X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_entity.c;h=d431bedc20f88dfd0cb1043bf16143bbc21841d5;hb=7eba38b8178c82040618a518634d8ff4813e2ff2;hp=006ef9faa5e27edf2d35cd8da76759c8ec749ad8;hpb=7fb47c3eb672f4468da8b5b452c09d44e1389d5f;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_entity.c b/world_entity.c index 006ef9f..d431bed 100644 --- a/world_entity.c +++ b/world_entity.c @@ -1,12 +1,12 @@ #ifndef WORLD_ENTITY_C #define WORLD_ENTITY_C +#include "model.h" +#include "entity.h" #include "world.h" #include "world_load.h" -#include "entity.h" -VG_STATIC void world_gen_entities_init(void) -{ +VG_STATIC void world_gen_entities_init(void){ world_instance *world = world_loading_instance(); /* lights */ @@ -59,34 +59,65 @@ VG_STATIC void world_gen_entities_init(void) ent_audio_clip *clip = mdl_arritm( &world->ent_audio_clip, audio->clip_start+k ); - if( clip->file.pack_size ){ - u32 size = clip->file.pack_size, - offset = clip->file.pack_offset; + if( clip->_.file.pack_size ){ + u32 size = clip->_.file.pack_size, + offset = clip->_.file.pack_offset; /* embedded files are fine to clear the scratch buffer, only * external audio uses it */ vg_linear_clear( vg_mem.scratch ); void *data = vg_linear_alloc( vg_mem.scratch, - clip->file.pack_size ); + clip->_.file.pack_size ); - mdl_fread_pack_file( &world->meta, &clip->file, data ); + mdl_fread_pack_file( &world->meta, &clip->_.file, data ); - clip->clip.path = NULL; - clip->clip.flags = audio->flags; - clip->clip.data = data; - clip->clip.size = size; + clip->_.clip.path = NULL; + clip->_.clip.flags = audio->flags; + clip->_.clip.data = data; + clip->_.clip.size = size; } else{ - clip->clip.path = mdl_pstr( &world->meta, clip->file.pstr_path ); - clip->clip.flags = audio->flags; - clip->clip.data = NULL; - clip->clip.size = 0; + clip->_.clip.path = mdl_pstr(&world->meta,clip->_.file.pstr_path); + clip->_.clip.flags = audio->flags; + clip->_.clip.data = NULL; + clip->_.clip.size = 0; } - audio_clip_load( &clip->clip, world->heap ); + audio_clip_load( &clip->_.clip, world->heap ); } } + + /* create generic entity hierachy for those who need it */ + u32 indexed_count = 0; + struct { + u32 type; + mdl_array_ptr *array; + } + indexables[] = { + { k_ent_gate, &world->ent_gate }, + { k_ent_challenge, &world->ent_challenge }, + { k_ent_volume, &world->ent_volume } + }; + + for( u32 i=0; ientity_list = vg_linear_alloc( world->heap, + vg_align8(indexed_count*sizeof(u32))); + + u32 index=0; + for( u32 i=0; ientity_list[index ++] = mdl_entity_id( type, j ); + } + + world->entity_bh = bh_create( world->heap, &bh_system_entity_list, world, + indexed_count, 2 ); } VG_STATIC @@ -145,7 +176,7 @@ VG_STATIC void ent_volume_call( world_instance *world, ent_call *call ) if( call->function == k_ent_function_trigger ){ call->id = volume->target; - if( volume->type == k_volume_subtype_particle ){ + if( volume->flags & k_ent_volume_flag_particles ){ float *co = alloca( sizeof(float)*3 ); co[0] = vg_randf64()*2.0f-1.0f; co[1] = vg_randf64()*2.0f-1.0f; @@ -157,6 +188,7 @@ VG_STATIC void ent_volume_call( world_instance *world, ent_call *call ) entity_call( world, call ); } else{ + call->function = volume->trigger.event; entity_call( world, call ); } } @@ -198,7 +230,7 @@ VG_STATIC void ent_audio_call( world_instance *world, ent_call *call ){ audio_lock(); if( audio->behaviour == k_channel_behaviour_unlimited ){ - audio_oneshot_3d( &clip->clip, sound_co, + audio_oneshot_3d( &clip->_.clip, sound_co, audio->transform.s[0], audio->volume ); } @@ -208,7 +240,7 @@ VG_STATIC void ent_audio_call( world_instance *world, ent_call *call ){ audio->max_channels ); if( ch ){ - audio_channel_init( ch, &clip->clip, audio->flags ); + audio_channel_init( ch, &clip->_.clip, audio->flags ); audio_channel_group( ch, audio->group ); audio_channel_world( ch, world_id ); audio_channel_set_spacial( ch, sound_co, audio->transform.s[0] ); @@ -227,7 +259,7 @@ VG_STATIC void ent_audio_call( world_instance *world, ent_call *call ){ audio_get_group_first_active_channel( audio->group ); if( existing ){ - if( existing->source == &clip->clip ){ + if( existing->source == &clip->_.clip ){ audio_unlock(); return; } @@ -240,7 +272,7 @@ VG_STATIC void ent_audio_call( world_instance *world, ent_call *call ){ } if( ch ){ - audio_channel_init( ch, &clip->clip, audio->flags ); + audio_channel_init( ch, &clip->_.clip, audio->flags ); audio_channel_group( ch, audio->group ); audio_channel_world( ch, world_id ); audio_channel_fadein( ch, audio->crossfade ); @@ -263,4 +295,124 @@ VG_STATIC void ent_ccmd_call( world_instance *world, ent_call *call ){ } } +/* + * BVH implementation + * ---------------------------------------------------------------------------- + */ + +VG_STATIC void +entity_bh_expand_bound( void *user, boxf bound, u32 item_index ){ + world_instance *world = user; + + u32 id = world->entity_list[ item_index ], + type = mdl_entity_id_type( id ), + index = mdl_entity_id_id( id ); + + if( type == k_ent_gate ){ + ent_gate *gate = mdl_arritm( &world->ent_gate, index ); + boxf box = {{ -gate->dimensions[0], -gate->dimensions[1], -0.1f }, + { gate->dimensions[0], gate->dimensions[1], 0.1f }}; + + m4x3_expand_aabb_aabb( gate->to_world, bound, box ); + } + else if( type == k_ent_challenge ){ + ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index ); + + /* TODO: This might be more work than necessary. could maybe just get + * away with representing them as points */ + + boxf box; + box_init_inf( box ); + + for( u32 i=0; isubmesh_count; i++ ){ + mdl_submesh *sm = mdl_arritm( &world->meta.submeshs, + challenge->submesh_start+i ); + box_concat( box, sm->bbx ); + } + + m4x3f transform; + mdl_transform_m4x3( &challenge->transform, transform ); + m4x3_expand_aabb_aabb( transform, bound, box ); + } + else if( type == k_ent_volume ){ + ent_volume *volume = mdl_arritm( &world->ent_volume, index ); + m4x3_expand_aabb_aabb( volume->to_world, bound, + (boxf){{-1.0f,-1.0f,-1.0f},{ 1.0f, 1.0f, 1.0f}} ); + } +} + +VG_STATIC float entity_bh_centroid( void *user, u32 item_index, int axis ){ + world_instance *world = user; + + u32 id = world->entity_list[ item_index ], + type = mdl_entity_id_type( id ), + index = mdl_entity_id_id( id ); + + if( type == k_ent_gate ){ + ent_gate *gate = mdl_arritm( &world->ent_gate, index ); + return gate->to_world[3][axis]; + } + else if( type == k_ent_challenge ){ + ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index ); + return challenge->transform.co[axis]; + } + else if( type == k_ent_volume ){ + ent_volume *volume = mdl_arritm( &world->ent_volume, index ); + return volume->transform.co[axis]; + } + else { + vg_fatal_error( "Programming error\n" ); + return INFINITY; + } +} + +VG_STATIC void entity_bh_swap( void *user, u32 ia, u32 ib ){ + world_instance *world = user; + + u32 a = world->entity_list[ ia ], + b = world->entity_list[ ib ]; + + world->entity_list[ ia ] = b; + world->entity_list[ ib ] = a; +} + +VG_STATIC void entity_bh_debug( void *user, u32 item_index ){ + world_instance *world = user; + + u32 id = world->entity_list[ item_index ], + type = mdl_entity_id_type( id ), + index = mdl_entity_id_id( id ); + + if( type == k_ent_gate ){ + ent_gate *gate = mdl_arritm( &world->ent_gate, index ); + boxf box = {{ -gate->dimensions[0], -gate->dimensions[1], -0.1f }, + { gate->dimensions[0], gate->dimensions[1], 0.1f }}; + vg_line_boxf_transformed( gate->to_world, box, 0xf000ff00 ); + } + else if( type == k_ent_challenge ){ + ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index ); + boxf box; + box_init_inf( box ); + + for( u32 i=0; isubmesh_count; i++ ){ + mdl_submesh *sm = mdl_arritm( &world->meta.submeshs, + challenge->submesh_start+i ); + box_concat( box, sm->bbx ); + } + + m4x3f transform; + mdl_transform_m4x3( &challenge->transform, transform ); + vg_line_boxf_transformed( transform, box, 0xf000ff00 ); + } + else if( type == k_ent_volume ){ + ent_volume *volume = mdl_arritm( &world->ent_volume, index ); + vg_line_boxf_transformed( volume->to_world, + (boxf){{-1.0f,-1.0f,-1.0f},{ 1.0f, 1.0f, 1.0f}}, + 0xf000ff00 ); + } + else{ + vg_fatal_error( "Programming error\n" ); + } +} + #endif /* WORLD_ENTITY_C */