X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_audio.c;h=1e902fad724f3581941a999b25d35dc159cb376e;hb=74b2136d5b41b18e2eec698f1fd11b503aa1100a;hp=8a167e402b4889c753a2489be87eeead1a58c172;hpb=35b57a341eb37d863ec69e4f011a88b7bfba5c01;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_audio.c b/world_audio.c index 8a167e4..1e902fa 100644 --- a/world_audio.c +++ b/world_audio.c @@ -6,7 +6,7 @@ /* finds any active playing in world and fades them out, we can only do this * while unloading */ -VG_STATIC void world_fadeout_audio( world_instance *world ) +static void world_fadeout_audio( world_instance *world ) { if( world->status != k_world_status_unloading ){ vg_fatal_error( "World status must be set to 'unloading', to fadeout" @@ -29,7 +29,7 @@ VG_STATIC void world_fadeout_audio( world_instance *world ) /* * Trace out a random point, near the player to try and determine water areas */ -VG_STATIC +static enum audio_sprite_type world_audio_sample_sprite_random(v3f origin, v3f output) { v3f chance = { (vg_randf64()-0.5f) * 30.0f, @@ -69,7 +69,7 @@ enum audio_sprite_type world_audio_sample_sprite_random(v3f origin, v3f output) return k_audio_sprite_type_none; } -VG_STATIC void world_audio_sample_distances( v3f co, int *index, float *value ) +static void world_audio_sample_distances( v3f co, int *index, float *value ) { float inr3 = 0.57735027, inr2 = 0.70710678118;