X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_gate.c;h=259260c0f006a3110409ec27d0fd7b5fc7c5e5ea;hb=e311bbe2fa903a7e2a922f202f389b799193195d;hp=bb62e341aab99085071a9edc55d08ba6da73fc57;hpb=074fa69f479724f9800849430bad5caf730b01ef;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_gate.c b/world_gate.c index bb62e34..259260c 100644 --- a/world_gate.c +++ b/world_gate.c @@ -17,6 +17,7 @@ #include "world_water.h" #include "player_remote.h" +#include "shaders/model_gate_unlinked.h" /* * Update the transform matrices for gate @@ -45,6 +46,7 @@ static void world_gates_init(void) vg_info( "world_gates_init\n" ); shader_model_gate_register(); + shader_model_gate_unlinked_register(); vg_linear_clear( vg_mem.scratch ); @@ -65,7 +67,7 @@ static void world_gates_init(void) world_gates.sm_marker[i] = *sm; } - mdl_async_load_glmesh( &mgate, &world_gates.mesh ); + mdl_async_load_glmesh( &mgate, &world_gates.mesh, NULL ); mdl_close( &mgate ); } @@ -78,12 +80,26 @@ static void ent_gate_get_mdl_mtx( ent_gate *gate, m4x3f mmdl ){ } } +static void render_gate_mesh( world_instance *world, ent_gate *gate ){ + if( gate->flags & k_ent_gate_custom_mesh ){ + mesh_bind( &world->mesh_no_collide ); + for( u32 i=0; isubmesh_count; i++ ){ + mdl_submesh *sm = mdl_arritm( &world->meta.submeshs, + gate->submesh_start+i ); + mdl_draw_submesh( sm ); + } + } + else { + mesh_bind( &world_gates.mesh ); + mdl_draw_submesh( &world_gates.sm_surface ); + } +} + /* * Render the view through a gate */ static int render_gate( world_instance *world, world_instance *world_inside, - ent_gate *gate, camera *cam, int layer_depth ) -{ + ent_gate *gate, camera *cam ){ v3f viewdir, gatedir; m3x3_mulv( cam->transform, (v3f){0.0f,0.0f,-1.0f}, viewdir ); q_mulv( gate->q[0], (v3f){0.0f,0.0f,-1.0f}, gatedir ); @@ -141,64 +157,51 @@ static int render_gate( world_instance *world, world_instance *world_inside, camera_finalize( &world_gates.cam ); vg_line_point( world_gates.cam.transform[3], 0.3f, 0xff00ff00 ); - { - shader_model_gate_use(); - shader_model_gate_uPv( cam->mtx.pv ); - shader_model_gate_uCam( cam->pos ); - shader_model_gate_uColour( (v4f){0.0f,1.0f,0.0f,0.0f} ); - shader_model_gate_uTime( vg.time*0.25f ); - shader_model_gate_uInvRes( (v2f){ - 1.0f / (float)vg.window_x, - 1.0f / (float)vg.window_y }); - - glEnable( GL_STENCIL_TEST ); - glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE ); - glStencilFunc( GL_ALWAYS, 1, 0xFF ); - glStencilMask( 0xFF ); - glDisable( GL_CULL_FACE ); - - m4x3f mmdl; - ent_gate_get_mdl_mtx( gate, mmdl ); - shader_model_gate_uMdl( mmdl ); - - if( gate->flags & k_ent_gate_custom_mesh ){ - mesh_bind( &world->mesh_no_collide ); - for( u32 i=0; isubmesh_count; i++ ){ - mdl_submesh *sm = mdl_arritm( &world->meta.submeshs, - gate->submesh_start+i ); - mdl_draw_submesh( sm ); - } - } - else { - mesh_bind( &world_gates.mesh ); - mdl_draw_submesh( &world_gates.sm_surface ); - } - - glClear( GL_DEPTH_BUFFER_BIT ); - glStencilFunc( GL_EQUAL, 1, 0xFF ); - glStencilMask( 0x00 ); - glEnable( GL_CULL_FACE ); - } - - render_world( world_inside, &world_gates.cam, layer_depth ); - { - glDisable( GL_STENCIL_TEST ); + shader_model_gate_use(); + shader_model_gate_uPv( cam->mtx.pv ); + shader_model_gate_uCam( cam->pos ); + shader_model_gate_uColour( (v4f){0.0f,1.0f,0.0f,0.0f} ); + shader_model_gate_uTime( vg.time*0.25f ); + shader_model_gate_uInvRes( (v2f){ + 1.0f / (float)vg.window_x, + 1.0f / (float)vg.window_y }); + + glEnable( GL_STENCIL_TEST ); + glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE ); + glStencilFunc( GL_ALWAYS, 1, 0xFF ); + glStencilMask( 0xFF ); + glEnable( GL_CULL_FACE ); + + m4x3f mmdl; + ent_gate_get_mdl_mtx( gate, mmdl ); + shader_model_gate_uMdl( mmdl ); + render_gate_mesh( world, gate ); + + render_world( world_inside, &world_gates.cam, + 1, !localplayer.gate_waiting, 1, 1 ); - render_water_texture( world_inside, &world_gates.cam, layer_depth ); - render_fb_bind( gpipeline.fb_main, 1 ); + return 1; +} - glEnable( GL_STENCIL_TEST ); +static void render_gate_unlinked( world_instance *world, + ent_gate *gate, camera *cam ){ + m4x3f mmdl; m4x4f m4mdl; + ent_gate_get_mdl_mtx( gate, mmdl ); + m4x3_expand( mmdl, m4mdl ); + m4x4_mul( cam->mtx_prev.pv, m4mdl, m4mdl ); - render_water_surface( world_inside, &world_gates.cam ); + shader_model_gate_unlinked_use(); + shader_model_gate_unlinked_uPv( cam->mtx.pv ); + shader_model_gate_unlinked_uPvmPrev( m4mdl ); + shader_model_gate_unlinked_uCam( cam->pos ); + shader_model_gate_unlinked_uColour( (v4f){0.0f,1.0f,0.0f,0.0f} ); + shader_model_gate_unlinked_uTime( vg.time*0.25f ); + shader_model_gate_unlinked_uMdl( mmdl ); - glStencilMask( 0xFF ); - glStencilFunc( GL_ALWAYS, 1, 0xFF ); - glDisable( GL_STENCIL_TEST ); - } + vg_line_point( gate->co[0], 0.1f, 0xffffff00 ); - render_remote_players( world_inside, &world_gates.cam ); - return 1; + render_gate_mesh( world, gate ); } /* @@ -272,9 +275,11 @@ static u32 world_intersect_gates( world_instance *world, v3f pos, v3f last ){ if( !(gate->flags & k_ent_gate_linked) ) continue; if( gate->flags & k_ent_gate_locked ) continue; - if( gate->flags & k_ent_gate_nonlocal ) - if( world_static.load_state != k_world_loader_none ) + if( gate->flags & k_ent_gate_nonlocal ){ + if( world_static.instances[gate->target].status + != k_world_status_loaded ) continue; + } if( gate_intersect( gate, pos, last ) ) return mdl_entity_id( k_ent_gate, i ); @@ -283,6 +288,20 @@ static u32 world_intersect_gates( world_instance *world, v3f pos, v3f last ){ return 0; } +static void ent_gate_call( world_instance *world, ent_call *call ){ + u32 index = mdl_entity_id_id( call->id ); + ent_gate *gate = mdl_arritm( &world->ent_gate, index ); + + if( call->function == 0 ){ /* unlock() */ + gate->flags &= ~k_ent_gate_locked; + } + else { + vg_print_backtrace(); + vg_error( "Unhandled function id: %u\n", call->function ); + } +} + + /* * detatches any nonlocal gates */ @@ -305,6 +324,7 @@ static void world_link_nonlocal_async( void *payload, u32 size ){ for( u32 j=0; jent_gate); j ++ ){ ent_gate *gate = mdl_arritm( &world->ent_gate, j ); + gate_transform_update( gate ); if( !(gate->flags & k_ent_gate_nonlocal) ) continue; if( gate->flags & k_ent_gate_linked ) continue; @@ -365,17 +385,4 @@ static void world_link_nonlocal_async( void *payload, u32 size ){ } } -static void ent_gate_call( world_instance *world, ent_call *call ){ - u32 index = mdl_entity_id_id( call->id ); - ent_gate *gate = mdl_arritm( &world->ent_gate, index ); - - if( call->function == 0 ){ /* unlock() */ - gate->flags &= ~k_ent_gate_locked; - } - else { - vg_print_backtrace(); - vg_error( "Unhandled function id: %u\n", call->function ); - } -} - #endif /* WORLD_GATE_C */