X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_gen.c;h=bc9b2222dc7dda30952b9fca25eb60e6fbccf0cf;hb=b440efbe5785d114d08bb3f5ec0e09cad943006d;hp=1bbc2ca21a7f52a6219e1cef80fdd36bad20480a;hpb=ad4482080bf2dc650945f7bb0765ca8dba76155f;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_gen.c b/world_gen.c index 1bbc2ca..bc9b222 100644 --- a/world_gen.c +++ b/world_gen.c @@ -4,10 +4,6 @@ * World generation/population. Different to regular loading, since it needs to * create geometry, apply procedural stuff and save that image to files etc. */ - -#ifndef WORLD_GEN_C -#define WORLD_GEN_C - #include "world.h" #include "world_gen.h" #include "world_load.h" @@ -210,7 +206,8 @@ void world_unpack_submesh_dynamic( world_instance *world, /* * Create the main meshes for the world */ -static void world_gen_generate_meshes( world_instance *world ){ +void world_gen_generate_meshes( world_instance *world ) +{ /* * Compile meshes into the world scenes */ @@ -399,7 +396,8 @@ static void async_upload_light_indices( void *payload, u32 size ){ /* * Computes light indices for world */ -static void world_gen_compute_light_indices( world_instance *world ){ +void world_gen_compute_light_indices( world_instance *world ) +{ /* light cubes */ v3f cubes_min, cubes_max; v3_muls( world->scene_geo.bbx[0], 1.0f/k_world_light_cube_size, cubes_min ); @@ -559,7 +557,8 @@ static void world_gen_compute_light_indices( world_instance *world ){ /* * Rendering pass needed to complete the world */ -static void async_world_postprocess( void *payload, u32 _size ){ +void async_world_postprocess( void *payload, u32 _size ) +{ /* create scene lighting buffer */ world_instance *world = payload; @@ -625,7 +624,7 @@ static void async_world_postprocess( void *payload, u32 _size ){ /* * Rendering the depth map */ - camera ortho; + vg_camera ortho; v3f extent; v3_sub( world->scene_geo.bbx[1], world->scene_geo.bbx[0], extent ); @@ -644,8 +643,8 @@ static void async_world_postprocess( void *payload, u32 _size ){ ortho.mtx.p[3][1] = (ft + fb) * -tb; ortho.mtx.p[3][3] = 1.0f; m4x3_identity( ortho.transform ); - camera_update_view( &ortho ); - camera_finalize( &ortho ); + vg_camera_update_view( &ortho ); + vg_camera_finalize( &ortho ); glDisable(GL_DEPTH_TEST); glDisable(GL_BLEND); @@ -713,7 +712,8 @@ static void async_world_postprocess( void *payload, u32 _size ){ } /* Loads textures from the pack file */ -static void world_gen_load_surfaces( world_instance *world ){ +void world_gen_load_surfaces( world_instance *world ) +{ vg_info( "Loading textures\n" ); world->texture_count = 0; @@ -755,5 +755,3 @@ static void world_gen_load_surfaces( world_instance *world ){ surf->flags = 0; } } - -#endif /* WORLD_GEN_C */