X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_gen.h;h=47ed5ee9c9b64624c20bf060c90921f3bb7d8037;hb=2a238d32da833812e837cf38e16a7685c98db5c3;hp=d18c2c387e70680679ec95e1bc5bb1ad0e87d91e;hpb=f7db507815e2822d971031c30f25e02b45e9c914;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_gen.h b/world_gen.h index d18c2c3..47ed5ee 100644 --- a/world_gen.h +++ b/world_gen.h @@ -54,6 +54,8 @@ VG_STATIC void world_apply_procedural_foliage( struct world_material *mat ) mdl_node *mblob = mdl_node_from_name( mfoliage, "blob" ); mdl_submesh *sm_blob = mdl_node_submesh( mfoliage, mblob, 0 ); + int count = 0; + for( int i=0;i<100000;i++ ) { v3f pos; @@ -64,7 +66,7 @@ VG_STATIC void world_apply_procedural_foliage( struct world_material *mat ) ray_hit hit; hit.dist = INFINITY; - if( ray_world( pos, (v3f){0.0f,-1.0f,0.0f}, &hit )) + if( ray_world( pos, (v3f){0.0001f,-1.0f,0.0001f}, &hit )) { struct world_material *m1 = ray_hit_material( &hit ); if((hit.normal[1] > 0.8f) && (m1 == mat) && (hit.pos[1] > 0.0f+10.0f)) @@ -83,9 +85,13 @@ VG_STATIC void world_apply_procedural_foliage( struct world_material *mat ) v3_copy( hit.pos, transform[3] ); scene_add_submesh( world.scene_no_collide, mfoliage, sm_blob, transform); + + count ++; } } } + + vg_info( "%d foliage models added\n", count ); } VG_STATIC void world_ents_allocate(void) @@ -544,10 +550,9 @@ VG_STATIC void world_post_process(void) glDisable(GL_DEPTH_TEST); glDisable(GL_BLEND); glDisable(GL_CULL_FACE); - glBindFramebuffer( GL_FRAMEBUFFER, gpipeline.fb_depthmap ); - glViewport( 0, 0, 1024, 1024 ); - shader_fscolour_use(); - shader_fscolour_uColour( (v4f){-9999.0f,-9999.0f,-9999.0f,-9999.0f} ); + render_fb_bind( gpipeline.fb_heightmap ); + shader_blitcolour_use(); + shader_blitcolour_uColour( (v4f){-9999.0f,-9999.0f,-9999.0f,-9999.0f} ); render_fsquad(); /* todo: hmm?? */