X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world.h;h=ab663d005e4ffadacb32956e34c3e503c9287679;hb=249fe329869e43961d4e1d4e44f08c6225e195c7;hp=80bf3b6bafad33620b4738fb314440cfd581a6d3;hpb=2673c575386c604fc2c0603dba2480eda05cf97a;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world.h b/world.h index 80bf3b6..ab663d0 100644 --- a/world.h +++ b/world.h @@ -19,6 +19,7 @@ typedef struct world_instance world_instance; #include "bvh.h" #include "model.h" #include "entity.h" +#include "font.h" #include "shaders/scene_standard.h" #include "shaders/scene_standard_alphatest.h" @@ -54,20 +55,14 @@ enum geo_type static const float k_light_cube_size = 8.0f; -struct world_instance -{ - /* This is a small flag we use to changelevel. - * It will not be cleared until all sounds stop playing - */ - +struct world_instance { /* Fixed items * ------------------------------------------------------- */ char world_name[ 64 ]; - struct - { + struct{ boxf depthbounds; int depth_computed; @@ -78,8 +73,7 @@ struct world_instance water; /* STD140 */ - struct ub_world_lighting - { + struct ub_world_lighting{ v4f g_cube_min, g_cube_inv_range; @@ -118,6 +112,8 @@ struct world_instance tex_light_entities, tex_light_cubes; + float probabilities[3]; + v3i light_cubes; struct framebuffer heightmap; @@ -131,6 +127,7 @@ struct world_instance * (world_gen.h) * -------------------------------------------------------------------------- */ + /* * Main world .mdl */ @@ -139,8 +136,7 @@ struct world_instance GLuint *textures; u32 texture_count; - struct world_surface - { + struct world_surface{ mdl_material info; mdl_submesh sm_geo, sm_no_collide; @@ -155,153 +151,13 @@ struct world_instance ent_path_index, ent_checkpoint, ent_route, - ent_water; - - ent_gate *rendering_gate; - -#if 0 - /* - * Named safe places to respawn - */ - struct respawn_point - { - v3f co; - v4f q; - const char *name; - } - * spawns; - u32 spawn_count; - - /* - * Audio player entities - */ - struct world_audio_thing - { - v3f pos; - float volume, range; - u32 flags; - audio_clip temp_embedded_clip; - } - * audio_things; - u32 audio_things_count; - - struct soundscape - { - /* locking */ - audio_channel *channels[4]; - - /* accessable without locking */ - v3f spawn_position; - - u32 usage_count; - u32 max_instances; - u32 allow_transitions; - float transition_duration; - const char *label; - } - * soundscapes; - u32 soundscape_count; - - /* - * Box volume entities - */ - struct world_volume - { - m4x3f transform, inv_transform; - mdl_node *node; - } - * volumes; - u32 volume_count; - - /* - * Lights - */ - struct world_light - { - mdl_node *node; - struct classtype_world_light *inf; - m4x3f inverse_world; - v2f angle_sin_cos; - } - * lights; - u32 light_count; - - /* - * Routes (world_routes.h) - * -------------------------------------------------------------------------- - */ - - struct route_node - { - v3f co, right, up, h; - u32 next[2]; - - u32 special_type, special_id, current_refs, ref_count; - u32 route_ids[4]; /* Gates can be linked into up to four routes */ - } - *nodes; - u32 node_count; - - struct route - { - u32 track_id; - v4f colour; - - u32 start; - mdl_submesh sm; - - int active; - float factive; + ent_water, - double best_lap, latest_pass; /* Session */ - - m4x3f scoreboard_transform; - } - *routes; - u32 route_count; - - struct route_gate - { - struct teleport_gate - { - v3f co[2]; - v4f q[2]; - v2f dims; - - m4x3f to_world, transport; - } - gate; - - u32 node_id; - - struct route_timing - { - u32 version; /* Incremented on every teleport */ - double time; - } - timing; - } - *gates; - u32 gate_count; - - struct nonlocal_gate - { - struct teleport_gate gate; - mdl_node *node; - - u32 target_map_index, working; - } - *nonlocal_gates; - u32 nonlocalgate_count; - - struct route_collector - { - struct route_timing timing; - } - *collectors; - u32 collector_count; -#endif + ent_audio_clip, + ent_audio, + ent_volume; + ent_gate *rendering_gate; /* logic * ---------------------------------------------------- @@ -323,11 +179,10 @@ struct world_instance mesh_no_collide, mesh_water; - rigidbody rb_geo; /* todo.. ... */ + rb_object rb_geo; }; -VG_STATIC struct world_global -{ +VG_STATIC struct world_global{ /* * Allocated as system memory * -------------------------------------------------------------------------- @@ -346,15 +201,13 @@ VG_STATIC struct world_global double time, rewind_from, rewind_to, last_use; /* water rendering */ - struct - { + struct{ struct framebuffer fbreflect, fbdepth; } water; /* split flap display */ - struct - { + struct{ glmesh mesh_base, mesh_display; mdl_submesh sm_base; u32 active_route_board; @@ -372,6 +225,30 @@ VG_STATIC struct world_global world_instance worlds[4]; u32 world_count; u32 active_world; + + /* text particles */ + font3d font; + + struct timer_text{ + char text[8]; + m4x3f transform; + ent_gate *gate; + ent_route *route; + } + timer_texts[4]; + u32 timer_text_count; + + struct text_particle{ + rb_object obj; + m4x3f mlocal; + ent_glyph *glyph; + v4f colour; + + m4x3f mdl; + } + text_particles[6*4]; + u32 text_particle_count; + } world_global; @@ -466,6 +343,134 @@ VG_STATIC void world_init(void) VG_MEMORY_SYSTEM ); } +typedef struct ent_call ent_call; +struct ent_call{ + ent_index ent; + u32 function; + void *data; +}; + +VG_STATIC void entity_call( world_instance *world, ent_call *call ); + +VG_STATIC void ent_volume_call( world_instance *world, ent_call *call ) +{ + ent_volume *volume = mdl_arritm( &world->ent_volume, call->ent.index ); + if( !volume->target.type ) return; + + if( call->function == k_ent_function_trigger ){ + call->ent = volume->target; + + if( volume->type == k_volume_subtype_particle ){ + float *co = alloca( sizeof(float)*3 ); + co[0] = vg_randf()*2.0f-1.0f; + co[1] = vg_randf()*2.0f-1.0f; + co[2] = vg_randf()*2.0f-1.0f; + m4x3_mulv( volume->to_world, co, co ); + + call->function = k_ent_function_particle_spawn; + call->data = co; + entity_call( world, call ); + } + else + entity_call( world, call ); + } +} + +VG_STATIC void ent_audio_call( world_instance *world, ent_call *call ) +{ + ent_audio *audio = mdl_arritm( &world->ent_audio, call->ent.index ); + + v3f sound_co; + + if( call->function == k_ent_function_particle_spawn ){ + v3_copy( call->data, sound_co ); + } + else if( call->function == k_ent_function_trigger ){ + v3_copy( audio->transform.co, sound_co ); + } + else + vg_fatal_exit_loop( "ent_audio_call (invalid function id)" ); + + float chance = vg_randf()*100.0f, + bar = 0.0f; + + for( u32 i=0; iclip_count; i++ ){ + ent_audio_clip *clip = mdl_arritm( &world->ent_audio_clip, + audio->clip_start+i ); + + float mod = world->probabilities[ audio->probability_curve ], + p = clip->probability * mod; + + bar += p; + + if( chance < bar ){ + + audio_lock(); + + if( audio->behaviour == k_channel_behaviour_unlimited ){ + audio_oneshot_3d( &clip->clip, sound_co, + audio->transform.s[0], + audio->volume ); + } + else if( audio->behaviour == k_channel_behaviour_discard_if_full ){ + audio_channel *ch = + audio_get_group_idle_channel( audio->group, + audio->max_channels ); + + if( ch ){ + audio_channel_init( ch, &clip->clip, audio->flags ); + audio_channel_group( ch, audio->group ); + audio_channel_set_spacial( ch, sound_co, audio->transform.s[0] ); + audio_channel_edit_volume( ch, audio->volume, 1 ); + ch = audio_relinquish_channel( ch ); + } + } + else if( audio->behaviour == k_channel_behaviour_crossfade_if_full){ + audio_channel *ch = + audio_get_group_idle_channel( audio->group, + audio->max_channels ); + + /* group is full */ + if( !ch ){ + audio_channel *existing = + audio_get_group_first_active_channel( audio->group ); + + if( existing ){ + if( existing->source == &clip->clip ){ + audio_unlock(); + return; + } + + existing->group = 0; + existing = audio_channel_fadeout(existing, audio->crossfade); + } + + ch = audio_get_first_idle_channel(); + } + + if( ch ){ + audio_channel_init( ch, &clip->clip, audio->flags ); + audio_channel_group( ch, audio->group ); + audio_channel_fadein( ch, audio->crossfade ); + ch = audio_relinquish_channel( ch ); + } + } + + audio_unlock(); + return; + } + } +} + +VG_STATIC void entity_call( world_instance *world, ent_call *call ) +{ + if( call->ent.type == k_ent_volume ){ + ent_volume_call( world, call ); + } else if( call->ent.type == k_ent_audio ){ + ent_audio_call( world, call ); + } +} + VG_STATIC void world_update( world_instance *world, v3f pos ) { /* TEMP!!!!!! */ @@ -495,6 +500,15 @@ VG_STATIC void world_update( world_instance *world, v3f pos ) v3_normalize( state->g_sun_dir ); + world->probabilities[ k_probability_curve_constant ] = 1.0f; + + float dp = state->g_day_phase; + + world->probabilities[ k_probability_curve_wildlife_day ] = + (dp*dp*0.8f+state->g_sunset_phase)*0.8f; + world->probabilities[ k_probability_curve_wildlife_night ] = + 1.0f-powf(fabsf((state->g_time_of_day-0.5f)*5.0f),5.0f); + glBindBuffer( GL_UNIFORM_BUFFER, world->ubo_lighting ); glBufferSubData( GL_UNIFORM_BUFFER, 0, @@ -506,8 +520,9 @@ VG_STATIC void world_update( world_instance *world, v3f pos ) world_global.sky_target_rate, vg.time_delta * 5.0 ); + world_routes_update_timer_texts( world ); world_routes_update( world ); - world_routes_debug( world ); + //world_routes_debug( world ); /* ---- SFD ------------ */ @@ -549,8 +564,7 @@ VG_STATIC void world_update( world_instance *world, v3f pos ) } sfd_update(); -#if 0 - /* TODO: Bvh */ + static float random_accum = 0.0f; random_accum += vg.time_delta; @@ -573,69 +587,50 @@ VG_STATIC void world_update( world_instance *world, v3f pos ) int in_volume = 0; - while( bh_next( world->volume_bh, &it, volume_proximity, &idx ) ) - { - struct world_volume *zone = &world->volumes[idx]; + while( bh_next( world->volume_bh, &it, volume_proximity, &idx ) ){ + ent_volume *volume = mdl_arritm( &world->ent_volume, idx ); - if( zone->node->classtype == k_classtype_volume_audio ) - { - vg_line_boxf_transformed( zone->transform, (boxf){{-1.0f,-1.0f,-1.0f}, - { 1.0f, 1.0f, 1.0f}}, - 0xff00c0ff ); -#if 0 - for( int j=0; jtype == k_volume_subtype_trigger ){ + v3f local; + m4x3_mulv( volume->to_local, pos, local ); + + if( (fabsf(local[0]) <= 1.0f) && + (fabsf(local[1]) <= 1.0f) && + (fabsf(local[2]) <= 1.0f) ) { - logic_packet packet; - packet.location = zone->target_logic_brick; - packet.function = 0; + in_volume = 1; + vg_line_boxf_transformed( volume->to_world, cube, 0xff00ff00 ); - packet.type = k_mdl_128bit_datatype_vec3; - packet.data._v4f[0] = vg_randf()*2.0f-1.0f; - packet.data._v4f[1] = vg_randf()*2.0f-1.0f; - packet.data._v4f[2] = vg_randf()*2.0f-1.0f; - m4x3_mulv( zone->transform, packet.data._v4f, packet.data._v4f ); + if( !world_global.in_volume ){ + ent_call basecall; + basecall.ent.index = idx; + basecall.ent.type = k_ent_volume; + basecall.function = k_ent_function_trigger; + basecall.data = NULL; - logic_bricks_send_packet( world, &packet ); + entity_call( world, &basecall ); + } } -#endif - continue; + else + vg_line_boxf_transformed( volume->to_world, cube, 0xff0000ff ); } + else if( volume->type == k_volume_subtype_particle ){ + vg_line_boxf_transformed( volume->to_world, cube, 0xff00c0ff ); - v3f local; - m4x3_mulv( zone->inv_transform, pos, local ); - - if( (fabsf(local[0]) <= 1.0f) && - (fabsf(local[1]) <= 1.0f) && - (fabsf(local[2]) <= 1.0f) ) - { - in_volume = 1; - - if( !world_global.in_volume ) - { -#if 0 - logic_packet packet; - packet.location = zone->target_logic_brick; - packet.function = 0; + for( int j=0; jtransform, (boxf){{-1.0f,-1.0f,-1.0f}, - { 1.0f, 1.0f, 1.0f}}, - 0xff00ff00 ); - } - else - { - vg_line_boxf_transformed( zone->transform, (boxf){{-1.0f,-1.0f,-1.0f}, - { 1.0f, 1.0f, 1.0f}}, - 0xff0000ff ); } } -#endif + world_global.in_volume = in_volume; #if 0 if( k_debug_light_indices ) @@ -657,7 +652,6 @@ VG_STATIC void world_update( world_instance *world, v3f pos ) } } - world_global.in_volume = in_volume; #endif #if 0