X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_gate.c;h=259260c0f006a3110409ec27d0fd7b5fc7c5e5ea;hb=e311bbe2fa903a7e2a922f202f389b799193195d;hp=be339cf587603482e124053b3134090aeb99cdd0;hpb=6e96ba64e805ea8a39ca46171e28426c6bc86ab6;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_gate.c b/world_gate.c index be339cf..259260c 100644 --- a/world_gate.c +++ b/world_gate.c @@ -17,6 +17,7 @@ #include "world_water.h" #include "player_remote.h" +#include "shaders/model_gate_unlinked.h" /* * Update the transform matrices for gate @@ -45,6 +46,7 @@ static void world_gates_init(void) vg_info( "world_gates_init\n" ); shader_model_gate_register(); + shader_model_gate_unlinked_register(); vg_linear_clear( vg_mem.scratch ); @@ -65,7 +67,7 @@ static void world_gates_init(void) world_gates.sm_marker[i] = *sm; } - mdl_async_load_glmesh( &mgate, &world_gates.mesh ); + mdl_async_load_glmesh( &mgate, &world_gates.mesh, NULL ); mdl_close( &mgate ); } @@ -78,6 +80,21 @@ static void ent_gate_get_mdl_mtx( ent_gate *gate, m4x3f mmdl ){ } } +static void render_gate_mesh( world_instance *world, ent_gate *gate ){ + if( gate->flags & k_ent_gate_custom_mesh ){ + mesh_bind( &world->mesh_no_collide ); + for( u32 i=0; isubmesh_count; i++ ){ + mdl_submesh *sm = mdl_arritm( &world->meta.submeshs, + gate->submesh_start+i ); + mdl_draw_submesh( sm ); + } + } + else { + mesh_bind( &world_gates.mesh ); + mdl_draw_submesh( &world_gates.sm_surface ); + } +} + /* * Render the view through a gate */ @@ -154,24 +171,12 @@ static int render_gate( world_instance *world, world_instance *world_inside, glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE ); glStencilFunc( GL_ALWAYS, 1, 0xFF ); glStencilMask( 0xFF ); - glDisable( GL_CULL_FACE ); + glEnable( GL_CULL_FACE ); m4x3f mmdl; ent_gate_get_mdl_mtx( gate, mmdl ); shader_model_gate_uMdl( mmdl ); - - if( gate->flags & k_ent_gate_custom_mesh ){ - mesh_bind( &world->mesh_no_collide ); - for( u32 i=0; isubmesh_count; i++ ){ - mdl_submesh *sm = mdl_arritm( &world->meta.submeshs, - gate->submesh_start+i ); - mdl_draw_submesh( sm ); - } - } - else { - mesh_bind( &world_gates.mesh ); - mdl_draw_submesh( &world_gates.sm_surface ); - } + render_gate_mesh( world, gate ); render_world( world_inside, &world_gates.cam, 1, !localplayer.gate_waiting, 1, 1 ); @@ -179,6 +184,26 @@ static int render_gate( world_instance *world, world_instance *world_inside, return 1; } +static void render_gate_unlinked( world_instance *world, + ent_gate *gate, camera *cam ){ + m4x3f mmdl; m4x4f m4mdl; + ent_gate_get_mdl_mtx( gate, mmdl ); + m4x3_expand( mmdl, m4mdl ); + m4x4_mul( cam->mtx_prev.pv, m4mdl, m4mdl ); + + shader_model_gate_unlinked_use(); + shader_model_gate_unlinked_uPv( cam->mtx.pv ); + shader_model_gate_unlinked_uPvmPrev( m4mdl ); + shader_model_gate_unlinked_uCam( cam->pos ); + shader_model_gate_unlinked_uColour( (v4f){0.0f,1.0f,0.0f,0.0f} ); + shader_model_gate_unlinked_uTime( vg.time*0.25f ); + shader_model_gate_unlinked_uMdl( mmdl ); + + vg_line_point( gate->co[0], 0.1f, 0xffffff00 ); + + render_gate_mesh( world, gate ); +} + /* * Intersect the plane of a gate with a line segment, plane coordinate result * stored in 'where' @@ -299,6 +324,7 @@ static void world_link_nonlocal_async( void *payload, u32 size ){ for( u32 j=0; jent_gate); j ++ ){ ent_gate *gate = mdl_arritm( &world->ent_gate, j ); + gate_transform_update( gate ); if( !(gate->flags & k_ent_gate_nonlocal) ) continue; if( gate->flags & k_ent_gate_linked ) continue;