X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_gen.h;h=fdbe9e58ee54aa6ddda195cb26a2aed06028de42;hb=2e4531dfd7bd0d9a0776fda1a62653806d85eb3b;hp=cbf47287f9d1de2881a4a60de7b0287119281e74;hpb=a9e3181f697ab37fc74f072cfcfdf44e2d659468;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_gen.h b/world_gen.h index cbf4728..fdbe9e5 100644 --- a/world_gen.h +++ b/world_gen.h @@ -170,27 +170,6 @@ VG_STATIC void world_ents_allocate( world_instance *world ) (void*)&world->audio_things, sizeof(struct world_audio_thing) }, - { - k_classtype_trigger, - k_classtype_particle_box, - (void*)&world->triggers, - sizeof(struct trigger_zone) - }, - -#if 0 - { - k_classtype_logic_relay, - (void*)&world->logic_relays, - sizeof(struct logic_relay) - }, -#endif - - { - k_classtype_logic_achievement, - k_classtype_none, - (void*)&world->logic_achievements, - sizeof(struct logic_achievement) - }, { k_classtype_world_light, k_classtype_none, @@ -203,12 +182,6 @@ VG_STATIC void world_ents_allocate( world_instance *world ) (void*)&world->nonlocal_gates, sizeof(struct nonlocal_gate) }, - { - k_classtype_soundscape, - k_classtype_none, - (void*)&world->soundscapes, - sizeof(struct soundscape) - } }; for( int i=0; ito_allocate, 0, bufsize ); } - logic_bricks_world_gen_allocate( world ); + world->volume_bh = bh_create( world_global.generic_heap, + &bh_system_volumes, + world, + world->volume_count, + 1 ); } VG_STATIC void world_pct_spawn( world_instance *world, mdl_node *pnode ) @@ -288,46 +265,6 @@ VG_STATIC void world_pct_audio( world_instance *world, mdl_node *pnode ) world->audio_things_count ++; } -#if 0 -VG_STATIC void world_pct_relay( world_instance *world, mdl_node *pnode ) -{ - struct logic_relay *relay = &world->logic_relays[ world->relay_count ]; - struct classtype_logic_relay *inf = mdl_get_entdata( world->meta, pnode ); - - relay->target_count = 0; - - for( int i=0; itargets); i++ ) - { - if( inf->targets[i] ) - { - struct relay_target *target = &relay->targets[relay->target_count ++]; - mdl_node *other = mdl_node_from_id( world->meta, inf->targets[i] ); - - target->classtype = other->classtype; - target->sub_id = other->sub_uid; - } - } - - v3_copy( pnode->co, relay->pos ); - world->relay_count ++; -} -#endif - - -VG_STATIC void world_pct_achievement( world_instance *world, mdl_node *pnode ) -{ - struct logic_achievement *ach = - &world->logic_achievements[ world->achievement_count ]; - struct classtype_logic_achievement *inf = - mdl_get_entdata( world->meta, pnode ); - - v3_copy( pnode->co, ach->pos ); - ach->achievement_id = mdl_pstr( world->meta, inf->pstr_name ); - ach->achieved = 0; - - world->achievement_count ++; -} - VG_STATIC void world_pct_world_light( world_instance *world, mdl_node *pnode ) { struct world_light *light = &world->lights[ world->light_count ++ ]; @@ -366,10 +303,6 @@ VG_STATIC void world_entities_process( world_instance *world ) { k_classtype_spawn, world_pct_spawn }, { k_classtype_water, world_pct_water }, { k_classtype_audio, world_pct_audio }, -#if 0 - { k_classtype_logic_relay, world_pct_relay }, -#endif - { k_classtype_logic_achievement, world_pct_achievement }, { k_classtype_world_light, world_pct_world_light }, { k_classtype_nonlocal_gate, world_pct_nonlocal_gate } }; @@ -390,7 +323,6 @@ VG_STATIC void world_entities_process( world_instance *world ) } } } - VG_STATIC void world_link_nonlocal_gates( int index_a, int index_b ) { vg_info( "Linking non-local gates\n" ); @@ -1029,7 +961,7 @@ VG_STATIC void world_clean( world_instance *world ) world->scene_lines = NULL; world->geo_bh = NULL; - world->trigger_bh = NULL; + world->volume_bh = NULL; world->audio_bh = NULL; world->spawns = NULL; @@ -1038,20 +970,12 @@ VG_STATIC void world_clean( world_instance *world ) world->audio_things = NULL; world->audio_things_count = 0; - world->triggers = NULL; - world->trigger_count = 0; + world->volumes = NULL; + world->volume_count = 0; world->lights = NULL; world->light_count = 0; -#if 0 - world->logic_relays = NULL; - world->relay_count = 0; -#endif - - world->logic_achievements = NULL; - world->achievement_count = 0; - world->nodes = NULL; world->node_count = 0; @@ -1067,9 +991,6 @@ VG_STATIC void world_clean( world_instance *world ) world->soundscapes = NULL; world->soundscape_count = 0; - world->logic_bricks = NULL; - world->logic_brick_count = 0; - world->nonlocal_gates = NULL; world->nonlocalgate_count = 0;