X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_gate.c;h=4c76b07abda774d515ac8f47c74a7bb1b325e91d;hb=137d40d96fe923600d8378b8e138e3c276f27ff4;hp=b4760b46389d6cbd1299fbe288f85db1874a20be;hpb=56af37b4982b027cac13133eadadfc71ce8947bb;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_gate.c b/world_gate.c index b4760b4..4c76b07 100644 --- a/world_gate.c +++ b/world_gate.c @@ -16,11 +16,12 @@ #include "camera.h" #include "world_water.h" +#include "player_remote.h" /* * Update the transform matrices for gate */ -VG_STATIC void gate_transform_update( ent_gate *gate ){ +static void gate_transform_update( ent_gate *gate ){ if( gate->flags & k_ent_gate_flip ){ v4f qflip; q_axis_angle( qflip, (v3f){0.0f,1.0f,0.0f}, VG_PIf ); @@ -39,7 +40,7 @@ VG_STATIC void gate_transform_update( ent_gate *gate ){ m4x3_mul( recv_to_world, to_local, gate->transport ); } -VG_STATIC void world_gates_init(void) +static void world_gates_init(void) { vg_info( "world_gates_init\n" ); @@ -68,7 +69,7 @@ VG_STATIC void world_gates_init(void) mdl_close( &mgate ); } -VG_STATIC void ent_gate_get_mdl_mtx( ent_gate *gate, m4x3f mmdl ){ +static void ent_gate_get_mdl_mtx( ent_gate *gate, m4x3f mmdl ){ m4x3_copy( gate->to_world, mmdl ); if( !(gate->flags & k_ent_gate_custom_mesh) ){ @@ -80,7 +81,7 @@ VG_STATIC void ent_gate_get_mdl_mtx( ent_gate *gate, m4x3f mmdl ){ /* * Render the view through a gate */ -VG_STATIC int render_gate( world_instance *world, world_instance *world_inside, +static int render_gate( world_instance *world, world_instance *world_inside, ent_gate *gate, camera *cam, int layer_depth ) { v3f viewdir, gatedir; @@ -180,6 +181,7 @@ VG_STATIC int render_gate( world_instance *world, world_instance *world_inside, } render_world( world_inside, &world_gates.cam, layer_depth ); + render_remote_players( world_inside, &world_gates.cam ); { glDisable( GL_STENCIL_TEST ); @@ -203,7 +205,7 @@ VG_STATIC int render_gate( world_instance *world, world_instance *world_inside, * Intersect the plane of a gate with a line segment, plane coordinate result * stored in 'where' */ -VG_STATIC int gate_intersect_plane( ent_gate *gate, +static int gate_intersect_plane( ent_gate *gate, v3f pos, v3f last, v2f where ) { v4f surface; @@ -247,8 +249,7 @@ VG_STATIC int gate_intersect_plane( ent_gate *gate, /* * Intersect specific gate */ -VG_STATIC int gate_intersect( ent_gate *gate, v3f pos, v3f last ) -{ +static int gate_intersect( ent_gate *gate, v3f pos, v3f last ){ v2f xy; if( gate_intersect_plane( gate, pos, last, xy ) ){ @@ -264,32 +265,28 @@ VG_STATIC int gate_intersect( ent_gate *gate, v3f pos, v3f last ) /* * Intersect all gates in the world */ -VG_STATIC ent_gate *world_intersect_gates( world_instance *world, - v3f pos, v3f last ){ +static u32 world_intersect_gates( world_instance *world, v3f pos, v3f last ){ for( u32 i=0; ient_gate); i++ ){ ent_gate *gate = mdl_arritm( &world->ent_gate, i ); if( !(gate->flags & k_ent_gate_linked) ) continue; if( gate->flags & k_ent_gate_locked ) continue; - if( gate->flags & k_ent_gate_nonlocal ){ - if( world_static.load_state != k_world_loader_none ){ + if( gate->flags & k_ent_gate_nonlocal ) + if( world_static.load_state != k_world_loader_none ) continue; - } - } - if( gate_intersect( gate, pos, last ) ){ - return gate; - } + if( gate_intersect( gate, pos, last ) ) + return mdl_entity_id( k_ent_gate, i ); } - return NULL; + return 0; } /* * detatches any nonlocal gates */ -VG_STATIC void world_unlink_nonlocal( world_instance *world ){ +static void world_unlink_nonlocal( world_instance *world ){ for( u32 j=0; jent_gate); j ++ ){ ent_gate *gate = mdl_arritm( &world->ent_gate, j ); @@ -302,7 +299,7 @@ VG_STATIC void world_unlink_nonlocal( world_instance *world ){ /* * attatches nonlocal gates, to be called from main thread ONLY! */ -VG_STATIC void world_link_nonlocal_async( void *payload, u32 size ){ +static void world_link_nonlocal_async( void *payload, u32 size ){ world_instance *world = payload; u32 world_id = world - world_static.instances; @@ -368,7 +365,7 @@ VG_STATIC void world_link_nonlocal_async( void *payload, u32 size ){ } } -VG_STATIC void ent_gate_call( world_instance *world, ent_call *call ){ +static void ent_gate_call( world_instance *world, ent_call *call ){ u32 index = mdl_entity_id_id( call->id ); ent_gate *gate = mdl_arritm( &world->ent_gate, index );