X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_gate.c;h=bb62e341aab99085071a9edc55d08ba6da73fc57;hb=524c05104673b95ef0841d6ee90bcd24f9b829dc;hp=b49113b3f0c381d1f27a618d9a213e57c3748776;hpb=844527ec68c063d78d4993bd8e4053f9ddc47b78;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_gate.c b/world_gate.c index b49113b..bb62e34 100644 --- a/world_gate.c +++ b/world_gate.c @@ -16,11 +16,12 @@ #include "camera.h" #include "world_water.h" +#include "player_remote.h" /* * Update the transform matrices for gate */ -VG_STATIC void gate_transform_update( ent_gate *gate ){ +static void gate_transform_update( ent_gate *gate ){ if( gate->flags & k_ent_gate_flip ){ v4f qflip; q_axis_angle( qflip, (v3f){0.0f,1.0f,0.0f}, VG_PIf ); @@ -39,7 +40,7 @@ VG_STATIC void gate_transform_update( ent_gate *gate ){ m4x3_mul( recv_to_world, to_local, gate->transport ); } -VG_STATIC void world_gates_init(void) +static void world_gates_init(void) { vg_info( "world_gates_init\n" ); @@ -68,10 +69,19 @@ VG_STATIC void world_gates_init(void) mdl_close( &mgate ); } +static void ent_gate_get_mdl_mtx( ent_gate *gate, m4x3f mmdl ){ + m4x3_copy( gate->to_world, mmdl ); + + if( !(gate->flags & k_ent_gate_custom_mesh) ){ + m3x3_scale( mmdl, (v3f){ gate->dimensions[0], + gate->dimensions[1], 1.0f } ); + } +} + /* * Render the view through a gate */ -VG_STATIC int render_gate( world_instance *world, world_instance *world_inside, +static int render_gate( world_instance *world, world_instance *world_inside, ent_gate *gate, camera *cam, int layer_depth ) { v3f viewdir, gatedir; @@ -148,10 +158,10 @@ VG_STATIC int render_gate( world_instance *world, world_instance *world_inside, glDisable( GL_CULL_FACE ); m4x3f mmdl; - m4x3_copy( gate->to_world, mmdl ); + ent_gate_get_mdl_mtx( gate, mmdl ); + shader_model_gate_uMdl( mmdl ); if( gate->flags & k_ent_gate_custom_mesh ){ - shader_model_gate_uMdl( mmdl ); mesh_bind( &world->mesh_no_collide ); for( u32 i=0; isubmesh_count; i++ ){ mdl_submesh *sm = mdl_arritm( &world->meta.submeshs, @@ -160,9 +170,6 @@ VG_STATIC int render_gate( world_instance *world, world_instance *world_inside, } } else { - m3x3_scale( mmdl, (v3f){ gate->dimensions[0], - gate->dimensions[1], 1.0f } ); - shader_model_gate_uMdl( mmdl ); mesh_bind( &world_gates.mesh ); mdl_draw_submesh( &world_gates.sm_surface ); } @@ -190,6 +197,7 @@ VG_STATIC int render_gate( world_instance *world, world_instance *world_inside, glDisable( GL_STENCIL_TEST ); } + render_remote_players( world_inside, &world_gates.cam ); return 1; } @@ -197,7 +205,7 @@ VG_STATIC int render_gate( world_instance *world, world_instance *world_inside, * Intersect the plane of a gate with a line segment, plane coordinate result * stored in 'where' */ -VG_STATIC int gate_intersect_plane( ent_gate *gate, +static int gate_intersect_plane( ent_gate *gate, v3f pos, v3f last, v2f where ) { v4f surface; @@ -241,8 +249,7 @@ VG_STATIC int gate_intersect_plane( ent_gate *gate, /* * Intersect specific gate */ -VG_STATIC int gate_intersect( ent_gate *gate, v3f pos, v3f last ) -{ +static int gate_intersect( ent_gate *gate, v3f pos, v3f last ){ v2f xy; if( gate_intersect_plane( gate, pos, last, xy ) ){ @@ -258,32 +265,28 @@ VG_STATIC int gate_intersect( ent_gate *gate, v3f pos, v3f last ) /* * Intersect all gates in the world */ -VG_STATIC ent_gate *world_intersect_gates( world_instance *world, - v3f pos, v3f last ){ +static u32 world_intersect_gates( world_instance *world, v3f pos, v3f last ){ for( u32 i=0; ient_gate); i++ ){ ent_gate *gate = mdl_arritm( &world->ent_gate, i ); if( !