X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_gen.h;fp=world_gen.h;h=fb6031b32f02552d908f2c00abffc599641dbd88;hb=16f58e6b8d79762919000b9ae8266ad55a01a870;hp=64395bc513748d277613b358f7ffca9943624f6f;hpb=e126d5b471eb17ec9e0f0391cc7488b45f213b0d;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_gen.h b/world_gen.h index 64395bc..fb6031b 100644 --- a/world_gen.h +++ b/world_gen.h @@ -126,99 +126,6 @@ VG_STATIC void world_apply_procedural_foliage( world_instance *world, vg_info( "%d foliage models added\n", count ); } - -#if 0 - -VG_STATIC void world_pct_audio( world_instance *world, mdl_node *pnode ) -{ - struct world_audio_thing *thing = &world->audio_things[ - world->audio_things_count ]; - - memset( thing, 0, sizeof(struct world_audio_thing) ); - struct classtype_audio *aud = mdl_get_entdata( world->meta, pnode ); - - v3_copy( pnode->co, thing->pos ); - - thing->volume = aud->volume; - thing->range = pnode->s[0]; - - thing->flags = aud->flags; - thing->temp_embedded_clip.path = mdl_pstr( world->meta, aud->pstr_file ); - thing->temp_embedded_clip.flags = aud->flags; - - audio_clip_load( &thing->temp_embedded_clip, world_global.generic_heap ); - - pnode->sub_uid = world->audio_things_count; - world->audio_things_count ++; -} - -VG_STATIC void world_pct_nonlocal_gate( world_instance *world, mdl_node *pnode ) -{ - struct nonlocal_gate *gate = &world->nonlocal_gates[ - world->nonlocalgate_count ++ ]; - struct classtype_gate *inf = mdl_get_entdata( world->meta, pnode ); - - gate->working = 0; - gate->node = pnode; - gate->target_map_index = 0; - v2_copy( inf->dims, gate->gate.dims ); -} - -VG_STATIC void world_link_nonlocal_gates( int index_a, int index_b ) -{ - vg_info( "Linking non-local gates\n" ); - world_instance *a = &world_global.worlds[ index_a ], - *b = &world_global.worlds[ index_b ]; - - for( int i=0; inonlocalgate_count; i++ ) - { - struct nonlocal_gate *ga = &a->nonlocal_gates[i]; - struct classtype_gate *ga_inf = mdl_get_entdata( a->meta, ga->node ); - const char *ga_name = mdl_pstr( a->meta, ga_inf->target ); - - for( int j=0; jnonlocalgate_count; j++ ) - { - struct nonlocal_gate *gb = &b->nonlocal_gates[j]; - struct classtype_gate *gb_inf = mdl_get_entdata( b->meta, gb->node ); - const char *gb_name = mdl_pstr( b->meta, gb_inf->target ); - - if( !strcmp( ga_name, gb_name ) ) - { - vg_success( "Created longjump for ID '%s'\n", ga_name ); - - v4f qYflip; - q_axis_angle( qYflip, (v3f){0.0f,1.0f,0.0f}, VG_PIf ); - - /* TODO: Gates are created very wonkily. refactor. */ - ga->target_map_index = index_b; - gb->target_map_index = index_a; - ga->working = 1; - gb->working = 1; - - v4_copy( ga->node->q, ga->gate.q[0] ); - v4_copy( gb->node->q, ga->gate.q[1] ); - v3_copy( ga->node->co, ga->gate.co[0] ); - v3_copy( gb->node->co, ga->gate.co[1] ); - - v4_copy( gb->node->q, gb->gate.q[0] ); - v4_copy( ga->node->q, gb->gate.q[1] ); - v3_copy( gb->node->co, gb->gate.co[0] ); - v3_copy( ga->node->co, gb->gate.co[1] ); - - /* reverse B's direction */ - q_mul( gb->gate.q[0], qYflip, gb->gate.q[0] ); - q_mul( gb->gate.q[1], qYflip, gb->gate.q[1] ); - q_normalize( gb->gate.q[0] ); - q_normalize( gb->gate.q[1] ); - - gate_transform_update( &ga->gate ); - gate_transform_update( &gb->gate ); - } - } - } -} -#endif - VG_STATIC void world_generate( world_instance *world ) { /* @@ -612,13 +519,6 @@ VG_STATIC void world_post_process( world_instance *world ) } vg_release_thread_sync(); - -#if 0 - /* - * Setup scene collider - */ - reset_player( 1, (const char *[]){"start"} ); -#endif } VG_STATIC void world_process_resources( world_instance *world ) @@ -713,17 +613,10 @@ VG_STATIC void world_unload( world_instance *world ) vg_release_thread_sync(); } -VG_STATIC void world_clean( world_instance *world ) +VG_STATIC void world_init_blank( world_instance *world ) { memset( &world->meta, 0, sizeof(mdl_context) ); - /* - * TODO: Theres probably a better way to do this? */ - /* yep, find all members that can be memsetted to 0. this is probably - * every member anyway, given the below is just setting to 0 - * - * also: rename clean to init? */ - world->textures = NULL; world->texture_count = 0; world->surfaces = NULL; @@ -837,7 +730,7 @@ VG_STATIC void world_entities_init( world_instance *world ) VG_STATIC void world_load( world_instance *world, const char *path ) { world_unload( world ); - world_clean( world ); + world_init_blank( world ); vg_info( "Loading world: %s\n", path );