X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_gen.h;h=96928b60bd166b05fb58c52810b43f6f83b4a130;hb=777083e1f715a26d3f68be4ba5bdf2cbcaa84a05;hp=147c9af489eb2be321b6f40249e65d4ff1fa3671;hpb=6d98c1e42c1617a8a426f9f0c0df99b75725b486;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_gen.h b/world_gen.h index 147c9af..96928b6 100644 --- a/world_gen.h +++ b/world_gen.h @@ -306,6 +306,102 @@ VG_STATIC void world_entities_process(void) } } +VG_STATIC void edge_bh_expand_bound( void *user, boxf bound, u32 item_index ) +{ + struct grind_edge *edge_array = user, + *edge = &edge_array[ item_index ]; + + box_addpt( bound, edge->p0 ); + box_addpt( bound, edge->p1 ); +} + +VG_STATIC float edge_bh_centroid( void *user, u32 item_index, int axis ) +{ + struct grind_edge *edge_array = user, + *edge = &edge_array[ item_index ]; + + return (edge->p0[axis] + edge->p1[axis]) * 0.5f; +} + +VG_STATIC void edge_bh_swap( void *user, u32 ia, u32 ib ) +{ + struct grind_edge *edge_array = user, + *e0 = &edge_array[ ia ], + *e1 = &edge_array[ ib ], + et; + et = *e0; + *e0 = *e1; + *e1 = et; +} + +VG_STATIC void edge_bh_closest( void *user, u32 index, v3f point, v3f closest ) +{ + struct grind_edge *edge_array = user, + *edge = &edge_array[ index ]; + + closest_point_segment( edge->p0, edge->p1, point, closest ); +} + +VG_STATIC bh_system bh_system_edges = +{ + .expand_bound = edge_bh_expand_bound, + .item_centroid = edge_bh_centroid, + .item_closest = edge_bh_closest, + .item_swap = edge_bh_swap, + .item_debug = NULL, + .cast_ray = NULL +}; + +VG_STATIC void world_generate_edges(void) +{ + vg_info( "Generating edge array\n" ); + world.grind_edges = vg_linear_alloc( world.dynamic_vgl, + 5000*sizeof(struct grind_edge ) ); + world.grind_edge_count = 0; + + u32 fs_count = 0; + for( u32 i=0; ivertex_count; i++ ) + if( world.scene_geo->arrvertices[i].weights[0] ) + fs_count ++; + + vg_info( "Grind verts: %u\n", fs_count ); + + for( u32 i=0; iindice_count/3; i++ ) + { + u32 *ptri = &world.scene_geo->arrindices[ i*3 ]; + + for( int j=0; j<3; j++ ) + { + u32 i0 = ptri[j], + i1 = ptri[(j+1)%3]; + + mdl_vert *v0 = &world.scene_geo->arrvertices[ i0 ], + *v1 = &world.scene_geo->arrvertices[ i1 ]; + + if( v0->weights[0] ) + { + if( world.grind_edge_count == 5000 ) + vg_fatal_exit_loop( "Edge capacity exceeded" ); + + struct grind_edge *ge = + &world.grind_edges[ world.grind_edge_count ++ ]; + + v3_copy( v0->co, ge->p0 ); + v3_copy( v1->co, ge->p1 ); + } + } + } + + vg_info( "Grind edge count: %u\n", world.grind_edge_count ); + + world.grind_edges = vg_linear_resize( world.dynamic_vgl, world.grind_edges, + world.grind_edge_count*sizeof(struct grind_edge) ); + + world.grind_bh = bh_create( world.dynamic_vgl, &bh_system_edges, + world.grind_edges, world.grind_edge_count, + 2 ); +} + VG_STATIC void world_generate(void) { /* @@ -397,6 +493,8 @@ VG_STATIC void world_generate(void) vg_linear_del( world.dynamic_vgl, world.scene_no_collide ); world.scene_no_collide = NULL; + + world_generate_edges(); } VG_STATIC int reset_player( int argc, char const *argv[] ); @@ -600,7 +698,10 @@ VG_STATIC void world_unload(void) world.scene_geo = NULL; world.scene_no_collide = NULL; world.scene_lines = NULL; + world.grind_edges = NULL; + world.grind_edge_count = 0; + world.grind_bh = NULL; world.geo_bh = NULL; world.trigger_bh = NULL; world.audio_bh = NULL;