X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_load.c;h=e8f545c56dff8af10b154dcb9e925d77402b87d2;hb=2c91a71533b4ce86b9e7fd708420ae05c74d8f52;hp=7fb6e478694a76afb7be635211df3aaf5c621c21;hpb=88f8273a9ab7b0644813625c43c70c5af34cd4f5;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_load.c b/world_load.c index 7fb6e47..e8f545c 100644 --- a/world_load.c +++ b/world_load.c @@ -45,6 +45,7 @@ static void world_instance_load_mdl( u32 instance_id, const char *path ){ mdl_load_animation_block( meta, world->heap ); mdl_load_mesh_block( meta, world->heap ); + /* TODO: Make this a table? */ mdl_load_array( meta, &world->ent_gate, "ent_gate", heap ); mdl_load_array( meta, &world->ent_camera, "ent_camera", heap ); mdl_load_array( meta, &world->ent_spawn, "ent_spawn", heap ); @@ -66,6 +67,7 @@ static void world_instance_load_mdl( u32 instance_id, const char *path ){ mdl_load_array( meta, &world->ent_challenge, "ent_challenge", heap ); mdl_load_array( meta, &world->ent_relay, "ent_relay", heap ); mdl_load_array( meta, &world->ent_cubemap, "ent_cubemap", heap ); + mdl_load_array( meta, &world->ent_miniworld, "ent_miniworld", heap ); mdl_array_ptr infos; mdl_load_array( meta, &infos, "ent_worldinfo", vg_mem.scratch ); @@ -80,11 +82,9 @@ static void world_instance_load_mdl( u32 instance_id, const char *path ){ world->info.timezone = 0.0f; } - time_t t; - struct tm *tm; - time( &t ); - tm = gmtime( &t ); - world->time = (float)tm->tm_min/20.0f + (world->info.timezone/24.0f); + time_t seconds = time(NULL) % ((u32)k_day_length*60); + world->time = ((f64)(seconds)/(k_day_length*60.0)); + world->time += (world->info.timezone/24.0); /* process resources from pack */ world_gen_load_surfaces( world ); @@ -97,29 +97,55 @@ static void world_instance_load_mdl( u32 instance_id, const char *path ){ world_gen_compute_light_indices( world ); mdl_close( meta ); + /* init player position. + * - this is overriden by the save state when(if) it loads */ + v3_zero( world->player_angles ); + ent_spawn *rp = world_find_spawn_by_name( world, "start" ); + if( !rp ) rp = world_find_closest_spawn( world, (v3f){0.0f,0.0f,0.0f} ); + + /* TODO: fallback to searching for a safe location using raycasts */ + assert(rp); + v3_copy( rp->transform.co, world->player_co ); + + /* allocate leaderboard buffers */ + u32 bs = mdl_arrcount(&world->ent_route)*sizeof(struct leaderboard_cache); + world->leaderboard_cache = vg_linear_alloc( heap, bs ); + + for( u32 i=0; ient_route ); i ++ ){ + struct leaderboard_cache *board = &world->leaderboard_cache[i]; + board->data = vg_linear_alloc( heap, NETWORK_REQUEST_MAX ); + board->status = k_request_status_client_error; + board->cache_time = 0.0; + board->data_len = 0; + } + vg_async_call( async_world_postprocess, world, 0 ); vg_async_stall(); } struct world_load_complete_data{ savedata_file save; - u32 instance_start, instance_count; + enum world_purpose purpose; }; static void skaterift_world_load_done( void *payload, u32 size ){ struct world_load_complete_data *data = payload; - vg_msg sav = {0}; - sav.buf = data->save.buf; - sav.len = data->save.len; - sav.max = data->save.len; - - for( u32 i=0; iinstance_count; i++ ){ - world_instance *world = &world_static.instances[ data->instance_start+i ]; - world_entity_start( world, &sav ); - } + /* TODO(W2): Load player position from this save file */ + vg_msg sav; + vg_msg_init( &sav, data->save.buf, data->save.len ); + world_instance *world = &world_static.instances[ data->purpose ]; + world_entity_start( world, &sav ); + world->status = k_world_status_loaded; world_static.load_state = k_world_loader_none; + + for( int i=0; istatus == k_world_status_loaded ) + world_entity_relink( wi ); + } } struct world_load_args { @@ -131,12 +157,15 @@ struct world_load_args { * Does a complete world switch using the remaining free