(gate->flags & k_ent_gate_linked) ) continue; if( gate->flags & k_ent_gate_locked ) continue; - if( gate->flags & k_ent_gate_nonlocal ){ - if( world_static.load_state != k_world_loader_none ){ + if( gate->flags & k_ent_gate_nonlocal ) + if( world_static.load_state != k_world_loader_none ) continue; - } - } - if( gate_intersect( gate, pos, last ) ){ - return gate; - } + if( gate_intersect( gate, pos, last ) ) + return mdl_entity_id( k_ent_gate, i ); } - return NULL; + return 0; } /* * detatches any nonlocal gates */ -VG_STATIC void world_unlink_nonlocal( world_instance *world ){ +static void world_unlink_nonlocal( world_instance *world ){ for( u32 j=0; jent_gate); j ++ ){ ent_gate *gate = mdl_arritm( &world->ent_gate, j ); @@ -296,7 +299,7 @@ VG_STATIC void world_unlink_nonlocal( world_instance *world ){ /* * attatches nonlocal gates, to be called from main thread ONLY! */ -VG_STATIC void world_link_nonlocal_async( void *payload, u32 size ){ +static void world_link_nonlocal_async( void *payload, u32 size ){ world_instance *world = payload; u32 world_id = world - world_static.instances; @@ -315,8 +318,8 @@ VG_STATIC void world_link_nonlocal_async( void *payload, u32 size ){ if( other->status != k_world_status_loaded ) continue; vg_info( "Checking world %u for key matches\n", i ); - for( u32 j=0; jent_gate ); j++ ){ - ent_gate *gate2 = mdl_arritm( &other->ent_gate, j ); + for( u32 k=0; kent_gate ); k++ ){ + ent_gate *gate2 = mdl_arritm( &other->ent_gate, k ); if( !(gate2->flags & k_ent_gate_nonlocal) ) continue; if( gate2->flags & k_ent_gate_linked ) continue; @@ -339,11 +342,7 @@ VG_STATIC void world_link_nonlocal_async( void *payload, u32 size ){ v4_copy( gate->q[0], gate2->q[1] ); v4_copy( gate2->q[0], gate->q[1] ); - if( world->meta.info.version >= 102 ){ - gate->flags |= k_ent_gate_flip; - gate2->flags |= k_ent_gate_flip; - } - else { + if( world->meta.info.version < 102 ){ /* LEGACY BEHAVIOUR: v101 * this would flip both the client worlds portal's entrance and * exit. effectively the clients portal would be the opposite @@ -354,6 +353,7 @@ VG_STATIC void world_link_nonlocal_async( void *payload, u32 size ){ q_axis_angle( qflip, (v3f){0.0f,1.0f,0.0f}, VG_PIf ); q_mul( gate->q[0], qflip, gate->q[0] ); q_mul( gate->q[1], qflip, gate->q[1] ); + q_mul( gate2->q[1], qflip, gate2->q[1] ); } gate_transform_update( gate ); @@ -361,12 +361,11 @@ VG_STATIC void world_link_nonlocal_async( void *payload, u32 size ){ goto matched; } - } -matched:; + } matched:; } } -VG_STATIC void ent_gate_call( world_instance *world, ent_call *call ){ +static void ent_gate_call( world_instance *world, ent_call *call ){ u32 index = mdl_entity_id_id( call->id ); ent_gate *gate = mdl_arritm( &world->ent_gate, index );