X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world.h;h=e5c039a495113f8ae528ed8b7e4890d1e3ad7064;hb=1f0e3292c021e8263716e5f4544a1efcedf3f03d;hp=fe1a4c18a45bcf106703289b6c0b4215cd52f084;hpb=a64c18c5996fd5ac9601239f91b12275f04f9cd9;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world.h b/world.h index fe1a4c1..e5c039a 100644 --- a/world.h +++ b/world.h @@ -46,6 +46,19 @@ enum logic_type k_logic_type_achievement = 3 }; +enum geo_type +{ + k_geo_type_solid = 0, + k_geo_type_nonsolid = 1, + k_geo_type_water = 2 +}; + +enum material_flag +{ + k_material_flag_skate_surface = 0x1, + k_material_flag_collision = 0x2 +}; + VG_STATIC struct gworld { /* @@ -110,6 +123,7 @@ VG_STATIC struct gworld v3f render_gate_pos; int active_route_board; + int in_trigger; /* This is a small flag we use to changelevel. * It will not be cleared until all sounds stop playing @@ -126,13 +140,30 @@ VG_STATIC struct gworld * (world_gen.h) * -------------------------------------------------------------------------- */ - void *dynamic_vgl; + void *dynamic_vgl, + *audio_vgl; /* sub buffer of the audio buffer */ /* * Main world .mdl */ mdl_context *meta; + /* + * Materials / textures + */ + + GLuint *textures; + u32 texture_count; + + struct world_material + { + mdl_material info; + mdl_submesh sm_geo, + sm_no_collide; + } + * materials; + u32 material_count; + /* * Named safe places to respawn */ @@ -161,42 +192,46 @@ VG_STATIC struct gworld u32 audio_things_count; /* - * Relays, random, etc + * Relays */ - struct logic_entity + struct logic_relay { v3f pos; - enum logic_type logic_type; - int enabled; - /* indexes the action array */ - u32 action_start, action_count; + struct relay_target + { + u32 sub_id; + enum classtype classtype; + } + targets[4]; + u32 target_count; } - * logic_entities; - u32 logic_entity_count; + * logic_relays; + u32 relay_count; /* - * Action array + * Box trigger entities */ - struct logic_action + struct trigger_zone { - u32 event, /* on trigger, on enable, etc (TODO: Enum) */ - target_id; /* thing to target, 0: self */ + m4x3f transform, inv_transform; + struct relay_target target; } - * logic_actions; - u32 logic_action_count; + * triggers; + u32 trigger_count; /* - * Box trigger entities + * Achievements */ - struct trigger_zone + struct logic_achievement { - m4x3f transform, inv_transform; - u32 trigger_entity; + v3f pos; + const char *achievement_id; + u32 achieved; } - * triggers; - u32 trigger_count; + * logic_achievements; + u32 achievement_count; /* @@ -283,30 +318,14 @@ VG_STATIC struct gworld *geo_bh; /* graphics */ + glmesh mesh_route_lines; + glmesh mesh_geo, mesh_no_collide, - mesh_route_lines, mesh_water; + mdl_submesh sm_foliage_main; rigidbody rb_geo; - - /* TODO Maybe make this less hardcoded */ - mdl_submesh sm_geo_std_oob, sm_geo_std, sm_geo_vb, - sm_foliage_main, sm_foliage_alphatest, - sm_graffiti, sm_subworld, sm_terrain; - - /* - * Allocated AFTER all previous buffers are done - * -------------------------------------------------------------------------- - */ - - struct instance_cache - { - mdl_context *mdl; - u32 pstr_file; - } - instance_cache[32]; - u32 instance_cache_count; } world; @@ -438,9 +457,79 @@ VG_STATIC void world_init(void) /* Allocate dynamic world memory arena */ u32 max_size = 