X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_load.c;h=b1363b7a9a056c9d55a29685e80bfb4b0c024350;hb=38514b4ba03412ad51df02dc2ba345e1be41005d;hp=5ab2dfb0793e80ce9e5670bd0b4e055fbba5ac83;hpb=2dbc6f4022802b89c934ba78e7085cc7ee81799b;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_load.c b/world_load.c index 5ab2dfb..b1363b7 100644 --- a/world_load.c +++ b/world_load.c @@ -15,8 +15,6 @@ * load the .mdl file located in path as a world instance */ static void world_instance_load_mdl( u32 instance_id, const char *path ){ - vg_rand_seed( 9001 ); - world_instance *world = &world_static.instances[ instance_id ]; world_init_blank( world ); world->status = k_world_status_loading; @@ -98,16 +96,39 @@ static void world_instance_load_mdl( u32 instance_id, const char *path ){ world->time += (world->info.timezone/24.0); /* process resources from pack */ + u64 t4 = SDL_GetPerformanceCounter(); world_gen_load_surfaces( world ); + u64 t5 = SDL_GetPerformanceCounter(); world_gen_routes_ent_init( world ); world_gen_entities_init( world ); + u64 t6 = SDL_GetPerformanceCounter(); /* main bulk */ + u64 t0 = SDL_GetPerformanceCounter(); world_gen_generate_meshes( world ); + u64 t1 = SDL_GetPerformanceCounter(); world_gen_routes_generate( instance_id ); + u64 t2 = SDL_GetPerformanceCounter(); world_gen_compute_light_indices( world ); + u64 t3 = SDL_GetPerformanceCounter(); mdl_close( meta ); + u64 utime_mesh = t1-t0, + utime_route = t2-t1, + utime_indices = t3-t2, + utime_tex = t5-t4, + utime_ent = t6-t5, + ufreq = SDL_GetPerformanceFrequency(); + + f64 ftime_mesh = ((f64)utime_mesh / (f64)ufreq)*1000.0, + ftime_route = ((f64)utime_route / (f64)ufreq)*1000.0, + ftime_ind = ((f64)utime_route / (f64)ufreq)*1000.0, + ftime_tex = ((f64)utime_tex / (f64)ufreq)*1000.0, + ftime_ent = ((f64)utime_ent / (f64)ufreq)*1000.0; + + vg_info( "wtime:mesh %.2fms route %.2fms ind %.2fms tex %.2fms ent %.2fms\n", + ftime_mesh, ftime_route, ftime_ind, ftime_tex, ftime_ent ); + /* init player position. * - this is overriden by the save state when(if) it loads */ ent_spawn *rp = world_find_spawn_by_name( world, "start" );