X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world.h;h=bf81595c296de4c02ac6c967f6b56c49ebd42b3e;hb=c33e4f46d864b2fde0c5938bf5a9388b1e8b5c04;hp=8779df9ef8790e7b0d6ad0dbd63960e38e759365;hpb=0c3ef87e654d436e0cad5f5b40f3631ae26ab649;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world.h b/world.h index 8779df9..bf81595 100644 --- a/world.h +++ b/world.h @@ -1,3 +1,7 @@ +/* + * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved + */ + #include "common.h" static int ray_world( v3f pos, v3f dir, ray_hit *hit ); @@ -5,15 +9,14 @@ static int ray_world( v3f pos, v3f dir, ray_hit *hit ); #ifndef WORLD_H #define WORLD_H +#include "vg/vg_loader.h" + #include "network.h" #include "network_msg.h" #include "scene.h" -#include "terrain.h" #include "render.h" #include "rigidbody.h" -#include "gate.h" #include "bvh.h" -#include "lighting.h" #include "model.h" #include "traffic.h" /*TODO: -> world_traffic.h */ @@ -39,6 +42,12 @@ enum { k_route_ui_max_indices = k_max_ui_elements*k_max_element_indices }; static struct gworld { + struct subworld_gen + { + + } + subworld_gen; + /* gameplay */ struct respawn_point { @@ -111,7 +120,15 @@ static struct gworld struct route_gate { - teleport_gate gate; + struct teleport_gate + { + v3f co[2]; + v4f q[2]; + v2f dims; + + m4x3f to_world, recv_to_world, transport; + } + gate; u32 node_id; @@ -183,8 +200,6 @@ static struct gworld glmesh cars; mdl_submesh car_holden; - rigidbody mr_ball; - /* Load time */ struct instance_cache @@ -215,17 +230,18 @@ static int ray_world( v3f pos, v3f dir, ray_hit *hit ); */ #include "world_routes.h" #include "world_sfd.h" -#include "world_audio.h" #include "world_render.h" #include "world_water.h" #include "world_gen.h" +#include "world_gate.h" /* * ----------------------------------------------------------------------------- * Events * ----------------------------------------------------------------------------- */ -static void world_register(void) + +static void world_init(void) { shader_terrain_register(); shader_sky_register(); @@ -234,49 +250,52 @@ static void world_register(void) shader_fscolour_register(); shader_alphatest_register(); - world_routes_register(); - world_sfd_register(); - world_water_register(); -} + vg_info( "Loading world resources\n" ); -static void world_free(void) -{ - /* TODO.. */ + VG_REQUIRED_ASSET( mdl_header*, mcars, mdl_load, "models/rs_cars.mdl" ); + VG_REQUIRED_ASSET( mdl_header*, msky, mdl_load, "models/rs_skydome.mdl" ); - world_sfd_free(); -} - - -static void world_init(void) -{ - mdl_header *mcars = mdl_load( "models/rs_cars.mdl" ); - mdl_unpack_glmesh( mcars, &world.cars ); mdl_node *nholden = mdl_node_from_name( mcars, "holden" ); world.car_holden = *mdl_node_submesh( mcars, nholden, 0 ); - free(mcars); - - - mdl_header *msky = mdl_load("models/rs_skydome.mdl"); - mdl_unpack_glmesh( msky, &world.skydome ); mdl_node *nlower = mdl_node_from_name( msky, "dome_lower" ), *nupper = mdl_node_from_name( msky, "dome_upper" ); world.dome_lower = *mdl_node_submesh( msky, nlower, 0 ); world.dome_upper = *mdl_node_submesh( msky, nupper, 0 ); - free(msky); + vg_acquire_thread_sync(); + { + mdl_unpack_glmesh( mcars, &world.cars ); + mdl_unpack_glmesh( msky, &world.skydome ); + } + vg_release_thread_sync(); + + vg_free(mcars); + vg_free(msky); /* Other systems */ - world_render_init(); - world_sfd_init(); - world_audio_init(); + vg_info( "Loading other world systems\n" ); + + vg_loader_highwater( world_render_init, world_render_free, NULL ); + vg_loader_highwater( world_sfd_init, world_sfd_free, NULL ); + vg_loader_highwater( world_water_init, world_water_free, NULL ); + vg_loader_highwater( world_gates_init, world_gates_free, NULL ); + vg_loader_highwater( world_routes_init, world_routes_free, NULL ); +} + +static void world_free( void *_ ) +{ + mesh_free( &world.cars ); + mesh_free( &world.skydome ); } static void world_update( v3f pos ) { world_routes_update(); +#if 0 world_routes_debug(); +#endif int closest = 0; float min_dist = INFINITY; @@ -314,24 +333,6 @@ static void world_update( v3f pos ) } sfd_update( &world.sfd.tester ); - -#if 0 - rb_solver_reset(); - rb_build_manifold_terrain_sphere( &world.mr_ball ); - - for( int i=0; i<5; i++ ) - rb_solve_contacts( rb_contact_buffer, rb_contact_count ); - - rb_iter( &world.mr_ball ); - rb_update_transform( &world.mr_ball ); - rb_debug( &world.mr_ball, 0 ); - - for( int i=0; i