X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_render.c;h=04db5a008a123f8314a8447272c88c8007ebaaf7;hb=bdd98e4458be4a143cd415e5077b373129b1b0d9;hp=8d7e546c7aeb666e8b1eb23d0c8450d30a5b0b98;hpb=00653e446d6b1310fa89d3aace70800f9fef4122;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_render.c b/world_render.c index 8d7e546..04db5a0 100644 --- a/world_render.c +++ b/world_render.c @@ -12,6 +12,7 @@ #include "respawn.h" #include "ent_miniworld.h" #include "player_remote.h" +#include "ent_skateshop.h" static int ccmd_set_time( int argc, const char *argv[] ){ world_instance *world = world_current_instance(); @@ -278,18 +279,25 @@ void world_render_both_stages( world_instance *world, struct world_pass *pass ) glEnable( GL_CULL_FACE ); } +static GLuint world_get_texture( world_instance *world, u32 id ){ + if( id & 0x80000000 ) + return skaterift.rt_textures[id & ~0x80000000]; + else + return world->textures[ id ]; +} + static void bindpoint_diffuse_texture1( world_instance *world, - struct world_surface *mat ) - -{ + struct world_surface *mat ){ glActiveTexture( GL_TEXTURE1 ); - glBindTexture( GL_TEXTURE_2D, world->textures[ mat->info.tex_diffuse ] ); + glBindTexture( GL_TEXTURE_2D, + world_get_texture(world,mat->info.tex_diffuse) ); } static void bindpoint_diffuse1_and_cubemap10( world_instance *world, struct world_surface *mat ){ glActiveTexture( GL_TEXTURE1 ); - glBindTexture( GL_TEXTURE_2D, world->textures[ mat->info.tex_diffuse ] ); + glBindTexture( GL_TEXTURE_2D, + world_get_texture(world,mat->info.tex_diffuse) ); u32 cubemap_id = mat->info.tex_none0, cubemap_index = 0; @@ -645,7 +653,8 @@ static void bindpoint_terrain( world_instance *world, struct world_surface *mat ) { glActiveTexture( GL_TEXTURE1 ); - glBindTexture( GL_TEXTURE_2D, world->textures[ mat->info.tex_diffuse ] ); + glBindTexture( GL_TEXTURE_2D, + world_get_texture(world,mat->info.tex_diffuse) ); shader_scene_terrain_uSandColour( mat->info.colour ); shader_scene_terrain_uBlendOffset( mat->info.colour1 ); @@ -658,7 +667,8 @@ static void bindpoint_override( world_instance *world, } else{ glActiveTexture( GL_TEXTURE1 ); - glBindTexture( GL_TEXTURE_2D, world->textures[ mat->info.tex_diffuse ] ); + glBindTexture( GL_TEXTURE_2D, + world_get_texture(world,mat->info.tex_diffuse) ); shader_scene_override_uAlphatest(1); } } @@ -762,9 +772,7 @@ static void render_world_gates( world_instance *world, camera *cam ){ for( u32 i=0; ient_gate); i++ ){ ent_gate *gi = mdl_arritm( &world->ent_gate, i ); - - if( !(gi->flags & (k_ent_gate_linked|k_ent_gate_nonlocal_DELETED| - k_ent_gate_locked)) ) + if( !(gi->flags & k_ent_gate_linked) ) continue; float dist = v3_dist2( gi->co[0], cam->transform[3] ); @@ -778,8 +786,25 @@ static void render_world_gates( world_instance *world, camera *cam ){ } world->rendering_gate = gate; - if( gate ) - render_gate( world, world, gate, cam ); + + if( gate ){ + if( gate->flags & k_ent_gate_locked ){ + world->rendering_gate = NULL; + return; + } + + if( gate->flags & k_ent_gate_nonlocal ){ + if( world_static.load_state != k_world_loader_none ){ + world->rendering_gate = NULL; + return; + } + + world_instance *dest_world = &world_static.instances[ gate->target ]; + render_gate( world, dest_world, gate, cam ); + } + else + render_gate( world, world, gate, cam ); + } } static void world_prerender( world_instance *world ){ @@ -960,7 +985,7 @@ static void render_world_override( world_instance *world, world_instance *lighting_source, m4x3f mmdl, camera *cam, - ent_spawn *dest_spawn ){ + ent_spawn *dest_spawn, v4f map_info ){ struct world_pass pass = { .cam = cam, .fn_bind_textures = bindpoint_override, @@ -974,6 +999,7 @@ static void render_world_override( world_instance *world, shader_scene_override_uTexGarbage(0); shader_scene_override_uTexMain(1); shader_scene_override_uPv( pass.cam->mtx.pv ); + shader_scene_override_uMapInfo( map_info ); WORLD_BIND_LIGHT_BUFFERS_UB0_TEX234( lighting_source, scene_override ); bind_terrain_noise();