X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_gen.c;h=04d6131ec51e52da759a0ddf27b57a8592327576;hb=refs%2Fheads%2Fmaster;hp=047155e6e0cf8d77483c75fff27e6b1a53ba5f50;hpb=5f6a4f9df6c8accc89f1920bfe9ace3cbac4c4b6;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_gen.c b/world_gen.c index 047155e..04d6131 100644 --- a/world_gen.c +++ b/world_gen.c @@ -9,6 +9,7 @@ #include "world_load.h" #include "world_volumes.h" #include "world_gate.h" +#include /* * Add all triangles from the model, which match the material ID @@ -206,7 +207,8 @@ void world_unpack_submesh_dynamic( world_instance *world, /* * Create the main meshes for the world */ -static void world_gen_generate_meshes( world_instance *world ){ +void world_gen_generate_meshes( world_instance *world ) +{ /* * Compile meshes into the world scenes */ @@ -395,7 +397,8 @@ static void async_upload_light_indices( void *payload, u32 size ){ /* * Computes light indices for world */ -static void world_gen_compute_light_indices( world_instance *world ){ +void world_gen_compute_light_indices( world_instance *world ) +{ /* light cubes */ v3f cubes_min, cubes_max; v3_muls( world->scene_geo.bbx[0], 1.0f/k_world_light_cube_size, cubes_min ); @@ -555,7 +558,8 @@ static void world_gen_compute_light_indices( world_instance *world ){ /* * Rendering pass needed to complete the world */ -static void async_world_postprocess( void *payload, u32 _size ){ +void async_world_postprocess( void *payload, u32 _size ) +{ /* create scene lighting buffer */ world_instance *world = payload; @@ -709,7 +713,8 @@ static void async_world_postprocess( void *payload, u32 _size ){ } /* Loads textures from the pack file */ -static void world_gen_load_surfaces( world_instance *world ){ +void world_gen_load_surfaces( world_instance *world ) +{ vg_info( "Loading textures\n" ); world->texture_count = 0; @@ -718,10 +723,12 @@ static void world_gen_load_surfaces( world_instance *world ){ vg_align8(sizeof(GLuint)*world->texture_count) ); world->textures[0] = vg.tex_missing; - for( u32 i=0; imeta.textures); i++ ){ + for( u32 i=0; imeta.textures); i++ ) + { mdl_texture *tex = mdl_arritm( &world->meta.textures, i ); - if( !tex->file.pack_size ){ + if( !tex->file.pack_size ) + { vg_fatal_error( "World models must have packed textures!" ); } @@ -745,9 +752,25 @@ static void world_gen_load_surfaces( world_instance *world ){ struct world_surface *errmat = &world->surfaces[0]; memset( errmat, 0, sizeof(struct world_surface) ); - for( u32 i=0; imeta.materials); i++ ){ + for( u32 i=0; imeta.materials); i++ ) + { struct world_surface *surf = &world->surfaces[i+1]; surf->info = *(mdl_material *)mdl_arritm( &world->meta.materials, i ); surf->flags = 0; + + if( surf->info.shader == k_shader_water ) + { + struct shader_props_water *props = surf->info.props.compiled; + world->ub_lighting.g_water_fog = props->fog_scale; + } + + if( surf->info.shader == k_shader_standard_cutout || + surf->info.shader == k_shader_foliage ) + { + struct shader_props_standard *props = surf->info.props.compiled; + surf->alpha_tex = props->tex_diffuse; + } + else + surf->alpha_tex = 0; } }