nearz = 0.1f; - cam.farz = 1000.0f; - cam.fov = 90.0f; - m4x4_copy( cam.mtx.p, cam.mtx_prev.p ); - m4x4_projection( cam.mtx.p, cam.fov, 1.0f, cam.nearz, cam.farz ); - camera_finalize( &cam ); - camera_finalize( &cam ); - - render_world( world, &cam, -1 ); + v3_zero( cam.angles ); + v3_copy( cm->co, cam.pos ); + + v3_copy( forward[side], cam.transform[2] ); + v3_copy( up[side], cam.transform[1] ); + v3_cross( up[side], forward[side], cam.transform[0] ); + v3_copy( cm->co, cam.transform[3] ); + m4x3_invert_affine( cam.transform, cam.transform_inverse ); + + camera_update_view( &cam ); + + cam.nearz = 0.1f; + cam.farz = 1000.0f; + cam.fov = 90.0f; + m4x4_copy( cam.mtx.p, cam.mtx_prev.p ); + m4x4_projection( cam.mtx.p, cam.fov, 1.0f, cam.nearz, cam.farz ); + camera_finalize( &cam ); + camera_finalize( &cam ); + + render_world( world, &cam, -1 ); +} + +VG_STATIC void render_world_cubemaps( world_instance *world ){ + if( world->cubemap_cooldown ) + world->cubemap_cooldown --; + else{ + world->cubemap_cooldown = 60; + + glViewport( 0, 0, WORLD_CUBEMAP_RES, WORLD_CUBEMAP_RES ); + for( u32 i=0; ient_cubemap ); i++ ){ + ent_cubemap *cm = mdl_arritm( &world->ent_cubemap, i ); + glBindFramebuffer( GL_FRAMEBUFFER, cm->framebuffer_id ); + + world->cubemap_side ++; + if( world->cubemap_side >= 6 ) + world->cubemap_side = 0; + + render_cubemap_side( world, cm, world->cubemap_side ); } } }