slots */ static void skaterift_world_load_thread( void *_args ){ - struct world_load_args *args = _args; - enum world_purpose purpose = args->purpose; - addon_reg *reg = args->reg; + /* FIXME: we need to check all threads that take args. args can dissapear! */ + struct world_load_args args = *((struct world_load_args *)_args); + + addon_reg *reg = args.reg; + world_static.instance_addons[ args.purpose ] = reg; - if( purpose == k_world_purpose_hub ) world_static.addon_hub = reg; - else world_static.addon_client = reg; + char uid[ADDON_UID_MAX]; + addon_alias_uid( ®->alias, uid ); + vg_info( "LOAD WORLD %s @%d\n", uid, args.purpose ); char path_buf[4096]; vg_str path; @@ -151,7 +180,7 @@ static void skaterift_world_load_thread( void *_args ){ return; } - char worlds[3][4096]; + char worlds[k_world_max-1][4096]; u32 i=0; vg_dir dir; @@ -174,7 +203,7 @@ static void skaterift_world_load_thread( void *_args ){ if( !ext ) continue; if( strcmp(ext,".mdl") ) continue; - if( i == 3 ){ + if( i == k_world_max-1 ){ vg_warn( "There are too many .mdl files in the map folder!(3)\n" ); break; } @@ -200,30 +229,15 @@ static void skaterift_world_load_thread( void *_args ){ } } - u32 instance_start = 0, instance_count = 1; - if( purpose == k_world_purpose_client ) instance_start = 1; - - world_instance_load_mdl( instance_start, worlds[first_index] ); - - /* TODO: Support multiply packed worlds */ -#if 0 - world_loader.generate_point_cloud = 0; - for( u32 j=0; jpayload; - data->instance_start = instance_start; - data->instance_count = instance_count; + data->purpose = args.purpose; - skaterift_world_get_save_path( purpose, data->save.path ); + skaterift_world_get_save_path( args.purpose, data->save.path ); savedata_file_read( &data->save ); vg_async_dispatch( final_call, skaterift_world_load_done ); @@ -233,7 +247,7 @@ static void skaterift_world_load_thread( void *_args ){ /* holding pattern before we can start loading the new world, since we might be * waiting for audio to stop */ static void skaterift_change_client_world_preupdate(void){ - for( u32 i=1; istatus == k_world_status_unloading ){ @@ -252,7 +266,7 @@ static void skaterift_change_client_world_preupdate(void){ struct world_load_args *args = vg_linear_alloc( vg_async.buffer, sizeof(struct world_load_args) ); args->purpose = k_world_purpose_client; - args->reg = world_static.addon_client; + args->reg = world_static.instance_addons[ k_world_purpose_client ]; /* this is replaces the already correct reg but we have to set it again * TOO BAD */ @@ -267,7 +281,7 @@ static void skaterift_change_world_start( addon_reg *reg ){ if( world_static.active_instance != 0 ) vg_error( "Cannot change worlds while in non-root world\n" ); else{ - if( world_static.addon_client == reg ){ + if( world_static.instance_addons[ k_world_purpose_client ] == reg ){ vg_warn( "World is already loaded\n" ); return; } @@ -281,7 +295,6 @@ static void skaterift_change_world_start( addon_reg *reg ){ vg_linear_clear( vg_mem.scratch ); /* ?? */ vg_info( "unloading old worlds\n" ); - world_unlink_nonlocal( &world_static.instances[0] ); for( u32 i=1; ialias, buf ); + vg_info( " %s\n", buf ); } } @@ -357,8 +379,7 @@ static int world_freeable( world_instance *world ){ /* * Free all resources for world instance */ -static void world_free( world_instance *world ) -{ +static void world_free( world_instance *world ){ vg_info( "Free world @%p\n", world ); /* free meshes */ @@ -397,8 +418,7 @@ static void world_free( world_instance *world ) * reset the world structure without deallocating persistent buffers * TODO: Make this a memset(0), and have persistent items live in a static loc */ -static void world_init_blank( world_instance *world ) -{ +static void world_init_blank( world_instance *world ){ memset( &world->meta, 0, sizeof(mdl_context) ); world->textures = NULL;