X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_gate.c;fp=world_gate.c;h=7212714090f6f82a61beec225fbed109e0994e94;hb=5f6a4f9df6c8accc89f1920bfe9ace3cbac4c4b6;hp=1631e05dc535b65ea19b925e65962e03271c7743;hpb=a109f126d8adab622e38fbcc2d4281e75255246a;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_gate.c b/world_gate.c index 1631e05..7212714 100644 --- a/world_gate.c +++ b/world_gate.c @@ -13,16 +13,18 @@ #include "model.h" #include "entity.h" #include "render.h" -#include "camera.h" #include "world_water.h" #include "player_remote.h" #include "shaders/model_gate_unlinked.h" +struct world_gates world_gates; + /* * Update the transform matrices for gate */ -static void gate_transform_update( ent_gate *gate ){ +void gate_transform_update( ent_gate *gate ) +{ if( gate->flags & k_ent_gate_flip ){ v4f qflip; q_axis_angle( qflip, (v3f){0.0f,1.0f,0.0f}, VG_PIf ); @@ -41,13 +43,9 @@ static void gate_transform_update( ent_gate *gate ){ m4x3_mul( recv_to_world, to_local, gate->transport ); } -static void world_gates_init(void) +void world_gates_init(void) { vg_info( "world_gates_init\n" ); - - shader_model_gate_register(); - shader_model_gate_unlinked_register(); - vg_linear_clear( vg_mem.scratch ); mdl_context mgate; @@ -71,7 +69,8 @@ static void world_gates_init(void) mdl_close( &mgate ); } -static void ent_gate_get_mdl_mtx( ent_gate *gate, m4x3f mmdl ){ +void ent_gate_get_mdl_mtx( ent_gate *gate, m4x3f mmdl ) +{ m4x3_copy( gate->to_world, mmdl ); if( !(gate->flags & k_ent_gate_custom_mesh) ){ @@ -80,7 +79,8 @@ static void ent_gate_get_mdl_mtx( ent_gate *gate, m4x3f mmdl ){ } } -static void render_gate_mesh( world_instance *world, ent_gate *gate ){ +static void render_gate_mesh( world_instance *world, ent_gate *gate ) +{ if( gate->flags & k_ent_gate_custom_mesh ){ mesh_bind( &world->mesh_no_collide ); for( u32 i=0; isubmesh_count; i++ ){ @@ -98,8 +98,9 @@ static void render_gate_mesh( world_instance *world, ent_gate *gate ){ /* * Render the view through a gate */ -static int render_gate( world_instance *world, world_instance *world_inside, - ent_gate *gate, camera *cam ){ +int render_gate( world_instance *world, world_instance *world_inside, + ent_gate *gate, vg_camera *cam ) +{ v3f viewdir, gatedir; m3x3_mulv( cam->transform, (v3f){0.0f,0.0f,-1.0f}, viewdir ); q_mulv( gate->q[0], (v3f){0.0f,0.0f,-1.0f}, gatedir ); @@ -139,8 +140,8 @@ static int render_gate( world_instance *world, world_instance *world_inside, world_gates.cam.farz = 2000.0f; m4x3_mul( gate->transport, cam->transform, world_gates.cam.transform ); - camera_update_view( &world_gates.cam ); - camera_update_projection( &world_gates.cam ); + vg_camera_update_view( &world_gates.cam ); + vg_camera_update_projection( &world_gates.cam ); /* Add special clipping plane to projection */ v4f surface; @@ -154,7 +155,7 @@ static int render_gate( world_instance *world, world_instance *world_inside, m4x4_clip_projection( world_gates.cam.mtx.p, surface ); /* Ready to draw with new camrea */ - camera_finalize( &world_gates.cam ); + vg_camera_finalize( &world_gates.cam ); vg_line_point( world_gates.cam.transform[3], 0.3f, 0xff00ff00 ); @@ -184,8 +185,9 @@ static int render_gate( world_instance *world, world_instance *world_inside, return 1; } -static void render_gate_unlinked( world_instance *world, - ent_gate *gate, camera *cam ){ +void render_gate_unlinked( world_instance *world, + ent_gate *gate, vg_camera *cam ) +{ m4x3f mmdl; m4x4f m4mdl; ent_gate_get_mdl_mtx( gate, mmdl ); m4x3_expand( mmdl, m4mdl ); @@ -252,7 +254,8 @@ static int gate_intersect_plane( ent_gate *gate, /* * Intersect specific gate */ -static int gate_intersect( ent_gate *gate, v3f pos, v3f last ){ +int gate_intersect( ent_gate *gate, v3f pos, v3f last ) +{ v2f xy; if( gate_intersect_plane( gate, pos, last, xy ) ){ @@ -268,7 +271,8 @@ static int gate_intersect( ent_gate *gate, v3f pos, v3f last ){ /* * Intersect all gates in the world */ -static u32 world_intersect_gates( world_instance *world, v3f pos, v3f last ){ +u32 world_intersect_gates( world_instance *world, v3f pos, v3f last ) +{ for( u32 i=0; ient_gate); i++ ){ ent_gate *gate = mdl_arritm( &world->ent_gate, i ); @@ -288,7 +292,8 @@ static u32 world_intersect_gates( world_instance *world, v3f pos, v3f last ){ return 0; } -static void ent_gate_call( world_instance *world, ent_call *call ){ +void ent_gate_call( world_instance *world, ent_call *call ) +{ u32 index = mdl_entity_id_id( call->id ); ent_gate *gate = mdl_arritm( &world->ent_gate, index ); @@ -305,7 +310,8 @@ static void ent_gate_call( world_instance *world, ent_call *call ){ /* * detatches any nonlocal gates */ -static void world_unlink_nonlocal( world_instance *world ){ +void world_unlink_nonlocal( world_instance *world ) +{ for( u32 j=0; jent_gate); j ++ ){ ent_gate *gate = mdl_arritm( &world->ent_gate, j ); @@ -318,7 +324,8 @@ static void world_unlink_nonlocal( world_instance *world ){ /* * attatches nonlocal gates, to be called from main thread ONLY! */ -static void world_link_nonlocal_async( void *payload, u32 size ){ +void world_link_nonlocal_async( void *payload, u32 size ) +{ world_instance *world = payload; u32 world_id = world - world_static.instances;