72*1024*1024; - world.dynamic_vgl = vg_create_linear_allocator( vg_mem.rtmemory, max_size ); - for( u32 i=0; i<72*1024*1024; i++ ) - ((u8 *)world.dynamic_vgl)[i] = 0xfe; + world.dynamic_vgl = vg_create_linear_allocator( vg_mem.rtmemory, max_size, + VG_MEMORY_SYSTEM ); +} + +VG_STATIC void world_audio_init(void) +{ + u32 size = vg_linear_remaining( vg_audio.audio_pool ) + - sizeof(vg_linear_allocator); + + world.audio_vgl = vg_create_linear_allocator( vg_audio.audio_pool, + size, VG_MEMORY_SYSTEM ); +} + +VG_STATIC void world_trigger_achievement( u32 uid ) +{ + struct logic_achievement *ach = &world.logic_achievements[ uid ]; + + if( ach->achieved ) + return; + + steam_set_achievement( ach->achievement_id ); + steam_store_achievements(); + + ach->achieved = 1; +} + +VG_STATIC void world_run_relay( struct relay_target *rt ); +VG_STATIC void world_trigger_relay( u32 uid ) +{ + struct logic_relay *relay = &world.logic_relays[ uid ]; + + for( int i=0; itarget_count; i++ ) + { + world_run_relay( &relay->targets[i] ); + } +} + +VG_STATIC void world_trigger_audio( u32 uid ) +{ + struct world_audio_thing *wat = &world.audio_things[ uid ]; + + audio_lock(); + audio_player_playclip( &wat->player, + &wat->temp_embedded_clip ); + audio_unlock(); +} + +VG_STATIC void world_run_relay( struct relay_target *rt ) +{ + struct entity_instruction + { + enum classtype classtype; + void (*p_trigger)( u32 uid ); + } + entity_instructions[] = + { + { k_classtype_logic_achievement, world_trigger_achievement }, + { k_classtype_logic_relay, world_trigger_relay }, + { k_classtype_audio, world_trigger_audio } + }; + + for( int i=0; iclasstype == rt->classtype ) + { + instr->p_trigger( rt->sub_id ); + return; + } + } + + vg_error( "Don't know how to trigger classtype %d\n", rt->classtype ); } VG_STATIC void world_update( v3f pos ) @@ -514,14 +603,10 @@ VG_STATIC void world_update( v3f pos ) } } -#if 0 - VG_STATIC int in_zone = 0; - - int in_zone_this_time = 0; - - for( int i=0; iinv_transform, pos, local ); @@ -530,23 +615,12 @@ VG_STATIC void world_update( v3f pos ) (fabsf(local[1]) <= 1.0f) && (fabsf(local[2]) <= 1.0f) ) { - in_zone_this_time = 1; + in_trigger = 1; - if( !in_zone && zone->ptarget ) + if( !world.in_trigger ) { - audio_lock(); - audio_player_playclip( &zone->ptarget->player, - &zone->ptarget->temp_embedded_clip ); - audio_unlock(); + world_run_relay( &zone->target ); } - - if( !zone->triggered ) - { - steam_set_achievement( zone->name ); - steam_store_achievements(); - } - - zone->triggered = 1; } vg_line_boxf_transformed( zone->transform, (boxf){{-1.0f,-1.0f,-1.0f}, @@ -554,9 +628,7 @@ VG_STATIC void world_update( v3f pos ) 0xff00ff00 ); } - in_zone = in_zone_this_time; -#endif - + world.in_trigger = in_trigger; sfd_update(); } @@ -579,20 +651,26 @@ VG_STATIC int ray_world( v3f pos, v3f dir, ray_hit *hit ) VG_STATIC int ray_hit_is_terrain( ray_hit *hit ) { + return 0; +#if 0 u32 valid_start = 0, valid_end = world.sm_terrain.vertex_count; return (hit->tri[0] >= valid_start) && (hit->tri[0] < valid_end); +#endif } VG_STATIC int ray_hit_is_ramp( ray_hit *hit ) { + return 1; +#if 0 u32 valid_start = world.sm_geo_std.vertex_start, valid_end = world.sm_geo_vb.vertex_start; return (hit->tri[0] >= valid_start) && (hit->tri[0] < valid_end); +#endif } #endif /* WORLD_H */