X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_gen.c;h=047155e6e0cf8d77483c75fff27e6b1a53ba5f50;hb=5f6a4f9df6c8accc89f1920bfe9ace3cbac4c4b6;hp=1bbc2ca21a7f52a6219e1cef80fdd36bad20480a;hpb=a109f126d8adab622e38fbcc2d4281e75255246a;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_gen.c b/world_gen.c index 1bbc2ca..047155e 100644 --- a/world_gen.c +++ b/world_gen.c @@ -4,10 +4,6 @@ * World generation/population. Different to regular loading, since it needs to * create geometry, apply procedural stuff and save that image to files etc. */ - -#ifndef WORLD_GEN_C -#define WORLD_GEN_C - #include "world.h" #include "world_gen.h" #include "world_load.h" @@ -625,7 +621,7 @@ static void async_world_postprocess( void *payload, u32 _size ){ /* * Rendering the depth map */ - camera ortho; + vg_camera ortho; v3f extent; v3_sub( world->scene_geo.bbx[1], world->scene_geo.bbx[0], extent ); @@ -644,8 +640,8 @@ static void async_world_postprocess( void *payload, u32 _size ){ ortho.mtx.p[3][1] = (ft + fb) * -tb; ortho.mtx.p[3][3] = 1.0f; m4x3_identity( ortho.transform ); - camera_update_view( &ortho ); - camera_finalize( &ortho ); + vg_camera_update_view( &ortho ); + vg_camera_finalize( &ortho ); glDisable(GL_DEPTH_TEST); glDisable(GL_BLEND); @@ -755,5 +751,3 @@ static void world_gen_load_surfaces( world_instance *world ){ surf->flags = 0; } } - -#endif /* WORLD_GEN_C */